• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:27
CEST 20:27
KST 03:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall12HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed3Weekly Cups (July 7-13): Classic continues to roll2Team TLMC #5 - Submission extension1Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
Esports World Cup 2025 - Brackets Revealed Esports World Cup 2025 - Final Player Roster RSL Revival patreon money discussion thread Weekly Cups (July 7-13): Classic continues to roll TL Team Map Contest #5: Presented by Monster Energy
Tourneys
RSL: Revival, a new crowdfunded tournament series FEL Cracov 2025 (July 27) - $8000 live event $5,100+ SEL Season 2 Championship (SC: Evo) WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
Flash Announces Hiatus From ASL BW General Discussion A cwal.gg Extension - Easily keep track of anyone [Guide] MyStarcraft [ASL19] Finals Recap: Standing Tall
Tourneys
CSL Xiamen International Invitational [BSL20] Non-Korean Championship 4x BSL + 4x China [Megathread] Daily Proleagues 2025 ACS Season 2 Qualifier
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Summer Games Done Quick 2025! Things Aren’t Peaceful in Palestine Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
TeamLiquid Health and Fitness Initiative For 2023 2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Men Take Risks, Women Win Ga…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 715 users

The Zerg Help Me Thread - Page 472

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 470 471 472 473 474 489 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
b0ub0u
Profile Joined September 2009
Canada445 Posts
Last Edited: 2013-01-25 14:18:12
January 25 2013 14:17 GMT
#9421
Any timeframe I should be looking for starting my Infestestation Pit in ZvP. I play mainly lings and makes just enough roaches to hold on 2 bases pushes.

But I have the tendency of sticking to just lings too long and then I just go straigh to spire to get corruptors for the 2nd push with colossus.

I am beginning to think that the reason I die so much in ZvP is because of my lack of infestors mid-game. Any tip on when I should put it down? I guess it should be sooner than the spire even right?

NA Diamond league BTW
In the swarm we trust
RaiZ
Profile Blog Joined April 2003
2813 Posts
Last Edited: 2013-01-25 17:03:35
January 25 2013 14:32 GMT
#9422
On January 25 2013 19:40 KAB00000000M wrote:
Is it a good idea to get early lair after 2nd hatchery (= 2 hatcheries. 1 in main, 1 at natural) to get overseer for scouting? Then removing drones off gas to mine more minerals or putting away correct amount from gas to supply your desired army?

I feel so vulnerable playing with hatchery tech macroing up on 3 bases. I know I am supposed to scout. But some times it is difficult if the enemy is really trying to prevent you. Of course this means that the enemy might have a plan coming very soon.

For example. Lair - overseer + overlord speed upgrade. This would give me so much information on the map. But is it a total suicide doing this?

If you think about it, you're basically spending like 3 times more money for scouting infos instead of suiciding 2 overlords (200 minerals against 250 gas ? lair + overseer + speed and the minerals behind it).
I've tried this style while going for some aggressive 2 bases style but i've stopped it long ago.
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
Reki
Profile Joined August 2010
Philippines89 Posts
January 25 2013 14:52 GMT
#9423
Guys, what do you usually do when a toss does 4gate then expands? To be honest, it finally got on my nerves having to play standard every time I scout it and not know how to capitalize on it.

I heard that non FFS openers are susceptible to certain all-ins like burrow infestor. I'd really appreciate it if someone tells me how it's done or maybe a better allin.
Kraelog
Profile Joined April 2010
Belgium194 Posts
January 25 2013 15:21 GMT
#9424
On January 25 2013 13:05 Oboeman wrote:
I don't like taking gas vs e-bay block. I pull 3 drones to harass the SCV asap so he doesn't get to build the e-bay all the way to 99%. continue spending your larva (because you were banking larva while saving up 300 minerals for that hatch), then pool and hatch as soon as he cancels the e-bay.
he is screwing himself up as well by doing this.

I guess instead of having 3 drones on gas, i have 3 drones killing the e-bay, so the expansion is earlier.


You're banking larva to save up for your 15 Hatch? wtf.....
Henk
Profile Joined March 2012
Netherlands578 Posts
January 25 2013 15:27 GMT
#9425
On January 25 2013 23:52 Reki wrote:
Guys, what do you usually do when a toss does 4gate then expands? To be honest, it finally got on my nerves having to play standard every time I scout it and not know how to capitalize on it.

I heard that non FFS openers are susceptible to certain all-ins like burrow infestor. I'd really appreciate it if someone tells me how it's done or maybe a better allin.


A 4gate into an expand? A 4gate is an all in.. If you crush it, you've basically already won.
llIH
Profile Joined June 2011
Norway2143 Posts
January 25 2013 15:34 GMT
#9426
On January 25 2013 23:32 RaiZ wrote:
Show nested quote +
On January 25 2013 19:40 KAB00000000M wrote:
Is it a good idea to get early lair after 2nd hatchery (= 2 hatcheries. 1 in main, 1 at natural) to get overseer for scouting? Then removing drones off gas to mine more minerals or putting away correct amount from gas to supply your desired army?

I feel so vulnerable playing with hatchery tech macroing up on 3 bases. I know I am supposed to scout. But some times it is difficult if the enemy is really trying to prevent you. Of course this means that the enemy might have a plan coming very soon.

For example. Lair - overseer + overlord speed upgrade. This would give me so much information on the map. But is it a total suicide doing this?

If you think about it, you're basically spending 3 more time for scouting infos instead of suiciding 2 overlords (200 minerals against 250 gas ? lair + overseer + speed and the minerals behind it).
I've tried this style while going for some aggressive 2 bases style but i've stopped it long ago.


Thanks. I am a noob with Zerg. Jus had to know if it was a thing that worked well.
sorrowptoss
Profile Blog Joined June 2011
Canada1431 Posts
January 25 2013 16:05 GMT
#9427
On January 25 2013 23:52 Reki wrote:
Guys, what do you usually do when a toss does 4gate then expands? To be honest, it finally got on my nerves having to play standard every time I scout it and not know how to capitalize on it.

I heard that non FFS openers are susceptible to certain all-ins like burrow infestor. I'd really appreciate it if someone tells me how it's done or maybe a better allin.

Well I don't know what to say for your second statement since I don't really understand what you want. But for your first question, if a toss 4gates you, you should be aware of the fact that he's doing it. Immediately throw down 2 spine crawlers. Afterwards, you need to do a few things: if possible, run lings (you won't have time for roaches against a well done 5:45 4gate) around the engagement and pressure/take out the closest warp-in pylon. Usually tosses freak out and fall back on their pylon to save it (that's the weakest link of the 4gate). It is possible that you cannot perform that flank because either the toss has you in a choke or you have too few lings. In this case, don't lose your drones recklessly at your natural. Keep them alive, considering the fact that you've already used 1-2 for your spine crawlers. Bring your first queen from your main to the fight. So at this point, you should have 6-8 slowlings, 2 queens and 1-2 spine cralwers. That should be enough. Your micro has to be decent though. Tread every unit and structure correctly: if something is 100% going to die, don't waste units trying to save it; if with good micro something has 50% chance of dying, by all means save it. Have good judgement. 4gate PvZ is bullshit anyways, it rarely works because of queens/spine.

If the toss expands after failing his 4gate, just go kill him lol. 4gate is an all-in, he'll have less than 24 probes by that time, and he'll be behind in tech, supply, and obviously expansions.

Also, if you're >75% sure that a queen is going to die, queue another one asap.
Unguided
Profile Joined January 2013
Malaysia3 Posts
January 25 2013 16:35 GMT
#9428
Hi, I'm quite new to Sc2 but i have been playing zerg for a while now. My question is how do you deal with those flying invisible ships of terran as zerg? Every time someone brings them over i get screwed because i dont no how to counter them, other than using queen.
Reki
Profile Joined August 2010
Philippines89 Posts
January 25 2013 16:38 GMT
#9429
On January 26 2013 00:27 Henk wrote:
Show nested quote +
On January 25 2013 23:52 Reki wrote:
Guys, what do you usually do when a toss does 4gate then expands? To be honest, it finally got on my nerves having to play standard every time I scout it and not know how to capitalize on it.

I heard that non FFS openers are susceptible to certain all-ins like burrow infestor. I'd really appreciate it if someone tells me how it's done or maybe a better allin.


A 4gate into an expand? A 4gate is an all in.. If you crush it, you've basically already won.

Sorry, what I meant was, he made gateway units but as soon as he saw my nat with 3 spines and a realized I could hold his push, he goes home then plants a nexus.

Wait a second... you people actually hold 4gate with no roaches and slowlings?
Henk
Profile Joined March 2012
Netherlands578 Posts
January 25 2013 16:45 GMT
#9430
On January 26 2013 01:38 Reki wrote:
Show nested quote +
On January 26 2013 00:27 Henk wrote:
On January 25 2013 23:52 Reki wrote:
Guys, what do you usually do when a toss does 4gate then expands? To be honest, it finally got on my nerves having to play standard every time I scout it and not know how to capitalize on it.

I heard that non FFS openers are susceptible to certain all-ins like burrow infestor. I'd really appreciate it if someone tells me how it's done or maybe a better allin.


A 4gate into an expand? A 4gate is an all in.. If you crush it, you've basically already won.

Sorry, what I meant was, he made gateway units but as soon as he saw my nat with 3 spines and a realized I could hold his push, he goes home then plants a nexus.

Wait a second... you people actually hold 4gate with no roaches and slowlings?


Well you can't really tech up too hard cuz he's on one base. Honestly, if he's on one base, you should be able to know 4gate is coming. Grab a gas for ling speed, put down some spines (2 is fine I guess) and get some lings. Deny pylons, and he won't be able to come close to your natural. Just drone up. He'll be so far behind you're basically done already. If you'd like, you can take a quick third or go 2 base muta. (3 base muta works just fine as well.)
Kraelog
Profile Joined April 2010
Belgium194 Posts
January 25 2013 19:04 GMT
#9431
On January 26 2013 01:35 Unguided wrote:
Hi, I'm quite new to Sc2 but i have been playing zerg for a while now. My question is how do you deal with those flying invisible ships of terran as zerg? Every time someone brings them over i get screwed because i dont no how to counter them, other than using queen.


Spores & more queens :p. Basically Banshees are out before you can or should have Lair tech you can only defend with Queens & Spores. Which is why most Zergs have 4-6 Queens early game.
Kraelog
Profile Joined April 2010
Belgium194 Posts
January 25 2013 22:04 GMT
#9432
Aaah exams are finally over (working & doing uni is hard -_-). Subscribed to Proleague so see you"all in a couple of weeks :D
dZn
Profile Joined April 2012
23 Posts
January 25 2013 22:26 GMT
#9433
against cloaked banshee the normal defense is to place one spore in the middle of each mineral line. if you build more than one per mineral line, the terran dealt more damage than he should, without even engaging. so overcome your fear, if you have any.

you should also place one positional spore in an area the terran could attack you with his ground units.

spores have wider detection than shooting range. so in combination with 1 or 2 queens for mobility defense you are able to defend it. as soon as you start to lose a queen, run back to your spore. its okay to lose a few drones, because he also lost economy by doing a 1 or 2 base fast banshee build.
Mavvie
Profile Blog Joined May 2012
Canada923 Posts
January 26 2013 00:09 GMT
#9434
For a sick 4gate defense game, some toss did it against Nestea on whirlwind in the ups+downs this season. I'm on my phone right now so I can't provide a link, but it's basically a textbook defense (2 spines, both queens, tries to get speed and lots of lings out). He scouted it REALLY late (after third hatch because he totally mis-scouted it lol), but still held and eventually won the game. His opponent (I think it was creator...not sure) gg'd out because if Nestea kept up ling production (which you should be doing against a 4 gate of course) the counterattack would instantly win.

If he sees 3 spines....you should only have 2. Also, 2-3 spines is a smaller investment than 4 gates, gas mining, zealot/stalker, and proxy pylon(s). If he builds 4 gates, he HAS to kill you or he's too far behind to recover.
Getting back into sc2 O_o
obis
Profile Joined September 2011
Canada98 Posts
Last Edited: 2013-02-26 18:05:06
January 26 2013 01:22 GMT
#9435
[deleted]
RaiZ
Profile Blog Joined April 2003
2813 Posts
Last Edited: 2013-01-26 02:08:36
January 26 2013 02:05 GMT
#9436
On January 26 2013 10:22 obis wrote:
Hey every one, i play zerg and this is for all match ups... Is there any reason why spawn larva gives you 4 larva per 40 seconds? and i have found that even if you hit your injects perfectly and spend your larva as fast as you can you still only get 2 extra larva from the auto cast larva ability from the hatchery as opposed to 3. If i put my hatcheries on separate control groups than i can manage my bases easier but it just takes more work macro wise. as instead of putting all your hatcheries on one control group.

I was thinking that say after my main hatchery is saturated i could change the worker rally point to the natural and when the natural minerals is at 16 drones i could switch the worker rally point back to the main and saturate both my gas geysers with one spawn larva cycle. but the thing is that at most i will only get 6 larva at the end of the cycle and that would be only enough to saturate 2 geysers and then for the next cycle i would have to make 2 more drones to make up for the ones replaced by the extractors. i was wondering if you guys could tell me in what order is best to saturate your extractors as zerg? i also need 1 of those larva to spend on an overlord so i don't really know i guess i have to keep playing around with it.

You're thinking wayy too much. 6 larvaes is perfectly normal. The injection is too fast for the hatchery to make 3 larvaes off itself. For the extractors, most of the time we make only a couple of geysers (I mean we don't take both geysers of all ours bases at the same time unless you're going for some kind of timing push or something). So it's easy to recover the lost drones with all your hatcheries. After that you don't have much choice but to make drones from another hatchery ( Example : take 2 drones make both geysers, make 6 drones and let them gather gas, and make 2 drones from another hatchery to make up for the lost drones on gas).
You know you can rally your eggs right ? Like making those 2 last drones from another hatchery to gather at the main ?

Anyway, you're probably thinking too much. Or you need to get used to maynarding your drones a lot if there are any missing larvaes.
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
obis
Profile Joined September 2011
Canada98 Posts
Last Edited: 2013-02-26 18:05:25
January 26 2013 02:27 GMT
#9437
[deleted]
Henk
Profile Joined March 2012
Netherlands578 Posts
Last Edited: 2013-01-26 12:39:23
January 26 2013 12:38 GMT
#9438
On January 26 2013 11:27 obis wrote:
is there any standard way of getting your extractors? what i usually do is when i want gas i make an extractor and rally 3 eggs of drones onto the geyser so i don't loose any mining time. however i see a lot of players don't bother doing that and they just pull drones off the mineral line. how do you guys count your workers? like to know when your base is fully saturated. im still learning


I just throw down my extractors, then greenbox some drones and click on extractor -shiftclick 3 times- then the rest of the drones to the other extractor -shiftclick 3 more times- rest back to minerals.

I guess you could rally drones as well. Whatever suits you best.

For your other question: read this (very) small guide.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=352417

Part 1 shows you how to count drones.
invisible.terran
Profile Blog Joined September 2010
United States280 Posts
January 26 2013 18:23 GMT
#9439
Is there a reason why people prefer to take gas at different locations (like 1 at main, 1 at nat instead of 2 at main)? Thanks, guys.
"Until the very very top, in almost anything, all that matters is how much work you put in, the only problem is most people cant work hard even at things they do enjoy, much less things they dont have a real passion for." - Idra
Natalya
Profile Joined December 2011
Belgium287 Posts
January 26 2013 18:31 GMT
#9440
On January 27 2013 03:23 invisible.terran wrote:
Is there a reason why people prefer to take gas at different locations (like 1 at main, 1 at nat instead of 2 at main)? Thanks, guys.


Could be to trick the opponent into thinking he already took gas in the main, could be because of easier drone rally point that way. Could be because some gas are more efficient than others. http://www.teamliquid.net/forum/viewmessage.php?topic_id=378561
Prev 1 470 471 472 473 474 489 Next
Please log in or register to reply.
Live Events Refresh
RotterdaM Event
16:00
Rotti Stream Rumble 5k Edition
RotterdaM727
SteadfastSC114
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 727
mouzHeroMarine 431
SteadfastSC 114
BRAT_OK 101
MindelVK 26
JuggernautJason23
gerald23 11
StarCraft: Brood War
Mini 1645
Larva 1377
Sea 1138
firebathero 778
BeSt 522
LaStScan 132
Shinee 45
Rock 44
Shine 17
IntoTheRainbow 10
[ Show more ]
ivOry 6
Dota 2
qojqva4154
League of Legends
Grubby3081
Counter-Strike
fl0m1053
pashabiceps718
flusha332
Super Smash Bros
Mew2King113
Heroes of the Storm
Khaldor266
Other Games
Beastyqt977
B2W.Neo828
ceh9617
KnowMe168
ToD159
oskar140
Hui .108
Trikslyr61
QueenE54
FunKaTv 49
Sick44
Rex14
Organizations
Other Games
gamesdonequick5156
StarCraft 2
angryscii 37
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• kabyraGe 92
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• 80smullet 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis6649
Other Games
• imaqtpie1516
• Shiphtur490
Upcoming Events
Replay Cast
5h 33m
Replay Cast
15h 33m
WardiTV European League
21h 33m
ShoWTimE vs sebesdes
Percival vs NightPhoenix
Shameless vs Nicoract
Krystianer vs Scarlett
ByuN vs uThermal
Harstem vs HeRoMaRinE
PiGosaur Monday
1d 5h
uThermal 2v2 Circuit
1d 21h
Replay Cast
2 days
The PondCast
2 days
Replay Cast
3 days
Epic.LAN
3 days
CranKy Ducklings
4 days
[ Show More ]
Epic.LAN
4 days
BSL20 Non-Korean Champi…
4 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
Sparkling Tuna Cup
5 days
Online Event
5 days
BSL20 Non-Korean Champi…
5 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Liquipedia Results

Completed

2025 ACS Season 2: Qualifier
RSL Revival: Season 1
Murky Cup #2

Ongoing

JPL Season 2
BSL 2v2 Season 3
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
Championship of Russia 2025
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters

Upcoming

CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
K-Championship
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.