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The Zerg Help Me Thread - Page 445

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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
ZiarDS
Profile Blog Joined October 2011
United States67 Posts
December 18 2012 20:29 GMT
#8881
On December 19 2012 05:01 autoexec wrote:
How do you deal with the Protoss 2 base sentry immortal push when on 3 bases? Lings are roaches both do very bad against it.

Its a tough build to deal with only really good way is to keep speedlings out to slow him down a bit. Most importantly you must find out what he is doing in order that you can stop droneing before its too late i usally take a 3:45 gas so i have an overseer that can scout for it but their are times when i have to do two pronged scouts with overlords in order to figure out what he is doing. don't be afread to trade lings for lots of sentry energy if you can get that down then its much easier but you must stop droneing somewhere between 55-65 instead of going for that money amount 75.
crbox
Profile Joined August 2010
Canada1180 Posts
Last Edited: 2012-12-18 20:42:03
December 18 2012 20:41 GMT
#8882
There's a link to the Sentry immo all in Guide in the OP but it's hard to see it's in the spoiler'd part in the bottom thanks to Glon.
asari
Profile Joined October 2010
Sweden12 Posts
Last Edited: 2012-12-18 21:29:47
December 18 2012 21:25 GMT
#8883
This will sound like I'm the dumbest person ever but I always lose with BL/Infestor. How do I micro the composition? My infestors always ends up getting killed and then stalkers/marines finish the BLs. No, I'm not joking.

Edit: I'm not talking about losing vs mothership or vikings either, its marine and stalker compositions.
ZiarDS
Profile Blog Joined October 2011
United States67 Posts
December 18 2012 21:35 GMT
#8884
Kep a good eye on them i usually hotkey em to four it really a matter of looking at your minimap more. if your really having problems try puting a zergling in front of them to scout or die to to enemy's army or always keep them at a watch tower when your screens not on them. you'll slowly get the hang of it just force yourself to look at the minimap so often.
asari
Profile Joined October 2010
Sweden12 Posts
December 18 2012 21:45 GMT
#8885
is 4-5 infestors too little btw? that might be my problem if thats the case.
Maxamix
Profile Joined January 2012
Canada165 Posts
December 18 2012 21:50 GMT
#8886
On December 19 2012 06:25 asari wrote:
This will sound like I'm the dumbest person ever but I always lose with BL/Infestor. How do I micro the composition? My infestors always ends up getting killed and then stalkers/marines finish the BLs. No, I'm not joking.

Edit: I'm not talking about losing vs mothership or vikings either, its marine and stalker compositions.


Basically you want to have your BL's on attack move at all time so if you encounter the might of their forces, you will be able to produce that broodling wall to stop them from charging in.
VS Marines
Have your infestors ready to carpet fungle the front line and try to fight in a relative choke (the middle of shakuras plateau is pretty good0. that way you don't lose out on the surface of yur brood lings and still keep the marines contained. WARNING : a larger choke means more FG means more infestors.
VS stalkers (assuming blink)
Get a couple of roaches with your army, 10-20 is a decent number to be at, aiming 15+. Why? because you probably will miss one of two FG and they will be allowed to blink under your bl's. Having these units around will force your opponent to target fight the BL, other wise the roaches would likely take priority. Also, after the blink( if it occurs). stutter step you BL back, preferably toward a dead space area, that way you will avoid some of the damage. BL's studder is slow paced and remember, BL can stock up to 2 broodlings, so you don't HAVE to stutter right on Cue. Also (never tried ip but theorically) you could use infested terrans to draw the fire of the stalkers. As for infestors? burrow and move back, roaches are expandable. This should not happen if you land great fungles but i understand we, as humans can faulter sometimes....

Hope this helps ya
Mavvie
Profile Blog Joined May 2012
Canada923 Posts
December 18 2012 21:55 GMT
#8887
On December 19 2012 06:50 Maxamix wrote:
Show nested quote +
On December 19 2012 06:25 asari wrote:
This will sound like I'm the dumbest person ever but I always lose with BL/Infestor. How do I micro the composition? My infestors always ends up getting killed and then stalkers/marines finish the BLs. No, I'm not joking.

Edit: I'm not talking about losing vs mothership or vikings either, its marine and stalker compositions.


Basically you want to have your BL's on attack move at all time so if you encounter the might of their forces, you will be able to produce that broodling wall to stop them from charging in.
VS Marines
Have your infestors ready to carpet fungle the front line and try to fight in a relative choke (the middle of shakuras plateau is pretty good0. that way you don't lose out on the surface of yur brood lings and still keep the marines contained. WARNING : a larger choke means more FG means more infestors.
VS stalkers (assuming blink)
Get a couple of roaches with your army, 10-20 is a decent number to be at, aiming 15+. Why? because you probably will miss one of two FG and they will be allowed to blink under your bl's. Having these units around will force your opponent to target fight the BL, other wise the roaches would likely take priority. Also, after the blink( if it occurs). stutter step you BL back, preferably toward a dead space area, that way you will avoid some of the damage. BL's studder is slow paced and remember, BL can stock up to 2 broodlings, so you don't HAVE to stutter right on Cue. Also (never tried ip but theorically) you could use infested terrans to draw the fire of the stalkers. As for infestors? burrow and move back, roaches are expandable. This should not happen if you land great fungles but i understand we, as humans can faulter sometimes....

Hope this helps ya

Just want to add that roaches/IT don't actually mess with the AI at all. In broodlord vs stalker, I believe broodlords and broodlings to be equal attack priority. So the stalkers attack whatever's closest (usually broodlings). Roaches are still good; they kill stalkers super quick, so do IT, but they don't affect the AI at all. Stalkers have to be target fired, roaches/IT or not. Everything else I agree with
Getting back into sc2 O_o
amacwhinnie
Profile Joined August 2010
21 Posts
December 18 2012 23:25 GMT
#8888
im also impressively bad with bl/infestor. especially against T with vikings. So i want a choke or an open map? when my broods are being Vikinged at range should i be withdrawing them and hoping to mass fungal the
Vikings? or spam IT's under them and fugle them there (at witch point my inferters get destroyed. )
if i pull back the bLords the vikings pull back having sniped one or two and we go again till either they have killed enough blord or drop my bases which my immobile army cant defend.
(im not winging about ballance here i just need someone better to tell me what my flowchart of engagement goes like)

Maxamix
Profile Joined January 2012
Canada165 Posts
December 18 2012 23:26 GMT
#8889
On December 19 2012 06:55 Mavvie wrote:
Show nested quote +
On December 19 2012 06:50 Maxamix wrote:
On December 19 2012 06:25 asari wrote:
This will sound like I'm the dumbest person ever but I always lose with BL/Infestor. How do I micro the composition? My infestors always ends up getting killed and then stalkers/marines finish the BLs. No, I'm not joking.

Edit: I'm not talking about losing vs mothership or vikings either, its marine and stalker compositions.


Basically you want to have your BL's on attack move at all time so if you encounter the might of their forces, you will be able to produce that broodling wall to stop them from charging in.
VS Marines
Have your infestors ready to carpet fungle the front line and try to fight in a relative choke (the middle of shakuras plateau is pretty good0. that way you don't lose out on the surface of yur brood lings and still keep the marines contained. WARNING : a larger choke means more FG means more infestors.
VS stalkers (assuming blink)
Get a couple of roaches with your army, 10-20 is a decent number to be at, aiming 15+. Why? because you probably will miss one of two FG and they will be allowed to blink under your bl's. Having these units around will force your opponent to target fight the BL, other wise the roaches would likely take priority. Also, after the blink( if it occurs). stutter step you BL back, preferably toward a dead space area, that way you will avoid some of the damage. BL's studder is slow paced and remember, BL can stock up to 2 broodlings, so you don't HAVE to stutter right on Cue. Also (never tried ip but theorically) you could use infested terrans to draw the fire of the stalkers. As for infestors? burrow and move back, roaches are expandable. This should not happen if you land great fungles but i understand we, as humans can faulter sometimes....

Hope this helps ya

Just want to add that roaches/IT don't actually mess with the AI at all. In broodlord vs stalker, I believe broodlords and broodlings to be equal attack priority. So the stalkers attack whatever's closest (usually broodlings). Roaches are still good; they kill stalkers super quick, so do IT, but they don't affect the AI at all. Stalkers have to be target fired, roaches/IT or not. Everything else I agree with


I might be wrong here but i think that once you start stuttering your BL's back, since the roach/IT will be closer the stalkers will default back to them instead of chasing the BLs. That what i wanted to say in my initial post but since english is not my native language, sentence structure sometimes fails to deliver the point the way i see it...
crbox
Profile Joined August 2010
Canada1180 Posts
December 18 2012 23:31 GMT
#8890
On December 19 2012 08:25 amacwhinnie wrote:
im also impressively bad with bl/infestor. especially against T with vikings. So i want a choke or an open map? when my broods are being Vikinged at range should i be withdrawing them and hoping to mass fungal the
Vikings? or spam IT's under them and fugle them there (at witch point my inferters get destroyed. )
if i pull back the bLords the vikings pull back having sniped one or two and we go again till either they have killed enough blord or drop my bases which my immobile army cant defend.
(im not winging about ballance here i just need someone better to tell me what my flowchart of engagement goes like)



Basically it's all about landing the fungals on key units. If you manage to get the vikings, your corruptors should clean them up pretty easily, especially with armor upgrades, they can tank some marine shots fairly easily. This army, while being really strong, completely relies on fungals unless you have a definitive engagement. You don't want to just attack move on his army too, try to dance a little (pull back BL when marines are stiming). It's waaaaaaaaaay harder for terran to properly engage this army, and every time they stim the marines get softer and softer. There's no reason to rush with this kind of composition, try to control your infestors mainly.
Maxamix
Profile Joined January 2012
Canada165 Posts
Last Edited: 2012-12-18 23:48:18
December 18 2012 23:42 GMT
#8891
On December 19 2012 08:25 amacwhinnie wrote:
im also impressively bad with bl/infestor. especially against T with vikings. So i want a choke or an open map? when my broods are being Vikinged at range should i be withdrawing them and hoping to mass fungal the
Vikings? or spam IT's under them and fugle them there (at witch point my inferters get destroyed. )
if i pull back the bLords the vikings pull back having sniped one or two and we go again till either they have killed enough blord or drop my bases which my immobile army cant defend.
(im not winging about ballance here i just need someone better to tell me what my flowchart of engagement goes like)



Normally you want to have some corruptors in front of your BL if you know he has vikings, that way if he a-move the corruptors will tank the shots, but basically fungle now has range 8 ( ) and vikings have range 9 so they will outrange FG (technically FG still outrange since it's range 8 to the impact point and you have the area of effect but whatever). Since vikings outranges FG you gotta be a little proactive with your infestors. I would suggest a mix or roaches or lings with infestors corruptors and BL. if the vikings want to poke for damage and snipe they WILL clump up. That's your Cue to fungal them and chain fungal/sent the corruptors in. Pull back the corruptors if they stim their marines or thor shoots your stacked corruptors.

As a flow chart, i would have something like that

Positionning -> vikings poking?-> FG landed?--yes-->`chain funglas and CAUTIOUSLY engage with corruptors.

positionning -> viking pokings -> FG landed --no--> rinse and repeat with 1 BL less....

as of positionning you would want the roaches 1-2 range in front of the BL and the infestor 0-1 range under the BL and the corruptors 0-2 range in front of the BL so the A move will not hit the BL and you can FG the vikings if you have good reaction time


I'll give it to you, i (edit)hate engaging that army too...........
ZiarDS
Profile Blog Joined October 2011
United States67 Posts
December 19 2012 04:29 GMT
#8892
You can also mix queens in with your BL infestor army instead of building tons more lings just add on some queens they really help in making your army indestructible if you able to get the heals off but it slows you down way more. so you'll need more fixed deference structures.
Purple Haze
Profile Joined December 2011
United Kingdom200 Posts
December 19 2012 11:16 GMT
#8893
On December 19 2012 06:25 asari wrote:
This will sound like I'm the dumbest person ever but I always lose with BL/Infestor. How do I micro the composition? My infestors always ends up getting killed and then stalkers/marines finish the BLs. No, I'm not joking.

Edit: I'm not talking about losing vs mothership or vikings either, its marine and stalker compositions.


Against bio having some banelings mixed in to discourage/massacre a big stim can be helpful, if you're maxed out with infestor broodlord you should be banking some gas anyway.

Generally though I'd say 5 infestors is too low, you want enough that you can afford to clip your fungals a bit to make sure that big stim/blink definitely doesn't take place while your broodlords deal the damage. Generally though if your infestors keep dying to stalkers/marines you need to look at how you're controlling them, are you a moving them in a group with other units?
Henk
Profile Joined March 2012
Netherlands578 Posts
Last Edited: 2012-12-20 00:48:04
December 20 2012 00:47 GMT
#8894
In ZvT, you will mostly use fungals to stop marines from stimming under the BL, and for rooting the vikings to deal damage/let your corruptors kill them. In ZvP, try to chainfungal to prevent stalkers blinking under, MASS SPAM IT (while keeping his army fungaled, so they can't retreat. Not needed if you fight at an important place such as his 4th base or something). Try to neural his mothership, and form a nice concave so your BL don't all land in the vortex it case it does go down. You have to be very careful though; don't let your infestors derp into tank range or colossi fire. In general I would really not want 15 roaches under my BL to deal with stalkers; IT do not cost any supply and 15 roaches could be 7-8 broodlords. You really want something like 20 infestors in late late game ZvP, and a bit less in ZvT (although still 10+). Hope this clears up some issues you had!
FireMonkey
Profile Blog Joined December 2012
Australia105 Posts
December 20 2012 02:43 GMT
#8895
Question

In ZvX what time should I be getting hive? what are the zerg benchmarks for things like gas, lair and hive.
I usually get lair at about 6:00.

And also how do I handle early aggression such as 2 ax and how do I get ahead in economy once my opponent has set me back so much with things like cannon rush/ramp contains etc..
fuck bitches, get money
Reki
Profile Joined August 2010
Philippines89 Posts
December 20 2012 05:58 GMT
#8896
My mmr's getting high enough to finally see diamond players. All of a sudden, almost every toss player I'm against send over like around 2-3 zealots and stalkers. What's the intention of this harass and what's a minimal number of lings I should produce to fend it off?

crbox
Profile Joined August 2010
Canada1180 Posts
December 20 2012 06:15 GMT
#8897
On December 20 2012 14:58 Reki wrote:
My mmr's getting high enough to finally see diamond players. All of a sudden, almost every toss player I'm against send over like around 2-3 zealots and stalkers. What's the intention of this harass and what's a minimal number of lings I should produce to fend it off?



At what timing do they send those? After forge expanding? Please be more specific / upload replays
HighLach
Profile Joined December 2011
United States132 Posts
December 20 2012 06:15 GMT
#8898
On December 20 2012 11:43 FireMonkey wrote:
Question

In ZvX what time should I be getting hive? what are the zerg benchmarks for things like gas, lair and hive.
I usually get lair at about 6:00.

And also how do I handle early aggression such as 2 ax and how do I get ahead in economy once my opponent has set me back so much with things like cannon rush/ramp contains etc..


Hive is all relative to what has happened in a game. Lots of people like to line up hive with their upgrades. Benchmarks also all matter on whatever build or style you decide to play.

2 rax agression should be held off by microing drones and zerglings. The hardest thing to do, is to know the right amount of lings; you don't want to overproduce. 1 spine crawler can help as well. Really try to prevent a bunker from finishing. After queens are out, this kind of aggression is usually done with unless they go 4rax allin in which case you will need 2-3 spines, some queens, or banelings.

When you are set far behind, you need to aim to win, not to survive the next attack. Either go all in soon and try to end the game, or play risky, for example, take 2 bases and just hope that he doesn't attack you during that window. Scouting helps a lot too.

As for contains, the best way to stop one is to prevent it. Once you are contained, it's very difficult to come back.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
December 20 2012 19:54 GMT
#8899
On December 19 2012 06:45 asari wrote:
is 4-5 infestors too little btw? that might be my problem if thats the case.

This is an adorable question. It's like a newbie king asking if 4-5 women in his harem is enough.
b0ub0u
Profile Joined September 2009
Canada445 Posts
December 21 2012 01:03 GMT
#8900
Hey guys.

Need big help ZvP. Platinum level on NA. I was NEVER able to win a single game against P when it goes past mid game. Even mid game it`s rare. My ZvP is around 10% right now.

It does not matter what they do. Immo/sentry all in or just 3 bases macro play. I still loose. This is now driving me crazy. Would appreciate if someone would take some time with me to help my ZvP. I know you will ask for replay. I can upload the latest one I played today. I think I never got that far into a ZvP before but I still lost no problem lol.I never make it to the BL normally I die before that. Anyone would be willing to coach me?

I know my macro is not the best but I think at my level it is not too bad. I don`t have any issue vs T or Z.

http://drop.sc/286283

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