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[D]Banelings - solution to the weak 200/200 Z army? - Page 8

Forum Index > StarCraft 2 Strategy
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DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
February 06 2011 03:58 GMT
#141
I have never realized it only took 14-16 upgraded banes to kill a colossus. That is amazing. Burrowed banes or baneling drops can annilate the backbone of a toss army.
http://grooveshark.com/#/deltrus/music
Shintuku
Profile Joined December 2010
Canada76 Posts
Last Edited: 2011-02-07 17:31:43
February 07 2011 17:31 GMT
#142
I just wanted to thank your face for bringing this to the TL forums. It's either baneling drops or ultra/mass queens + transfuse. Even though ultra+queens is more effective and gets less losses, it takes quite a while to get there. However, banelings take about 45 seconds from spawning zerglings to deadly green land mines :D My win ratio vs protoss went up alot in macro games :D
ChickenLips
Profile Blog Joined May 2010
2912 Posts
Last Edited: 2011-02-09 11:09:56
February 09 2011 11:09 GMT
#143
[image loading]

JulyZerg vs TSL_Killer
^^

It was a pretty bad showcase of the tactic, but July won and we finally got to see it in a progame
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
TehForce
Profile Joined July 2010
1072 Posts
February 09 2011 11:23 GMT
#144
On February 09 2011 20:09 ChickenLips wrote:
[image loading]

JulyZerg vs TSL_Killer
^^

It was a pretty bad showcase of the tactic, but July won and we finally got to see it in a progame


i don't know if this tactic is really doable in a normal game. In the July-Game, like in most of the others i saw, the zerg was already far ahead and just used it as a gimmick to defeat the protoss army.

i really would like to see it in a game were protoss and zerg are even
NesTea <3
Tumor
Profile Joined July 2010
Austria192 Posts
Last Edited: 2011-02-09 12:20:03
February 09 2011 12:07 GMT
#145
this will just work if they are all clustered. if the toss spreads out you are dead, wasted alot of gas 16 Banelings cost about 400 Gas and 800 Minerals thats a shitload of money to kill 1-2 collossus with there 300/200 per unit. if the Toss stands close togeather and the Splash hits alot of targets and kills masses they are great, but otherwise its a fucking waste and better drop some eco with it.
Chinesewonder
Profile Joined November 2010
Canada354 Posts
February 09 2011 15:31 GMT
#146
On February 09 2011 21:07 Tumor wrote:
this will just work if they are all clustered. if the toss spreads out you are dead, wasted alot of gas 16 Banelings cost about 400 Gas and 800 Minerals thats a shitload of money to kill 1-2 collossus with there 300/200 per unit. if the Toss stands close togeather and the Splash hits alot of targets and kills masses they are great, but otherwise its a fucking waste and better drop some eco with it.


I dont target colossus when I do it, I get the stalkers which fall much easier. The colossus will be in the back so I dont even bother. If they are clumped up in a ball then its just a bonus. But I feel like ~20-25 banelings whipes clean the stalkers so the colossus are easy pickings for the rest of your army + corruptors.
mothergoose729
Profile Joined December 2010
United States666 Posts
February 09 2011 15:45 GMT
#147
One tactic I have found that works pretty well, especially as at transtition out of defending a 4 gate, is to go mass muta. This tactic is great, because protoss has the ability to micro the hell out of colussus and win with a vastly inferior army. If you have a much stronger economy you just need to be able to pay some price, any price, to cripple them. Mutas are about equal to the DPS of the stalker, and if you have a two base lead you can almost always harrass and then overwhelm them while they try and turtle hard. Not the best strategy in an even macro game of course becaues of phoenixs and how much cheaper stalkers are to mutas.
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
Last Edited: 2011-02-09 15:52:24
February 09 2011 15:51 GMT
#148
I have been rolling this tactic in with my standard mid-game in ZvP lately.

I like to go for a "get everything" style after I get my nat in order and we've established that there isn't a 4-gate incoming.

While P sits back and techs up to colossus, I go from the +1 lings I've been making for map control into a Roach/Hydra/Queen/Ling/Corruptor army with drops and a nydus network building in my base while the ovies are en-route to Ps base.

Since reading this thread, I also added a baneling nest and just make about 12 blings in overlords that I keep on a separate hot key and, to keep things simple, it has added a lot to the bite of my mid-game army.

After playing with it a bit, I feel confident saying: If your going for drops in ZvP, getting a bling nest and taking advantage of bling-bombing should be a no-brainer.
As it turns out, marines don't actually cost any money -Jinro
TimeSpiral
Profile Joined January 2011
United States1010 Posts
Last Edited: 2011-02-09 17:07:14
February 09 2011 17:04 GMT
#149
Zerg's need to be Pincer attacking the Gateway Colossus Ball
=================================================


Check out my thread on formation and tactical maneuvers here to see graphics of the Pincer Attack: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892

Just notice, the graphic depicts the pincer coming from the sides, but in this scenario you want to approach the front and the back.


Versus the GC Ball you'll likely have Lings, and Roaches. I prefer to have some banelings for the Zealots also. The problem, is the Colossus and the Stalkers chill in the back while annihilating you're army.

Use the Pincer. It is a tactical attack pattern that comes from two opposite directions. Against the GC Ball have your banelings and Roaches ready to attack the front of your opponent, and have a large contingency of Speedlings off to the side, quite a ways, from the attack path of the Protoss army. As soon as the engagement is about to occur run ALL of your Speedlings into the back of his army. By the time the fight starts Your banes and Roaches will be fighting the Zealots. The beauty is that ALL of the Stalker and Colossus fire will be instantly directed towards your Speedlings.

You will absolutely CRUSH the GC Ball if you use this Pincer strategy correctly. I think you'll be surprised by how many Stalkers and Colossus your Speedlings take out while you lose minimal Roaches - because the Stalkers and Colossus are not shooting them!
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
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