• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:08
CEST 21:08
KST 04:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro8 Preview Pt2: Holding On8Maestros of the Game: Live Finals Preview (RO4)5TL.net Map Contest #21 - Finalists4Team TLMC #5: Vote to Decide Ladder Maps!0[ASL20] Ro8 Preview Pt1: Mile High15
Community News
PartinG joins SteamerZone, returns to SC2 competition185.0.15 Balance Patch Notes (Live version)91$2,500 WardiTV TL Map Contest Tournament 151Stellar Fest: StarCraft II returns to Canada11Weekly Cups (Sept 22-28): MaxPax double, Zerg wins, PTR12
StarCraft 2
General
5.0.15 Balance Patch Notes (Live version) PartinG joins SteamerZone, returns to SC2 competition ZvT - Army Composition - Slow Lings + Fast Banes Stellar Fest: StarCraft II returns to Canada Had to smile :)
Tourneys
$2,500 WardiTV TL Map Contest Tournament 15 Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament LANified! 37: Groundswell, BYOC LAN, Nov 28-30 2025 Maestros of The Game—$20k event w/ live finals in Paris
Strategy
Custom Maps
External Content
Mutation # 493 Quick Killers Mutation # 492 Get Out More Mutation # 491 Night Drive Mutation # 490 Masters of Midnight
Brood War
General
Question regarding recent ASL Bisu vs Larva game BarrackS' ASL S20 Ro.8 Review&Power of Friendship BGH Auto Balance -> http://bghmmr.eu/ Thoughts on rarely used units RepMastered™: replay sharing and analyzer site
Tourneys
[Megathread] Daily Proleagues [ASL20] Ro8 Day 4 [ASL20] Ro8 Day 3 Small VOD Thread 2.0
Strategy
TvZ Theorycraft - Improving on State of the Art Current Meta I am doing this better than progamers do. Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread Path of Exile Liquipedia App: Now Covering SC2 and Brood War!
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts The Automated Ban List BarCraft in Tokyo Japan for ASL Season5 Final
Blogs
[AI] From Comfort Women to …
Peanutsc
Mental Health In Esports: Wo…
TrAiDoS
Try to reverse getting fired …
Garnet
[ASL20] Players bad at pi…
pullarius1
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1507 users

[D] 1 void ray push against Z: Is it viable?

Forum Index > StarCraft 2 Strategy
Post a Reply
Normal
Protoss_Carrier
Profile Joined September 2010
414 Posts
November 04 2010 20:00 GMT
#1
I been toying with the idea of a super early push with one void ray and 2 gate produced units. I don't have any replays right now because this still needs a lot of refinement, but could this be an effective harassment timing wise? Anyone else tried this?
Carrier has arrived.
theriv
Profile Joined August 2010
United States149 Posts
November 04 2010 20:09 GMT
#2
this is happened to me as zerg.

if i didn't noob it up and scouted like i should it would of been way easier.

if they scout actively at all it wont be good.

although a 2 prong attack would be annoying if you could get an exp off.
Kurt_Russell
Profile Joined February 2010
Canada147 Posts
November 04 2010 20:15 GMT
#3
Won't ever work against a semi-competent Z. Maybe if you attack with other units at the same time, but that would slow down your void ray timing and the little ground troops you'd have

You'd mind as well continue trying it out and show us some preliminary results that we could build upon.
My captcha when signing up was in ovules :S
Enervate
Profile Joined August 2010
United States1769 Posts
November 04 2010 20:20 GMT
#4
It would be better to get 3 gates instead of two. A 3gate void push is very strong even if scouted. However, it's less of a harassment build and more of an agressive build where you have to do damage or will fall behind.
Protoss_Carrier
Profile Joined September 2010
414 Posts
November 04 2010 20:21 GMT
#5
Well, I don't have much preliminary result, it's one void ray and gateway unit that move out around 7 min. Usually it's 3-4 stalker, 2-3 zealot, 1 sentry and 1 void ray, block ramp and kill natural.

Only loss I have so far is when zerg built 3 queen and a spine.

The beauty is that Z can't scout this unless he sac and overlord (stargate laid down right after scouting ling is chased out).
Carrier has arrived.
Protoss_Carrier
Profile Joined September 2010
414 Posts
November 04 2010 20:22 GMT
#6
On November 05 2010 05:20 Enervate wrote:
It would be better to get 3 gates instead of two. A 3gate void push is very strong even if scouted. However, it's less of a harassment build and more of an agressive build where you have to do damage or will fall behind.


I try to expand behind the push, hence the 2 gate.
Carrier has arrived.
emc
Profile Joined September 2010
United States3088 Posts
November 04 2010 20:23 GMT
#7
competent zergs have been favoring 3 early queens as of late, they should easily handle ONE void ray. I don't think single voids are problematic anymore, it's when they are in big numbers like mutas that they are a problem (but that's a complete waste of resources, imo).
Conrose
Profile Joined October 2010
437 Posts
November 04 2010 20:23 GMT
#8
If you push in while the 2nd Queen is coming out on a Fast Expand zerg, you A: Lose or pull back your Void Ray and B: Invite him over to the Nexus for dinner. Watch out for scouts, the moment you see that they see your stargate, you pretty much have to assume he knows what you're up to since there really isn't much a Stargate could mean as an early play. That the Zerg have several options to responding to this makes this an even riskier play since they can mass Hydras, Mass Mutas, or Mass Queens and save gas for teching up (Or just because they aren't into lair tech yet). or they can push for your base right away and try to end it while they know you don't have much of an effective defense, and knowing that your VR won't get to charge up against a mass of Lings. Maybe get the second level attack against a mass of Roaches.

Basically going with early VR and pushing while you still have only the one opens up a huge can of worms against Zerg.
Darkstar_X
Profile Joined May 2010
United States197 Posts
November 04 2010 20:31 GMT
#9
On November 05 2010 05:20 Enervate wrote:
It would be better to get 3 gates instead of two. A 3gate void push is very strong even if scouted. However, it's less of a harassment build and more of an agressive build where you have to do damage or will fall behind.


2 gate + stargate production costs more than a single base can support already, so what use is the 3rd gate?

What good is the single void ray supposed to do? If you only have one, then its real cost includes the stargate (400/300). If you skip the void ray you could have 4 more units. I'm not sure what you are trying to do with that load of inefficiency.
GoldenH
Profile Blog Joined March 2010
1115 Posts
Last Edited: 2010-11-04 20:37:18
November 04 2010 20:35 GMT
#10
It worked before the VR nerf, but now, a counter with zergling/roaches right when the VR pops will destroy you. Even a complete walloff + sentries/stalkers doesn't work.

Right now if you don't get scouted (and I mean literally, he doesn't scout, because even the number of units at your ramp will be a giveaway) you CAN harass his expo long enough to put down yours, BUT, if he runs his drones away, and brings his queen from his main you won't be able to do any real damage... you might kill one queen, but he'll make 2 more, save the hatch, and kill any gateway units (certainly more than 150 minerals) while your VR retreats.

Making more than one VR is an automatic loss, and your phoenix won't be able to do any damage at this point : he is too close to Lair and has almost certainly started an evo chamber for upgrades.
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
Titilisk
Profile Joined March 2010
96 Posts
November 04 2010 20:58 GMT
#11
It is not a bad idea. However, as a Z, I usually powerdrone and go several spines + Speedlings if I don't see a 1-base play from the P. You might surprise me (provided you were able to hide your Stargate from my scouting), and start killing my spines (I don't like the idea of killing queens, it's dicy). You might kill one, maybe two and then try to push in. You might pull it off with a nice positionning/forcefield. It's dicy but possible I believe.

My suggestion is to NOT try to push too early with voidrays. A 1 base protoss is too weak to recover from a denied push. However, I feel there might be a timing window as a transition from a FE build and trying to deny the Zerg's 3rd. It's a very crucial moment for a Z, because a denied 3rd base is very difficult to win from, as Colossi with 2base P tend to be overwhelming. A Stargate is nice I believe, if backed up with a strong eco to deny this 3rd. There are definitely some good build to do with it. Just don't do it off of 1 base.
raf3776
Profile Blog Joined August 2010
United States1904 Posts
November 04 2010 21:05 GMT
#12
I actually lost against this today. He did a 3gate 1 voidray push. I hade spinecrawlers but he hard a decent size army and his voidray helped the damage and distracted the queens. The only real thing it did was distract the queens as it didnt do that much damage.
WWJD (What Would Jaedong Do)
KotaOnCue
Profile Joined September 2010
United States180 Posts
November 04 2010 21:34 GMT
#13
I've toyed around with this build where I push with 2 VRs because I think 2 VRs actually do more damage with the fact one can stay while the other continues to attack. And even if it doesn't work, I usually use it as a deterrent from them expanding again and or use the VRs as ovie hunters. It transitions well into a colossi heavy army because they'll have more hydras than anything else and if they aren't prepared, a small ground army and 2 VRs can wreck their economy.

But then again, Plat player with little experience against really good zerg so who knows, I've also had similar success with blink stalkers against FE zerg so who knows what is really a factor here, the timing or the unit composition.
"They say ignorance is bliss. Is it true?"
whoopadeedoo
Profile Joined June 2010
United States427 Posts
November 04 2010 21:42 GMT
#14
VRs don't seem to work anymore for early harass since 1.1.2, at least not 1800+ diamond. Queens, with or without transfusion, pretty much makes VRs useless. Speedlings and roaches mop up 2 or 3 gate handily.
Oceaniax
Profile Joined June 2010
146 Posts
November 04 2010 21:49 GMT
#15
I'm not entirely understanding this thread. How "fast" is this push (and subsequently, when are all these alternative pushes people are suggesting) coming out? By they time you have 2 gates, a stargate & a VR, zerg should have the expo up, 2 queens, quite a few drones, and the capability of producing a good defense of spinecrawlers/lings if scouting reveals a push.
GoldenH
Profile Blog Joined March 2010
1115 Posts
Last Edited: 2010-11-04 21:55:35
November 04 2010 21:53 GMT
#16
It should come around 5-6 minutes, depending on map positions. It's about the time you can get baneling busted or a roach push.

Here is a replay of my version:

[image loading]
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
Oceaniax
Profile Joined June 2010
146 Posts
Last Edited: 2010-11-04 21:58:29
November 04 2010 21:58 GMT
#17
A replay would be very helpful to put it into context, because I still think, just by eyeballing it, that zerg would be able to hold that off without issue.

Edit: Damn, read my mind, yo. I'll check it out later this evening.
GoldenH
Profile Blog Joined March 2010
1115 Posts
Last Edited: 2010-11-04 22:26:57
November 04 2010 22:24 GMT
#18
Well in the version I posted the Zerg did hold it off without issue, so you'll be happy to see :D

Sure, with a 2 gate version, sometimes they lose EVERYTHING, but I think you can tell that it would only work against a bad zerg player who just wasn't expecting any kind of gates. You'd have like, maybe 1 more unit, +2 more if you have a proxy pylon.
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
Protoss_Carrier
Profile Joined September 2010
414 Posts
November 04 2010 22:39 GMT
#19
Do note that I suggest the VR to travel with the main army, and it's really an army push with void ray support.
Carrier has arrived.
GoldenH
Profile Blog Joined March 2010
1115 Posts
Last Edited: 2010-11-04 22:49:29
November 04 2010 22:48 GMT
#20
Yes, but its pretty irrelevant to do that, its just that I didn't do that in that specific replay. Also I lost my Void Rays in this replay, because it was the first game vs Zerg since the patch and I expected them to kill the queens just a little bit faster, and thus have enough HP to retreat. I don't want to do this build on ladder again, because I know I will lose.

The timing is the same no matter if you have a 2nd gateway or not, so the rep will be just as good to Oceaniax.
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
Slayer91
Profile Joined February 2006
Ireland23335 Posts
November 04 2010 22:53 GMT
#21
Wait for 2-3 void rays. 1 void way loses to his queens so its not useful as a suprise.
GoldenH
Profile Blog Joined March 2010
1115 Posts
November 04 2010 23:00 GMT
#22
Muta+ling will pop as you push, and mutas OWN void rays.
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
Protoss_Carrier
Profile Joined September 2010
414 Posts
November 04 2010 23:12 GMT
#23
Got it, I just want to see if toss can have some aggression against Z without the 4 gate.
Carrier has arrived.
Protoss_Carrier
Profile Joined September 2010
414 Posts
November 04 2010 23:24 GMT
#24
I am wondering now, what if instead of 1 void ray, I use two phoenixes to accompany the light gateway rush? They can pick up queens and roaches and may well be quite handy.
Carrier has arrived.
GoldenH
Profile Blog Joined March 2010
1115 Posts
Last Edited: 2010-11-05 00:07:27
November 05 2010 00:03 GMT
#25
Phoenix is quite good against Zerg, but not as your main army. You will have to expand and get a robo bay and more gateways. You will be able to pick up queens and roaches, but your phoenix will not be able to kill them until you get a lot, so, you end up with a heavy stalker army...

A neat tip is that if you build a void ray, then chrono boost out phoenixes, your 1st void ray & phoenix will arrive at his base at the same time on most maps. This will pretty much force him into hydra play, if you keep the 1 VR alive, since the VR will beat any corrupters he builds to try and kill the phoenix.

I highly reccomend delaying the Stargate slightly though, since the phoenix still will not be able to deal with a roach or zergling timing attack. (VRs are clearly better against ground, and even then, they will not be enough...)

Phoenix also builds faster than VR, so you can go the 2 gate fast stalker, then build your stargate. When the first phoenix finishes, move out, and the second phoenix will join up with your army before you get to his base... you can keep building phoenixes and have them reinforce your army because they are sooo fast. It's actually hilarious having a zealot + phoenix + forge build, since you can lift up all his roaches and then the zealots charge in and kill all the hydras, your phoenix drop the roaches and the zealots surround them and kill them all while your phoenix has a field day...
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
orcslayermac
Profile Joined July 2010
United States138 Posts
Last Edited: 2010-11-05 01:49:50
November 05 2010 01:38 GMT
#26
I'm assuming you have to double gas to get the void ray out super quickly? As soon as I see a 2nd gas go down I make sure I have 3 queens at minimum. If you can do it on one gas and hide the tech structure I imagine it would be much more easy to pull off. Honestly, queens should be able to hold it off no problem in higher level play. I'd really be afraid of queens throwing this strat way off.

IMO this should not work very well vs a good Zerg player that knows what to scout for. On the other hand, if you're in gold league, go nuts.

Of course, if you can get some replays and show that you can get a void ray out fast enough by all means I could be wrong.
Terran A+move... Right into my banelings? Yes please!
Sigma01
Profile Joined November 2010
Australia41 Posts
November 05 2010 03:46 GMT
#27
I actually had medium success a while back before the latest patch with a Void Zlot push against both Protoss & Zerg.

What my build consisted of was; 5 probes on gas (enough to produce only voidrays out of 1 stargate).
and 2 gate's just constantly producing zealots.

if they scout my build - what protoss usually do is go stalkers (and my push usually came out before stalkers had blink). Even though the stalkers own my void rays, i micro them so that the zealots go ahead and take out the stalkers.

On the other hand - for zrg - they usually respond with hydras and zlots own hydras when they're not focused down.. Usually had enough voidrays as well to deal wit hthe mutas that popped as well.

one problem was where they go roach hydra or mass queens.

Lately - i've been thinking of integrating phoenixes into that build to lift off queens to reduce the DPS of the zerg army. Just a thought.
david0925
Profile Joined September 2010
212 Posts
November 05 2010 03:52 GMT
#28
I've actually thought about Void Ray and Zealot pushes on paper. Basically have the 1-2 Void Rays charge and kill Roaches while keeping Zealots on Zerglings out of Roach Range (basically don't engage the Zerglings with Zealots if they don't actively engage your Zealots). What this will do is force the Zerg player down the Hydralisk path since Muta play won't be viable (imminent Phoenix threat).

The problem with this build is the fact that 5/7 RR can hit your base much earlier than Void ray comes out, and with just Zealots you'll die horribly. Building Sentries will make this push much later since it consumes so much gas.

So at least without refinement, this build isn't that viable.
GoldenH
Profile Blog Joined March 2010
1115 Posts
Last Edited: 2010-11-05 05:30:01
November 05 2010 05:25 GMT
#29
VRs just don't do enough DPS to kill the roaches; they can be safely ignored.

Also you don't have to get your second gas to get VRs until you throw down the Stargate. You can actually do zealot + phoenix off one gas. Since you could just as easily scout the Stargate, there is no tell on the build.
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
Krychek
Profile Joined May 2010
United States172 Posts
Last Edited: 2010-11-05 09:55:28
November 05 2010 09:54 GMT
#30
I found it quite unviable. Why? It can work once, or maybe aganist some low level players at first, but the damage 1 void can deal is not too much, cose once its spoted, Z will take propper actions. That´s why the push must be at least 2 VR; by the time they reach Z base, the amount of damage/surprise is much more. Check NonY vs Idra game 5 for the BO.
Feel free to rage quit
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
November 05 2010 10:21 GMT
#31
Am i the only one who thinks that void rays against Zerg are a waste of resources?
With Queens the Zerg have one of the most cost efficient anti-air units in the game and they always get them, so the only way to do damage with void rays is by having more of them than the enemy has queens (so at least 2 around the 6 minute mark) and after that you have to have enough to kill the mutalisks, which have a bounce attack for extra damage, killing groups of void rays very quick (though i don't know if it's cost-effective).

A Phoenix/Void Ray combo to lift queens might work, but thats almost an all-in if you want to get them before he gets hydras and if he scouts it you will have a hard time winning since he can just kill your base with ground forces.

The only time it works is if the zerg overreacts, but it's always a bad idea to count on the enemy playing badly.
Aervhorn
Profile Joined October 2010
Norway67 Posts
Last Edited: 2010-11-05 12:52:45
November 05 2010 12:50 GMT
#32
IdrA vs Nony (ZvP): The game involves two void rays and lasts 6 minutes:



I wonder if IdrA would quit also if they were hallucinated. His gg-reflex here is just amazing!
Treehead
Profile Blog Joined November 2010
999 Posts
Last Edited: 2010-11-05 13:57:27
November 05 2010 13:56 GMT
#33
On November 05 2010 21:50 Aervhorn wrote:
IdrA vs Nony (ZvP): The game involves two void rays and lasts 6 minutes:

http://www.youtube.com/watch?v=VNPmgZjdOTg

I wonder if IdrA would quit also if they were hallucinated. His gg-reflex here is just amazing!


I was going to note this match as well here. VRs certainly aren't terrible against zerg if his tech is delayed, and especially if they are doing some very early roach rush. I'm pretty sure if they weren't damaging things that Idra would notice, though.

It is worth noting here, also, that this VR tactic only worked as well as it did in this situation because:

1. In all the previous games, Nony opened with 3-4 gateways and used them to get a huge gateway army in the early game.
2. Nony allowed Idra to once again scout 3 gateways coming down early, leading him to believe another warpgate push was coming.
3. This happened to be one of the games where Idra did not drone and tech until Nony decided to apply pressure.

That said, this clearly has ladder potential against a zerg who delays tech too long for the sake of early pushes or early economy advantage.
Aervhorn
Profile Joined October 2010
Norway67 Posts
November 05 2010 14:04 GMT
#34
Yeah, the metagame probably won Nony this match.

But generally zerg are in a very bad spot IF you catch them with their pants down: no hydra den and just 2 queens sitting at each base. Roaches are so popular as of v1.1.2 so VRs are more than occasionally a game-winner in my low diamond experience.
GoldenH
Profile Blog Joined March 2010
1115 Posts
November 05 2010 14:47 GMT
#35
Idra just quit because he didn't wait 5 seconds to see how bad the VR damage was nerfd. Pre-patch, I'd definitely say Idra would have lost there. Currently, he would have lost a roach or two, then made it back to his main and the safety of crawlers.

I really want to say he GG'd because he wasted larvae on an army when he could have kept making econ.
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
Normal
Please log in or register to reply.
Live Events Refresh
Safe House 2
18:00
Qualifier #1
ZombieGrub207
EnkiAlexander 64
LiquipediaDiscussion
[BSL 2025] Weekly
18:00
#16
LiquipediaDiscussion
PSISTORM Gaming Misc
14:55
FSL TeamLeague: PTBvsIC, CNvRR
Freeedom30
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ZombieGrub207
Livibee 89
BRAT_OK 63
StarCraft: Brood War
Britney 27205
Rain 6814
Larva 187
Dewaltoss 115
ZZZero.O 97
HiyA 37
Rock 27
sas.Sziky 25
ivOry 22
NaDa 7
[ Show more ]
sSak 5
Dota 2
qojqva4177
monkeys_forever221
Counter-Strike
ScreaM1761
fl0m1536
flusha86
Heroes of the Storm
Khaldor540
Liquid`Hasu500
Other Games
FrodaN5076
Grubby3269
Mlord754
B2W.Neo475
RotterdaM446
ArmadaUGS95
XaKoH 90
UpATreeSC54
rGuardiaN45
Mew2King44
JuggernautJason12
Organizations
Other Games
EGCTV1352
gamesdonequick877
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• printf 61
• LUISG 31
• Hupsaiya 31
• davetesta29
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 4992
• masondota2381
League of Legends
• Nemesis2906
• Jankos2103
Other Games
• imaqtpie1271
• Shiphtur261
Upcoming Events
Sparkling Tuna Cup
14h 52m
BSL Team Wars
23h 52m
Team Bonyth vs Team Dewalt
Dewalt vs kogeT
JDConan vs Tarson
RaNgeD vs DragOn
StRyKeR vs Bonyth
Aeternum vs Hejek
Replay Cast
1d 14h
Map Test Tournament
2 days
Map Test Tournament
3 days
Tenacious Turtle Tussle
4 days
The PondCast
4 days
Map Test Tournament
4 days
Map Test Tournament
5 days
OSC
5 days
[ Show More ]
Korean StarCraft League
6 days
CranKy Ducklings
6 days
Map Test Tournament
6 days
OSC
6 days
[BSL 2025] Weekly
6 days
Safe House 2
6 days
Liquipedia Results

Completed

KCM Race Survival 2025 Season 3
Maestros of the Game
HCC Europe

Ongoing

BSL 20 Team Wars
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
Acropolis #4 - TS2
EC S1
ESL Pro League S22
Frag Blocktober 2025
Urban Riga Open #1
FERJEE Rush 2025
Birch Cup 2025
DraculaN #2
LanDaLan #3
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025

Upcoming

C-Race Season 1
IPSL Winter 2025-26
SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
WardiTV TLMC #15
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.