Even if u don't scout in 3v3 rays can destroy whole bases with bad simcity simply u cant do anything and terran souldnt be QQ about i cant scout.
Void Rays in T v P - Design Flaw - Page 4
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Cryhavoc
372 Posts
Even if u don't scout in 3v3 rays can destroy whole bases with bad simcity simply u cant do anything and terran souldnt be QQ about i cant scout. | ||
bulge
161 Posts
but i like the idea of voids charging faster but losing charge when switching targets. | ||
Majk
Sweden146 Posts
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link0
United States1071 Posts
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Sakkosekken
Norway21 Posts
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link0
United States1071 Posts
On October 09 2010 20:21 Sakkosekken wrote: I have done this build a lot lately, but wouldnt not walling in solve the issue? A lot of top Toss players do a 10pylon 10 gate to chrono out 2 zealots rallyed into your base. You WILL lose scvs if you don't wall. I see top korean terrans lose scvs to this rush all the time. | ||
CrY.
Japan97 Posts
yeah this strat is hell on scrap, where they can charge on the destructible rocks. the best suggestion i have is to open 3 rax, and use your 2nd mule to scan. if you see robo grab an expo or do whatever standard build. if you see no robo and they have 2 gas, mass up and bunk down until you can find what they're up to.or open 3 rax on maps like scrap and steppes and on LT, delta, do whatever you like. umm yeah it, its a really strong strat, especially if u dont see it coming, but 3 rax --> scout --> expand wont put you far behind as you are making it out to be. hell even if u see no robo put like mass bunks then cloak banshee ![]() | ||
Nu11
Canada167 Posts
Terran can do the same thing with raven tank marine push. It's 100% unstoppable if the terran does it right and protoss goes a traditional build. as for scouting, that's also bull. you'll need to get better at it. Terran is the one race that is virtually impossible to properly scout, I have no idea why you would claim this for protoss. | ||
Zealot)KT(
Netherlands69 Posts
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T0fuuu
Australia2275 Posts
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MayorITC
Korea (South)798 Posts
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SwaY-
Dominican Republic463 Posts
On October 09 2010 14:59 link0 wrote: It's not impossible to stop. But it does require certain (very unideal) builds to stop. I'm talking about top level toss players who pull a very well refined version of this build. The key is that they PRECHARGE the void rays and position their stalkers well, something that low level Toss players cannot do and low level Terrans have not experienced against. Hmm but what do you say about the multiple terran openings that dictate the pace of the MU? It's pretty much the same thing. 3gate-Void is pretty much the only PvT opening capable of dictating early game tempo, terran has many more, And you said it yourself that its very counterable. I dont get where you're getting at, this is what protoss has been dealing with vs terran forever :/ Edit: Void Rays are as designed flaw as the Banshee, if I open anything other than robo I will die. | ||
link0
United States1071 Posts
On October 09 2010 20:51 MayorITC wrote: You didn't lose cause of void rays. You lost cause the Protoss had a significantly larger army size than you because you attempted to tech and expand at the same time in both games. Then factor in that the Protoss player had a better army composition in both games and it's no surprise that you lost. Those games weren't there to show what B.O. I could have used to stop the attack. Of course I know how to stop it if I knew it was coming. They were uploaded only to show what the Toss build was for those who didn't understand what I was talking about in the OP. As to answer your point, against any other build, building a command center inside your main while you have 1 tech and 1 reactor rax pumping MM /w stim and shields + 1 bunker is enough to defend against most 1-base builds. | ||
link0
United States1071 Posts
On October 09 2010 20:53 SwaY- wrote: Hmm but what do you say about the multiple terran openings that dictate the pace of the MU? It's pretty much the same thing. 3gate-Void is pretty much the only PvT opening capable of dictating early game tempo, terran has many more, And you said it yourself that its very counterable. I dont get where you're getting at, this is what protoss has been dealing with vs terran forever :/ Edit: Void Rays are as designed flaw as the Banshee, if I open anything other than robo I will die. No, there is a difference. Because gate, robo, gate is a very flexible Toss bo that allows you to deal with pretty much any opening Terran throws at you, without setting yourself back economically (There is a good reason why it's the most common high level Toss opening). One-base 3 rax (all with add-ons) will smash 3gate+VR, but is weak against the majority of other Toss builds (there is a good reason why this ISN'T a common high level Terran opening). That's the difference. | ||
Cashout
115 Posts
On October 09 2010 19:40 Majk wrote: All other 2000pt Terrans don't seem to share your problem. Jinro posted yesterday about this strat and said its very strong and hard to stop without previous scouting. | ||
babyToSS
233 Posts
Void rays are pretty redic even when compared to DTs and banshees because there really is no reliable answer to charged void rays+gateway in the early game unless u go some sort of marine heavy 1 base all in. | ||
Pabs
93 Posts
I do a very similar build as Protoss and I have to say it is alarmingly effective. I have to agree that there is a small window of time where it is unbelievably difficult for the Terran to deal with regardless of unit composition. The window occurs when the Protoss has 5-6 stalkers, one void ray, and one sentry. The numbers don't have to be exact just in my experience this is the earliest and smallest group that gives the Terran no options except to sit at the top of their ramp. Yes of course Terran can do all in marauders or mass marines with scvs, but I believe linko is referring to standard (safe) builds most people are doing. Bottom line: I win most of my PvT games with this opening. If the Terran walls their front I win guaranteed unless I micro poorly. Either way I am provided with a critical window to expand and tech at the Terrans expense. | ||
Alphasquad
Austria505 Posts
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Sqq
Norway2023 Posts
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kasumimi
Greece460 Posts
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