• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:39
CEST 23:39
KST 06:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy16ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple herO wins SC2 All-Star Invitational
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
ASL21 General Discussion Gypsy to Korea How Can I Add Timer & APM Count? A cwal.gg Extension - Easily keep track of anyone BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Ro24 Group F [ASL21] Ro24 Group E Azhi's Colosseum - Foreign KCM Escore Tournament StarCraft Season 2
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1748 users

Best way to spread marines

Forum Index > StarCraft 2 Strategy
Post a Reply
Normal
Kenchu
Profile Joined October 2010
Sweden5 Posts
November 09 2010 20:33 GMT
#1
Say you've got like 30 marines, and there's some banelings coming. What's the best way to spread the marines, foxer style? Is there some trick to this, or do you really just use the mouse, select click, repeat?
Shifft
Profile Blog Joined April 2010
Canada1085 Posts
November 09 2010 20:34 GMT
#2
Box click box click etc.

That's why not everyone can do it.
=O
Eknoid4
Profile Joined October 2010
United States902 Posts
November 09 2010 20:37 GMT
#3
Yep he really is that fast.

he doesn't even split up his control groups into more than one.
If you're mad that someone else is brazenly trumpeting their beliefs with ignorance, perhaps you should be mad that you are doing it too.
nosk
Profile Joined October 2010
United States21 Posts
November 09 2010 20:38 GMT
#4
Jump into your medivacs and gtfo.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
November 09 2010 21:14 GMT
#5
Haha. Really it is a bit annoying... why are people asking so much about this? I know it's really important, especially when you want to do something cool (or in this case when it's really PRO), but really, just spread them. It's as simple as that. I mean, how would hotkeys help? It would waste your time setting them up, boxing up the marines, trying not to overlap too much. And then they would just die, and you would have to do it again.

So, just box click box click box click First box half or most of them, move away from the remaining, then split that group, etc. If you box only about half for the first spread, then of course after your spread that new spread again, you should go back to the remaining half and move them back and split them up too.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Gridlock
Profile Blog Joined January 2010
United Kingdom517 Posts
November 09 2010 21:33 GMT
#6
The box click technique that Yoshi gives above is probably the simple and beautiful answer - you've just got to get good at it!

I'd also advise to play in the Editor a little to get a really good idea of the baneling splash radius, being able to spread your 'rines the exact right amount and maximise firing time is the most important.

PS: This is coming from a T who's 'rine micro is non existent
MadBoat
Profile Joined August 2010
127 Posts
Last Edited: 2010-11-09 22:06:47
November 09 2010 22:05 GMT
#7
I can't do it foxer style, but heres a trick you might use. this will only work if you prepare it beforehand or you;re fighting in your own base, but... tell them to move to one of your buildings.

I used to set up a contain VS zerg on maps where the ramp between their natural and main was closer to me than his natural by covering that ramp with a PF. I keep my mass marine force next to it while it was building, and Invariably, when they saw the PF going down they'd run banes in to take me out. I just clustered the marines around the PF, and the banelings were much less threatening.

But yeah, in all other cases, you have to have crazy micro.
prototypue
Profile Joined September 2010
United States20 Posts
November 10 2010 00:53 GMT
#8
One thing you might be able to do against zergs who just a-move their banes is try to feed your marines to them one at a time. Just stim and run, click marines one by one and send them to their dooms.

Of course if the zerg micros then this technique is much less effective. lol.
CreepGin
Profile Joined October 2010
United States35 Posts
November 10 2010 01:07 GMT
#9
Spreading stim'ed marines while the speed banelings are on the move can be hard to pull off. This is where you should spread your marines *before-hand* based on your scouting or game intuition.
make it simple but no simpler
Uranium
Profile Blog Joined May 2010
United States1077 Posts
November 10 2010 01:10 GMT
#10
WTB FoxeR FPVODs
"Sentry imba! You see? YOU SEE??!!" - Sen | "Marauder die die!" - oGsMC | "Oh my god, she texted me back!" - Day[9]
Toxigen
Profile Joined July 2010
United States390 Posts
Last Edited: 2010-11-10 01:18:18
November 10 2010 01:16 GMT
#11
On November 10 2010 10:07 CreepGin wrote:
Spreading stim'ed marines while the speed banelings are on the move can be hard to pull off. This is where you should spread your marines *before-hand* based on your scouting or game intuition.

Holy crap. This is the answer if you're not FoxeR.

Have little pockets of marines spread out. Stagger the tanks. The key is spreading out and creating more distance in between splashes and more travel time to allow more tank/marine shots.

If you're worried about mutalisks sniping targets with your marines so spread out, invest in a couple of ravens for PDD. PDD lasts forever and absorbs 20 shots.

EDIT: I'm Zerg, but I've pulled this off against low-diamond minimal-micro Zergs as Terran. It's definitely doable and WAY better than losing 30 marines to a mere handful of banes.
wxwx
Profile Joined May 2010
527 Posts
November 10 2010 03:14 GMT
#12
just practice, it's like splitting your workers really. It's hard and even Foxer doesn't do it perfectly. Maybe try splitting all 6 starting scv's in under a second.
Rodregeus
Profile Joined August 2010
Australia126 Posts
November 10 2010 03:19 GMT
#13
On November 10 2010 06:14 Yoshi Kirishima wrote:
First box half or most of them, move away from the remaining, then split that group, etc. If you box only about half for the first spread, then of course after your spread that new spread again, you should go back to the remaining half and move them back and split them up too.


I can't believe I never thought of this. -_-

I always tried to box a small group at the edge of the main group and move them, then go grab another handful and move them somewhere else, rinse repeat. Would get a few groups split off and then the bulk, who were still in the starting position, would melt in a sea of green. >.<

Boxing all bar a handful, moving them, then boxing most of those again and moving seems so much easier! O.o Will try it when i get home!
Fear the reaper. // lol never mind.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
November 10 2010 04:15 GMT
#14
Um, just spread them into little clumps before battle. It is really easy to move them around if they are already spread out before hand. You see Foxer doing this in the middle of Xelnaga whenever he knew banelings were around..
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Victim
Profile Joined August 2010
United States188 Posts
November 10 2010 05:38 GMT
#15
On November 10 2010 06:14 Yoshi Kirishima wrote:
Haha. Really it is a bit annoying... why are people asking so much about this?


Because there's a trick for Mutas against Thors?
squintz
Profile Blog Joined April 2010
Canada217 Posts
Last Edited: 2010-11-10 05:58:13
November 10 2010 05:53 GMT
#16
Err, use micro?

Stim all your marines, move them all back. Then use selection box to pick a few to move into different directions. Try to fan out them out clockwise and make them move. Minimize on the amount of moving you have to do so you can actually deal damage.

Too much to do with too little time? Try sacrificing some marines as baneling chaffs and flares. Use the first group you select and run them TOWARDS the banelings. Then fan the rest out.
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
November 10 2010 05:56 GMT
#17
apm?
that is the best way, many many actions to spread them?
no trick here.
jamesmax
Profile Joined November 2010
Canada72 Posts
November 10 2010 06:08 GMT
#18
What I heard that IMMVP does from the gsl stream is he leaves a few marines in the army uncontrol grouped so what i imagine you could do is have your marines split on 2 hotkeys in whatever denomination you feel is effective and leave some unhotkeyed, box move all marines then hit 1 move direction 2 move direction or whatever hot keys you choose and that's an instant 3 split you could probably easily box split further from there. just my opinion.
I am a constructor, what is army?
shawster
Profile Blog Joined May 2010
Canada2485 Posts
November 10 2010 06:14 GMT
#19
make 6 marines in each control tab

it's sc2 for god sakes you have to have at least 3-4 control groups open. that's how toss spread out units vs t in bw, it's a good technique against splash damage.
Bommes
Profile Joined June 2010
Germany1226 Posts
Last Edited: 2010-11-10 06:21:01
November 10 2010 06:16 GMT
#20
It's highly situational. Are the 30 marines alone or do you have tank / raven / thor support? Are there medivacs? Is it your first push (wow, that would be bad) and do you have to expect infestors or do you know he has muta/ling/bling? Are there only blings or speedlings too?

Depending on that I would decide how to spread my marines. Before the fight, or in the fight, or maybe just run them away and split in maybe 2 or 3 groups only, because my tanks will take care of the blings. Spreading is no thing you do while the blings are on the run and about to explode in your marines, because that's not cost-efficient 90% of the time if you're not Foxer (and even Foxer doesn't a-moves blindly with his push and miracly spreads his marines, he also prepares it). You actually prepare it when you think he might attack your push or you prepare it in your mind and look for signs when he wants to engage (I usually stim-run 1 or 2 marines in front of my push to check) to do it as fast as possible when the banelings are actually coming (I especially do that if there is no tank support, but you should also do it with tanks).

Really, I think the best way to spread is to check the front of your push with 1 or 2 marines all the time, it gives you so much time and it's really not impossible to do. Another way of doing that is scanning, but I'm really cautious with scanning too much because it can really put you behind economy-wise.
FinestHour
Profile Joined August 2010
United States18466 Posts
November 10 2010 06:23 GMT
#21
probably takes/requires about the same level of skill as getting a perfect worker split in sc1 imo! know the radius of the baneling explosion as well
thug life.                                                       MVP/ex-
depriveterran
Profile Joined August 2004
Afghanistan51 Posts
November 10 2010 06:53 GMT
#22
i've got a question, how would one handle marine micro vs muta+baneling+lings coming at the same time? not just banelings+lings.
archwaykitten
Profile Joined May 2010
90 Posts
November 10 2010 07:10 GMT
#23
One thing I don't think has been mentioned yet:

You want to break the habit of always boxing units the same way (all my boxes tend to be made from the top left to the bottom right, for example).

If you are planning to move a group of marines up and to the left, it makes sense to start your box selection on the bottom right. That way as soon as you finish your selection your mouse is already as close as possible to where you want to send your troops. You want to minimize the distance your mouse has to travel as much as possible.

Sometimes making selections like this will help shave a split second between commands and sometimes it won't (but it will never add time, assuming you get good at it). It all depends on where your mouse cursor is when you first decide to box and move units.

This will never save very much time, of course, but sometimes a split second delay is all it takes for those banelings to close in and cause terrible damage.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
November 10 2010 07:23 GMT
#24
I have no idea what Foxer does, but the BEST way is to select them all, move them to back and to the side. Then, you keep selecting about 4/5 of the group, moving them to the side, and select a large chunk again and again, splitting your whole army into a fan formation, with them all surrounding the area the banelings are coming from.

It's kind of like cloning except with way more units. You can also clone if you can de-select 10 marines with lightning speed, but that's faster.

You can do the whole split before the first group reaches their destination if you do it fast enough.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
MayorITC
Profile Blog Joined October 2008
Korea (South)798 Posts
Last Edited: 2010-11-10 07:33:53
November 10 2010 07:33 GMT
#25
What I really wanna know was how oov did his spread in the pimpest plays. Was it three different control groups? Cause if it was through manual selecting and splitting, it makes Foxer look like a complete amateur.
junemermaid
Profile Joined September 2006
United States981 Posts
November 10 2010 07:44 GMT
#26
On November 10 2010 16:33 MayorITC wrote:
What I really wanna know was how oov did his spread in the pimpest plays. Was it three different control groups? Cause if it was through manual selecting and splitting, it makes Foxer look like a complete amateur.


There was a FPVOD of that game floating around and he manually clicked each group. Impressive is such an understatement, too.
the UMP says YER OUT
space_yes
Profile Joined April 2010
United States548 Posts
Last Edited: 2010-11-10 07:53:41
November 10 2010 07:53 GMT
#27
Now that I've incorporated this technique it into my play I've really not had any trouble executing it. I credit this to the fact that I've been dodging lurker spines for many years and controlling your MM in BW is several orders of magnitude harder than marine control in SC2.

The biggest challenge is keeping your macro going strong while you micro your bionic. If you get caught out of position, or your marines aren't spread already, even if you are in your base for only a few seconds you can get completely wrecked by infestors and banelings. Your mini-map reaction time also needs to be pretty good.

Has anyone else noticed the similarity in Foxer style TvZ and Flash's TvZ on Fighting Spirit?
space_yes
Profile Joined April 2010
United States548 Posts
November 10 2010 07:56 GMT
#28
On November 10 2010 16:23 Shikyo wrote:
I have no idea what Foxer does, but the BEST way is to select them all, move them to back and to the side. Then, you keep selecting about 4/5 of the group, moving them to the side, and select a large chunk again and again, splitting your whole army into a fan formation, with them all surrounding the area the banelings are coming from.

It's kind of like cloning except with way more units. You can also clone if you can de-select 10 marines with lightning speed, but that's faster.

You can do the whole split before the first group reaches their destination if you do it fast enough.


This is how to do it. In short: box click really fast. A lot of it comes down to reaction time.
Galaxy77
Profile Blog Joined August 2010
Hong Kong256 Posts
November 10 2010 08:01 GMT
#29
Just use small boxes, and after youve sent the command for 1 small group to go one direction, click on one marine from that group (as your mouse is still nearby) and hit S then continue to repeat that step. This causes a few banelings to hit the marine you stopped behind from each small group.
mazqo
Profile Joined September 2010
Finland368 Posts
November 10 2010 08:25 GMT
#30
i bet foxer trained this for many hours, propably playing custom map where banelings keeps coming and he tries to split his marines fast as he can. With lot of training everyone can learn to do that, it will also help your overall micro skills.
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
November 10 2010 08:39 GMT
#31
say your ball is clumped.
say the banelings are coming from a certain direction, and only that direction.

1) Move entire ball perpendicular to that direction in direction A.
2) split half the ball to move 180 degrees from A.

Repeat slitting in halves along perpendicular axis to get initial spread. Then move certain groups forwards or backwards as the need arises. Easiest to do the perpendicular split first though, followed by movement in the same direction as the banelings are going.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
November 10 2010 08:44 GMT
#32
Put marines in two control groups. When you hit roaches or hydras, you get a better concave since you have two control groups. If you hit banes, spread the group that the banes are going for, unless they split banes, then spread everything.
Dyllyn
Profile Blog Joined August 2007
Singapore670 Posts
November 10 2010 08:49 GMT
#33
I reccomend getting used to boxclick mouse control rather than hotkey shenanigans for the simple reason that this technique is broadly applicable and helps you tailor your response to battlefield conditions. Many hours playing tvz in sc1 teaches this : P
scv rush ftw
1Lamb1Rice
Profile Joined August 2010
United States435 Posts
November 10 2010 12:55 GMT
#34
Doing a foxer split is insanely hard. Probably not many people on this planet who can do it like him. But most of the responses have it right: in a nutshell it's box, move, box move, box move.
twitch.tv/lambnrice @LambNRice
Zip!
Profile Joined October 2010
31 Posts
November 10 2010 17:37 GMT
#35
This may not help during a fight, but there is a Patrol trick you can use to spread out units before-hand with only three actions. Disclaimer: I'm a Zerg player, so I haven't tried this with marines, but it works very well with zerglings.

If you have a tight clump of units, box them all and tell them to patrol to just outside the radius of the clump. The pathing will cause them to spread out in an attempt to not bump into each other. Once they're spread, either stop or hold position. P-click-H.

I'll have to test it with marines once I'm not at work to see if it spreads them far enough to reduce baneling splash.
shutdown_exploded
Profile Joined June 2010
United States133 Posts
November 10 2010 17:41 GMT
#36
Is it possible to pre-spread and magic box marine groups?
If you're going heavy bio and they're responding with banelings it might be worth looking into.
Shankapotamus
Profile Joined May 2010
United States428 Posts
November 13 2010 08:59 GMT
#37
when i spread, i box units and send them in 3 directions, all in which they are moving backwards. I try to split each of those groups forming 6 groups but 3 of those groups will probably be the suicide marines to tank, so basically i just keep splitting my groups more. Sometimes i will throw some marines back at the incoming banelings.
[Atomic]Peace
Profile Blog Joined April 2010
United States451 Posts
November 13 2010 09:48 GMT
#38
Depending on control groups is a poor idea. That seems very situational and if you get caught in a position where you don't have your control groups you will lose. In this case there's simply no replacement for boxing and clicking. EtherealDeath has a perfect description for how that works.
☢
Endorsed
Profile Joined May 2010
Netherlands1221 Posts
November 13 2010 09:52 GMT
#39
On November 10 2010 16:44 junemermaid wrote:
Show nested quote +
On November 10 2010 16:33 MayorITC wrote:
What I really wanna know was how oov did his spread in the pimpest plays. Was it three different control groups? Cause if it was through manual selecting and splitting, it makes Foxer look like a complete amateur.


There was a FPVOD of that game floating around and he manually clicked each group. Impressive is such an understatement, too.


Foxer also manually clicks each group right?
Coriolis
Profile Blog Joined September 2010
United States1152 Posts
November 13 2010 10:00 GMT
#40
Its not really hard to split marines, its just hard to split marines and keep up on macro.
Descolada in everything not TL/Starcraft
HTX
Profile Joined February 2010
Germany265 Posts
November 13 2010 10:44 GMT
#41
I have Marauder on one hotkey and Marines on a second one. When the banelings rolling in i stim my marines and return(split into groups-micro micro micro) .

Then i run towards the banelings with my Marauders. If your opponent just a clicked into your army then all the banes explode on the Marauders and you can hold your position with your marines.
The internet: a horrible collective liar
Welmu
Profile Blog Joined November 2009
Finland3295 Posts
November 13 2010 10:46 GMT
#42
I suggest you to watch GSL finals and follow FoxeR carefully. Try to copy him ^^
Progamertwitter.com/welmu1 | twitch.com/Welmu1
SamuraiProgrammer
Profile Joined August 2010
United States13 Posts
November 13 2010 12:49 GMT
#43
On November 10 2010 14:53 squintz wrote:
Too much to do with too little time? Try sacrificing some marines as baneling chaffs and flares. Use the first group you select and run them TOWARDS the banelings. Then fan the rest out.


I think this is an excellent strategy.

Banelings win when their splash damage kills units that exceed their cost.

Banelings do not win if they die at too low of a ratio to the units they kill.

By intelligently sacrifiicing your marines a few at a time, you can actually win that engagement.

Bridge Players Unite
IAttackYou
Profile Joined August 2010
United States330 Posts
November 13 2010 12:51 GMT
#44
It's not just about having the spread. It is also positioning yourself in a relatively open space that you can stim and run as well. Foxer does this stuff so well.
I'm not a nub, I'm gosu of tomorrow
kYem
Profile Blog Joined March 2010
United Kingdom412 Posts
Last Edited: 2010-11-21 20:41:00
November 21 2010 20:38 GMT
#45
I as wondering what is the splash radius on banelings so i did test and was rather surprised that its actually huge

[image loading]

You can fit 3 marines in that gap, its rather huge. Its seems like you have to spread marine a lot further than i originally thought. Its means that your best bet to reduce the numbers of banelings, so for example go for more marauder focused army after battle, next cycle should be marines with tanks.

Hmm even with great spread banelings are actually very cost effective vs light units.

the problem i see is that they cost gas, that means less mutas, however if you are to passive that means he will get that critical number very fast and the gas can go tech or MASS of banelings like morphing 44 zerglings in to banelings would be easy.

i suppose you want to pressure zerg as soon as his first 6 mutas pop out
so the muta count wont be higher than 12 ( turrets are still ok with repairs however anything higher than that you need extra forces to defend cot efficiently )

Hell
the p00n
Profile Joined September 2010
Netherlands615 Posts
November 21 2010 20:45 GMT
#46
You just box-click it, as has been said before.

I'm really good at it, once a guy remarked that I must have gotten the gosu spreading from my mother. Apparently she also has a nasty spread, if I have to believe the zerg that I beat with it.
DiZasteR
Profile Joined May 2009
Netherlands84 Posts
November 21 2010 20:47 GMT
#47
is patrol spreading actually useful? If you set 2 patrol points and press hold position after like 2-3 secs of patrolling they are actually really spread out. you would have to do this in advance though.
shutdown_exploded
Profile Joined June 2010
United States133 Posts
November 21 2010 21:36 GMT
#48
does magic box work with marine positioning?
In theory it should, right?
helokity
Profile Joined October 2010
Canada47 Posts
November 21 2010 21:46 GMT
#49
On November 22 2010 06:36 shutdown_exploded wrote:
does magic box work with marine positioning?
In theory it should, right?


ground units form balls, not magic boxes. and theyd need a HUUUGE spread because of baneling radius.
MrCon
Profile Blog Joined August 2010
France29748 Posts
November 21 2010 22:08 GMT
#50
On November 22 2010 06:36 shutdown_exploded wrote:
does magic box work with marine positioning?
In theory it should, right?

yeah it works but it's not exactly magic boxing.
One thing to remember is to never issue a move or attack command inside the "box". And if you want that your spread stay "spreaded", issue the move or attack command very far (like use the minimap) so the marine will clump much slower.
tzadik
Profile Joined December 2010
10 Posts
January 06 2011 07:07 GMT
#51
I'm gonna revive this thread, because there's one thing I don't get. What gets me about marine spreading is that it's quite easy to get the marines to run away in at least two different groups if you just right click, but you also want them to start attacking the banelings as soon as possible since you have so little time.

So, do you use a-click when you spread, or do you just right click? If the banelings are too close and you a-click, then it seems like your marines will just start attacking the banelings and not move enough to spread. But if you just right click your marines won't start attacking quickly and the banes have time to run up. Or am I missing something?

I'm actually a fairly high ranked diamond, but against zerg I usually do hellion into banshee into mech, so I'm pretty noob at microing rines against banes.

Also, I remember enjoying some micro practice maps in BW that actually improved my game in the long run. Is there anything simlar in SC2 that might have this kind of thing?
yaeger
Profile Joined April 2010
Norway98 Posts
April 24 2014 20:34 GMT
#52
Hi guys, im having a really hard time nowadays where zerg go MASS bane ling midgame with 20+ muta for support, if i spread to thin muta pick my mines and marines of, if i clump, well.. everything gets blown up! =/ And these new maps are so bad for us vs Zerg.. cus now there are so much ground they can surround the terran army on.. im (midmaster) terran seeking TL help <3
lifecanwait
Profile Joined May 2010
96 Posts
Last Edited: 2014-04-24 20:58:52
April 24 2014 20:56 GMT
#53
On January 06 2011 16:07 tzadik wrote:
I'm gonna revive this thread, because there's one thing I don't get. What gets me about marine spreading is that it's quite easy to get the marines to run away in at least two different groups if you just right click, but you also want them to start attacking the banelings as soon as possible since you have so little time.

So, do you use a-click when you spread, or do you just right click? If the banelings are too close and you a-click, then it seems like your marines will just start attacking the banelings and not move enough to spread. But if you just right click your marines won't start attacking quickly and the banes have time to run up. Or am I missing something?

I'm actually a fairly high ranked diamond, but against zerg I usually do hellion into banshee into mech, so I'm pretty noob at microing rines against banes.

Also, I remember enjoying some micro practice maps in BW that actually improved my game in the long run. Is there anything simlar in SC2 that might have this kind of thing?


you can use the patrol command for that purpose, which makes them run back and return once they reach their destination, but usually banes catch up fast enough, so just a few marines would turn around earlier and start too shoot. The rest would go further back to continue the patrol.
dream as if you'll live forever, live as if you'll die today
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
April 24 2014 23:18 GMT
#54
On April 25 2014 05:34 yaeger wrote:
Hi guys, im having a really hard time nowadays where zerg go MASS bane ling midgame with 20+ muta for support, if i spread to thin muta pick my mines and marines of, if i clump, well.. everything gets blown up! =/ And these new maps are so bad for us vs Zerg.. cus now there are so much ground they can surround the terran army on.. im (midmaster) terran seeking TL help <3


Need more context if you're going to necro a thread.

A.) What type of engagement are you talking about? While on the attack or on the defense?

B.) What timing are you trying to hit (If you're attacking) or what timing are they trying to hit (if you're defending)

Hark, what baseball through yonder window breaks?
Jer99
Profile Blog Joined April 2011
Canada8159 Posts
April 24 2014 23:33 GMT
#55
On April 25 2014 05:34 yaeger wrote:
Hi guys, im having a really hard time nowadays where zerg go MASS bane ling midgame with 20+ muta for support, if i spread to thin muta pick my mines and marines of, if i clump, well.. everything gets blown up! =/ And these new maps are so bad for us vs Zerg.. cus now there are so much ground they can surround the terran army on.. im (midmaster) terran seeking TL help <3


keep to the basics:

- Don't engage on creep
- Have widow mines
- Try not to engage in the open, try making it around a corner or something
- Practice the marine split challenge
- Marauders can help vs banelings

and you are + Show Spoiler +
[image loading]
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
April 24 2014 23:55 GMT
#56
On April 25 2014 05:34 yaeger wrote:
Hi guys, im having a really hard time nowadays where zerg go MASS bane ling midgame with 20+ muta for support, if i spread to thin muta pick my mines and marines of, if i clump, well.. everything gets blown up! =/ And these new maps are so bad for us vs Zerg.. cus now there are so much ground they can surround the terran army on.. im (midmaster) terran seeking TL help <3


Don't really be aggressive in the midgame unless you got very much ahead in the early game. Right now zerg in a normal game can simply outproduce terran. So I suggest you play somewhat defensively and get 1-2 Thor out and do like a 2/2 or 3/3 timing.
Thin
Profile Joined April 2014
United States4 Posts
April 25 2014 06:41 GMT
#57
It's just practice and learning over time.

box click box click is basically the best way. There are maps and stuff to practice this.
yaeger
Profile Joined April 2010
Norway98 Posts
April 25 2014 12:28 GMT
#58
On April 25 2014 08:18 Thieving Magpie wrote:
Show nested quote +
On April 25 2014 05:34 yaeger wrote:
Hi guys, im having a really hard time nowadays where zerg go MASS bane ling midgame with 20+ muta for support, if i spread to thin muta pick my mines and marines of, if i clump, well.. everything gets blown up! =/ And these new maps are so bad for us vs Zerg.. cus now there are so much ground they can surround the terran army on.. im (midmaster) terran seeking TL help <3


Need more context if you're going to necro a thread.

A.) What type of engagement are you talking about? While on the attack or on the defense?

B.) What timing are you trying to hit (If you're attacking) or what timing are they trying to hit (if you're defending)



A & B. Im talking about my rally push towards the zergs 3 or 4th, hitting the 2/2 timing. by then I would most likely have killed some lings and kept the creep back abit( but on most new maps the latter is v difficult)

I try to pre-spread as best as i can but whenever Im coming on the creep he swarms me with mass ling-bling and using his muta to pick off my stray mines that I have tried to position behind my marines. My (presplitted marines I then select and attackmove towards his army ( often that means they clump back together again) should i just stim the forward ones and keep them under controll?( I dont have 300 apm, only meager 150-170)

And when he gets ultra it even gets harder (ofc) should i keep my army in big balls? or presplit and let the ultra have their way with em ?

Nimix
Profile Joined October 2011
France1809 Posts
April 25 2014 12:38 GMT
#59
I watched Taeja's stream recently and he got out of terrible situations with hellbat/thor/bio (he was far behind but was able to win engagements so decisively that he won the game).
What he does seems pretty simple, he tries to engage in not too open terrain with his army not too spread out, stim, control clics the marines, pulls them back and makes an arc with them. This forces the banes either to explode on thors/hellbats, or to take hellbat's damage while chasing the rines. He executed that so well in the few TvZ I watched it was pretty mind boggling. It's not a magical solution to winning TvZ of course, but I used to try to pre split more and have my army spread over a large area, when actually what he does it better (you can pre split a bit, but if you spread too much you lose lots of dps for basically no gain in the end)
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
April 25 2014 15:28 GMT
#60
Presplitting the units over a large area has the downside in that it allows mutas to pick off marines. You will need to have very good multitasking and attention to pull in your marines whenever you see mutas start flocking in. Thors do help if it gets late enough.
Yargh
lantz
Profile Blog Joined July 2011
United States762 Posts
April 25 2014 17:53 GMT
#61
Foxer must be a legendary fox
Normal
Please log in or register to reply.
Live Events Refresh
The PiG Daily
21:00
Best Games of SC
Reynor vs Zoun
SHIN vs ByuN
herO vs sOs
Maru vs SHIN
Clem vs Bunny
PiGStarcraft268
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft268
ProTech141
StarCraft: Brood War
Mini 1083
Horang2 715
EffOrt 672
actioN 221
firebathero 168
Backho 28
910 26
Dota 2
monkeys_forever262
capcasts82
Super Smash Bros
C9.Mang0214
Other Games
summit1g6200
Grubby3144
FrodaN1879
shahzam502
Liquid`Hasu203
ZombieGrub159
ArmadaUGS157
Fuzer 134
KnowMe88
ToD44
Dewaltoss39
minikerr10
Organizations
StarCraft 2
angryscii 57
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV889
Other Games
• imaqtpie1172
• Shiphtur212
• tFFMrPink 8
Upcoming Events
Replay Cast
2h 21m
RSL Revival
12h 21m
Maru vs MaxPax
BSL
21h 21m
RSL Revival
1d 9h
Cure vs Rogue
uThermal 2v2 Circuit
1d 16h
BSL
1d 21h
Afreeca Starleague
2 days
Wardi Open
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
[ Show More ]
Kung Fu Cup
4 days
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 20: Qualifier 1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.