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The Zerg Help Me Thread - Page 475

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
Veriol
Profile Joined October 2010
Czech Republic502 Posts
February 01 2013 14:37 GMT
#9481
On February 01 2013 23:10 govie wrote:
Need ur help guys. Im trying filter guide for zerg. I never played zerg before. Zerg seems to be really straight foward once your eco is up and u don't miss injects. I'm trying to get close too the bechmarks that filtersc guide has.

I have a couple of basic really noob questions (me=ashamed), but hopefully someone helps me out here.

1. Rallypoints
When i set rallypoint, everything goes to the same rallypoint, but when i watch games of others they have more rallypoints and set them up 1 time for the rest of the game (1red and 1 white dotted line out of hatch), how do i do that?
2. Hotkeys
How do u guys/girls set ur hotkeys up to not miss injects. If i could get this working properly, ill have time for other things besides droning up.


1. Hit G for the "red" rally point aka worker rally point and Y for the "white" aka anything but workers.
2. I use base cameras to inject (i bind my bases F1,F2,...). Fenner did inject methods video here
"When you play, you have to start off with a mind to turn the game into a rape." -iloveoov
Requizen
Profile Blog Joined March 2011
United States33802 Posts
February 01 2013 14:47 GMT
#9482
What are defensive timings that I should look out for? For example, in ZvT, I know a good Banshee rush will hit around ~7:00, so I need Spores near mineral lines by that point. What are some others? I'm curious about things like Hellion timings, early Colossus pushes off FFE, DT timings, or things of that nature.
It's your boy Guzma!
govie
Profile Blog Joined November 2012
9334 Posts
February 01 2013 14:54 GMT
#9483
On February 01 2013 23:37 Veriol wrote:
Show nested quote +
On February 01 2013 23:10 govie wrote:
Need ur help guys. Im trying filter guide for zerg. I never played zerg before. Zerg seems to be really straight foward once your eco is up and u don't miss injects. I'm trying to get close too the bechmarks that filtersc guide has.

I have a couple of basic really noob questions (me=ashamed), but hopefully someone helps me out here.

1. Rallypoints
When i set rallypoint, everything goes to the same rallypoint, but when i watch games of others they have more rallypoints and set them up 1 time for the rest of the game (1red and 1 white dotted line out of hatch), how do i do that?
2. Hotkeys
How do u guys/girls set ur hotkeys up to not miss injects. If i could get this working properly, ill have time for other things besides droning up.


1. Hit G for the "red" rally point aka worker rally point and Y for the "white" aka anything but workers.
2. I use base cameras to inject (i bind my bases F1,F2,...). Fenner did inject methods video here


My hero! thx! the mechanics are so different frm terran that it feels like i bought a new game^^)
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
Dragnmn
Profile Joined May 2011
Netherlands52 Posts
February 01 2013 15:09 GMT
#9484
Setting different rallypoints on hatcheries is even easier: if you right click on a mineral patch or geyser you set the drone rally only, if you right click anywhere else you set the other rally point.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
February 01 2013 15:11 GMT
#9485
Also note that if you want to rally just one worker (in Terran terms, like rallying your 9-10 supply SCV away to build a Depot), you can rally eggs. The unit that pops will go to the appointed position. Very useful for spreading Overlords in the early game.
It's your boy Guzma!
govie
Profile Blog Joined November 2012
9334 Posts
February 01 2013 15:57 GMT
#9486
Thx dragmn, veriol and requizen

im doing queens to 1,2,3 for injects because it feels ok for now, really simple (im guessing i wont go beyond 3 bases in the start, trying to macrowin everything). Rallys are good now, had 10 drones more at 6 minutes after these changes

Practise makes perfect!

thx!



The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
Requizen
Profile Blog Joined March 2011
United States33802 Posts
February 01 2013 15:59 GMT
#9487
On February 02 2013 00:57 govie wrote:
Thx dragmn, veriol and requizen

im doing queens to 1,2,3 for injects because it feels ok for now, really simple (im guessing i wont go beyond 3 bases in the start, trying to macrowin everything). Rallys are good now, had 10 drones more at 6 minutes after these changes

Practise makes perfect!

thx!




After a while, I'd get used to having all queens on one hotkey. It clears up hotkey real estate and makes injects faster. Thanks to the AI, when you inject a Hatch, only the closest Queen with enough energy will move to inject, so if you have all of them selected, you just hit V and then inject on each Hatchery.
It's your boy Guzma!
Veriol
Profile Joined October 2010
Czech Republic502 Posts
Last Edited: 2013-02-01 16:15:39
February 01 2013 16:13 GMT
#9488
On February 01 2013 23:47 Requizen wrote:
What are defensive timings that I should look out for? For example, in ZvT, I know a good Banshee rush will hit around ~7:00, so I need Spores near mineral lines by that point. What are some others? I'm curious about things like Hellion timings, early Colossus pushes off FFE, DT timings, or things of that nature.


Banshee rush .. ? not really viable normal helion banshee is 8:10/20 banshees with cloack
Hellion normal 1rax into cc into factory is 6:50-7:10 first helions arrive
Colossus push .. never heard of it nor seen it
DTs .. depends how greedy he goes but id say 7:30 spores will do

On February 02 2013 00:57 govie wrote:
Thx dragmn, veriol and requizen

im doing queens to 1,2,3 for injects because it feels ok for now, really simple (im guessing i wont go beyond 3 bases in the start, trying to macrowin everything). Rallys are good now, had 10 drones more at 6 minutes after these changes

Practise makes perfect!

thx!


If you are really starting Id recommend using either copy of progamer hotkeys or GRID layouts (JakaTaK). It can be really easy to say "im not going past 3base on start" and then when you actually do not have proper hotkeys for it. If you plan on playing a bit seriously Id not recommend skipping something because u "might not need it now". You will get into bad habits and it might be hard to get rid of them.
"When you play, you have to start off with a mind to turn the game into a rape." -iloveoov
lantz
Profile Blog Joined July 2011
United States762 Posts
February 01 2013 16:21 GMT
#9489
This has definitely been answered before.... but it's extremely hard to find it in this thread. I am a master zerg player who doesn't use camera keys or queen hotkeys.

What are camera keys and how do you set them? What are good spots to set them?

Should I be hotkeying all queens? Or invidual queens per hot key? If i hotkey all queens and then click spawn larva, do all the queens start moving to the hatchery by accident? Is that where shift click comes in?

I have been manually clicking my bases and injecting larva based on my timing in my head (during battles my macro slips that is why I need to change)

dZn
Profile Joined April 2012
23 Posts
February 01 2013 17:04 GMT
#9490
what helped me big time hitting my injects was binding a single hatch to 3, and all hatches to 4. i made it a habit to hit 3 and 4 very fast. after a short period it feels unnatural to me hitting 4 without hitting 3 before. so by hitting 3 (middle finger) i have a short glimpse at my larva bar, and the next millisecond i select 4 (pointer) for all hatches to select larva. muscle memory.

based on this i do: 34s

even when im microing a battle i still find the time to hit 34s to check larva bar and idle larva.

next best thing was making it a habit to hit 34s during fights followed by unitcontrolgroups and a for attack.

34s1a
34s2a

i dont have to look away from the battle, can attackmove whenever i want and still get the right moment when i have to switch to my bases for injects when im concentrated enough.

i bind single queens to 5 6 7 8 9 0 and double click them with my pointer. hitting v with my thumb.

55vclick66vclick......

wanted to share this with all of you. maybe it inspires some of you to find your own method.
govie
Profile Blog Joined November 2012
9334 Posts
Last Edited: 2013-02-01 17:14:03
February 01 2013 17:12 GMT
#9491
Amazing that there are so many proven methods of injecting and hotkeycontrol
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
Henk
Profile Joined March 2012
Netherlands578 Posts
February 01 2013 18:27 GMT
#9492
On February 02 2013 02:12 govie wrote:
Amazing that there are so many proven methods of injecting and hotkeycontrol


I just have all my queens on 5, and all my hatcheries on 4. I rebound backspace to spacebar - spacebar now cycles between my hatcheries. So I just tap space to get to a hatchery, press 5, v, inject, space, v, inject, space, v, inject etcetera.

You could do it quicker by holding v+shift (keep holding it) and spamclicking+spamming spacebar but I hate it when one hatchery doesn't have a queen which means all queens will walk around.

Also: A useful tip - When making units, ctrl+click the eggs, then shift-'x' them in a control group with x being the control group (1, 2, 3 etcetera).

I suggest not putting your queens on 1, 2 and 3 because old habits die hard and you need those for your army.
Henk
Profile Joined March 2012
Netherlands578 Posts
Last Edited: 2013-02-01 18:57:54
February 01 2013 18:35 GMT
#9493
Sorry, double post.
RaiZ
Profile Blog Joined April 2003
2813 Posts
February 01 2013 19:08 GMT
#9494
On February 02 2013 03:27 Henk wrote:
Show nested quote +
On February 02 2013 02:12 govie wrote:
Amazing that there are so many proven methods of injecting and hotkeycontrol


I just have all my queens on 5, and all my hatcheries on 4. I rebound backspace to spacebar - spacebar now cycles between my hatcheries. So I just tap space to get to a hatchery, press 5, v, inject, space, v, inject, space, v, inject etcetera.

You could do it quicker by holding v+shift (keep holding it) and spamclicking+spamming spacebar but I hate it when one hatchery doesn't have a queen which means all queens will walk around.

Also: A useful tip - When making units, ctrl+click the eggs, then shift-'x' them in a control group with x being the control group (1, 2, 3 etcetera).

I suggest not putting your queens on 1, 2 and 3 because old habits die hard and you need those for your army.


I know a lot of progamers who puts their army hotkeys to 5+ and put their main building / queens to 123, so it's pretty much the same really. I'd not really call it a "bad" habit.
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
Requizen
Profile Blog Joined March 2011
United States33802 Posts
February 01 2013 19:15 GMT
#9495
On February 02 2013 03:27 Henk wrote:
Show nested quote +
On February 02 2013 02:12 govie wrote:
Amazing that there are so many proven methods of injecting and hotkeycontrol


I just have all my queens on 5, and all my hatcheries on 4. I rebound backspace to spacebar - spacebar now cycles between my hatcheries. So I just tap space to get to a hatchery, press 5, v, inject, space, v, inject, space, v, inject etcetera.

You could do it quicker by holding v+shift (keep holding it) and spamclicking+spamming spacebar but I hate it when one hatchery doesn't have a queen which means all queens will walk around.

Also: A useful tip - When making units, ctrl+click the eggs, then shift-'x' them in a control group with x being the control group (1, 2, 3 etcetera).

I suggest not putting your queens on 1, 2 and 3 because old habits die hard and you need those for your army.

If you have a multi-button mouse, you can rebind things to side buttons as well. I have my 'next hatch' on one, so pretty much all of my injecting is done with my mouse.
It's your boy Guzma!
govie
Profile Blog Joined November 2012
9334 Posts
Last Edited: 2013-02-01 21:09:36
February 01 2013 21:00 GMT
#9496
Well, i changed queen setup, thx for all ur advice here. All queens on 4 all hatcheries on 5. I just click on minimap for the cycles between hatcheries for now. I'll go slow, and try hatcheries hotkey, space, backspace thing later. Im a bit older so i have to progress slower then normal players^^

Even better: I just had my first ever zerg laddermatch against goldplayer and i won I was really bad haha, @6min. i built 4 gasgeyser, i forgot too fill up 2^^ so i didnt have many roaches at 11 minutes. He attacked me with banshee, but that techchoice means he didnt have much defense against the roaches, so i counterattacked him, and won (although i lost half my drones).

Roaches rule
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
RedDeathLiquid
Profile Joined November 2012
Poland16 Posts
February 01 2013 23:00 GMT
#9497
On February 02 2013 06:00 govie wrote:
Well, i changed queen setup, thx for all ur advice here. All queens on 4 all hatcheries on 5. I just click on minimap for the cycles between hatcheries for now. I'll go slow, and try hatcheries hotkey, space, backspace thing later. Im a bit older so i have to progress slower then normal players^^

Even better: I just had my first ever zerg laddermatch against goldplayer and i won I was really bad haha, @6min. i built 4 gasgeyser, i forgot too fill up 2^^ so i didnt have many roaches at 11 minutes. He attacked me with banshee, but that techchoice means he didnt have much defense against the roaches, so i counterattacked him, and won (although i lost half my drones).

Roaches rule


I tried all the inject methods, and for me personally hotkey'ing queens if the fastest and most reliable. I use 5 hotkeys for army and one for hatches, so it leaves 4 for the queens. Also notice that it's hard to hit the default far-away group hotkeys (7-0), so you might consider rebinding them. I have them on F G V B, it's much faster this way.
Tomorrow’s Battle is Won during Today’s Training
govie
Profile Blog Joined November 2012
9334 Posts
February 02 2013 00:35 GMT
#9498
On February 02 2013 08:00 RedDeathLiquid wrote:
Show nested quote +
On February 02 2013 06:00 govie wrote:
Well, i changed queen setup, thx for all ur advice here. All queens on 4 all hatcheries on 5. I just click on minimap for the cycles between hatcheries for now. I'll go slow, and try hatcheries hotkey, space, backspace thing later. Im a bit older so i have to progress slower then normal players^^

Even better: I just had my first ever zerg laddermatch against goldplayer and i won I was really bad haha, @6min. i built 4 gasgeyser, i forgot too fill up 2^^ so i didnt have many roaches at 11 minutes. He attacked me with banshee, but that techchoice means he didnt have much defense against the roaches, so i counterattacked him, and won (although i lost half my drones).

Roaches rule


I tried all the inject methods, and for me personally hotkey'ing queens if the fastest and most reliable. I use 5 hotkeys for army and one for hatches, so it leaves 4 for the queens. Also notice that it's hard to hit the default far-away group hotkeys (7-0), so you might consider rebinding them. I have them on F G V B, it's much faster this way.


Gonna try this. as i dont need to click anything to go to the next hatchery and i free up 1234567890
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
kuruptt
Profile Joined August 2012
Canada168 Posts
February 02 2013 00:51 GMT
#9499
Hi guys, After 3 weeks of playing between Protoss and Zerg I have finally concluded I am going to full time play Zerg from now on as its so much more fun and a tad bit easier in my league, Gold. It's also a lot more better to learn because of all the macro you have to do to become good. Anyways I got to gold mostly on protoss so I'm kind of stuck here until I can get my zerg skills up. I think I have a good macro then most players in this league right now as zerg but I just die because I either don't micro properly or I build the wrong units.

I am using these strategys. If anyone has better please link!

ZvT - Scarlett's Standard ZvT

When should I be harassing? Is there any timings where I should be pushing? When should I be taking a 4th base, Macro hatch? Also what units should I be building against these? I really suck at using banelings, do I just a click or do I have to manually activate them to explode? I usually just build mass lings and banelings but I get rocked really hard. I don't even build roaches against terran, should I be diong so? Sometimes when I get to the ultralisk point I make about 4-6 and I still get rocked by them. I have no idea how to finish a terran player. I am thinking mass muta-lings is the best right now?

ZvZ - Idra zvZ

Again this matchup I have problems just like in ZvT. I don't know when should I be harassing, when to take a 3rd base, how to use banelings effectively. What units should I be focusing on building? Again I am seeing that ling-muta is very effective? Or roach hydra? I don't harass much as zerg, I know I should be but I don't know when is the best time.

ZvP - Stephano zvP roach max

This is my favorite matchup as I excel in it pretty well =D Very standard macro game and I love games like these.

Anyways sorry for the long post but I would really like to improve in sc2!
Mavvie
Profile Blog Joined May 2012
Canada923 Posts
February 02 2013 04:14 GMT
#9500
On February 01 2013 19:08 Natalya wrote:
Didnt watch replay coz I dont have time right now but Yeah man, 107 drones in a lot too much in zvt. 85 is ideal, you should not go higher. I'm not sure either why ppl keep switching from broods to ultra. Broods are waaaaaaaaaaaaaaaay better than ultras, they're actually totally op if you can use them correctly late game. I've won games with half the army supply with broods. Just go double ups, make corrupters and bring all your queens for transfuse. Broods infestors corru is so costly you dont need injects anymore. Spread ur broods if there's thors and research neural. And that's it, your late game army is absolutely unkillable. Marines should never get under ur broods if you have 8 infestors. Thors should do minimal damage since your first brood push should have +2 armor already and queens healing. Vikings are destroyed by corruptors with superior upgrades combined with fungal and queen dps.

Thanks!
Hilarious game where I used a queen/brood/festor/corruptor army to absolutely crush a huge, better upgraded terran army: http://drop.sc/301407

The moral of this game: Broodlords with transfuse are fucking unstoppable. I didn't even need the infestors, although they helped.
Getting back into sc2 O_o
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