MYM.Artosis Replay Pack + Discussion - Page 8
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Cade
Canada1420 Posts
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ZhenMiChan
Netherlands1181 Posts
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H0bgawblin
United States109 Posts
1:What is your spire timing when you go 2base hydra against toss and the toss goes col's. I know you said just don't open den because of col's, but how can you be so confident he won't open air? I can sack an OL at 30 to see what he's doing sure, but at two base what's your ol sack timing and how do you know where his tech is building? 2: Also against a 2 base terran macro push using hellion/thor/tanks/splash of marine what is your transition before ultras? You said in an earlier post mass roach, but how can you scout this? P.S. Awesome coverage and your reference to fruit dealer pealing that one player I won't mention, like an orange in that one game, that I also won't mention, was the best fruit reference for the zerg messiah that I heard the entire gsl (sorry tasteless). | ||
lofi01
Australia52 Posts
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Ingruz
Italy380 Posts
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hooktits
United States972 Posts
1.In ZvZ i noticed from your fp vods that you would open ling speed and baneling and if you scouted your opponent going roaches you would either cancel your baneling building and go roaches. My question to you is if when u discover your opponent is going roaches what is the best way to beat it? I have seen roaches owned by mass ling out in the open but in certain spots I have seen the roaches come out on top. or should u grab an expansion and go roaches your self? 2. Also one last quick question? what is better mass roach or roach and hydra? i would think mass roach would be better cause roaches do well against light units like hydra but hydra got range and if you have a concave of roaches vs a concave of roach hydra perhaps the roaches and hydra will get off more shots cause of the range while your mass roaches are just bobbling around trying to get in range to take shoots? lol some how i manage to turn quick questions into huge paragraphs but once again i really really appreciate your help and its hard to find good help in this strat forum so to talk to some one who really knows what their talking about is a big help, thanks alot! | ||
Dazer
239 Posts
I really love your passion for Starcraft 2 and the things you have done for the e-sport scene I have a question for ZvP Q. I was never a fan of SC2 Hydras. To fend off a 4 gate rush, is banelings/lings a viable strategy? I know that there will be FF issues, but when you send your banes in first, all the zealots at front be get owned. I don't think the stalkers will have blink at that point to tank the damage. Then a transition to mutas would be better to fend off colossus push? Thank you | ||
RxBorG
United States505 Posts
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AnAlbumCover
United States138 Posts
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Na_Dann_Ma_GoGo
Germany2959 Posts
I'm currently at about 1700points (diamond of course), Zerg. I'm having especially huge trouble against Protoss, often even just trying to survive their Warp Gate pushes. In your opinion, what's the best way to expand and defend against the varies Warp Gate pushes, including 3 Warp Gate quick Stalker, the usual 3 WP / 4 WP or other pressure into WP builds? Also I'd love to know how to transition afterwards when they tech to Collossi etc. But as it seems you don't really have an answer to that either. I feel like I can't just simply take a third base and tech to Tier3 because a huge Roach ball will become incredible ineffective against the usual Stalker/Sentries/some immortals ball duo to the Roach range and forcefield etc. So Hydras would be a good choice at that time. However I am almost never able to deal significant damage with that mix before his Collossi pop out and annihilate my Hydras/Roaches. But again, I feel like I need Hydras to survive the huge Toss ball. That however results in late and few Ultralisks which are kinda insignificant because the toss can quickly focus down 2-3 ultras. Especially when lacking upgrades. Oh and I didn't forget about Corrupters but I just don't think they're viable against that Toss ball unless you have an incredible huge lead already. | ||
Sqq
Norway2023 Posts
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SirJebadiah
United States63 Posts
I have a question about your ZvZ on delta quadrant, when you get that infestor/roach/hydra army when is it a good idea to push out? I noticed you killed all of your opponents mutas before moving out. If you go out earlier however, you have the possibility of leaving your base wide open to muta harass | ||
Falcon_NL
Netherlands236 Posts
![]() Keep it up! | ||
Na_Dann_Ma_GoGo
Germany2959 Posts
Like the Steps of War 3 game. That guy had like 68 apm average. Not really your fault as you said you're getting a lot disconnects with your shitty inet connection. Yet I couldn't learn that much because most of your opponents didn't execute their play well. | ||
Tristy
Norway172 Posts
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Artosis
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United States2138 Posts
On October 04 2010 16:16 H0bgawblin wrote: I wish sooo much that I could watch these replays right now, but I can't so I have to ask you man. 1:What is your spire timing when you go 2base hydra against toss and the toss goes col's. I know you said just don't open den because of col's, but how can you be so confident he won't open air? I can sack an OL at 30 to see what he's doing sure, but at two base what's your ol sack timing and how do you know where his tech is building? 2: Also against a 2 base terran macro push using hellion/thor/tanks/splash of marine what is your transition before ultras? You said in an earlier post mass roach, but how can you scout this? P.S. Awesome coverage and your reference to fruit dealer pealing that one player I won't mention, like an orange in that one game, that I also won't mention, was the best fruit reference for the zerg messiah that I heard the entire gsl (sorry tasteless). Q1. You need to start the spire when he starts the robo. does it matter if p makes air? i want p to make air. 3 queens is becoming pretty standard for me, and maybe infestors too. just make an overseer to scout him real quick off 2 bases. Q2. Overlord speed or an overseer scouts it. | ||
Artosis
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United States2138 Posts
On October 05 2010 00:27 HatchetWound wrote: hey artosis i wanted to thank you so much for responding to my questions. While reading over your responces i came up with a couple more questions. I might have noticed this while watching your fpvods. Which i found after this rep pack thread and i think you released that before this rep pack so any ways my question was... 1.In ZvZ i noticed from your fp vods that you would open ling speed and baneling and if you scouted your opponent going roaches you would either cancel your baneling building and go roaches. My question to you is if when u discover your opponent is going roaches what is the best way to beat it? I have seen roaches owned by mass ling out in the open but in certain spots I have seen the roaches come out on top. or should u grab an expansion and go roaches your self? 2. Also one last quick question? what is better mass roach or roach and hydra? i would think mass roach would be better cause roaches do well against light units like hydra but hydra got range and if you have a concave of roaches vs a concave of roach hydra perhaps the roaches and hydra will get off more shots cause of the range while your mass roaches are just bobbling around trying to get in range to take shoots? lol some how i manage to turn quick questions into huge paragraphs but once again i really really appreciate your help and its hard to find good help in this strat forum so to talk to some one who really knows what their talking about is a big help, thanks alot! Q1. The best counter to 1base roach openings is what i do in those VODs. if you react just right to his type of roach play, you will absolutely crush him. Q2. Roach/Hydra in the right ratio is the best. Infestors should be mixed in as well. | ||
Artosis
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United States2138 Posts
On October 05 2010 00:59 dazer wrote: Hi Artosis I really love your passion for Starcraft 2 and the things you have done for the e-sport scene I have a question for ZvP Q. I was never a fan of SC2 Hydras. To fend off a 4 gate rush, is banelings/lings a viable strategy? I know that there will be FF issues, but when you send your banes in first, all the zealots at front be get owned. I don't think the stalkers will have blink at that point to tank the damage. Then a transition to mutas would be better to fend off colossus push? Thank you Banelings are pretty useless in most spots against protoss because of FFs. good players wont let them hit their zealots. you should go ling/roach/sunken or ling/sunken=>hydra to fend off 4 gate. | ||
Artosis
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United States2138 Posts
On October 05 2010 05:09 Na_Dann_Ma_GoGo wrote: Hey Artosis, I'm currently at about 1700points (diamond of course), Zerg. I'm having especially huge trouble against Protoss, often even just trying to survive their Warp Gate pushes. In your opinion, what's the best way to expand and defend against the varies Warp Gate pushes, including 3 Warp Gate quick Stalker, the usual 3 WP / 4 WP or other pressure into WP builds? Also I'd love to know how to transition afterwards when they tech to Collossi etc. But as it seems you don't really have an answer to that either. I feel like I can't just simply take a third base and tech to Tier3 because a huge Roach ball will become incredible ineffective against the usual Stalker/Sentries/some immortals ball duo to the Roach range and forcefield etc. So Hydras would be a good choice at that time. However I am almost never able to deal significant damage with that mix before his Collossi pop out and annihilate my Hydras/Roaches. But again, I feel like I need Hydras to survive the huge Toss ball. That however results in late and few Ultralisks which are kinda insignificant because the toss can quickly focus down 2-3 ultras. Especially when lacking upgrades. Oh and I didn't forget about Corrupters but I just don't think they're viable against that Toss ball unless you have an incredible huge lead already. Yeah....this would require a guide to answer, and the guide would be outdated in a week or 2 max. Right now every Zerg is experimenting heavily with different ways to play ZvP, because making ground units vs Colossus timing push is completely imbalanced/unplayable. Hopefully I'll have a good answer for it by the time GSL quals roll around in 4 days ![]() | ||
Artosis
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United States2138 Posts
On October 05 2010 05:20 SirJebadiah wrote: Thanks so much for posting these Artosis! you're awesome! I have a question about your ZvZ on delta quadrant, when you get that infestor/roach/hydra army when is it a good idea to push out? I noticed you killed all of your opponents mutas before moving out. If you go out earlier however, you have the possibility of leaving your base wide open to muta harass You have to just get the right sized army. I can't say exact numbers to be honest. I just look at it and say "ok this will kill him" and then i go. | ||
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