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Void Rays in T v P - Design Flaw - Page 3

Forum Index > StarCraft 2 Strategy
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MayorITC
Profile Blog Joined October 2008
Korea (South)798 Posts
October 09 2010 07:49 GMT
#41
3 rax bio can hold it off. 1/1/1 can hold it off (granted you go viking first).

The only real build that has a default build order loss is a FE Terran. But then again a Terran FE has HUGE advantage over protoss if the P player doesn't do damage. The main complaint seems to be that you have a very strong build versus Protoss except against 3 gate-star, but you want your build to be viable against every Protoss build.
Kiarip
Profile Joined August 2008
United States1835 Posts
Last Edited: 2010-10-09 07:58:16
October 09 2010 07:57 GMT
#42
I think this issue with voidrays also extrapolates into late-game PvT.

Especially when void-rays have speed, you can have sensor towers up, but even then they can fly in, charge up on buildings and become an unstoppable force in your base before you respond, even if you react immediately as soon as sensor tower detects it.

If voidrays are changed the way linko suggests it, then they will still kill buildings fast, but they won't be able to take out the entire army that's coming back to rescue the base if they lose charge while switching targets.

On the other hand, like I said before, a lot of micro potential of sustaining the charge will be thrown out of the game... Not sure what the best course of action here is.
mkfk1
Profile Joined April 2010
United Kingdom153 Posts
October 09 2010 08:04 GMT
#43
replay would help your argument.

TymerA
Profile Joined July 2010
Netherlands759 Posts
October 09 2010 08:07 GMT
#44
feel like the P is going for an anti rine/raven/banshee build... wouldn't blame him. If you don't scout that you will be dead and its very common in high diamond.
nice.
klauz619
Profile Joined July 2010
453 Posts
October 09 2010 08:11 GMT
#45
It's actually a lot easier to beat that with a rineravenbanshee build, it's the usual 2-3 rax heavy bio builds that get their teeth kicked in.

2 reactor barracks will prevent any funny business with his void rays, and he will have some problems with either the stalker/sentry count or detection if he goes this strat.
Jaeger
Profile Joined December 2009
United States1150 Posts
October 09 2010 08:14 GMT
#46
didn't jimpo destroy adel when he went for this 3 wargate proxy void ray thing vs 2rax techlab + reactor mmmg opening?
https://www.dotabuff.com/players/8137911
Selendis
Profile Blog Joined October 2010
Australia509 Posts
October 09 2010 08:16 GMT
#47
protoss player here:

voids are not OP. stimmed marines just eat them like a fat kid eating a cheeseburger.

also, may i emphasize the importance of scouting!

If you see your opponent rushing void rays or even if its a slow transition to them then there's a wonderful attack window where they are behind in the unit count because of their investment in those stargates.
Probes are sooo OP
Panoptic
Profile Joined September 2009
United Kingdom515 Posts
October 09 2010 08:17 GMT
#48
I wish for the love of god people would submit replays for pretty much every topic in the strategy section...especially if they're making some claim that a unit needs a nerf. Starcraft is such a complex game with so many variables that we really need to see exactly what you mean, and the only way to do that is via a video or a replay.

If I saw a replay maybe I would think: "crap that would be impossible to scout and adapt to from a standard build in time, as such I sincerely agree with the OP" or instead I might think: "No. I think this is do-able and doesn't warrant a balance change."

Currently I don't know what to think because I can't really accurately visualise what you're describing. Of course I have a rough idea, but imo it's not enough. Replays give an accuracy and legitimacy that written text can't have.
"Crom laughs at your four winds!"
Skyze
Profile Blog Joined November 2008
Canada2324 Posts
Last Edited: 2010-10-09 08:19:15
October 09 2010 08:18 GMT
#49
Its easy to defend for any terran who is good. I just tried it vs LZgamer and even though I messed up with it, he defended it no problem with his units.

Lets face it, once that range nerf came in, void rays became a pretty weak unit vs marines. You really have to catch them off gaurd for them to be worth anything, or put them way in the back and hope your stalkers target the marines.. but with the SCV prioritizing attack bullshit, your stalkers act stupid and dont attack the marines (manually targetting 15+ marines with stalkers is not.. good)

The economic hit you take by going voidrays AND stalkers, is so significant that they should overwhelm you unit wise.. Not to mention if they go starport early, 2-3 vikings in the back +marines can take them all out no problem.

I normally only do this build vs 1000-1500 terrans who I know have macro/micro flaws, or maybe on Steppes of war since its so small.. any other terran, I know they will easily stop it. So if I lose doing this vs people like lzgamer, theres no reason you should lose to any protoss doing this assuming you really are 2000 like you say.
Canada Gaming ~~ The-Feared
KaoReal
Profile Joined May 2010
Canada340 Posts
October 09 2010 08:22 GMT
#50
On October 09 2010 17:14 Jaeger wrote:
didn't jimpo destroy adel when he went for this 3 wargate proxy void ray thing vs 2rax techlab + reactor mmmg opening?


yeah but adel microd it very poorly if this was the game on xel naga. im pretty sure he killed one of his own stalkers. the key to its success is the terran being walled up on his ramp so he cant fire effectively on you, and you can do some damage to his production or whatever while getting a good angle to fire on him.
Life can only be understood backwards, but must be lived forward
Meapak_Ziphh
Profile Blog Joined June 2010
United States6786 Posts
Last Edited: 2010-10-09 08:28:59
October 09 2010 08:24 GMT
#51
This thread is a microcosm of what's wrong with the TL sc2 section. For starters the OP mentioned his points and rank which makes him sound like a douche. Second he talks about balance in a game that has already had one balance patch and will have another before Christmas, in a changing game balance is all subjective. He then proceeds to talk about how invincible this build is, people no build is "invincible" if part of this build involves them building a pylon outside your ramp then why Didnt you scout the pylon. If you're not scouting your immediate base area a hundred other builds become unbeatable because you didn't scout them. The third sin this OP committed was not including a replay. Seriously I have no idea what he's talking about half the time so I have to assume which makes an ass out of u and me. The fourth and final mistake is offering a balance solution when he already said he wasn't talking about balance seriously just read your own op before you post. Finally one last thing that I hate (not a real big deal just a pet peeve) he includes a worthless poll.
Edited for spelling
Forti et Fideli ~ TL Mafia Forum: Come play with us! ~ Go Samsung KHAN, Stork, JangBi , Shine, Grape, and TurN Fighting!~ wat
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2010-10-09 08:25:33
October 09 2010 08:24 GMT
#52
On October 09 2010 16:48 PhiliBiRD wrote:
i completely agree, i discovered this many months ago...

a strong void ray push IS UNSTOPPABLE without knowing its coming, and there really is no good way to know ahead of time.

It's easy to defend against even with 1rax FE that I do every game, how is it more difficult with another build? Unless you try to like... mech vs Protoss.

On October 09 2010 16:49 MayorITC wrote:
3 rax bio can hold it off. 1/1/1 can hold it off (granted you go viking first).

The only real build that has a default build order loss is a FE Terran. But then again a Terran FE has HUGE advantage over protoss if the P player doesn't do damage. The main complaint seems to be that you have a very strong build versus Protoss except against 3 gate-star, but you want your build to be viable against every Protoss build.

I must be missing something obvious because after 1rax FE I have like 8 marines with stim nearly done when the first void ray comes and it's easy to delay until you have stim, after which it's almost a free win.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
PanzerKing
Profile Joined May 2010
United States483 Posts
October 09 2010 08:30 GMT
#53
On October 09 2010 17:24 Shikyo wrote:
Show nested quote +
On October 09 2010 16:48 PhiliBiRD wrote:
i completely agree, i discovered this many months ago...

a strong void ray push IS UNSTOPPABLE without knowing its coming, and there really is no good way to know ahead of time.

It's easy to defend against even with 1rax FE that I do every game, how is it more difficult with another build? Unless you try to like... mech vs Protoss.

Show nested quote +
On October 09 2010 16:49 MayorITC wrote:
3 rax bio can hold it off. 1/1/1 can hold it off (granted you go viking first).

The only real build that has a default build order loss is a FE Terran. But then again a Terran FE has HUGE advantage over protoss if the P player doesn't do damage. The main complaint seems to be that you have a very strong build versus Protoss except against 3 gate-star, but you want your build to be viable against every Protoss build.

I must be missing something obvious because after 1rax FE I have like 8 marines with stim nearly done when the first void ray comes and it's easy to delay until you have stim, after which it's almost a free win.


Did you read the OP? He's not talking about a void ray rush, he's talking about a push with a handful of void rays and stalkers at the front.
http://tkrmx.blogspot.com/
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
October 09 2010 08:31 GMT
#54
On October 09 2010 17:30 PanzerKing wrote:
Show nested quote +
On October 09 2010 17:24 Shikyo wrote:
On October 09 2010 16:48 PhiliBiRD wrote:
i completely agree, i discovered this many months ago...

a strong void ray push IS UNSTOPPABLE without knowing its coming, and there really is no good way to know ahead of time.

It's easy to defend against even with 1rax FE that I do every game, how is it more difficult with another build? Unless you try to like... mech vs Protoss.

On October 09 2010 16:49 MayorITC wrote:
3 rax bio can hold it off. 1/1/1 can hold it off (granted you go viking first).

The only real build that has a default build order loss is a FE Terran. But then again a Terran FE has HUGE advantage over protoss if the P player doesn't do damage. The main complaint seems to be that you have a very strong build versus Protoss except against 3 gate-star, but you want your build to be viable against every Protoss build.

I must be missing something obvious because after 1rax FE I have like 8 marines with stim nearly done when the first void ray comes and it's easy to delay until you have stim, after which it's almost a free win.


Did you read the OP? He's not talking about a void ray rush, he's talking about a push with a handful of void rays and stalkers at the front.

People started talking about proxy void rays afterwards though... I've actually encountered this build twice on Desert Oasis, but my standard MM army won with nothing but a-move... it actually works?
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
MayorITC
Profile Blog Joined October 2008
Korea (South)798 Posts
October 09 2010 08:41 GMT
#55
On October 09 2010 17:31 Shikyo wrote:
Show nested quote +
On October 09 2010 17:30 PanzerKing wrote:
On October 09 2010 17:24 Shikyo wrote:
On October 09 2010 16:48 PhiliBiRD wrote:
i completely agree, i discovered this many months ago...

a strong void ray push IS UNSTOPPABLE without knowing its coming, and there really is no good way to know ahead of time.

It's easy to defend against even with 1rax FE that I do every game, how is it more difficult with another build? Unless you try to like... mech vs Protoss.

On October 09 2010 16:49 MayorITC wrote:
3 rax bio can hold it off. 1/1/1 can hold it off (granted you go viking first).

The only real build that has a default build order loss is a FE Terran. But then again a Terran FE has HUGE advantage over protoss if the P player doesn't do damage. The main complaint seems to be that you have a very strong build versus Protoss except against 3 gate-star, but you want your build to be viable against every Protoss build.

I must be missing something obvious because after 1rax FE I have like 8 marines with stim nearly done when the first void ray comes and it's easy to delay until you have stim, after which it's almost a free win.


Did you read the OP? He's not talking about a void ray rush, he's talking about a push with a handful of void rays and stalkers at the front.

People started talking about proxy void rays afterwards though... I've actually encountered this build twice on Desert Oasis, but my standard MM army won with nothing but a-move... it actually works?


WERE THE VOID RAYS PRE-CHARGED? Because if you A-move against that, you won't win. Twice now you've been called out for not reading the OP. Maybe you should just read the OP?
ROOTheognis
Profile Blog Joined January 2006
United States4482 Posts
October 09 2010 08:42 GMT
#56
This is the exact reason y i NEVER wall on steppes of war even tho it seems risky not doing so.

Voidray charge on ur natural + easy walk to ur wall and GG ;/

sucks alot... it FORCES u to go a super heavy marine build early
If you avoid your weakness, it will remain your weakness. www.twitter.com/#!/rootheognis Follow me!
ChickenLips
Profile Blog Joined May 2010
2912 Posts
October 09 2010 08:42 GMT
#57
Jesus Christ, learn to scout.

Get a reaper from your first tech lab rax and scout all the proxy locations (if you are any good you will do this anyway because of possible DTs), then sacrifice the reaper into their base and if you STILL dont know whats coming scan the parts of their base your reaper didnt get to see.

If you play a decent BO you will have either a lot of bio or viking-tech close to done and can prepare for the all in.
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
TheFinalWord
Profile Joined May 2010
Australia790 Posts
October 09 2010 08:45 GMT
#58
I see a lot of people either saying that they easily hold this off or it doesn't work. I have heard players like I think Jinro? and some others say that this strat, if not overpowered is at least extremely difficult much like how zerg players were complaining about reapers.

Since most people here arent at 2000 diamond, have you considered this strat becomes exponentially stronger at higher levels? I know I found reapers easy to deal with but that doesnt mean the strat isnt overpowered at pro level.

This thread is an example to me at least of why we need some kind of higher level forum. Low ranked diamonds such as myself will have no idea whether this is imbalanced because their opponents will not have the positioning, the smarter hiding of stargate, the micro to keep the void charge up etc. This thread has no capacity for input by lesser skilled players as far as i can tell.
Jaeger
Profile Joined December 2009
United States1150 Posts
October 09 2010 09:07 GMT
#59
On October 09 2010 17:22 KaoReal wrote:
Show nested quote +
On October 09 2010 17:14 Jaeger wrote:
didn't jimpo destroy adel when he went for this 3 wargate proxy void ray thing vs 2rax techlab + reactor mmmg opening?


yeah but adel microd it very poorly if this was the game on xel naga. im pretty sure he killed one of his own stalkers. the key to its success is the terran being walled up on his ramp so he cant fire effectively on you, and you can do some damage to his production or whatever while getting a good angle to fire on him.


It was on kulas ravine
https://www.dotabuff.com/players/8137911
GoldenH
Profile Blog Joined March 2010
1115 Posts
October 09 2010 09:38 GMT
#60
I've tried similar builds and it's very risky. It can work alright at around 8 minutes. What you do is run up with stalkers and zealots so you can kite the marines with your void rays. Good luck getting him to stand and fight while you have charged void rays of course.

However after that the terran bio ball will include marauders with concussive shells and stim, at which point they will kite your stalkers and the stim marines+viking micro can finish off the void rays.

I think the OP just sucks at stutter step micro. If you're really having trouble, just build a turret at your choke. then laugh as you dance around the one turret that kills all the void rays that aren't targeting it.
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
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