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[D]Banelings - solution to the weak 200/200 Z army? - Page 7

Forum Index > StarCraft 2 Strategy
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morimacil
Profile Joined March 2010
France921 Posts
December 20 2010 23:03 GMT
#121
Thats a really good point.
Armor upgrades are normally vital for baneling play just so they can actually get into range to actually deal some dmg, but if you go for baneling drops instead of baneling speed, then that whole aspect is negated, so getting the attack upgrades might just be overall much better. Armor is good for lings vs zlots, but nor really for that much else in the midgame, mitigating some dmg from stalkers, coloxen and immortals isnt really going to help that much.

Perhaps zerg flyer carapace instead, so the overlords last a little longer
Xanbatou
Profile Blog Joined February 2010
United States805 Posts
December 20 2010 23:40 GMT
#122
On December 21 2010 08:03 morimacil wrote:
Thats a really good point.
Armor upgrades are normally vital for baneling play just so they can actually get into range to actually deal some dmg, but if you go for baneling drops instead of baneling speed, then that whole aspect is negated, so getting the attack upgrades might just be overall much better. Armor is good for lings vs zlots, but nor really for that much else in the midgame, mitigating some dmg from stalkers, coloxen and immortals isnt really going to help that much.

Perhaps zerg flyer carapace instead, so the overlords last a little longer


..the hell?

Since when do people call the plural of colossus "coloxen"?
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
December 20 2010 23:47 GMT
#123
Since when do people call the plural of colossus "coloxen"?


Since Day[9] started doing it.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
Ogy
Profile Joined December 2010
United States40 Posts
December 21 2010 00:30 GMT
#124
I've seen FlashDave use this technique a few times on his stream. It's worked pretty dang well every time I've seen him use it.
Starcraft 2 is the only game in which all the races can be both overpowered and underpowered AT THE SAME TIME.
Soulish
Profile Joined April 2010
Canada1403 Posts
December 21 2010 00:40 GMT
#125
I have a question about your firstpicture: Why don't you just unload on his pure zealot sentry army then just rape the colossus?
me all in, he drone drone drone, me win
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
December 21 2010 03:18 GMT
#126
You can tell this is an awesome idea because I havent even faced it yet and already I feel like crying
Awesome find chicken, hopefully your post will change the zvp matchup :D
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
Mimik
Profile Joined December 2010
United States21 Posts
January 08 2011 06:25 GMT
#127
lets get some replays up test this theory enough chit chat! im excited to see some carpet bombs yo!
Mimik
Profile Joined December 2010
United States21 Posts
January 08 2011 06:28 GMT
#128
On December 21 2010 09:30 Ogy wrote:
I've seen FlashDave use this technique a few times on his stream. It's worked pretty dang well every time I've seen him use it.

link?
Ksyper
Profile Blog Joined May 2010
Bulgaria665 Posts
January 08 2011 06:37 GMT
#129
Well PvZ you can either do that baneling drop this or get corruptors, both cost a lot of money and time to get and you can't really face a maxed toss army without one of them, but if the toss starts sniping your overlords you'll be in trouble. The overlords need to above the enemy army so he can just select his stalkers and shift click them before they get in range, corruptors on the other hand have some decent range.
But when you think about it, baneling drops could be awesome vs HTs
I'm going to experiment with that, I just need to find a good build for it.
bluecake
Profile Blog Joined December 2010
45 Posts
Last Edited: 2011-01-08 07:07:41
January 08 2011 07:05 GMT
#130
i go carriers against zerg

collosi suck at pvz honestly carriers do so much better... :|
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
Last Edited: 2011-01-08 10:23:58
January 08 2011 08:19 GMT
#131
Ah, glad this thread got bumped, I lost it in the sea of threads here.

Anyway, will be updating this post with tons of replays of me excecuting a transition from the roach midgame to the MBCB ( mass baneling carpet bombing , easier to make it shorter than to say that all the time ). Expect about 15 in total once I've gathered enough.

Here's 5 to keep you waiting.

Replays - 7 , 6 wins 1 loss ( Note: I unfortunally didn't save all the replays, I did lose a couple more, about as much as I won due to me not getting the right units after the trade.

WIN
http://www.sc2replayed.com/replays/125189-1v1-protoss-zerg-scrap-station

WIN
http://www.sc2replayed.com/replays/125191-1v1-protoss-zerg-lost-temple

WIN
http://www.sc2replayed.com/replays/125193-1v1-protoss-zerg-xelnaga-caverns

WIN
http://www.sc2replayed.com/replays/125194-1v1-protoss-zerg-scrap-station

WIN
http://www.sc2replayed.com/replays/125526-1v1-protoss-zerg-xelnaga-caverns

LOSS
http://www.sc2replayed.com/replays/125558-1v1-protoss-zerg-steppes-of-war

WIN - Recommended. Once the midgame protoss ball was slain, the REAL zerg lategame begins.
I'm not talking about roach hydra, muta ling or whatever strategy that is supposed to keep you alive.

I'm talking about Tech switching to muta's, then into mass broodlord, back into roaches and then ultra's, in the end you can tech switch to ANYTHING if you scout your opponent well enough. Heck, once you start stacking up on gas, transition into mass overseer-contaminate for all I care ( its possible with the resources you stack up : ) )
http://www.sc2replayed.com/replays/125559-1v1-protoss-zerg-metalopolis

Needless to say. I'm finally having FUN versus protoss in the lategame. Not having to worry as much about the imminent death ball has gotten me a lot more comfier to set up for the lategame.
AmoKnocK
Profile Joined January 2011
4 Posts
January 08 2011 20:23 GMT
#132
Sorry if i sound negative but at what rank are these games played? (sorry I'm just blindly asking)
Chinesewonder
Profile Joined November 2010
Canada354 Posts
January 08 2011 20:41 GMT
#133
I cant tell you how excited Iam about this. This is what Im going to do every late game. I was actually so concerned about this exact fact, that the 200/200 P army just roasts away the 200/200 Z army, but no not anymore. If protoss learns to move away from the overlords, I guess you can also pin them down with fungal growth as well. This gets my so moist.
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
January 08 2011 20:49 GMT
#134
On January 09 2011 05:23 AmoKnocK wrote:
Sorry if i sound negative but at what rank are these games played? (sorry I'm just blindly asking)


Diamond level ranging from 2200 - 2400

Here's another

LOSS
http://www.sc2replayed.com/replays/125724-1v1-protoss-zerg-delta-quadrant

Obviously this loss wouldn't be complete without the map whine ( I'm a zerg, like thats new >.> ). I've been on a silly loss streak so I raged a little, obviously losing more games in the process.

I'll post any new replays here : http://www.sc2replayed.com/players/106679-eik#replay
I'm sure to upload all of my ZvP's which come to the MBCB stage. Losses and wins regardless of whines. Gotta keep these objective ofcourse.
plainsane
Profile Joined September 2010
Germany98 Posts
February 04 2011 15:52 GMT
#135
have any top notch players used this technique (successfully) against colossi balls in ZvP? I cant remember seeing this in GSL or other top tourneys...
I'm going, i'm going!
ShindyK2
Profile Joined November 2010
Korea (South)19 Posts
February 04 2011 16:30 GMT
#136
On February 05 2011 00:52 plainsane wrote:
have any top notch players used this technique (successfully) against colossi balls in ZvP? I cant remember seeing this in GSL or other top tourneys...


Absolutely not one game in GSL.

Its alot of expensive upgrades and resources (one time use only) that could've gone into broodlords (reusable).
"Zerg is sad"
SpaceYeti
Profile Joined June 2010
United States723 Posts
February 04 2011 16:53 GMT
#137
Gah! I guess I have to finally bite the bullet and practice executing those moving drops that I suck so bad at. Great thread, I've known about this for a while but I suck so bad at executing the moving drop that I rarely attempt it. I just need to do it 10,000 times and get really good at it.
Behavior is a function of its consequences.
Liquorshot_852
Profile Joined July 2010
Korea (South)72 Posts
February 04 2011 17:48 GMT
#138
i thought banelings only did bonus dmg to light units? how many blings are needed to take out one collo?
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
Last Edited: 2011-02-04 18:03:53
February 04 2011 18:01 GMT
#139
This might be a kind of Flavor of the Month thing down the road. It sounds like the sort of thing that really doesn't work once somebody knows what's coming. Especially if they grab blink or actually micro. That being said, a lot Protoss players probably aren't used to it, so it will probably work while it lasts.

They obviously should just shoot down your overlords. A single overlord with banelings is 300/100 for 200 health. That's quite a lot to lose for not doing any damage whatsoever. And honestly overlords aren't that beefy.

i thought banelings only did bonus dmg to light units? how many blings are needed to take out one collo?


The real power of banelings is their 100% splash damage in a wide area. With overlord drop, you can maximize the splash damage. They do perfectly reasonable damage to non-light units.
ChickenLips
Profile Blog Joined May 2010
2912 Posts
February 05 2011 18:30 GMT
#140
On February 05 2011 00:52 plainsane wrote:
have any top notch players used this technique (successfully) against colossi balls in ZvP? I cant remember seeing this in GSL or other top tourneys...


I'm 100% certain that a Zerg player used it vs HuK on his stream, although I can't remember who it was.
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