|
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. |
On January 28 2013 06:12 Requizen wrote: When early game scouting, I generally send my drone across the map at 14 or 15 when my Pool or Hatch are going down. However, this obviously means I'm often walled out by the time it gets there. On the other hand, I always feel wary sending it earlier since I'm greedy and want to expand faster.
What's the general scouting times against the races? I've been away for a long time and am trying to get back into gear.
There is no point to a 14 or 15 scout. You will be walled out vs terran or too late to take advantage of a greedy build. if you 9 scout you can see no rax in his main. you can see nexus/cc first. this means you can go 3 base without pool if you really wanted to.
if you scout on 15 you might catch the 2 rax rush or zealot chrono'd rush too late.
On January 27 2013 03:55 Phantasmiq wrote:How can you defend 6 pool as a Zerg? and how can you beat mass siege tanks, or just break siege tank line? thx for answers you beautiful people 
learn the drone stacking trip and how to micro drones. Also pool as soon as you see there pool going up or scout the lings obviously. Make sure you aren't going to get supply blocked so squeeze that overlord out as quickly as you can so you can keep making lingz and get that queen out. sometimes you can get blocked if you aren't paying attention when you get flustered by the rush.
mass seige tanks. Get to brood lords on 3 base. take a 4th before they push. sack the 4th if needed and buy time for the broods.
Tanks are easy to take out by flanking with lingz. Mass lingz is good. banes are good to mix in but you don't need to go heavy on them. If its all out mech, muta if you don't see thors is hilarious just depends a few muta can pick off tanks alot of the time especially against bad micro players. The important thing is if its mass tanks, is to get brood lords up. as soon as you get your third saturated your hive should be coming up.
if you sac your 4th don't be afraid to double expand, your natural will be getting low.
|
Any timeframe I should be looking for starting my Infestestation Pit in ZvP. I play mainly lings and makes just enough roaches if needed to hold on 2 bases pushes.
But I have the tendency of sticking to just lings too long and then I just go straigh to spire to get corruptors for the 2nd push with colossus.
I am beginning to think that the reason I die so much in ZvP is because of my lack of infestors mid-game. Any tip on when I should put it down? I guess it should be sooner than the spire even right?
NA Diamond league BTW
|
On January 29 2013 06:09 b0ub0u wrote: Any timeframe I should be looking for starting my Infestestation Pit in ZvP. I play mainly lings and makes just enough roaches if needed to hold on 2 bases pushes.
But I have the tendency of sticking to just lings too long and then I just go straigh to spire to get corruptors for the 2nd push with colossus.
I am beginning to think that the reason I die so much in ZvP is because of my lack of infestors mid-game. Any tip on when I should put it down? I guess it should be sooner than the spire even right?
NA Diamond league BTW
What you want to do is this; make sure toss takes his natural. Then scout his gases at 6:00-6.30. Sac an overlord in his main around 7:00-7:30 to see what he's up to. Depending on what you scout, start making mass units once you have 57-60 drones (3 geysers, rest saturated mineral lines) unless he's 4gating you - you would know by the 4 early gates and the early chrono on his upgrades. If you scout he's not all inning you, do not make roaches. They will delay your tech heavily.
Once he takes a third, DRONE like a madman (up to 90 drones). You want to start your infestation pit right away and take all your gases. I then like to place down a spire, then go to hive. (To help deal with 3 base all ins by getting some corruptors out). Before the 3 base all in hits, you want to be spending all your minerals on drones and spines, and all your gas on infestors. You also want to be going double upgrades (melee/defense).
|
On January 29 2013 06:21 Henk wrote:Show nested quote +On January 29 2013 06:09 b0ub0u wrote: Any timeframe I should be looking for starting my Infestestation Pit in ZvP. I play mainly lings and makes just enough roaches if needed to hold on 2 bases pushes.
But I have the tendency of sticking to just lings too long and then I just go straigh to spire to get corruptors for the 2nd push with colossus.
I am beginning to think that the reason I die so much in ZvP is because of my lack of infestors mid-game. Any tip on when I should put it down? I guess it should be sooner than the spire even right?
NA Diamond league BTW What you want to do is this; make sure toss takes his natural. Then scout his gases at 6:00-6.30. Sac an overlord in his main around 7:00-7:30 to see what he's up to. Depending on what you scout, start making mass units once you have 57-60 drones (3 geysers, rest saturated mineral lines) unless he's 4gating you - you would know by the 4 early gates and the early chrono on his upgrades. If you scout he's not all inning you, do not make roaches. They will delay your tech heavily. Once he takes a third, DRONE like a madman (up to 90 drones). You want to start your infestation pit right away and take all your gases. I then like to place down a spire, then go to hive. (To help deal with 3 base all ins by getting some corruptors out). Before the 3 base all in hits, you want to be spending all your minerals on drones and spines, and all your gas on infestors. You also want to be going double upgrades (melee/defense).
OK but what if he stays on 2 bases? I never go to Infestors at all?
|
On January 29 2013 06:24 b0ub0u wrote:Show nested quote +On January 29 2013 06:21 Henk wrote:On January 29 2013 06:09 b0ub0u wrote: Any timeframe I should be looking for starting my Infestestation Pit in ZvP. I play mainly lings and makes just enough roaches if needed to hold on 2 bases pushes.
But I have the tendency of sticking to just lings too long and then I just go straigh to spire to get corruptors for the 2nd push with colossus.
I am beginning to think that the reason I die so much in ZvP is because of my lack of infestors mid-game. Any tip on when I should put it down? I guess it should be sooner than the spire even right?
NA Diamond league BTW What you want to do is this; make sure toss takes his natural. Then scout his gases at 6:00-6.30. Sac an overlord in his main around 7:00-7:30 to see what he's up to. Depending on what you scout, start making mass units once you have 57-60 drones (3 geysers, rest saturated mineral lines) unless he's 4gating you - you would know by the 4 early gates and the early chrono on his upgrades. If you scout he's not all inning you, do not make roaches. They will delay your tech heavily. Once he takes a third, DRONE like a madman (up to 90 drones). You want to start your infestation pit right away and take all your gases. I then like to place down a spire, then go to hive. (To help deal with 3 base all ins by getting some corruptors out). Before the 3 base all in hits, you want to be spending all your minerals on drones and spines, and all your gas on infestors. You also want to be going double upgrades (melee/defense). OK but what if he stays on 2 bases? I never go to Infestors at all?
You can, if he's going for some really delayed huge army push. Most tosses don't do that though because it doesn't really work.
|
well I'm going back into the game hardcore now to prepare for HoTS and my 1st question has been answered from the last page or two, being that 15p 16h is cool with ZvZ still...
but my main question is that HoTS Zerg strat questions are here too or is TL gonna make another section for it when the game comes out?
|
On January 29 2013 06:55 Mvrio wrote: well I'm going back into the game hardcore now to prepare for HoTS and my 1st question has been answered from the last page or two, being that 15p 16h is cool with ZvZ still...
but my main question is that HoTS Zerg strat questions are here too or is TL gonna make another section for it when the game comes out?
http://www.teamliquid.net/forum/viewmessage.php?topic_id=378049
|
Hey everyone. I've been having problems with terrans lately. Even when Im clearly ahead and more skilled then they are, when it comes to late game and they play with a marine marauder medivec composition I feel like I cannot win even though I believe to do the exact right thing, or am I wrong? My army will typically be one third ling/baneling one third infestors and one third ultralisks (supply wise) maybe even more ultralisks. I felt like this composition would be ideal but I lost two games in a row where I was clearly ahead (both times I started game off with successfull baneling bust and killed alot of workers). The last game I lost with 5 bases against only 2. Lost everything in my attack that killed his 3rd and then his counter killed me.
Please tell me if my impression that Ultralisks just suck is true and if I should go straight for broodlords next time... thank you
|
You sound like you're pulling an MVPSniper...staying on ultralisks against heavy marauder compositions. While 5 base losing to 2 is an exaggeration (or you didn't attack until he was near max).
Basically use ultralisks to deny Terran's fourth while securing your fifth, THEN transition into double spire broodfestor. Generally you can kill your opponent with ultra/bane/festor, but denying a base or two then transitioning into broodlords is the more solid way to do things.
A note about broodlords in ZvT: You only need 8 or so broodlords; the rest of your supply should be in: 1) Infestors (to around 8-12) 2) Corruptors (as many as you can afford, DON'T push if you have less than 10 or you risk losing everything to vikings) 3) Crackling/Baneling
|
How do i deal with pylon block on top of my ramp? Tournaments maps have a supply depot to stop this from happening at the bottom of the ramp and on ladder im okey with taking the loss or drone drilling but neither is possible when they block the top instead. Heres a replay where this happen to me on ladder and i go into full panic mode. http://drop.sc/300423 Would greatly appreciate if someone checks it over and have any idea on what i could've done. With the pylons being on top i have a bigger surface area and the possibility to place a spine directly to get out.. but in the meantime he can just get cannons up or even block the bottom of the ramp so quite unsure what to do. Mb i should've canceled my natural and taken my third while placing a spine to wear it down? I'm in platinum and my opponent diamond if that's relevant
|
On top of the ramp you could simply pull like half your drones and attack the pylons? Also, going pool before hatch is standard because of that kind of canon/pylons shenanigans (among other stuff).
It's so weird a cheese it's probably not going to happen to you anymore.
|
On January 29 2013 20:01 Natalya wrote: On top of the ramp you could simply pull like half your drones and attack the pylons? Also, going pool before hatch is standard because of that kind of canon/pylons shenanigans (among other stuff).
It's so weird a cheese it's probably not going to happen to you anymore.
I did go 15p/16h and pulled drones... but didn't really help. even if gotten out he had cannons up by that time. maybe i did a mistake since i was in panic mode but seems like he can just put up more cannons in that time
|
I personally wouldn't go anything past 14 pool until you know how to make it work its whatever works best for you when i was in gold and low diamond i was doing a ten pool into each game. Its always fun to throw in a seven pool if the enemy toss is metagaming you(late forge or gateway first), you win 80-90% of the time. what works for the pros isn't nessaceryly going to work for you until you start to reach a high level. As long as your builds ok and your macros wonderful you should win most of your games.
|
Question: In standard ZvP, what is the problem with placing the 8 min macro hatch at the 4th location? What are the biggest threats?
|
On January 30 2013 06:22 Azoryen wrote: Question: In standard ZvP, what is the problem with placing the 8 min macro hatch at the 4th location? What are the biggest threats?
Well, it's very easily killed. When for example they do a sentry immortal push, they can easily kill the 'macro' (4th) base in a few seconds, then go on to your third, and you'll lack the production to defend his push.
If you're 100% sure he's going for a third you can absolutely take that base right away.
|
On January 30 2013 06:42 Henk wrote:Show nested quote +On January 30 2013 06:22 Azoryen wrote: Question: In standard ZvP, what is the problem with placing the 8 min macro hatch at the 4th location? What are the biggest threats? Well, it's very easily killed. When for example they do a sentry immortal push, they can easily kill the 'macro' (4th) base in a few seconds, then go on to your third, and you'll lack the production to defend his push. If you're 100% sure he's going for a third you can absolutely take that base right away.
But unless he's on entombed and he does something like 1 gate into nexus after ffe, you normally cant tell he's taking a third that quick. You'll need a macro hatch at some point anyway, so why not plant it in ur main?
|
On January 30 2013 08:01 Natalya wrote:Show nested quote +On January 30 2013 06:42 Henk wrote:On January 30 2013 06:22 Azoryen wrote: Question: In standard ZvP, what is the problem with placing the 8 min macro hatch at the 4th location? What are the biggest threats? Well, it's very easily killed. When for example they do a sentry immortal push, they can easily kill the 'macro' (4th) base in a few seconds, then go on to your third, and you'll lack the production to defend his push. If you're 100% sure he's going for a third you can absolutely take that base right away. But unless he's on entombed and he does something like 1 gate into nexus after ffe, you normally cant tell he's taking a third that quick. You'll need a macro hatch at some point anyway, so why not plant it in ur main?
Well, you can squeeze out some more drones and have them mining right away. But I agree, it's best to just place it in your main.
|
I'd like a bit of suggestions on this replay: http://drop.sc/301137
It's pretty high masters, and I'm not sure why I lost the game. My injects were a little subpar and I messed up my 3/3 timings, but I felt like I was behind all game. Watching the replay, I feel like he crippled me when he killed my fourth with his 2/2 push, but that's because I took it too late and didn't drone it for a long time. I got hive out but was out of position, and my infestor usage wasn't good, but I was still in the game. I was still ahead in supply despite banking tons of minerals (107 drones at one point...too many?), until one fight at my fourth where he killed a ton of drones and infestors and was able to buy time to defend my ultras.
Basically I played badly, but was still in the game. Then all of a sudden I lose...was it because of the fail at his watch tower? I wasn't watching my army and lost most of it for free, but I think I had lost before then. I don't know, I guess broodlords into ultras is a bad techswitch?
Any advice on that replay is appreciated! I'm trying to push GM
|
Didnt watch replay coz I dont have time right now but Yeah man, 107 drones in a lot too much in zvt. 85 is ideal, you should not go higher. I'm not sure either why ppl keep switching from broods to ultra. Broods are waaaaaaaaaaaaaaaay better than ultras, they're actually totally op if you can use them correctly late game. I've won games with half the army supply with broods. Just go double ups, make corrupters and bring all your queens for transfuse. Broods infestors corru is so costly you dont need injects anymore. Spread ur broods if there's thors and research neural. And that's it, your late game army is absolutely unkillable. Marines should never get under ur broods if you have 8 infestors. Thors should do minimal damage since your first brood push should have +2 armor already and queens healing. Vikings are destroyed by corruptors with superior upgrades combined with fungal and queen dps.
|
Need ur help guys. Im trying filter guide for zerg. I never played zerg before. Zerg seems to be really straight foward once your eco is up and u don't miss injects. I'm trying to get close too the bechmarks that filtersc guide has.
I have a couple of basic really noob questions (me=ashamed), but hopefully someone helps me out here.
1. Rallypoints When i set rallypoint, everything goes to the same rallypoint, but when i watch games of others they have more rallypoints and set them up 1 time for the rest of the game (1red and 1 white dotted line out of hatch), how do i do that? 2. Hotkeys How do u guys/girls set ur hotkeys up to not miss injects. If i could get this working properly, ill have time for other things besides droning up.
|
|
|
|