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[G] Build order timing calculator - Page 13

Forum Index > StarCraft 2 Strategy
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friendo
Profile Joined December 2010
46 Posts
February 07 2011 13:22 GMT
#241
I LOVE this tool, its so useful and fun.

Could you add an option to FORCE worker production? The computer treats workers as filler, so commands like:

Barracks, then Tech Lab on Barracks, then Marauder[5]

often cut workers, rather than working the TL and Marauder builds into constant worker production.
Sleight
Profile Blog Joined May 2009
2471 Posts
February 07 2011 15:52 GMT
#242
There is a problem when you want to allocate CB's to the same item but non-consecutively. If I want to CB Warpgate once, then a Stalker a bit later, then another on Warpgate, there is no mechanism for that that I can find.

Also, was the 3-5 second automatic mining loss per structure ever implemented?
One Love
m4tt3w
Profile Joined January 2011
Canada6 Posts
February 08 2011 20:20 GMT
#243
Great work!

Is it possible to cancel a building while it's getting built. I'm trying to see how it impacts my game to cancel my expansion as Zerg but I don't see any ways to cancel it while it's building.

Thanks for your great work!
SFGhoax
Profile Joined January 2011
United States21 Posts
February 08 2011 20:37 GMT
#244
very good build order calculator, well done ^^ thanks a bunch IM gonna try to put it to some use right aways
Dont forget to #manner!
SlyBeetle
Profile Joined February 2011
Belarus38 Posts
February 22 2011 09:10 GMT
#245
Ghost Build Time: 40 or 50?
http://sc2armory.com/game/terran/units/ghost
http://sc2pod.com/wiki/Ghost
http://starcraft.wikia.com/wiki/Ghost_(StarCraft_II)
Fix it.
SlyBeetle
Profile Joined February 2011
Belarus38 Posts
Last Edited: 2011-02-23 11:48:22
February 23 2011 11:45 GMT
#246
Air Armor Level 1
Minerals 150
Gas 150
http://starcraft.wikia.com/wiki/Air_Armor
http://sc2pod.com/wiki/Air_Armor
http://wiki.teamliquid.net/starcraft2/Air_Armor
http://wiki.sc2tv.ru/index.php/Cybernetics_Core_SC2
Fix it.
Joe_Black
Profile Joined February 2011
21 Posts
February 23 2011 12:01 GMT
#247
i wont let me type anything :S
"Now that's an ass whoopin'!"
SlyBeetle
Profile Joined February 2011
Belarus38 Posts
Last Edited: 2011-02-23 16:23:15
February 23 2011 13:51 GMT
#248
Where is Archon?
SelectStaR
Profile Joined January 2011
United Kingdom129 Posts
February 23 2011 14:04 GMT
#249
How can I access this page to use the build calculator?
Lead By Example
SlyBeetle
Profile Joined February 2011
Belarus38 Posts
Last Edited: 2011-02-23 14:45:12
February 23 2011 14:43 GMT
#250
%0A6%3A03+checkpoint]http://sc2calc.org/build_order/?buildOrder=8+Cancel+Probe%0A%40100+minerals+Pylon%0A%40150+minerals+Gateway%0A%4075+minerals+Assimilator+%3E+%2B3+on+gas%0A%4050+minerals+Probe*%0A%4050+minerals+Probe%0A%40150+minerals+Cybernetics+Core%0A%4075+minerals+Assimilator+%3E+%2B3+on+gas%0A%40150+minerals+Twilight+Council%0A%4050+minerals+Warpgate%0A%4050+minerals+Probe*%0A%40250+gas+Dark+Shrine%0A%400+gas+take+6+off+gas%0A%4050+minerals+Probe*%0A%40150+minerals+Gateway%0A%400+minerals+%2B6+on+gas%0A%400+minerals+Transform+to+Warpgate%0A%400+minerals+Transform+to+Warpgate%0A%40250+minerals+Dark+Templar*+[2]%0A6%3A03+checkpoint

Dark Templar - 5 sec!!! WTF?!!

+ Show Spoiler +
8 Cancel Probe
@100 minerals Pylon
@150 minerals Gateway
@75 minerals Assimilator > +3 on gas
@50 minerals Probe*
@50 minerals Probe
@150 minerals Cybernetics Core
@75 minerals Assimilator > +3 on gas
@150 minerals Twilight Council
@50 minerals Warpgate
@50 minerals Probe*
@250 gas Dark Shrine
@0 gas take 6 off gas
@50 minerals Probe*
@150 minerals Gateway
@0 minerals +6 on gas
@0 minerals Transform to Warpgate
@0 minerals Transform to Warpgate
@250 minerals Dark Templar* [2]
6:03 checkpoint
SlyBeetle
Profile Joined February 2011
Belarus38 Posts
February 23 2011 14:46 GMT
#251
Function "Copy link to this build to share with friends." only for short build orders. tt
SlyBeetle
Profile Joined February 2011
Belarus38 Posts
Last Edited: 2011-02-23 14:49:33
February 23 2011 14:47 GMT
#252
On February 23 2011 23:04 SelectStaR wrote:
How can I access this page to use the build calculator?


http://sc2calc.org/build_order/
http://sc2calc.org/build_order/syntax.php
http://sc2calc.org/build_order/list.php
Ragwortshire
Profile Joined September 2008
Ireland12 Posts
February 23 2011 15:18 GMT
#253
@SlyBeetle: Yes, warpgates take 5 seconds to build units (including DTs). They also spend time cooling down before they can be used again.

(Wiki)Warpgate
SlyBeetle
Profile Joined February 2011
Belarus38 Posts
Last Edited: 2011-02-23 16:22:55
February 23 2011 16:22 GMT
#254
On January 30 2011 19:17 Haploid wrote:
I'll add a kill-command ("18 kill 3 marines, then marauder"). Not so sure about the team interplay stuff. I don't think you can view a team build order as two separate build orders with just resources being exchanged. It's a very different beast.

Where is kill-command?
SlyBeetle
Profile Joined February 2011
Belarus38 Posts
February 23 2011 17:30 GMT
#255
LOL?
+ Show Spoiler +
9 Cancel Probe
@100 minerals Pylon
@150 minerals Gateway
@75 minerals Assimilator > +3 on gas
@50 minerals Probe*
@50 minerals Probe*
@50 minerals Probe
@150 minerals Cybernetics Core
@75 minerals Assimilator > +3 on gas
@50 minerals Probe*
@50 minerals Probe
@150 gas Stargate
@300 minerals Fleet Beacon
@100 minerals Pylon
@400 gas Mothership******
7:24 checkpoint
8:24 checkpoint
SlyBeetle
Profile Joined February 2011
Belarus38 Posts
February 23 2011 17:37 GMT
#256
Zerg have the slowest Tech in the game, tt.
Ultralisk - 8:13
Brood Lord - 8:38
SlyBeetle
Profile Joined February 2011
Belarus38 Posts
Last Edited: 2011-02-23 18:09:08
February 23 2011 18:08 GMT
#257
On January 03 2011 19:32 Haploid wrote:
Yeah, you can use the hash symbol (#) to add comments, like:
10 Pylon
# don't forget to send the probe back
12 Gateway

Build order calculator:
Line 2 : Unknown command # don't forget to send the probe back
For a complete list of units, structures, upgrades, morphs and abilities, please refer to this list. If you are trying to do something other than building, please check the single line examples for the syntax of the other commands. The syntax is not case-sensitive, but it is very specific in the spelling.


WTF?
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
February 23 2011 18:10 GMT
#258
it seems to think that stalkers cost 50 minerals O_O
get rich or die mining
TL+ Member
Kornholi0
Profile Joined November 2010
Canada634 Posts
Last Edited: 2011-02-23 19:32:01
February 23 2011 18:26 GMT
#259
Fatal Error: Maximum Execution time of 1 second exceeded in
/home/vhosting/y/vhosting0038687/domains/sc2calc.org/htdocs/www/build_order/income.php on line XXX

What does this mean? Any help please thank you

Also, why doesn't it allow for constant unit production...
I had 2 rax 1 with tech making stim, 1 with reactor
Its like it cannot do stim and make marines at the same time...
Maybe make it so the build order tells you which structure the units come out of SCV #1 Marine #2 Medivac #1 etc etc
Team Channel: VTeX Team Co-leader: AGGhost 223 Stream: http://www.twitch.tv/agghost
Haploid
Profile Joined August 2010
Netherlands89 Posts
February 25 2011 18:45 GMT
#260
On February 07 2011 22:22 friendo wrote:
Could you add an option to FORCE worker production? The computer treats workers as filler, so commands like:
Barracks, then Tech Lab on Barracks, then Marauder[5]
often cut workers, rather than working the TL and Marauder builds into constant worker production.

The best way to force worker production is to write out your build order in more detail. I just want to add that the calculator is designed to calculate the timing for a given build order, not to find the optimal order in which to build stuff or to figure out how much you can get away with. Back to your question, a better example would be:
12 Barracks, then Tech Lab on Barracks
...
18 Marauder
22 Marauder
...
etc.
On February 09 2011 05:20 m4tt3w wrote:
Is it possible to cancel a building while it's getting built. I'm trying to see how it impacts my game to cancel my expansion as Zerg but I don't see any ways to cancel it while it's building.

Er... let me think about that one. Ok, done thinking. I added a command for building and immediatelly cancelling a building. Feel free to suggest a different syntax, this is just what occurred to me:
9 Overlord
13 Spawning Pool
13 Fake Hatchery (<--- that builds and cancels the hatchery, refunding some minerals in the process)
On February 22 2011 18:10 SlyBeetle wrote:
Ghost Build Time: 40 or 50?
Air Armor Level 1 / Minerals 150 / Gas 150
Line 2 : Unknown command # don't forget to send the probe back

Got it. Fixed all three of those. And I added the kill-command. To kill off some Marines, just write:
22 Kill Marine [4]
It doesn't actually check whether you have built them Marines, so feel free to kill as many as you like.
On February 24 2011 03:10 Alejandrisha wrote:
it seems to think that stalkers cost 50 minerals O_O

I have absolutely no idea why you would say that. I checked and rechecked, and building a Stalker subtracts 125 minerals.

Thanks for the feedback, guys. I haven't been able to get around coding much lately, but I have not abandoned the project.
Thank you Carl, you saved me from having to kill them all myself.
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