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The Zerg Help Me Thread - Page 447

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
Host-
Profile Joined December 2010
New Zealand459 Posts
December 23 2012 07:08 GMT
#8921
I believe you can see if the twlight is upgrading as it moves faster.
Other tells could be only 4 gates, as a blink all in will generally have 7, where as DT builds are done from 4.
crbox
Profile Joined August 2010
Canada1181 Posts
December 23 2012 07:13 GMT
#8922
On December 23 2012 15:39 AndySCWilson wrote:
Everytime a protoss player wants to blindside me with fast DT's. He does, and I fall for it - and usually lose a base or TONS of workers. It's bad.

When I scout with my OL at 7 - I'll see a twilight council and think "Blink all-in". Obviously I'm making the wrong read here.

What are scouting methods to help me differentiate between blink-all ins and fast dt's?

(I'm Masters 800ish points)


The difference are very subtle. For instance, if you see a twilight (even if it's being chronoboosted it can be a fake) and you don't see a mass of stalker it's a very good tell, obviously. Also, if the protoss tends to be very aggressive with +1 zealot that means he's saving gas, usually for DT transitions.

Until you can properly differentiate both builds, I suggest you make at least one overseer (assuming you go lair w/ first 100 gas, if not, you should.)

Against every 2 base all-ins (except maybe the immortal/sentry) denying early pylons on the map is very important. On maps like CK and Daybreak it's very easy to find proxy pylons as there is not a ton of possible position (like on most maps, except maybe Whirlwind.) Check pro-games or even your own replays to find common pylon locations and try to scout them with lings, even before speed comes up. In early mid game, clumping your lings really hurts your map awareness, try to split them and make sure to scout the front of his base, watch towers and eventually third base location.
Oboeman
Profile Joined January 2011
Canada3980 Posts
December 23 2012 07:22 GMT
#8923
For instance, if you see a twilight (even if it's being chronoboosted it can be a fake) and you don't see a mass of stalker it's a very good tell, obviously.

There is a subtle twilight animation, as well. The little pillars move.
but if you are banking up for DTs, you can fake the upgrade just like cloak.
raybasto
Profile Joined April 2010
United States151 Posts
December 23 2012 09:43 GMT
#8924
Anyone know what Snute's ZvZ Roach opening build order is? Does he go 4 queen, 1 spine, and gas at 6:30? Also, what does this build order beat an do you skip Ling speed the while game?
SDRB - Mid/High Master Level Zerg || Follow me at Twitch.tv/RayBasto and @RaymondBasto
Insoleet
Profile Joined May 2012
France1806 Posts
December 23 2012 11:00 GMT
#8925
Hey guys

How do you deal with voidray/colossi since the last patch ?
Mavvie
Profile Blog Joined May 2012
Canada923 Posts
December 23 2012 15:34 GMT
#8926
On December 23 2012 20:00 Insoleet wrote:
Hey guys

How do you deal with voidray/colossi since the last patch ?

Do you mean a 2 or 3 base deathball?

I'd just recommend you to macro better (no, really) and probably use mutas. If he's investing that much into units that are awful against mutas, you'll be able to kill every probe on the map without losing more than 5 mutas. Then you can either max out on mutas and try to engage his army, or flood corruptor/roach and try to engage head on.

Depends on the voidray:colossus:stalker ratio. Muta>colossus/voidray>roaches>stalkers>muta

Basically.

You can expand a LOT, like 5 base vs 3 base hyun style should work fine. You could swap infestors for corruptors, that could be nice.

I'm essentially saying all in him haha, don't go fast infestor/hive against that type of army. Infestors were always weak to colossus plays, although they are strong against voidrays...Just attack him once you're maxed, try to make the engagement good, and you should be fine. Or go mutas and kill him through (multi-pronged) harass. I've honestly never played against voidray/colossus before; it seems pretty weak and only worked because Zergs used to have to open 14/14 and take a late third that hardly got any drones
Getting back into sc2 O_o
crbox
Profile Joined August 2010
Canada1181 Posts
Last Edited: 2012-12-23 17:42:12
December 23 2012 17:41 GMT
#8927
Baneling drops used to be the way to go against this kind of composition but even standard infestor + upgraded lings and corruptor would crush that I feel like. (some extra corruptors)
Insoleet
Profile Joined May 2012
France1806 Posts
Last Edited: 2012-12-23 17:44:06
December 23 2012 17:42 GMT
#8928
Its a 3 base deathball. Was only on 4 bases because i played agressively with drops.
Was going for infestor/lord/corruptor but got raped... 8 colossi, 9 voidray, and a bunsh of stalkers.

But ok, wont go fast infestor next time.
The problem with mutas is that he has a stargate and will be able to build phoenixes... So i feel like i wont be in a good shape anyway.

Henk
Profile Joined March 2012
Netherlands578 Posts
December 23 2012 18:38 GMT
#8929
On December 24 2012 02:42 Insoleet wrote:
Its a 3 base deathball. Was only on 4 bases because i played agressively with drops.
Was going for infestor/lord/corruptor but got raped... 8 colossi, 9 voidray, and a bunsh of stalkers.

But ok, wont go fast infestor next time.
The problem with mutas is that he has a stargate and will be able to build phoenixes... So i feel like i wont be in a good shape anyway.



If he's going colossi/voidray just get 20 corruptors and you should be fine. His comp is expensive as well, he can't push you that early if he's going for 8 colossi and 9 voidrays.
Lucoda
Profile Blog Joined February 2012
Ireland183 Posts
December 23 2012 19:09 GMT
#8930
I'm sure this has been asked many times but in your opinion, what is the best way for zergs to inject? Atm I use backspace inject but I find that its annoying when you lose one queen or dont have a queen for every hatch. What methods do you guys use and what do you reccomend? Thanks!
https://twitter.com/LucodaSC2
InfCereal
Profile Joined December 2011
Canada1759 Posts
December 23 2012 19:56 GMT
#8931
On December 24 2012 04:09 LucoxP wrote:
I'm sure this has been asked many times but in your opinion, what is the best way for zergs to inject? Atm I use backspace inject but I find that its annoying when you lose one queen or dont have a queen for every hatch. What methods do you guys use and what do you reccomend? Thanks!


It's a matter of preference. Given enough practice, you'll be good with any of them.

Cereal
Lucoda
Profile Blog Joined February 2012
Ireland183 Posts
December 23 2012 19:59 GMT
#8932
It's a matter of preference. Given enough practice, you'll be good with any of them.

Can you give some examples of inject styles?
https://twitter.com/LucodaSC2
jumai
Profile Joined July 2011
Canada115 Posts
December 23 2012 20:06 GMT
#8933
If you're using backspace, you shouldn't find it difficult to switch to camera hotkeys... which you will fall in love with as soon as you realize you get to actually pick where your camera jumps to. Manually boxing queens works fine with this since you're not doing much else with your mouse hand... you kinda learn to remember where you left your queen and blindly snatch for it while your brain adjusts to the camera jump.
Insoleet
Profile Joined May 2012
France1806 Posts
Last Edited: 2012-12-23 20:20:07
December 23 2012 20:19 GMT
#8934
Jaedong style is pretty cool.

It's manual injections (box + clic + injects) + backspace

But he has a hatch on a control group, and he reguraly look at this hatch and look at it's injections bar. When it's near a full reload, he starts his injects.

It's very efficient with all the APMs jaedong has ^^

He manages to have 0 energy queens at 20 minutes, very impressing.
jumai
Profile Joined July 2011
Canada115 Posts
December 23 2012 20:27 GMT
#8935
You sure JD uses backspace and not camera locations? Last time I watched his stream it seemed like he was setting camera locations at his nat/third/fourth in the dead time before 10 supply.
Lucoda
Profile Blog Joined February 2012
Ireland183 Posts
December 23 2012 20:48 GMT
#8936
Jaedong uses camrea hotkeys im pretty sure, can someone explain to me how to use camrea hotkeys? Should I use the default ones blizz give?
https://twitter.com/LucodaSC2
Insoleet
Profile Joined May 2012
France1806 Posts
December 23 2012 20:49 GMT
#8937
On December 24 2012 05:27 jumai wrote:
You sure JD uses backspace and not camera locations? Last time I watched his stream it seemed like he was setting camera locations at his nat/third/fourth in the dead time before 10 supply.


He uses backspace AND camera locations.

But backspace for his injects, and camera locations for... locations anywhere on the map. And at the beginning, those locations are natural/third/rally point.
crbox
Profile Joined August 2010
Canada1181 Posts
Last Edited: 2012-12-23 23:24:01
December 23 2012 23:21 GMT
#8938
Pretty sure JD uses camera locations.
In general you wanna avoid backspace, as it's less efficient then going directly to the hatch you want to go.

I highly recommend getting used to it.

EDIT: Almost forgot another way to do it : hotkey each queen separately (unless you have two queens at the same base to inject macro hatcheries, you can hotkey them together.) Simply double tap the queen hotkey and inject the closest hatchery. I personally prefer the standard function camera hotkeying, but IdrA and some other pros use the queen hotkey, so it's not by any mean bad at all.
templar rage
Profile Joined September 2010
United States2509 Posts
Last Edited: 2012-12-24 00:03:59
December 23 2012 23:59 GMT
#8939
On December 24 2012 05:48 LucoxP wrote:
Jaedong uses camrea hotkeys im pretty sure, can someone explain to me how to use camrea hotkeys? Should I use the default ones blizz give?


I think the default keys are F5-F8. I'd recommend switching those to F1-F4 for easier access. Other than that, just treat it like your standard control groups, only instead of units, you're binding the area of the map you're currently looking at, and pressing the hotkey takes your screen back to that area. Common uses are bases and rally points.

Tbh I don't really feel a strong need for camera hotkeys in this game, at least as a Zerg. The only real edge I suppose is that you can choose in what order you inject hatcheries, which can be useful if your injects aren't synced up across the board. But if they are all synced up, does it really matter what order they get injected in? Sure, it frees up a hotkey, but again, I don't think all 10 control groups are even necessary, so control group slots aren't exactly at a premium. As for rally points, personally I shift-click eggs directly into control groups, so I have very little need for a rally point.

It's still just personal preference at the end of the day. No one wins games because they use one injection method or hotkey scheme over another.
Glon
Profile Joined December 2010
United States569 Posts
December 24 2012 04:36 GMT
#8940
I will be catching up on a lot of reading TONIGHT - so stay tune for a lot of posts haha
@QuanticGlon https://twitter.com/QuanticGlon
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