Speedling slipknot - Page 3
| Forum Index > StarCraft 2 Strategy |
|
daywiss
United States83 Posts
| ||
|
Dryzt
Canada118 Posts
on a side note planetary fortresses are retarded... | ||
|
flanksteak
Canada246 Posts
And this doesn't work nearly as well when you have more than 2 thors, or just a general mix of other T units. In the heat of a battle, banelings do a way better job of getting rid of the SCVs (among other things). If only 1 or 2 isolated thors, you can use zerglings+hold, but they're usually not alone. | ||
|
aka_star
United Kingdom1546 Posts
| ||
|
Liquid`Jinro
Sweden33719 Posts
On September 30 2010 13:14 Raiden X wrote: Blizzard should just fix the AI priorities. Priorities are really messed up right now. Back in BW weren't workers high priority? ... No, back in BW workers were so low on the priority list that you could very easily use them to defend vs things like 6 pool or proxy-gates etc. There just werent any 400 hp ground units lol | ||
|
RoarMan
Canada745 Posts
| ||
|
Chaosvuistje
Netherlands2581 Posts
Here is the actual problem Hellions, and cliffs. Thors on cliffs cant be hit by zerglings, and thus this trick is null and void then. Hellions DESTROY lings. Regardless of your micro. Using hold position on lings is especially handy in mineral lines. Where if you attack move you will attack a zealot for example, while with hold position you will kill the workers. This is really great against planetary fortresses. In enormous thor numbers, even a couple of hellions is enough to make this void. | ||
|
Bair
United States698 Posts
| ||
|
Wohmfg
United Kingdom1292 Posts
On October 01 2010 00:07 Liquid`Jinro wrote: ... No, back in BW workers were so low on the priority list that you could very easily use them to defend vs things like 6 pool or proxy-gates etc. There just werent any 400 hp ground units lol What do you mean by priority? | ||
|
ocdscale
United States61 Posts
On October 01 2010 00:07 RoarMan wrote: Can anyone confirm this working with other units like Roachs or hydras? Cause then it's a whole 'nother level.... If only there was a way to get roaches/hydras to shoot at a thor instead of having their shots blocked by the repairing scvs... | ||
|
monterto
Canada103 Posts
Priority is just an order of importance that the AI uses when deciding what to attack. An example would be using A-move into an opponents base and they have an evo chamber and a roach. Your units will attack the roach first because it has a higher priority. Jinro is saying that a ling rush in BW could be stopped with workers cause the workers were the last thing that the lings AI wanted to attack. | ||
|
gruntrush
Canada134 Posts
| ||
|
Parrr-Agh
Chile31 Posts
props to thorn, great finding | ||
|
STS17
United States1817 Posts
You don't just send lings at a PF, you hold position the lings near the SCVs while the rest of your army kills and tanks the PF | ||
|
noD
2230 Posts
| ||
|
stk01001
United States786 Posts
On October 01 2010 06:30 noD wrote: is there ANY way to lose with 40 speedlings to a thor and 8/10 scv repairing ? um yea pretty sure if you attack move the lings they will get raped by a thor with 8-10 scv's repairing... they just run around the thor like chickens with their head cut off because the SCV's deny a good surround... that's why you would use this method.. | ||
|
Deleted User 55994
949 Posts
![]() Also really useful for protoss. | ||
|
Shikyo
Finland33997 Posts
EDIT: nvm I just suck, but it's much much closer if you actually right click autorepair instead of doing what you did | ||
|
bobcat
United States488 Posts
Will A-moving zerglings not try to hit the SCV's? | ||
|
Shikyo
Finland33997 Posts
On October 01 2010 06:56 bobcat wrote: I know almost nothing about this issue, but cant 40 speedlings beat a thor and 6 scvs in any situation? Tested - http://img844.imageshack.us/img844/6221/thortest.jpg | ||
| ||
props to thorn, great finding