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Thats a really good point. Armor upgrades are normally vital for baneling play just so they can actually get into range to actually deal some dmg, but if you go for baneling drops instead of baneling speed, then that whole aspect is negated, so getting the attack upgrades might just be overall much better. Armor is good for lings vs zlots, but nor really for that much else in the midgame, mitigating some dmg from stalkers, coloxen and immortals isnt really going to help that much.
Perhaps zerg flyer carapace instead, so the overlords last a little longer
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On December 21 2010 08:03 morimacil wrote:Thats a really good point. Armor upgrades are normally vital for baneling play just so they can actually get into range to actually deal some dmg, but if you go for baneling drops instead of baneling speed, then that whole aspect is negated, so getting the attack upgrades might just be overall much better. Armor is good for lings vs zlots, but nor really for that much else in the midgame, mitigating some dmg from stalkers, coloxen and immortals isnt really going to help that much. Perhaps zerg flyer carapace instead, so the overlords last a little longer 
..the hell?
Since when do people call the plural of colossus "coloxen"?
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Since when do people call the plural of colossus "coloxen"?
Since Day[9] started doing it.
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I've seen FlashDave use this technique a few times on his stream. It's worked pretty dang well every time I've seen him use it.
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I have a question about your firstpicture: Why don't you just unload on his pure zealot sentry army then just rape the colossus?
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You can tell this is an awesome idea because I havent even faced it yet and already I feel like crying Awesome find chicken, hopefully your post will change the zvp matchup :D
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lets get some replays up test this theory enough chit chat! im excited to see some carpet bombs yo!
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On December 21 2010 09:30 Ogy wrote: I've seen FlashDave use this technique a few times on his stream. It's worked pretty dang well every time I've seen him use it. link?
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Well PvZ you can either do that baneling drop this or get corruptors, both cost a lot of money and time to get and you can't really face a maxed toss army without one of them, but if the toss starts sniping your overlords you'll be in trouble. The overlords need to above the enemy army so he can just select his stalkers and shift click them before they get in range, corruptors on the other hand have some decent range. But when you think about it, baneling drops could be awesome vs HTs  I'm going to experiment with that, I just need to find a good build for it.
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i go carriers against zerg 
collosi suck at pvz honestly carriers do so much better... :|
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Ah, glad this thread got bumped, I lost it in the sea of threads here.
Anyway, will be updating this post with tons of replays of me excecuting a transition from the roach midgame to the MBCB ( mass baneling carpet bombing , easier to make it shorter than to say that all the time ). Expect about 15 in total once I've gathered enough.
Here's 5 to keep you waiting.
Replays - 7 , 6 wins 1 loss ( Note: I unfortunally didn't save all the replays, I did lose a couple more, about as much as I won due to me not getting the right units after the trade.
WIN http://www.sc2replayed.com/replays/125189-1v1-protoss-zerg-scrap-station
WIN http://www.sc2replayed.com/replays/125191-1v1-protoss-zerg-lost-temple
WIN http://www.sc2replayed.com/replays/125193-1v1-protoss-zerg-xelnaga-caverns
WIN http://www.sc2replayed.com/replays/125194-1v1-protoss-zerg-scrap-station
WIN http://www.sc2replayed.com/replays/125526-1v1-protoss-zerg-xelnaga-caverns
LOSS http://www.sc2replayed.com/replays/125558-1v1-protoss-zerg-steppes-of-war
WIN - Recommended. Once the midgame protoss ball was slain, the REAL zerg lategame begins. I'm not talking about roach hydra, muta ling or whatever strategy that is supposed to keep you alive.
I'm talking about Tech switching to muta's, then into mass broodlord, back into roaches and then ultra's, in the end you can tech switch to ANYTHING if you scout your opponent well enough. Heck, once you start stacking up on gas, transition into mass overseer-contaminate for all I care ( its possible with the resources you stack up : ) ) http://www.sc2replayed.com/replays/125559-1v1-protoss-zerg-metalopolis
Needless to say. I'm finally having FUN versus protoss in the lategame. Not having to worry as much about the imminent death ball has gotten me a lot more comfier to set up for the lategame.
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Sorry if i sound negative but at what rank are these games played? (sorry I'm just blindly asking)
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I cant tell you how excited Iam about this. This is what Im going to do every late game. I was actually so concerned about this exact fact, that the 200/200 P army just roasts away the 200/200 Z army, but no not anymore. If protoss learns to move away from the overlords, I guess you can also pin them down with fungal growth as well. This gets my so moist.
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On January 09 2011 05:23 AmoKnocK wrote: Sorry if i sound negative but at what rank are these games played? (sorry I'm just blindly asking)
Diamond level ranging from 2200 - 2400
Here's another
LOSS http://www.sc2replayed.com/replays/125724-1v1-protoss-zerg-delta-quadrant
Obviously this loss wouldn't be complete without the map whine ( I'm a zerg, like thats new >.> ). I've been on a silly loss streak so I raged a little, obviously losing more games in the process.
I'll post any new replays here : http://www.sc2replayed.com/players/106679-eik#replay I'm sure to upload all of my ZvP's which come to the MBCB stage. Losses and wins regardless of whines. Gotta keep these objective ofcourse.
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have any top notch players used this technique (successfully) against colossi balls in ZvP? I cant remember seeing this in GSL or other top tourneys...
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On February 05 2011 00:52 plainsane wrote: have any top notch players used this technique (successfully) against colossi balls in ZvP? I cant remember seeing this in GSL or other top tourneys...
Absolutely not one game in GSL.
Its alot of expensive upgrades and resources (one time use only) that could've gone into broodlords (reusable).
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Gah! I guess I have to finally bite the bullet and practice executing those moving drops that I suck so bad at. Great thread, I've known about this for a while but I suck so bad at executing the moving drop that I rarely attempt it. I just need to do it 10,000 times and get really good at it.
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i thought banelings only did bonus dmg to light units? how many blings are needed to take out one collo?
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This might be a kind of Flavor of the Month thing down the road. It sounds like the sort of thing that really doesn't work once somebody knows what's coming. Especially if they grab blink or actually micro. That being said, a lot Protoss players probably aren't used to it, so it will probably work while it lasts.
They obviously should just shoot down your overlords. A single overlord with banelings is 300/100 for 200 health. That's quite a lot to lose for not doing any damage whatsoever. And honestly overlords aren't that beefy.
i thought banelings only did bonus dmg to light units? how many blings are needed to take out one collo?
The real power of banelings is their 100% splash damage in a wide area. With overlord drop, you can maximize the splash damage. They do perfectly reasonable damage to non-light units.
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On February 05 2011 00:52 plainsane wrote: have any top notch players used this technique (successfully) against colossi balls in ZvP? I cant remember seeing this in GSL or other top tourneys...
I'm 100% certain that a Zerg player used it vs HuK on his stream, although I can't remember who it was.
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