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[G] Build order timing calculator - Page 15

Forum Index > StarCraft 2 Strategy
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Prev 1 13 14 15 16 Next All
La1
Profile Joined November 2010
United Kingdom653 Posts
May 16 2011 13:22 GMT
#281
Finding this very useful and its actually alot easier to use than other build order calculators!
pff
Schnullerbacke13
Profile Joined August 2010
Germany1199 Posts
Last Edited: 2011-05-18 07:37:06
May 16 2011 15:00 GMT
#282
Great Tool !
EDIT: deleted
21 is half the truth
Haploid
Profile Joined August 2010
Netherlands89 Posts
May 18 2011 21:42 GMT
#283
On May 16 2011 17:28 friendo wrote:
Any chance of updating to patch 1.3.3? The sentry build time has decreased to 37 and warp gate research has increased to 160.

Of course. It's been updated.

On May 11 2011 21:17 King of Town wrote:
Show nested quote +
On May 11 2011 10:30 noobinator wrote:
On May 02 2011 01:00 Duban wrote:
I like your tool but i found a bug.

9 Overlord
13 scout
15 Spawning Pool
@150 minerals extractor
13 Hatchery

It's telling me I have too much supply to build the hatchery. I used to have the exact same thing with a 16 extractor and it worked a while back.

Okay... this is the problem.

15 - 1 drone for extractor = 14
14 > 13

Math fail on your part? :/


No, he wants to do
15 spawning pool
14 extractor (delayed until 150 minerals)
13 hatchery

His reason is delaying the extractor gives more minerals for the hatchery.
He wrote that correctly, but it doesn't work yet. No math fail on his part.

Math fail on the part of my calculator. It assumed that it could squeeze in another drone while the extractor is building, for which of course there is no supply room. I fixed it.

On May 10 2011 01:58 shingbi wrote:
Syntax for the chronoboost thing could be to just put the "*" in front of whatever you want to chronoboost.

The hard part is that the calculator isn't designed to go back on jobs that are already scheduled and change their timing. Not yet, at least. I'll do this, because I like the syntax, but it'll take a while.

Thanks for the appreciation, guys. Development has slowed since I got a new job, but I appreciate
the support.

Check out Invariant's build order visualizer which uses this calculator:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=219161
Thank you Carl, you saved me from having to kill them all myself.
SlyBeetle
Profile Joined February 2011
Belarus38 Posts
May 18 2011 22:31 GMT
#284
Hello, Haploid!!! How are you?
SlyBeetle
Profile Joined February 2011
Belarus38 Posts
May 19 2011 06:53 GMT
#285
Bug:
+ Show Spoiler +
8 Spawning Pool
9 Extractor Trick into Queen then constant Spawn Larvae
Terkill
Profile Joined March 2011
Denmark38 Posts
May 19 2011 07:42 GMT
#286
Spine crawler counts as a unit = it takes up supply instead of removing it.
You're pro or you're noob. That's life
eNIKa
Profile Joined April 2011
Poland29 Posts
Last Edited: 2011-05-19 08:17:09
May 19 2011 07:54 GMT
#287
It's My first post on TL.

Hello TeamLiquid :D

I must say, this calculator is Awsome!!

Good Work!

eNIKa
Haploid
Profile Joined August 2010
Netherlands89 Posts
May 19 2011 22:33 GMT
#288
On May 19 2011 15:53 SlyBeetle wrote:
Bug:
+ Show Spoiler +
8 Spawning Pool
9 Extractor Trick into Queen then constant Spawn Larvae

I don't see the bug. It seems to work like I'd expect it:
0 0:00 0:17 6 / 10 2 Drone 0 0
1 0:11 0:28 7 / 10 1 Drone 0 0
2 0:50 1:55 8 / 10 3 Spawning Pool 0 0
3 1:00 1:17 7 / 10 2 Drone 0 0
4 1:10 1:27 8 / 10 1 Drone 0 0
5 1:41 2:31 9 / 10 3 Extractor Trick into 1 Queens 18 0
6 2:31 3:11 11 / 10 3 Spawn Larvae 333 0

On May 19 2011 16:42 Terkill wrote:
Spine crawler counts as a unit = it takes up supply instead of removing it.

Er... are you sure? Spine crawlers look like structures, and I seem to remember that supply goes down when you build one. I don't see any mention in liquipedia that sprine crawlers take up supply:
http://wiki.teamliquid.net/starcraft2/Spine_crawler

And thanks, enika!
Thank you Carl, you saved me from having to kill them all myself.
Felo
Profile Blog Joined October 2010
Germany392 Posts
May 19 2011 22:39 GMT
#289
On May 20 2011 07:33 Haploid wrote:
Er... are you sure? Spine crawlers look like structures, and I seem to remember that supply goes down when you build one. I don't see any mention in liquipedia that sprine crawlers take up supply:
http://wiki.teamliquid.net/starcraft2/Spine_crawler


Thats correct, they don't take up supply.
EU GML P | Check my Stream (with commentary!) -> www.twitch.tv/xFelo
SlyBeetle
Profile Joined February 2011
Belarus38 Posts
May 20 2011 06:53 GMT
#290
I see bug:
+ Show Spoiler +
I don't see the bug. It seems to work like I'd expect it:
0 0:00 0:17 6 / 10 2 Drone 0 0
1 0:11 0:28 7 / 10 1 Drone 0 0
2 0:50 1:55 8 / 10 3 Spawning Pool 0 0
3 1:00 1:17 7 / 10 2 Drone 0 0
4 1:10 1:27 8 / 10 1 Drone 0 0
5 1:41 2:31 9 / 10 3 Extractor Trick into 1 Queens 18 0
6 2:31 3:11 11 / 10 3 Spawn Larvae 333 0

2:31 - 1:41 = 50 http://wiki.teamliquid.net/starcraft2/Queen
BakedNTired
Profile Joined May 2011
4 Posts
May 20 2011 07:21 GMT
#291
is there a way for ur queens to keep doing larva barf without telling it to or does it already take that into account?
Haploid
Profile Joined August 2010
Netherlands89 Posts
May 20 2011 15:30 GMT
#292
On May 20 2011 15:53 SlyBeetle wrote:
I see bug:
+ Show Spoiler +
I don't see the bug. It seems to work like I'd expect it:
0 0:00 0:17 6 / 10 2 Drone 0 0
1 0:11 0:28 7 / 10 1 Drone 0 0
2 0:50 1:55 8 / 10 3 Spawning Pool 0 0
3 1:00 1:17 7 / 10 2 Drone 0 0
4 1:10 1:27 8 / 10 1 Drone 0 0
5 1:41 2:31 9 / 10 3 Extractor Trick into 1 Queens 18 0
6 2:31 3:11 11 / 10 3 Spawn Larvae 333 0

2:31 - 1:41 = 50 http://wiki.teamliquid.net/starcraft2/Queen

Ok, got it. It didn't check for prerequisites on whatever you build out of an extractor trick, so you could've even built an ultralisk. Fixed it now.

On May 20 2011 16:21 BakedNTired wrote:
is there a way for ur queens to keep doing larva barf without telling it to or does it already take that into account?

Yeah, just write something like:
6 Spawning Pool
5 Queen > constant Spawn Larvae
Thank you Carl, you saved me from having to kill them all myself.
xmikeyy17x
Profile Joined April 2011
United States92 Posts
May 20 2011 22:10 GMT
#293
this is amazing!!
quillian
Profile Joined April 2010
United States318 Posts
June 04 2011 22:19 GMT
#294
Cannot generate larvae in the past.
This error message should not occur. Please report this message with your build order on the thread linked at bottom of the page.

10 extractor trick
11 overlord
11 spawning pool
13 extractor > transfer 3
15 queen > spawn larvae [auto]
17 overlord
18 roach warren
19 overlord
20 roach [7]
5:00 checkpoint
quillian
Profile Joined April 2010
United States318 Posts
June 26 2011 15:57 GMT
#295
Hi haploid!

Love your app, I use it constantly to hone builds. I think it's one of the most useful sc2 programs out there.

I do have a feature request. I don't think it would be too hard to implement

I do a lot of team games, and want to be able to map out resource sharing builds.

If there was a command to add or subtract resources manually (+100 gas, -250 minerals, etc) it would allow me to simulate resource trading and design team builds in parallel. I think this would be a super valuable tool.

Let me know if you think this is possible.

Cheers, and thanks for the great work!

EternitysEnd
Profile Joined January 2011
United States30 Posts
June 29 2011 05:06 GMT
#296
Hey there, awesome build order calculator you have here. have used it many, many times. just one question:

I saw above that you limited the calculator to 1 second of processor time. is there anyway to change that? I know beyond that point it really ceases to be a "build order" and becomes more of a game plan, but I would like to play with some mid and late game strats to see what works in an ideal situation. I understand it's hit or miss with how the game actually plays out, but knowing a good time financially to grab the third or get double upgrades would be awesome. Not sure what this would involve (if it's going to cause other problems).

Just so you know, this is in reference to the error:

Fatal error: Maximum execution time of 1 second exceeded in /home/vhosting/y/vhost0038687/domains/sc2calc.org/htdocs/www/build_order/income.php on line 150


Thanks for everything so far, it's amazing.

EE
Never
ke_ivan
Profile Joined February 2011
Singapore374 Posts
July 05 2011 03:15 GMT
#297
This is great! I was just wondering if you will be developing the syntax into late game (there's a time cap) if there's anyway we can help with the programming let us know!
Ainvar
Profile Joined January 2011
United States68 Posts
July 17 2011 22:06 GMT
#298
Hey I was testing out a speedling expand using 11 overpool instead of 14/14 and got the "cannot generate larvae in the past" error message. The instructions said to post this here, so I did. Here's the BO. Thanks for a great tool.
+ Show Spoiler +
10 Extractor Trick
11 Overlord
11 Spawning Pool
14 Extractor > +3
13 Queen > Spawn Larvae [auto]
15 Zergling [3]
18 Overlord
18 Extractor Trick
@100 gas take 3 drones off gas
@100 gas Metabolic Boost
20 hatchery
19 drone
24 overlord
30 overlord
30 drone [auto]
5:30 checkpoint
whoopingchow
Profile Joined June 2011
United States293 Posts
July 18 2011 00:14 GMT
#299
This is incredible. Was this an Excel macro? Fantastic tool!
jmols
Profile Joined October 2010
New Zealand41 Posts
July 18 2011 00:37 GMT
#300
THIS my friend, is amazing.
Very impressed, and very useful.
Thanks Haploid
Thloid.
see you space cowboy...
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