The Zerg Help Me Thread - Page 471
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schwza
67 Posts
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Mavvie
Canada923 Posts
![]() I even add the eggs to my control groups before they finish morphing! I just meant that to avoid suicidal overseers, you can set 1 overseer to follow each broodlord. That way, as long as at least one broodlord is alive, you'll have detection following you. I did find that funny ![]() | ||
Henk
Netherlands578 Posts
On January 25 2013 03:03 schwza wrote: In that 8 roach rush in the DRG video posted on the last page (it is 15h, 16p, 17g, 28 roach warren for those who don't want to watch it), what do you do if the terran has scv's on mass repair with the depot at the top of the ramp and stuff shooting from behind the wall? Shoot the scv's repairing? Well if he has a bunker at the top of his ramp he probably got an scv in and saw the roaches or the roach warren.. Which shouldn't have happened. Use the 2 lings you made at the start to chase away a potential SCV at the watchtower. If he somehow still has a bunker there.. Try to focus down some SCVs I guess, prevent mining and kill what you can. You're pretty behind from this point, but at least you can prevent him from coming down for a while. | ||
RedDeathLiquid
Poland16 Posts
On January 25 2013 03:09 Mavvie wrote: haha, yeah I use hotkeys ![]() I even add the eggs to my control groups before they finish morphing! I just meant that to avoid suicidal overseers, you can set 1 overseer to follow each broodlord. That way, as long as at least one broodlord is alive, you'll have detection following you. I did find that funny ![]() Yeah that's what I used to do, but now I'll give Natalya's idea a shot. ZiarDS - no worries, a good laugh is good for your health ![]() | ||
kuebk
Poland15 Posts
On January 22 2013 07:48 Kraelog wrote: Concerning Macro, at 7.00 you have 46 supply and LESS workers than the protoss. That's bad. You need to get it to 51-54 at the very least. You stay on 51 workers which is extremely low for 3bases. Concerning the Protoss, You want to do a Stephano Roach Max, but you don't have a clue what the protoss is doing. You have 2 OL waiting in excellent positions but you never send them in. Send in 2 OL at 7.15-7.30 so you know what he is doing. Here he is preparing an immortal/sentry allin, so going mass Roach is good. But SCOUT MORE Concerning the fight, In the first engagement you kill 4 sentry's and he uses a lot of FF's so that GOOD. If you'd attacked him from two sides when he crossed the map, you would have crushed him. Instead you retreat in a corner so he can slice & dice your army with the new sentry's he warped and STILL he barely makes it. So overal, focus on MACRO!, scout and flank any Protoss push from at least two sides. Just played a game vs P, I tried to focus heavy on macro and I think I've somehow made it. It's not ideal game, still getting supply blocked, forgetting about creep spread - but the injects were pretty good imo. I have to say that this game was probably my first really macro heavy game and it makes me feel great after playing such game and winning it easily. ![]() Dropping replay in case anyone would want to look and give me some more tips: http://drop.sc/298327 Thanks. | ||
Natalya
Belgium287 Posts
On January 25 2013 01:36 RedDeathLiquid wrote: Thanks for this, it's brilliant in simplicity ![]() You're welcome ^^ On January 25 2013 02:01 Mavvie wrote: I don't hotkey them, I make them follow my broodlords ![]() and make a lot of them, like you can make 10 and put one following each broodlord so you should always have detection. Wow are you kidding me? why 10???? it's 500 gas man lol. + you could be severely supply blocked if you lose them (like 120/200 lol) I usually make 3 or 4. Protoss cant snipe 4 overseers (i also research speed). On January 25 2013 02:56 ZiarDS wrote: I have gotten so sick of cannon rushs and protoss meta gaming you and build a extremly late forge or to early of one 7 pooling till they stop or i want a macro game. If you're really that much on tilt with cannon rush, try going 13 pool 15 hatch. The trick with canon rush is, once you've planted your hatch, your overlord should be at the toss natural, so that you should see if he has a nexus already. If he has a nexus, he cant canon rush. If he does not have one, take a drone and go scout around your hatch. If you wanna be 100% safe, you can take 2 drones to make ur hatch and leave one drone on attack comand on the probe. With time you should learn to know when the toss is going to canon rush or not. Basically he has no business staying close to your hatch if he's not cannoning, since he does not want the ling to follow him. So if he stays too close to your hatch, you can assume there's a high chance he'll canon you. On January 25 2013 03:09 Mavvie wrote: haha, yeah I use hotkeys ![]() I even add the eggs to my control groups before they finish morphing! I just meant that to avoid suicidal overseers, you can set 1 overseer to follow each broodlord. That way, as long as at least one broodlord is alive, you'll have detection following you. I did find that funny ![]() Just saying, but you can have 2-3 overseers and queue move (follow) command on each broodlords. So that they will follow a broodlords no matter what happen. If you're gosu, you will even take the overseers one by one and order them to follow different broods at the start. So that they dont get all sucked into a vortex at once even if you should still have fungal to reveal units. On January 25 2013 03:03 schwza wrote: In that 8 roach rush in the DRG video posted on the last page (it is 15h, 16p, 17g, 28 roach warren for those who don't want to watch it), what do you do if the terran has scv's on mass repair with the depot at the top of the ramp and stuff shooting from behind the wall? Shoot the scv's repairing? I'd say there's two different situation. The first one, you have few enough roaches that they can all shoot at the scv at the top of the ramp. Then what you do is put your roaches super close to the depot and hold position. They'll fire at whatever is in range, and that will be scv. If you cant do that for whatever reason, i'd say go for the contain on the natural. You still have some valuable targets like depots and gas that you can destroy usually. Muahaha epic post for the win | ||
ZiarDS
United States67 Posts
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Mavvie
Canada923 Posts
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schwza
67 Posts
On January 25 2013 03:24 Henk wrote: Well if he has a bunker at the top of his ramp he probably got an scv in and saw the roaches or the roach warren.. Which shouldn't have happened. Use the 2 lings you made at the start to chase away a potential SCV at the watchtower. If he somehow still has a bunker there.. Try to focus down some SCVs I guess, prevent mining and kill what you can. You're pretty behind from this point, but at least you can prevent him from coming down for a while. I said scv's repairing a supply depot, not a bunker. Marines still outrange roaches so he should be able to stand behind supply depots and shoot roaches. | ||
Maggost
Venezuela296 Posts
What should i do if the Terran denies my natural expo with an engi bay? what BO should i follow? | ||
blade55555
United States17423 Posts
On January 25 2013 09:36 Maggost wrote: Hello guys. What should i do if the Terran denies my natural expo with an engi bay? what BO should i follow? Just do a 15 pool. This puts his build behind just as much as you since he is delaying his rax to delay your expo. Just do 15 pool and play normal. | ||
Mavvie
Canada923 Posts
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Oboeman
Canada3980 Posts
he is screwing himself up as well by doing this. I guess instead of having 3 drones on gas, i have 3 drones killing the e-bay, so the expansion is earlier. | ||
RedDeathLiquid
Poland16 Posts
On January 25 2013 06:51 Natalya wrote: You're welcome ^^ Wow are you kidding me? why 10???? it's 500 gas man lol. + you could be severely supply blocked if you lose them (like 120/200 lol) I usually make 3 or 4. Protoss cant snipe 4 overseers (i also research speed). Just saying, but you can have 2-3 overseers and queue move (follow) command on each broodlords. So that they will follow a broodlords no matter what happen. If you're gosu, you will even take the overseers one by one and order them to follow different broods at the start. So that they dont get all sucked into a vortex at once even if you should still have fungal to reveal units. OK so the last thing - about shift-queue'ing overseers on different broodlord - this does not work. From what I tested, the overseer with a shift-queue-move command on different blords just goes from one to another until the queue is finished, and then follows the last one. So it's not as cool as rally on units, which works until last one dies. So - you're left with choosing random blords and spreading detection - which is not ideal. If you have 4 overseers and your 4 chosen blords die, they will stop following. If you spread blords before battle by dragging boxes, your overseers will stop following if you box them too. That's why I think your idea of having them in the infestors control group is cool - the only problems I see: 1. You have to be close enough to the battle to detect effectively 2. They might have tendency to get clumped up whenever you move infestors, which could be bad in a vortex situation. Did you have any problems with that? I'll definitely play with this ![]() | ||
llIH
Norway2142 Posts
I feel so vulnerable playing with hatchery tech macroing up on 3 bases. I know I am supposed to scout. But some times it is difficult if the enemy is really trying to prevent you. Of course this means that the enemy might have a plan coming very soon. For example. Lair - overseer + overlord speed upgrade. This would give me so much information on the map. But is it a total suicide doing this? | ||
Discarder
Philippines411 Posts
On January 24 2013 20:50 Henk wrote: I actually posted that video on this page, like 8 posts before you. When a worker dies, you can'tsimply say '50 minerals gone', because in the time terran remake those 16 workers, those 16 workers (if they were still alive) would've mined a ton of minerals. ah of course! how silly, wasn't thinking, didn't factor in the mining time, yes, that was a lot. | ||
Natalya
Belgium287 Posts
On January 25 2013 19:40 KAB00000000M wrote: Is it a good idea to get early lair after 2nd hatchery (= 2 hatcheries. 1 in main, 1 at natural) to get overseer for scouting? Then removing drones off gas to mine more minerals or putting away correct amount from gas to supply your desired army? I feel so vulnerable playing with hatchery tech macroing up on 3 bases. I know I am supposed to scout. But some times it is difficult if the enemy is really trying to prevent you. Of course this means that the enemy might have a plan coming very soon. For example. Lair - overseer + overlord speed upgrade. This would give me so much information on the map. But is it a total suicide doing this? Are you trolling? I'd like to have informations about you before I answer any of your post. I saw you posting in terran help me thread and seems to me like you're flooding the forums for some reason. Are you a random player? If I'm wrong it's my bad. I'm thinking about reporting you On January 25 2013 18:50 RedDeathLiquid wrote: OK so the last thing - about shift-queue'ing overseers on different broodlord - this does not work. From what I tested, the overseer with a shift-queue-move command on different blords just goes from one to another until the queue is finished, and then follows the last one. So it's not as cool as rally on units, which works until last one dies. So - you're left with choosing random blords and spreading detection - which is not ideal. If you have 4 overseers and your 4 chosen blords die, they will stop following. If you spread blords before battle by dragging boxes, your overseers will stop following if you box them too. That's why I think your idea of having them in the infestors control group is cool - the only problems I see: 1. You have to be close enough to the battle to detect effectively 2. They might have tendency to get clumped up whenever you move infestors, which could be bad in a vortex situation. Did you have any problems with that? I'll definitely play with this ![]() if you have 4 broods followed by 4 overseers and they're far away apart and they all die, ur whole army is prolly dead :D About the clumping of overseers with my method, the thing is i manually split infestors by boxing them, and i make sure to draw my box so that i catch some (not all) overseers, so they're spread as well. Detection range is quite the same as fungal, i didnt have problems with that | ||
llIH
Norway2142 Posts
Are you trolling? I'd like to have informations about you before I answer any of your post. I saw you posting in terran help me thread and seems to me like you're flooding the forums for some reason. Are you a random player? If I'm wrong it's my bad. I'm thinking about reporting you I am not trolling. I play random. I was master level Terran 2 years ago. Started random now. Started college - didn't have time for sc2 first 2 years. I can win platinum level Zerg and Protoss. Learning Zerg and Protoss at lower level than Terran. - Keep thinking why do I have to give you a reason to answer my question? Isn't this a "Zerg help me thread"? | ||
Natalya
Belgium287 Posts
On January 25 2013 20:22 KAB00000000M wrote: I am not trolling. I play random. I was master level Terran 2 years ago. Started random now. Started college - didn't have time for sc2 first 2 years. I can win platinum level Zerg and Protoss. Learning Zerg and Protoss at lower level than Terran. - Keep thinking why do I have to give you a reason to answer my question? Isn't this a "Zerg help me thread"? Ofc it is a Z help me thread and i'll answer your question. But if it happened you were trolling i would not have any reason to answer you. Coz i would'nt like to be played a fool would i? ![]() For your question no you dont need to go lair after 2 hatch. Slow overlords will see gas timings which is huge. If you see no gas at natural prepare yourself for a gate all-in. Then slow overlords should run into the main by 6:30 or so, one from the main, one from the natural. You should most of the time find your scouting info | ||
llIH
Norway2142 Posts
On January 25 2013 20:37 Natalya wrote: Ofc it is a Z help me thread and i'll answer your question. But if it happened you were trolling i would not have any reason to answer you. Coz i would'nt like to be played a fool would i? ![]() For your question no you dont need to go lair after 2 hatch. Slow overlords will see gas timings which is huge. If you see no gas at natural prepare yourself for a gate all-in. Then slow overlords should run into the main by 6:30 or so, one from the main, one from the natural. You should most of the time find your scouting info Ok. Thank you. =) | ||
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