On November 08 2010 14:09 Pax wrote:
Honestly, in later levels of play, even in gold, suiciding an overlord is a very procedural thing for good zergs, especially when a quick zergling poke at the front reveals cannons and/or the initial scouting overlord reveals double gas before 20 supply. Because you aren't moving out, these two pieces of intelligence are a dead giveaway, suggesting either DTs or stargate units (be they phoenixes or voidrays), for both of which the zerg will need lair tech to deal with effectively. When the suiciding ovie moves in, lair tech is almost always close to completion, and your opponent is merely attempting to determine how to spend their gas when lair pops (overseers for DTs, hydralisk den for stargates), at which point your all-in is done for, especially if you're waiting to get 5 or so units. By that time, a smart zerg will have a lot of hydras and queens to easily deal with your stuff, even if you're precharging your void rays. After your initial group is dead, you can expect to be dropped and/or nydused, at which point you will lose because you are all-in.
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Honestly, in later levels of play, even in gold, suiciding an overlord is a very procedural thing for good zergs, especially when a quick zergling poke at the front reveals cannons and/or the initial scouting overlord reveals double gas before 20 supply. Because you aren't moving out, these two pieces of intelligence are a dead giveaway, suggesting either DTs or stargate units (be they phoenixes or voidrays), for both of which the zerg will need lair tech to deal with effectively. When the suiciding ovie moves in, lair tech is almost always close to completion, and your opponent is merely attempting to determine how to spend their gas when lair pops (overseers for DTs, hydralisk den for stargates), at which point your all-in is done for, especially if you're waiting to get 5 or so units. By that time, a smart zerg will have a lot of hydras and queens to easily deal with your stuff, even if you're precharging your void rays. After your initial group is dead, you can expect to be dropped and/or nydused, at which point you will lose because you are all-in.
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I didnt' see this before I posted, but yep - I agree with this guy, that build might work NOW. But it's EXTREMELY dependant on the other side not scouting... and you walling off with cannons would already send the alarm bells ringing!!