The Zerg Help Me Thread - Page 51
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. | ||
Exley
United States239 Posts
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Call Me LARITTY
United States14 Posts
OR would it be better to get out a roach warren and upgrade the roaches? OH and i dont have a place in my heart for broodlords. they just dont fit my play style. Thanks in advance. | ||
Saracen
United States5139 Posts
On July 10 2011 02:39 andis35 wrote: check out this threat http://www.teamliquid.net/forum/viewmessage.php?topic_id=241199 I've found that thread to be pretty useless if you want to actually apply it to your game (not saying it's a bad thread, because it's not). What I do is just keep scouting the front with zerglings (I open speedling expand). I never drone scout because I never feel like I need to. Just keep track of how many units he has and which units he has, as well as his nexus timing (this is super important). 1 gate expands usually have their nexus down by 5:45, and 2 gate expands usually have their nexus down by like 5:55. 3 gate expand is around 6:15. Anything later than that and you start to get suspicious. If you see a 6:30 nexus and a lot of units, he's probably going to cancel it into a 4gate. 6:45 nexus and maybe 5 gateway units is probably a DT or void ray expo. Either way, if I don't see a nexus by 6:30, I throw down an evo chamber since it covers both air and DTs. If you see no expo by 6:30 and a lot of stalkers up his ramp, it's going to be 1 base blink stalkers. After that, I usually just check for a forge. In my experience, no forge usually means he's going to try to put on some aggression with his gateway units before his nexus finishes or as it's finishing. Then check if he's chronoing his forge and his gateway unit count for +1 or +2 timing attacks (+2 blink stalker attack is getting really popular). This applies to nexus first as well. If he's chronoing his forge soon after his core finishes, I know he's going to do some sort of timing attack, which means 99% not void rays or DTs, and you should probably cut drones earlier if you took that fast 3rd base and pump roaches for a bit until you know you're safe (you should start at around 7:30 or around 50-60 supply). Just for reference, well-executed 6gates move out at around 8:00 and hit at around 9:00. | ||
Saracen
United States5139 Posts
On July 10 2011 02:44 Exley wrote: That thread was written by a bronze league zerg. I'm not making a snarky remark, he was actually in bronze league. I was never in bronze league, dude. | ||
Exley
United States239 Posts
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TipsyMan
United States16 Posts
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TheGreenMachine
United States730 Posts
On July 10 2011 04:22 TipsyMan wrote: How am I supposed to get tier 3 when I get maxed before I can get it? T.T do a small counter attack to kill off 20-30 supply worth of roaches, lings, or banelings. Or if you don't have many expendable units make 20 evo chambers then cancel them, boom 220 supply. But safest way is to do a small attack and try to get some use out of your supply you are throwing away. | ||
Atila
Cuba122 Posts
If a toss or terran is on 1 base, and I (zerg) am on 2, and I have scouted that he intends to expand in the near future, would it be safe to take my third expansion BEFORE lair tech? | ||
SCvanTango
Switzerland64 Posts
I just recently started studying losiras ZvP a bit (go to sc2rep.com (I think)) and watch his replays, he delays lairtech by a ton and has almost 3 saturated bases by the time it finishes (more or less), so yes its definitely possible, BUT u gotta have a plan how to go about it.. vs terran idk, possibly? imo, lairtech does not give u such an incredible techadvantage, in terms of a single unit, that allows u to pin ur opponent back so u can expand safely or so, (ok Mutas, but heck 2 mins spire building time, u dont wanna wait that long until u expand anyway (imo)) what I figure from losiras playstyle vs toss, is IF u delay lairtech, u will need roaches to defend early pushes effectifely (or put some pressure on yourself with roach/ling to expand behind it, so u know he cant move out to attack u at that time), but again vs T idk, I'm currently playing around with it, but haven't found anything definite or really convincing so far so generally, there's absolutely no reason for lair tech in terms of taking a third EXCEPT if u need mobile detection to be able to take it. This is just my opinion though and I'm honestly not a high level player, so feel free to ignore my written words and wait for someone else to answer :D still hope that helps somewhat | ||
blade55555
United States17423 Posts
On July 10 2011 13:27 Atila wrote: Posting my question yet again >__> If a toss or terran is on 1 base, and I (zerg) am on 2, and I have scouted that he intends to expand in the near future, would it be safe to take my third expansion BEFORE lair tech? Yes, if you know he's not going DT's or cloaked banshee's then yes you can take your third before lair tech. In zvt I have been doing that lately is getting my third going before starting lair and in zvp I take it early if I see forge FE and getting it earlier when they 3 gate expand to. | ||
XXhkXX
170 Posts
On July 10 2011 04:42 TheGreenMachine wrote: do a small counter attack to kill off 20-30 supply worth of roaches, lings, or banelings. Or if you don't have many expendable units make 20 evo chambers then cancel them, boom 220 supply. But safest way is to do a small attack and try to get some use out of your supply you are throwing away. Also if you intend to go BL's and already have corruptors, then you could just make a bunch of spines with drones and then cancel them (if you have a good number of minerals banked) | ||
Bodzilla
Australia472 Posts
dont get me wrong infestors are awesome, i just dont want to go them every game, and i dont want to do cheesey rush's. I'm looking for a viable unit composition thats not roach hydra infestor, and i havnt had much success with muta, simply because if i make a mistake with my unit control he'll just fungal them and essentially kill the entire army i had invested in. now obviously ling bane is out because they get smashed by infestors as well....... is there anything else out there. i await your reply. zilla~ | ||
doss
Canada137 Posts
On July 11 2011 13:12 Bodzilla wrote: sup guys i'm a zerg looking for a cost efficient strategy in zvz that ISNT an infestor build. dont get me wrong infestors are awesome, i just dont want to go them every game, and i dont want to do cheesey rush's. I'm looking for a viable unit composition thats not roach hydra infestor, and i havnt had much success with muta, simply because if i make a mistake with my unit control he'll just fungal them and essentially kill the entire army i had invested in. now obviously ling bane is out because they get smashed by infestors as well....... is there anything else out there. i await your reply. zilla~ Try mutas, good way to stall/harass while teching/upgrading. Could lead to a cripple Lots of spines, lots of econ. Mutas are coming back slowly into the metagame because the 4s fungal allows for more chance for mutas to pick off infestors. I've had some success with it, but i mean, mutas can still be beat pretty easily. | ||
Bodzilla
Australia472 Posts
looking for something that allows me to fuck up a little bit and not insta loose. | ||
blade55555
United States17423 Posts
On July 11 2011 13:12 Bodzilla wrote: sup guys i'm a zerg looking for a cost efficient strategy in zvz that ISNT an infestor build. dont get me wrong infestors are awesome, i just dont want to go them every game, and i dont want to do cheesey rush's. I'm looking for a viable unit composition thats not roach hydra infestor, and i havnt had much success with muta, simply because if i make a mistake with my unit control he'll just fungal them and essentially kill the entire army i had invested in. now obviously ling bane is out because they get smashed by infestors as well....... is there anything else out there. i await your reply. zilla~ Well I mean there is nothing. you named every unit zerg composition pretty much. Ling/Bane doesn't work because of infestors, you don't like muta and you don't like roach/hydra/infestor. There really isn't any other unit composition. The unit choices you have that can work are Roach/infestor, roach/hydra/infestor, Muta/ling/bane (I think it can work don't know for sure), muta into roach/infestor. I mean there's nothing else really that is at all viable that I can think of. | ||
Bodzilla
Australia472 Posts
maybe instead of focus'ing on the unit's i should focus on the strategy such as drops, expanding locations nydus's ect. are there any good strategy's based on drops, harrassment, traps ect? if i cant get away from those units maybe i can switch up the play style somehow .... any ideas? | ||
blade55555
United States17423 Posts
On July 11 2011 15:14 Bodzilla wrote: hmmm, maybe i'm looking at it the wrong way. maybe instead of focus'ing on the unit's i should focus on the strategy such as drops, expanding locations nydus's ect. are there any good strategy's based on drops, harrassment, traps ect? if i cant get away from those units maybe i can switch up the play style somehow .... any ideas? You can try roach drops and banelings. I know catz/slush do them. Can be effective but you'll be behind in upgrades for a little bit doing this style of play. | ||
Effay
United States153 Posts
1. When is a good time to get your infestation pit? I've been doing it after I have 25ish roaches, which seems like the minimum it seems like I need to fend of stuff (going roach infestor) 2. When/what is a good timing to get your 3rd? | ||
blade55555
United States17423 Posts
On July 11 2011 15:39 Effay wrote: I have a some timing related ZvZ questions 1. When is a good time to get your infestation pit? I've been doing it after I have 25ish roaches, which seems like the minimum it seems like I need to fend of stuff (going roach infestor) 2. When/what is a good timing to get your 3rd? 1. I personally get my infestation pit when I start + 2 ranged attack. 2. I get my third pretty fast (and my fourth). In zvz you should be gas starved, not mineral starved most of the time. You should be able to get a third and shortly after a fourth and it not really hurt your units to produce (infestors being mainly gas heavy). I would get the third about the same time your infestation pit finishes or a little before depending on what he is doing. | ||
DarkCore
Germany4194 Posts
In one ZvZ in get my infestation pit very late, and scout my opponent has 6 infestors with roaches. I am maxed out with 2-2 roaches, but I have no idea what to do. So how should I react? Stall for some techy unit? Or just suicide some roaches to get my own infestors? | ||
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