• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:37
CEST 00:37
KST 07:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)76ZeroSpace at Steam NextFest - Last free demo32Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) Daily SC2 Player Grid - feedback wanted The Death of Cheese: From a Professional Cheeser Mizenhauer's Douyu Cup Preview
Tourneys
Maestros of The Game 2 announcement and schedule ! Douyu Cup 2026: $20,000 Legends Event (June 26-28) RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
Best thing happen to StarCraft since Remastered? Fact based Zerg Upgrade Tier List ASL 22 Proposed Map Pool BGH Auto Balance -> http://bghmmr.eu/ Quality of life changes in BW that you will like ?
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
Formula 1 Discussion 2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11874 users

The Zerg Help Me Thread - Page 473

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 471 472 473 474 475 489 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
Natalya
Profile Joined December 2011
Belgium287 Posts
January 26 2013 18:37 GMT
#9441
On January 26 2013 11:27 obis wrote:
is there any standard way of getting your extractors? what i usually do is when i want gas i make an extractor and rally 3 eggs of drones onto the geyser so i don't loose any mining time. however i see a lot of players don't bother doing that and they just pull drones off the mineral line. how do you guys count your workers? like to know when your base is fully saturated. im still learning


The thing is, you're probably losing mining time rallying eggs into the gas unless you're sure your drones will hatch at the exact time needed for them to go into the gas.

Because, if your drones hatch too late for starting to harvest, your gas could've been done a little later (and the drone used to make the gas could've mined 5 more minerals).

If your drones hatch too early and are waiting for the gas to finish, you're also losing mining time because they could be harvesting minerals during that time.

So the way to do it is at the exact time the gas finish, you box your drones so that you just catch 3 of them (takes some practice), click on the gas then hit the hotkey for returning cargo, so that if they have minerals they'll bring it back before starting to harvest gas. If you have more than 3 selected, your shift click 3 times on your drones and click again on the mineral line.
Phantasmiq
Profile Joined January 2013
Czech Republic32 Posts
January 26 2013 18:55 GMT
#9442
How can you defend 6 pool as a Zerg? and how can you beat mass siege tanks, or just break siege tank line? thx for answers you beautiful people
Henk
Profile Joined March 2012
Netherlands578 Posts
Last Edited: 2013-01-26 19:05:10
January 26 2013 19:01 GMT
#9443
On January 27 2013 03:55 Phantasmiq wrote:
How can you defend 6 pool as a Zerg? and how can you beat mass siege tanks, or just break siege tank line? thx for answers you beautiful people


http://www.teamliquid.net/forum/viewmessage.php?topic_id=295586

Second one: Have broodlords, use burrowed infestors to poop IT eggs all over them, or drop roaches on them.
Natalya
Profile Joined December 2011
Belgium287 Posts
January 26 2013 19:05 GMT
#9444
Henk could you try to be more precise in your answers? And also tell if something has "worked for you" or if you know it from watching some pro do it. Like dropping roaches, the thing is it will only works against mech. Against biotank (marine tank) it's a terrible terrible idea as your overlords will die before unloading anything.
Henk
Profile Joined March 2012
Netherlands578 Posts
January 26 2013 21:23 GMT
#9445
On January 27 2013 04:05 Natalya wrote:
Henk could you try to be more precise in your answers? And also tell if something has "worked for you" or if you know it from watching some pro do it. Like dropping roaches, the thing is it will only works against mech. Against biotank (marine tank) it's a terrible terrible idea as your overlords will die before unloading anything.


I will answer precisely if the question is precise as well. 'How do I deal with tanks' isn't precise and thus giving precise answers is kinda useless, if not impossible due to every situation being different.
dZn
Profile Joined April 2012
23 Posts
January 27 2013 17:02 GMT
#9446
regarding siege tank lines.

its not a direct answer, but i ask myself "do i really need to break his siege tank line at this given moment" in the first place? its like trying to fight that terran player on terrain where he has his biggest advantage. i get better results exploiting their weaknesses, like their tank immobility. as long as i feel confident dealing with possible medivac drops i prefer to expand and tech. i try to attack him when he is unsieged and do runbys when he moves out. this requires vision, pre-positioning, unit control and the right decision making. easier said than done. cutting off his reinforcements also helps.


lantz
Profile Blog Joined July 2011
United States762 Posts
January 27 2013 20:21 GMT
#9447
Just realized this thread existed. Can someone help me ASAP? here's my thread

http://www.teamliquid.net/forum/viewmessage.php?topic_id=395669

I want to get better ((((
Requizen
Profile Blog Joined March 2011
United States33802 Posts
January 27 2013 21:12 GMT
#9448
When early game scouting, I generally send my drone across the map at 14 or 15 when my Pool or Hatch are going down. However, this obviously means I'm often walled out by the time it gets there. On the other hand, I always feel wary sending it earlier since I'm greedy and want to expand faster.

What's the general scouting times against the races? I've been away for a long time and am trying to get back into gear.
It's your boy Guzma!
zombie105
Profile Joined November 2012
8 Posts
January 27 2013 21:46 GMT
#9449
I'm currently having a hard time with protoss. I am a high level gold leaguer and I get crushed by mass stalkers. What do I do! Here is an example of this in my replay. https://sites.google.com/site/zsc2replays/replauy

the name is condemned ridge (5)
blade55555
Profile Blog Joined March 2009
United States17423 Posts
January 27 2013 21:54 GMT
#9450
On January 28 2013 06:12 Requizen wrote:
When early game scouting, I generally send my drone across the map at 14 or 15 when my Pool or Hatch are going down. However, this obviously means I'm often walled out by the time it gets there. On the other hand, I always feel wary sending it earlier since I'm greedy and want to expand faster.

What's the general scouting times against the races? I've been away for a long time and am trying to get back into gear.


Hm I always drone scout at 10 zvt to see potential 2 rax and see if opponent is going 1 rax, does he have gas or not, etc.

Zvp if it's a big 4 player map I will scout at about 15-16 supply.

zvz I only rely on overlords. If you want to drone scout do it on 9 so you can at least block a hatch first if that's what he is doing. If you 15 pool don't drone scout, if you do anything but a 15 hatch do not drone scout it's just a waste of a drone.
When I think of something else, something will go here
Mavvie
Profile Blog Joined May 2012
Canada923 Posts
January 27 2013 22:37 GMT
#9451
Blade, isn't it nice to drone scout in ZvZ? The way I see it is you can't really tell a difference between the various 1 base all ins (regular 10p, 10p bane, 10p speed, 14/14 ling/bane) if you just go by expansion timings, and it can be hard to identify them just by counting units. Also on 4 player maps it can be a death sentence. Like I don't drone scout, I just do a blind 15p/16h/17g, but I would say that doing a 9 drone scout and then hatch firsting and knowing exactly what your opponent is doing would be worth it.

Basically:
9 drone scout. On 2 player maps or 4 player that you scout first:
Go 15 hatch if you can, know everything that he's doing, play as greedy as you can.

On 4 player maps that you scout 2nd or last:
Go 15 pool/16 hatch, and you'll know exactly what he's doing, so you shouldn't die to any 1 base play.

Just a thought...
Getting back into sc2 O_o
Henk
Profile Joined March 2012
Netherlands578 Posts
January 27 2013 22:40 GMT
#9452
On January 28 2013 07:37 Mavvie wrote:
Blade, isn't it nice to drone scout in ZvZ? The way I see it is you can't really tell a difference between the various 1 base all ins (regular 10p, 10p bane, 10p speed, 14/14 ling/bane) if you just go by expansion timings, and it can be hard to identify them just by counting units. Also on 4 player maps it can be a death sentence. Like I don't drone scout, I just do a blind 15p/16h/17g, but I would say that doing a 9 drone scout and then hatch firsting and knowing exactly what your opponent is doing would be worth it.

Basically:
9 drone scout. On 2 player maps or 4 player that you scout first:
Go 15 hatch if you can, know everything that he's doing, play as greedy as you can.

On 4 player maps that you scout 2nd or last:
Go 15 pool/16 hatch, and you'll know exactly what he's doing, so you shouldn't die to any 1 base play.

Just a thought...


I actually wonder if drone scouting and going 15H afterwards would make up for the eco lost due to drone scouting and just going 15P 16H.. Haha.
Mavvie
Profile Blog Joined May 2012
Canada923 Posts
January 27 2013 22:46 GMT
#9453
If you delay their hatch well, I'd say it is. Also, drone scout hatch first into speedling all in hits harder than blind 15 pool into speedling all in because of the larvae timings...I dunno, I've been offracing as Protoss recently so haven't experimented much with ZvZ. I had a lot of success with blind 15 pool 16 hatch 17 gas into 2 base muta with lots of speedling aggression, taking a third and then roach/infestor....honestly, people are so bad at defending mutalisks it's astounding. Well controlled speedling/muta will demolish any mid or lower masters Zerg hehe
Getting back into sc2 O_o
Natalya
Profile Joined December 2011
Belgium287 Posts
Last Edited: 2013-01-27 23:35:35
January 27 2013 23:22 GMT
#9454
On January 28 2013 05:21 needcomputer wrote:
Just realized this thread existed. Can someone help me ASAP? here's my thread

http://www.teamliquid.net/forum/viewmessage.php?topic_id=395669

I want to get better ((((


You should check the OP of this thread.

On January 28 2013 07:37 Mavvie wrote:
Blade, isn't it nice to drone scout in ZvZ? The way I see it is you can't really tell a difference between the various 1 base all ins (regular 10p, 10p bane, 10p speed, 14/14 ling/bane) if you just go by expansion timings, and it can be hard to identify them just by counting units. Also on 4 player maps it can be a death sentence. Like I don't drone scout, I just do a blind 15p/16h/17g, but I would say that doing a 9 drone scout and then hatch firsting and knowing exactly what your opponent is doing would be worth it.

Basically:
9 drone scout. On 2 player maps or 4 player that you scout first:
Go 15 hatch if you can, know everything that he's doing, play as greedy as you can.

On 4 player maps that you scout 2nd or last:
Go 15 pool/16 hatch, and you'll know exactly what he's doing, so you shouldn't die to any 1 base play.

Just a thought...


Nono, overlords gives you any information you would want. I open 15 pool 16 hatch 15 over 15 gas every game, and even on 4 player maps, here is how you get your information :

opponent hatch timing is earlier than yours : hatch first obviously. You have time to get into the main to see gas timings. Most of the time his gas timing will be slightly faster than yours. You dont really need to do it but if you want to be 300% safe, go bane nest before speed.

opponent hatch is same as yours : well, he did the same build. Go speed and bane nest

opponent hatch is a great deal later: he did go for 14 gas 14 pool into hatch. Very early ling speed timing incoming. Make sure to get baneling nest, a spine and at least 4 banes ready.

You dont see a hatch : count the lings coming!!! The most popular early pool build are not all-in builds but 8-9-10 pool looking for a cancel on a hatch first build. Make pure lings, pull 5 drones with your lings and you end up 1-2 drones ahead. Take your gas at normal timing but put 2 drones in it.

He doesnt care for your hatch but go into your main: he's trying to all-in. Make a spine, a queen and full ling production. This combination of production will beat any one base cheese. If he goes bane u'll have to split your drones but that's about it. Resume drone production if you see no more ling coming through the map, some zerg will not gg right there but will try to drone and pretend they were not all-in. You can find some tricks on how to defend those all-in in belial's guide on beating 6 pool.

About overlord scouting: now that antiga is cross only and entombed is no horizontal pos, send your overlord to the first possible location, send your second overlord to the second possible location. In any case you'll see ling coming.

Hurray!! you saved yourself 100 minerals worth of drone scout!!

On January 28 2013 07:46 Mavvie wrote:
If you delay their hatch well, I'd say it is. Also, drone scout hatch first into speedling all in hits harder than blind 15 pool into speedling all in because of the larvae timings...I dunno, I've been offracing as Protoss recently so haven't experimented much with ZvZ. I had a lot of success with blind 15 pool 16 hatch 17 gas into 2 base muta with lots of speedling aggression, taking a third and then roach/infestor....honestly, people are so bad at defending mutalisks it's astounding. Well controlled speedling/muta will demolish any mid or lower masters Zerg hehe


You dont need to drone scout as I just explained. And if your opponent did go for 15 pool 16 hatch your scouting drone will not block his hatch at all. He can just bring 1 or 2 drones and chase yours early enough to get his hatch down.

On January 28 2013 07:40 Henk wrote:
Show nested quote +
On January 28 2013 07:37 Mavvie wrote:
Blade, isn't it nice to drone scout in ZvZ? The way I see it is you can't really tell a difference between the various 1 base all ins (regular 10p, 10p bane, 10p speed, 14/14 ling/bane) if you just go by expansion timings, and it can be hard to identify them just by counting units. Also on 4 player maps it can be a death sentence. Like I don't drone scout, I just do a blind 15p/16h/17g, but I would say that doing a 9 drone scout and then hatch firsting and knowing exactly what your opponent is doing would be worth it.

Basically:
9 drone scout. On 2 player maps or 4 player that you scout first:
Go 15 hatch if you can, know everything that he's doing, play as greedy as you can.

On 4 player maps that you scout 2nd or last:
Go 15 pool/16 hatch, and you'll know exactly what he's doing, so you shouldn't die to any 1 base play.

Just a thought...


I actually wonder if drone scouting and going 15H afterwards would make up for the eco lost due to drone scouting and just going 15P 16H.. Haha.


15 p 16 H is NOT worse economically than 15 hatch is. Hatch first will have same drone count and slightly faster gas timing, and that's about it. You dont go hatch first to be ahead in macro, you go hatch first to gamble a little bit against some early cheese and to get slightly ahead with your speed timing (you're ahead ~48 gas). It takes quite a good amount of skill to make something happen out of that earlier speed but it's possible.

On January 28 2013 07:40 Henk wrote:
Show nested quote +
On January 28 2013 07:37 Mavvie wrote:
Blade, isn't it nice to drone scout in ZvZ? The way I see it is you can't really tell a difference between the various 1 base all ins (regular 10p, 10p bane, 10p speed, 14/14 ling/bane) if you just go by expansion timings, and it can be hard to identify them just by counting units. Also on 4 player maps it can be a death sentence. Like I don't drone scout, I just do a blind 15p/16h/17g, but I would say that doing a 9 drone scout and then hatch firsting and knowing exactly what your opponent is doing would be worth it.

Basically:
9 drone scout. On 2 player maps or 4 player that you scout first:
Go 15 hatch if you can, know everything that he's doing, play as greedy as you can.

On 4 player maps that you scout 2nd or last:
Go 15 pool/16 hatch, and you'll know exactly what he's doing, so you shouldn't die to any 1 base play.

Just a thought...


I actually wonder if drone scouting and going 15H afterwards would make up for the eco lost due to drone scouting and just going 15P 16H.. Haha.


15 p 16 H is NOT worse economically than 15 hatch is. Hatch first will have same drone count and slightly faster gas timing, and that's about it. You dont go hatch first to be ahead in macro, you go hatch first to gamble a little bit against some early cheese and to get slightly ahead with your speed timing (you're ahead ~48 gas). It takes quite a good amount of skill to make something happen out of that earlier speed but it's possible.
kuebk
Profile Joined September 2010
Poland15 Posts
January 27 2013 23:34 GMT
#9455
Is this a good idea to make a pool at 10 just to let your oponent thinks you are going early aggression but after pool create just a pair of lings to prevent scouting and drone hard?
Natalya
Profile Joined December 2011
Belgium287 Posts
Last Edited: 2013-01-27 23:38:51
January 27 2013 23:37 GMT
#9456
Can be if he screw up. But make sure to not die to all the stuff he'll be making to counter the agression he thinks is coming. You'd have to go ling drone drone drone then hatch before queen to make it happen. If he overreact totally you could be even.
Discarder
Profile Joined July 2012
Philippines411 Posts
January 28 2013 07:08 GMT
#9457
On January 27 2013 03:23 invisible.terran wrote:
Is there a reason why people prefer to take gas at different locations (like 1 at main, 1 at nat instead of 2 at main)? Thanks, guys.


I think players do this mainly because of mineral saturation. Example, when a player rallies his 2 hatcheries to the natural minerals while droning, it would be much wise to build geysers there at the natural because most of the drones go there.
If you rally your drones to natural and you build two geysers at your main, you will have empty mineral patches at your main and your natural would be oversaturated.
You can take the lion out of the jungle, but you can't take the jungle out of the lion
Veriol
Profile Joined October 2010
Czech Republic502 Posts
January 28 2013 11:16 GMT
#9458
On January 28 2013 16:08 Discarder wrote:
Show nested quote +
On January 27 2013 03:23 invisible.terran wrote:
Is there a reason why people prefer to take gas at different locations (like 1 at main, 1 at nat instead of 2 at main)? Thanks, guys.


I think players do this mainly because of mineral saturation. Example, when a player rallies his 2 hatcheries to the natural minerals while droning, it would be much wise to build geysers there at the natural because most of the drones go there.
If you rally your drones to natural and you build two geysers at your main, you will have empty mineral patches at your main and your natural would be oversaturated.


Or it can be harder to scout. t
Terran scans zergs main sees 1gas .. but the other is on expo = doesnt assume agression
Zerg pokes toss natural sees gas and doesnt assume agression .. gasses in main could not be taken or it can be 1main 1natural etc.
"When you play, you have to start off with a mind to turn the game into a rape." -iloveoov
schwza
Profile Joined September 2011
67 Posts
January 28 2013 18:04 GMT
#9459
I'm looking for help on infestor micro in zvz. I've been playing infestor-ling (mr. bitter's style).

Currently here's how I micro in infestor-ling vs roaches: lings on 1, infestors on 2. Lings a-move into their army, never get touched again. Infestors: walk close-ish to their army. Hold "f" key for fungal, left-click as many times as needed to cover their whole roach army with a fungal. Hold "t" for intested terran, spam left click around their army. Try to not put any infested terrans right next to roaches because that's where lings go. When first round of fungals is wearing off, do another round of fungals. Spend rest of energy on infested terrans. I never touch the shift key when using infestors.

In infestor vs muta, I think the best thing you can do is chain-fungal a group of them, but you need 5 fungals. Not sure if you're supposed to be using infested terrans also or just go for the awesome chain-fungal. One thing I've learned through lots of errors and some experimenting in the unit tester is that you should try to fungal the shadows of the muta, not click on where they actually are in the air.

Any thoughts? Any suggestions for things to practice (e.g., in a unit tester, what's a good goal for a battle to be able to win)?
Henk
Profile Joined March 2012
Netherlands578 Posts
January 28 2013 18:25 GMT
#9460
On January 29 2013 03:04 schwza wrote:
I'm looking for help on infestor micro in zvz. I've been playing infestor-ling (mr. bitter's style).

Currently here's how I micro in infestor-ling vs roaches: lings on 1, infestors on 2. Lings a-move into their army, never get touched again. Infestors: walk close-ish to their army. Hold "f" key for fungal, left-click as many times as needed to cover their whole roach army with a fungal. Hold "t" for intested terran, spam left click around their army. Try to not put any infested terrans right next to roaches because that's where lings go. When first round of fungals is wearing off, do another round of fungals. Spend rest of energy on infested terrans. I never touch the shift key when using infestors.

In infestor vs muta, I think the best thing you can do is chain-fungal a group of them, but you need 5 fungals. Not sure if you're supposed to be using infested terrans also or just go for the awesome chain-fungal. One thing I've learned through lots of errors and some experimenting in the unit tester is that you should try to fungal the shadows of the muta, not click on where they actually are in the air.

Any thoughts? Any suggestions for things to practice (e.g., in a unit tester, what's a good goal for a battle to be able to win)?


Be sure to have air flyer help thingy on. It shows some kind of 'line' so you know where to use fungal to hit air units. (It's an option somewhere in the options tab).

Chainfungaling mutas is probably the best option. If they're split very well, take them down with hydras or queens; infestors are really bad vs well spread mutas. You want a healthy amount of queens vs a muta player.
Prev 1 471 472 473 474 475 489 Next
Please log in or register to reply.
Live Events Refresh
Next event in 7h 24m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft782
Railgan 173
ProTech150
ViBE82
Dota 2
NeuroSwarm101
LuMiX1
League of Legends
Doublelift13224
Heroes of the Storm
Khaldor215
Other Games
summit1g11266
Grubby4036
FrodaN3374
KnowMe223
UpATreeSC49
JuggernautJason22
Mew2King19
Organizations
Other Games
gamesdonequick2656
BasetradeTV269
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• HeavenSC 58
• musti20045 42
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix61
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota2558
Other Games
• Shiphtur768
Upcoming Events
Douyu Cup 2020
7h 24m
BSL22 NKC (BSL vs China)
15h 24m
Mihu vs TBD
Online Event
16h 24m
RSL Revival
1d 3h
WardiTV Weekly
1d 12h
RSL Revival
2 days
RSL Revival
2 days
Bombastic Starleague
2 days
Kung Fu Cup
3 days
OSC
4 days
[ Show More ]
CrankTV Team League
4 days
Bombastic Starleague
4 days
Replay Cast
5 days
The PondCast
5 days
HomeStory Cup
5 days
Replay Cast
6 days
HomeStory Cup
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 1
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Douyu Cup 2026
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.