• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:36
CET 03:36
KST 11:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3
StarCraft 2
General
RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced
Tourneys
RSL Offline Finals Info - Dec 13 and 14! Tenacious Turtle Tussle 2025 RSL Offline Finals Dates + Ticket Sales! Sparkling Tuna Cup - Weekly Open Tournament StarCraft2.fi 15th Anniversary Cup
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ How Rain Became ProGamer in Just 3 Months [BSL21] RO8 Bracket & Prediction Contest BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[ASL20] Grand Finals [BSL21] RO8 - Day 2 - Sunday 21:00 CET [BSL21] RO8 - Day 1 - Saturday 21:00 CET Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Fighting Spirit mining rates Current Meta
Other Games
General Games
Dawn of War IV The 2048 Game Path of Exile Stormgate/Frost Giant Megathread Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
How Sleep Deprivation Affect…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1631 users

The Zerg Help Me Thread - Page 472

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 470 471 472 473 474 489 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
b0ub0u
Profile Joined September 2009
Canada445 Posts
Last Edited: 2013-01-25 14:18:12
January 25 2013 14:17 GMT
#9421
Any timeframe I should be looking for starting my Infestestation Pit in ZvP. I play mainly lings and makes just enough roaches to hold on 2 bases pushes.

But I have the tendency of sticking to just lings too long and then I just go straigh to spire to get corruptors for the 2nd push with colossus.

I am beginning to think that the reason I die so much in ZvP is because of my lack of infestors mid-game. Any tip on when I should put it down? I guess it should be sooner than the spire even right?

NA Diamond league BTW
In the swarm we trust
RaiZ
Profile Blog Joined April 2003
2813 Posts
Last Edited: 2013-01-25 17:03:35
January 25 2013 14:32 GMT
#9422
On January 25 2013 19:40 KAB00000000M wrote:
Is it a good idea to get early lair after 2nd hatchery (= 2 hatcheries. 1 in main, 1 at natural) to get overseer for scouting? Then removing drones off gas to mine more minerals or putting away correct amount from gas to supply your desired army?

I feel so vulnerable playing with hatchery tech macroing up on 3 bases. I know I am supposed to scout. But some times it is difficult if the enemy is really trying to prevent you. Of course this means that the enemy might have a plan coming very soon.

For example. Lair - overseer + overlord speed upgrade. This would give me so much information on the map. But is it a total suicide doing this?

If you think about it, you're basically spending like 3 times more money for scouting infos instead of suiciding 2 overlords (200 minerals against 250 gas ? lair + overseer + speed and the minerals behind it).
I've tried this style while going for some aggressive 2 bases style but i've stopped it long ago.
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
Reki
Profile Joined August 2010
Philippines89 Posts
January 25 2013 14:52 GMT
#9423
Guys, what do you usually do when a toss does 4gate then expands? To be honest, it finally got on my nerves having to play standard every time I scout it and not know how to capitalize on it.

I heard that non FFS openers are susceptible to certain all-ins like burrow infestor. I'd really appreciate it if someone tells me how it's done or maybe a better allin.
Kraelog
Profile Joined April 2010
Belgium194 Posts
January 25 2013 15:21 GMT
#9424
On January 25 2013 13:05 Oboeman wrote:
I don't like taking gas vs e-bay block. I pull 3 drones to harass the SCV asap so he doesn't get to build the e-bay all the way to 99%. continue spending your larva (because you were banking larva while saving up 300 minerals for that hatch), then pool and hatch as soon as he cancels the e-bay.
he is screwing himself up as well by doing this.

I guess instead of having 3 drones on gas, i have 3 drones killing the e-bay, so the expansion is earlier.


You're banking larva to save up for your 15 Hatch? wtf.....
Henk
Profile Joined March 2012
Netherlands578 Posts
January 25 2013 15:27 GMT
#9425
On January 25 2013 23:52 Reki wrote:
Guys, what do you usually do when a toss does 4gate then expands? To be honest, it finally got on my nerves having to play standard every time I scout it and not know how to capitalize on it.

I heard that non FFS openers are susceptible to certain all-ins like burrow infestor. I'd really appreciate it if someone tells me how it's done or maybe a better allin.


A 4gate into an expand? A 4gate is an all in.. If you crush it, you've basically already won.
llIH
Profile Joined June 2011
Norway2144 Posts
January 25 2013 15:34 GMT
#9426
On January 25 2013 23:32 RaiZ wrote:
Show nested quote +
On January 25 2013 19:40 KAB00000000M wrote:
Is it a good idea to get early lair after 2nd hatchery (= 2 hatcheries. 1 in main, 1 at natural) to get overseer for scouting? Then removing drones off gas to mine more minerals or putting away correct amount from gas to supply your desired army?

I feel so vulnerable playing with hatchery tech macroing up on 3 bases. I know I am supposed to scout. But some times it is difficult if the enemy is really trying to prevent you. Of course this means that the enemy might have a plan coming very soon.

For example. Lair - overseer + overlord speed upgrade. This would give me so much information on the map. But is it a total suicide doing this?

If you think about it, you're basically spending 3 more time for scouting infos instead of suiciding 2 overlords (200 minerals against 250 gas ? lair + overseer + speed and the minerals behind it).
I've tried this style while going for some aggressive 2 bases style but i've stopped it long ago.


Thanks. I am a noob with Zerg. Jus had to know if it was a thing that worked well.
sorrowptoss
Profile Blog Joined June 2011
Canada1431 Posts
January 25 2013 16:05 GMT
#9427
On January 25 2013 23:52 Reki wrote:
Guys, what do you usually do when a toss does 4gate then expands? To be honest, it finally got on my nerves having to play standard every time I scout it and not know how to capitalize on it.

I heard that non FFS openers are susceptible to certain all-ins like burrow infestor. I'd really appreciate it if someone tells me how it's done or maybe a better allin.

Well I don't know what to say for your second statement since I don't really understand what you want. But for your first question, if a toss 4gates you, you should be aware of the fact that he's doing it. Immediately throw down 2 spine crawlers. Afterwards, you need to do a few things: if possible, run lings (you won't have time for roaches against a well done 5:45 4gate) around the engagement and pressure/take out the closest warp-in pylon. Usually tosses freak out and fall back on their pylon to save it (that's the weakest link of the 4gate). It is possible that you cannot perform that flank because either the toss has you in a choke or you have too few lings. In this case, don't lose your drones recklessly at your natural. Keep them alive, considering the fact that you've already used 1-2 for your spine crawlers. Bring your first queen from your main to the fight. So at this point, you should have 6-8 slowlings, 2 queens and 1-2 spine cralwers. That should be enough. Your micro has to be decent though. Tread every unit and structure correctly: if something is 100% going to die, don't waste units trying to save it; if with good micro something has 50% chance of dying, by all means save it. Have good judgement. 4gate PvZ is bullshit anyways, it rarely works because of queens/spine.

If the toss expands after failing his 4gate, just go kill him lol. 4gate is an all-in, he'll have less than 24 probes by that time, and he'll be behind in tech, supply, and obviously expansions.

Also, if you're >75% sure that a queen is going to die, queue another one asap.
Unguided
Profile Joined January 2013
Malaysia3 Posts
January 25 2013 16:35 GMT
#9428
Hi, I'm quite new to Sc2 but i have been playing zerg for a while now. My question is how do you deal with those flying invisible ships of terran as zerg? Every time someone brings them over i get screwed because i dont no how to counter them, other than using queen.
Reki
Profile Joined August 2010
Philippines89 Posts
January 25 2013 16:38 GMT
#9429
On January 26 2013 00:27 Henk wrote:
Show nested quote +
On January 25 2013 23:52 Reki wrote:
Guys, what do you usually do when a toss does 4gate then expands? To be honest, it finally got on my nerves having to play standard every time I scout it and not know how to capitalize on it.

I heard that non FFS openers are susceptible to certain all-ins like burrow infestor. I'd really appreciate it if someone tells me how it's done or maybe a better allin.


A 4gate into an expand? A 4gate is an all in.. If you crush it, you've basically already won.

Sorry, what I meant was, he made gateway units but as soon as he saw my nat with 3 spines and a realized I could hold his push, he goes home then plants a nexus.

Wait a second... you people actually hold 4gate with no roaches and slowlings?
Henk
Profile Joined March 2012
Netherlands578 Posts
January 25 2013 16:45 GMT
#9430
On January 26 2013 01:38 Reki wrote:
Show nested quote +
On January 26 2013 00:27 Henk wrote:
On January 25 2013 23:52 Reki wrote:
Guys, what do you usually do when a toss does 4gate then expands? To be honest, it finally got on my nerves having to play standard every time I scout it and not know how to capitalize on it.

I heard that non FFS openers are susceptible to certain all-ins like burrow infestor. I'd really appreciate it if someone tells me how it's done or maybe a better allin.


A 4gate into an expand? A 4gate is an all in.. If you crush it, you've basically already won.

Sorry, what I meant was, he made gateway units but as soon as he saw my nat with 3 spines and a realized I could hold his push, he goes home then plants a nexus.

Wait a second... you people actually hold 4gate with no roaches and slowlings?


Well you can't really tech up too hard cuz he's on one base. Honestly, if he's on one base, you should be able to know 4gate is coming. Grab a gas for ling speed, put down some spines (2 is fine I guess) and get some lings. Deny pylons, and he won't be able to come close to your natural. Just drone up. He'll be so far behind you're basically done already. If you'd like, you can take a quick third or go 2 base muta. (3 base muta works just fine as well.)
Kraelog
Profile Joined April 2010
Belgium194 Posts
January 25 2013 19:04 GMT
#9431
On January 26 2013 01:35 Unguided wrote:
Hi, I'm quite new to Sc2 but i have been playing zerg for a while now. My question is how do you deal with those flying invisible ships of terran as zerg? Every time someone brings them over i get screwed because i dont no how to counter them, other than using queen.


Spores & more queens :p. Basically Banshees are out before you can or should have Lair tech you can only defend with Queens & Spores. Which is why most Zergs have 4-6 Queens early game.
Kraelog
Profile Joined April 2010
Belgium194 Posts
January 25 2013 22:04 GMT
#9432
Aaah exams are finally over (working & doing uni is hard -_-). Subscribed to Proleague so see you"all in a couple of weeks :D
dZn
Profile Joined April 2012
23 Posts
January 25 2013 22:26 GMT
#9433
against cloaked banshee the normal defense is to place one spore in the middle of each mineral line. if you build more than one per mineral line, the terran dealt more damage than he should, without even engaging. so overcome your fear, if you have any.

you should also place one positional spore in an area the terran could attack you with his ground units.

spores have wider detection than shooting range. so in combination with 1 or 2 queens for mobility defense you are able to defend it. as soon as you start to lose a queen, run back to your spore. its okay to lose a few drones, because he also lost economy by doing a 1 or 2 base fast banshee build.
Mavvie
Profile Blog Joined May 2012
Canada923 Posts
January 26 2013 00:09 GMT
#9434
For a sick 4gate defense game, some toss did it against Nestea on whirlwind in the ups+downs this season. I'm on my phone right now so I can't provide a link, but it's basically a textbook defense (2 spines, both queens, tries to get speed and lots of lings out). He scouted it REALLY late (after third hatch because he totally mis-scouted it lol), but still held and eventually won the game. His opponent (I think it was creator...not sure) gg'd out because if Nestea kept up ling production (which you should be doing against a 4 gate of course) the counterattack would instantly win.

If he sees 3 spines....you should only have 2. Also, 2-3 spines is a smaller investment than 4 gates, gas mining, zealot/stalker, and proxy pylon(s). If he builds 4 gates, he HAS to kill you or he's too far behind to recover.
Getting back into sc2 O_o
obis
Profile Joined September 2011
Canada98 Posts
Last Edited: 2013-02-26 18:05:06
January 26 2013 01:22 GMT
#9435
[deleted]
RaiZ
Profile Blog Joined April 2003
2813 Posts
Last Edited: 2013-01-26 02:08:36
January 26 2013 02:05 GMT
#9436
On January 26 2013 10:22 obis wrote:
Hey every one, i play zerg and this is for all match ups... Is there any reason why spawn larva gives you 4 larva per 40 seconds? and i have found that even if you hit your injects perfectly and spend your larva as fast as you can you still only get 2 extra larva from the auto cast larva ability from the hatchery as opposed to 3. If i put my hatcheries on separate control groups than i can manage my bases easier but it just takes more work macro wise. as instead of putting all your hatcheries on one control group.

I was thinking that say after my main hatchery is saturated i could change the worker rally point to the natural and when the natural minerals is at 16 drones i could switch the worker rally point back to the main and saturate both my gas geysers with one spawn larva cycle. but the thing is that at most i will only get 6 larva at the end of the cycle and that would be only enough to saturate 2 geysers and then for the next cycle i would have to make 2 more drones to make up for the ones replaced by the extractors. i was wondering if you guys could tell me in what order is best to saturate your extractors as zerg? i also need 1 of those larva to spend on an overlord so i don't really know i guess i have to keep playing around with it.

You're thinking wayy too much. 6 larvaes is perfectly normal. The injection is too fast for the hatchery to make 3 larvaes off itself. For the extractors, most of the time we make only a couple of geysers (I mean we don't take both geysers of all ours bases at the same time unless you're going for some kind of timing push or something). So it's easy to recover the lost drones with all your hatcheries. After that you don't have much choice but to make drones from another hatchery ( Example : take 2 drones make both geysers, make 6 drones and let them gather gas, and make 2 drones from another hatchery to make up for the lost drones on gas).
You know you can rally your eggs right ? Like making those 2 last drones from another hatchery to gather at the main ?

Anyway, you're probably thinking too much. Or you need to get used to maynarding your drones a lot if there are any missing larvaes.
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
obis
Profile Joined September 2011
Canada98 Posts
Last Edited: 2013-02-26 18:05:25
January 26 2013 02:27 GMT
#9437
[deleted]
Henk
Profile Joined March 2012
Netherlands578 Posts
Last Edited: 2013-01-26 12:39:23
January 26 2013 12:38 GMT
#9438
On January 26 2013 11:27 obis wrote:
is there any standard way of getting your extractors? what i usually do is when i want gas i make an extractor and rally 3 eggs of drones onto the geyser so i don't loose any mining time. however i see a lot of players don't bother doing that and they just pull drones off the mineral line. how do you guys count your workers? like to know when your base is fully saturated. im still learning


I just throw down my extractors, then greenbox some drones and click on extractor -shiftclick 3 times- then the rest of the drones to the other extractor -shiftclick 3 more times- rest back to minerals.

I guess you could rally drones as well. Whatever suits you best.

For your other question: read this (very) small guide.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=352417

Part 1 shows you how to count drones.
invisible.terran
Profile Blog Joined September 2010
United States280 Posts
January 26 2013 18:23 GMT
#9439
Is there a reason why people prefer to take gas at different locations (like 1 at main, 1 at nat instead of 2 at main)? Thanks, guys.
"Until the very very top, in almost anything, all that matters is how much work you put in, the only problem is most people cant work hard even at things they do enjoy, much less things they dont have a real passion for." - Idra
Natalya
Profile Joined December 2011
Belgium287 Posts
January 26 2013 18:31 GMT
#9440
On January 27 2013 03:23 invisible.terran wrote:
Is there a reason why people prefer to take gas at different locations (like 1 at main, 1 at nat instead of 2 at main)? Thanks, guys.


Could be to trick the opponent into thinking he already took gas in the main, could be because of easier drone rally point that way. Could be because some gas are more efficient than others. http://www.teamliquid.net/forum/viewmessage.php?topic_id=378561
Prev 1 470 471 472 473 474 489 Next
Please log in or register to reply.
Live Events Refresh
Next event in 6h 24m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft230
StarCraft: Brood War
Shuttle 314
GoRush 217
Sharp 173
NaDa 70
Noble 13
Dota 2
monkeys_forever53
LuMiX1
League of Legends
JimRising 573
C9.Mang0410
Heroes of the Storm
Khaldor174
Other Games
summit1g8110
Maynarde190
hungrybox183
ToD96
Mew2King61
Organizations
Other Games
gamesdonequick1357
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 129
• musti20045 21
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift5441
Upcoming Events
Replay Cast
6h 24m
Wardi Open
9h 24m
Monday Night Weeklies
14h 24m
Sparkling Tuna Cup
1d 7h
OSC
2 days
YoungYakov vs Mixu
ForJumy vs TBD
Percival vs TBD
Shameless vs TBD
Replay Cast
2 days
The PondCast
3 days
OSC
4 days
CranKy Ducklings
5 days
SC Evo League
5 days
[ Show More ]
BSL 21
5 days
Sparkling Tuna Cup
6 days
BSL 21
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.