• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:32
CET 13:32
KST 21:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation13Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45
StarCraft 2
General
Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge [TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t RotterdaM "Serral is the GOAT, and it's not close" RSL Season 3 - RO16 Groups C & D Preview
Tourneys
$5,000+ WardiTV 2025 Championship RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
How to stay on top of macro? Current Meta PvZ map balance Simple Questions, Simple Answers
Other Games
General Games
Should offensive tower rushing be viable in RTS games? Path of Exile Clair Obscur - Expedition 33 Stormgate/Frost Giant Megathread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine About SC2SEA.COM Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2114 users

How to treat zerg FE as a weakness as terran EDIT - Page 7

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 5 6 7 8 9 10 Next All
Sakuya
Profile Joined August 2010
United States27 Posts
November 15 2010 09:42 GMT
#121
I love your strat been using it on the ladder havent lost so far (1800 diamond)

Beats early 3 base / early roaches(scouted) / and most importantly baneling busts

The hellion comes out and sometimes I find banelines morphing right outside my base as the timings collide and I can reinforce my wall easily. The one hellion can also force the zerg to prematurely try his bust as 1 hellion can kill alot of unspeeded zergs/banes
Pookie Monster
Profile Joined October 2010
United States303 Posts
November 15 2010 12:31 GMT
#122
On November 15 2010 14:53 jay236 wrote:
Timing's are really nice in your replays. I noticed that a lot of the Zerg's play in the dark for most of the time. No overlord pokes were done in the replays I watched (I think the top 3?) and only zergling pokes were done to see your reactor factory (later to be switched with the barracks).

It's nice because it makes the zerg put some spines down. I'm really digging the 6 marine/1 hellion harass. You probably can steamroll the opponents more if you had your apm up to micro the hellion you sometimes lose. I'm also convinced that it works because it's evident that you don't need a huge amount of mechanical skill to pull it off.

I'll have to try this vs Zerg...so far the FoxeR marine/scv all-in is working for me, but we all know SC2 is more about eco, and people will start figuring out how to defend the cheese lol.


yeah sometimes i would much prefer to have two more marines instead of the hellion because of how much faster it is than the marines, my apm has been slowly climbing in recent weeks so im sure ill get better with that micro
??
Vorlik
Profile Joined October 2010
1522 Posts
November 15 2010 12:49 GMT
#123
Don't listen to chickenlips, he's just a little troll. I love this build as a terran. I went from losing 80% of my zerg matches, to winning 80% of them <3
KoArtist
Profile Joined September 2010
Colombia23 Posts
November 15 2010 13:28 GMT
#124
Hey Pookie, thanks for the insight on the drop. I see your point on making zerg miss larva injects, quite logical.

I was wondering though, since your timing push comes before mutas, would it not be preferable to go with 3 tanks instead of 2 thors? The tanks' damage output is great against the numerous speedlings.
Pain is just weakness leaving the body
Pookie Monster
Profile Joined October 2010
United States303 Posts
November 15 2010 13:48 GMT
#125
On November 15 2010 22:28 KoArtist wrote:
Hey Pookie, thanks for the insight on the drop. I see your point on making zerg miss larva injects, quite logical.

I was wondering though, since your timing push comes before mutas, would it not be preferable to go with 3 tanks instead of 2 thors? The tanks' damage output is great against the numerous speedlings.



you know ive been debating that myself and i think im going to try that in a few games and see how that goes
??
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
Last Edited: 2010-11-15 13:55:13
November 15 2010 13:55 GMT
#126
I have a feeling that Mutas will pop shortly after you get there and you may be screwed.

Why not get 2 tanks, 2 hellions if it is speedlings?
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Pookie Monster
Profile Joined October 2010
United States303 Posts
November 15 2010 14:13 GMT
#127
On November 15 2010 22:55 Antisocialmunky wrote:
I have a feeling that Mutas will pop shortly after you get there and you may be screwed.

Why not get 2 tanks, 2 hellions if it is speedlings?


you mean if you try to get three tanks? you should instead push with 2 tanks and two hellions right?
??
noD
Profile Blog Joined August 2010
2230 Posts
November 15 2010 14:20 GMT
#128
Don't take this as offense, i really liked the replays and I think it was an incredibly gameplay, your just so good, but overall I dont think it's the strat that beat the opponents at all, but your micro control, and timing, for example in the cellawerra's game you get supply blocked like everytime, but micro drops and marines and hellions so well that he can't expand.
Overall I don't think it's your strategy that works but the way you pull it out (altho we could call it strategy, I think it's more micro-related ... )
Pookie Monster
Profile Joined October 2010
United States303 Posts
November 15 2010 14:59 GMT
#129
On November 15 2010 23:20 noD wrote:
Don't take this as offense, i really liked the replays and I think it was an incredibly gameplay, your just so good, but overall I dont think it's the strat that beat the opponents at all, but your micro control, and timing, for example in the cellawerra's game you get supply blocked like everytime, but micro drops and marines and hellions so well that he can't expand.
Overall I don't think it's your strategy that works but the way you pull it out (altho we could call it strategy, I think it's more micro-related ... )



really? i didnt think my micro was all that great i think the strategy is really good at dealing with a wide range of zerg openings which is why i like it so much and the timings seem to catch so many zergs with their carapace down
??
tournamentnow
Profile Joined August 2010
Australia111 Posts
November 16 2010 01:34 GMT
#130
Would like to see some more replays, though I think a zerg will get faster mutas out and defend the drops better.
Pookie Monster
Profile Joined October 2010
United States303 Posts
November 16 2010 14:54 GMT
#131
only way a zerg has mutas out before my drop is if he went one base fast lair in which case he has already lost, the proper zerg defense to this is a decent amount of lings or roaches at his main and expo u can see that some zegs in my replay defended the drops well but didnt prepare for the push
??
KoArtist
Profile Joined September 2010
Colombia23 Posts
November 16 2010 15:59 GMT
#132
Hey pookie, have you tried using 2 tanks in your push already? Just wanted to see if you had a replay doing that.
Pain is just weakness leaving the body
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
Last Edited: 2010-11-16 16:12:44
November 16 2010 16:08 GMT
#133
to the OP.... please for the love of good use punctuation and spacing. That block of text took me 3 attempts to read properly. Every 8 or so lines you need to start a new paragraph.



Other than that, very informative!

edit: formatted the block of text for easier reading below
+ Show Spoiler +

For my build you should go standard 10 supply but make gas before rax to get a fast factory. use your depot building scv to scout and make sure hes going FE. You should be continually pumping marines, as soon as factory is up you make starport and medivac, you should make a helllion to harass/scout and clear xelnaga towers, and hopefully get him to make alot of frontal defense and only anticipate hellion harrass after the hellion pops out you need to make a reactor add on then switch it out with your barracks to double marine production.

Once medivac pops out you should send your 6 marines and the hellion to his main to harrass and do some damage but most importantly GET HIM TO MAKE SOMETHING BESIDES DRONES, overlords and queens are your targets here supply blocking him and reducing his queen number makes banshee harass more devastating as well as the first timing push. be smart with your drop try not to lose the marines. with your starport you should make a banshee and an armory for thors as well as throwing up your own expo. the beauty of banshees is that they allow you to secure your expo with map control until he gets mutas.

use the banshee for defense if hes being aggresive otherwise use it to once again clear watch towers and destroy his spreading creep tumors only use the banshee to attack his main if he handled your drop poorly and allowed you to kill his queens or severely weaken them. once your expo is up and running you should continue to pump thors, rines and banshees as gas allows then go for a quick push push once you have either 2 or 4 Thors. Depending on the situation i find the two thor push with all your marines and a banshee or two to be the most effective as many zergs have not yet put up a baneling nest and certainly will not have centrifugal hooks. or have any mutas out yet, allowing you to pick off the banelings before they take out your rines and scvs, spread the rines to reduce damage, if u have foxer grade marine micro or he neglects to make a baneling nest this push is absolutely devastating and ends many, MANY of my terran vs Zerg games.

if you still have your drop ship and marines you can do a two pronged attack against his main and natural as he will likely need everything he has to hold off your rines banshees and scv repaired thors and may not even notice the drop in his main, if the zerg goes muta and tries to 3rd expand its usually GG if he goes roaches and banelings with no mutas u can use your banshees and dropship/marines to harass and deny him third. Its your choice whether to stay bio mech switch to all mech or go bio for late game you have all the structures neccesary to start you off on any tech patch you choose. the replays will show more detail, enjoy My apm is only about 100 so this isnt stuff that requires incredible micro and is very viable in high diamond ive beaten cellawerra and Rigid with this build two great zerg players that have live streams here on TL. GL
When there is nothing left to lose but your dignity, it is already gone.
Pookie Monster
Profile Joined October 2010
United States303 Posts
November 16 2010 16:21 GMT
#134
On November 17 2010 01:08 emythrel wrote:
to the OP.... please for the love of good use punctuation and spacing. That block of text took me 3 attempts to read properly. Every 8 or so lines you need to start a new paragraph.



Other than that, very informative!

edit: formatted the block of text for easier reading below
+ Show Spoiler +

For my build you should go standard 10 supply but make gas before rax to get a fast factory. use your depot building scv to scout and make sure hes going FE. You should be continually pumping marines, as soon as factory is up you make starport and medivac, you should make a helllion to harass/scout and clear xelnaga towers, and hopefully get him to make alot of frontal defense and only anticipate hellion harrass after the hellion pops out you need to make a reactor add on then switch it out with your barracks to double marine production.

Once medivac pops out you should send your 6 marines and the hellion to his main to harrass and do some damage but most importantly GET HIM TO MAKE SOMETHING BESIDES DRONES, overlords and queens are your targets here supply blocking him and reducing his queen number makes banshee harass more devastating as well as the first timing push. be smart with your drop try not to lose the marines. with your starport you should make a banshee and an armory for thors as well as throwing up your own expo. the beauty of banshees is that they allow you to secure your expo with map control until he gets mutas.

use the banshee for defense if hes being aggresive otherwise use it to once again clear watch towers and destroy his spreading creep tumors only use the banshee to attack his main if he handled your drop poorly and allowed you to kill his queens or severely weaken them. once your expo is up and running you should continue to pump thors, rines and banshees as gas allows then go for a quick push push once you have either 2 or 4 Thors. Depending on the situation i find the two thor push with all your marines and a banshee or two to be the most effective as many zergs have not yet put up a baneling nest and certainly will not have centrifugal hooks. or have any mutas out yet, allowing you to pick off the banelings before they take out your rines and scvs, spread the rines to reduce damage, if u have foxer grade marine micro or he neglects to make a baneling nest this push is absolutely devastating and ends many, MANY of my terran vs Zerg games.

if you still have your drop ship and marines you can do a two pronged attack against his main and natural as he will likely need everything he has to hold off your rines banshees and scv repaired thors and may not even notice the drop in his main, if the zerg goes muta and tries to 3rd expand its usually GG if he goes roaches and banelings with no mutas u can use your banshees and dropship/marines to harass and deny him third. Its your choice whether to stay bio mech switch to all mech or go bio for late game you have all the structures neccesary to start you off on any tech patch you choose. the replays will show more detail, enjoy My apm is only about 100 so this isnt stuff that requires incredible micro and is very viable in high diamond ive beaten cellawerra and Rigid with this build two great zerg players that have live streams here on TL. GL



I took your advice without hesitation, thank you
??
Pookie Monster
Profile Joined October 2010
United States303 Posts
November 19 2010 21:50 GMT
#135
On November 17 2010 00:59 KoArtist wrote:
Hey pookie, have you tried using 2 tanks in your push already? Just wanted to see if you had a replay doing that.


lol i tried it once and it didnt work too well but im gonna experiment more i liek the fact that the push comes sooner than the thor one
??
Naftali
Profile Joined August 2010
United States54 Posts
November 20 2010 15:42 GMT
#136
On November 15 2010 23:20 noD wrote:
Don't take this as offense, i really liked the replays and I think it was an incredibly gameplay, your just so good, but overall I dont think it's the strat that beat the opponents at all, but your micro control, and timing, for example in the cellawerra's game you get supply blocked like everytime, but micro drops and marines and hellions so well that he can't expand.
Overall I don't think it's your strategy that works but the way you pull it out (altho we could call it strategy, I think it's more micro-related ... )


I'll attest that the strat is not terribly micro-dependent. In doing it perhaps 10 ten times and winning 8, the main micro challenge comes with moving your marines away from banelings. I've found, however, that with enough thors, the banelings don't even matter. With SCVs repairing you'll simply keep marching after the banes clear your marines. Thors are probably the least micro-able unit in the game.

I'm going to experiment next with getting a raven for the PDD. I have a feeling it would be even more one-sided then, as ravens can stop roach fire, too.

ChickenLips
Profile Blog Joined May 2010
2912 Posts
November 20 2010 17:56 GMT
#137
On November 21 2010 00:42 Naftali wrote:
ravens can stop roach fire, too.



no they cant
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
Naftali
Profile Joined August 2010
United States54 Posts
November 20 2010 18:39 GMT
#138
On November 21 2010 02:56 ChickenLips wrote:

no they cant


hmm. I stand corrected. I could have sworn I'd seen it work before, but I think that may have been patched out. I'd still consider a raven with HSM to use against mutas or banelings.
SCling
Profile Joined October 2010
18 Posts
November 20 2010 18:52 GMT
#139
what do you do about dedicated 2 base baneling busts? Besides having to make a super wall with lots of bunkers, moving out with thors becomes a hassle since the slow army can get surrounded by ling/baneling extremely easily, not to mention if z sees army coming, he just goes mass ling banelings, which really crushes a smaller tech based army with no tanks.
Matalon
Profile Joined September 2010
Israel9 Posts
Last Edited: 2010-11-20 19:19:35
November 20 2010 19:19 GMT
#140
On November 21 2010 03:39 Naftali wrote:
Show nested quote +
On November 21 2010 02:56 ChickenLips wrote:

no they cant


hmm. I stand corrected. I could have sworn I'd seen it work before, but I think that may have been patched out. I'd still consider a raven with HSM to use against mutas or banelings.


Adding a Raven in for the 2nd push (after pushing with 2~ thors) is a great idea, if only for clearing creep. Usually by then they have mutas or often times hydras (in response to banshees) in which case PDD is great to have as well. I wouldn't bother with HSM at this point in the game there are much better choices to spend gas on, more thors/banshees, tanks, stim, upgrades, depends on what the situation calls for.
Prev 1 5 6 7 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
12:00
#61
WardiTV439
Rex84
TKL 27
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Reynor 278
ProTech121
Harstem 97
Rex 84
TKL 27
StarCraft: Brood War
Britney 41959
Sea 9246
Calm 8252
Horang2 1618
Jaedong 770
Soma 447
EffOrt 438
Stork 360
Light 278
Larva 217
[ Show more ]
Pusan 180
Zeus 158
ZerO 136
Rush 109
Killer 102
Mind 78
ToSsGirL 68
scan(afreeca) 54
yabsab 40
Liquid`Ret 34
Icarus 24
Hm[arnc] 14
Noble 13
ivOry 8
NaDa 7
Dota 2
Dendi396
XcaliburYe155
Counter-Strike
olofmeister2003
shoxiejesuss808
x6flipin670
zeus610
allub146
oskar95
Other Games
B2W.Neo680
Pyrionflax419
crisheroes311
Fuzer 296
ZerO(Twitch)17
Organizations
Dota 2
PGL Dota 2 - Main Stream13022
PGL Dota 2 - Secondary Stream3085
StarCraft: Brood War
UltimateBattle 86
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1419
Upcoming Events
Monday Night Weeklies
4h 28m
Replay Cast
10h 28m
ChoboTeamLeague
12h 28m
WardiTV Korean Royale
23h 28m
BSL: GosuLeague
1d 8h
The PondCast
1d 21h
Replay Cast
2 days
RSL Revival
2 days
herO vs Zoun
Classic vs Reynor
Maru vs SHIN
MaxPax vs TriGGeR
BSL: GosuLeague
3 days
RSL Revival
3 days
[ Show More ]
WardiTV Korean Royale
3 days
RSL Revival
4 days
WardiTV Korean Royale
4 days
IPSL
5 days
Julia vs Artosis
JDConan vs DragOn
RSL Revival
5 days
Wardi Open
6 days
IPSL
6 days
StRyKeR vs OldBoy
Sziky vs Tarson
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.