Do anyone of you have any advice as to what I should do to fix this issue of mine ? Or is it as simple as just building more hatcheries to pump out units ?
http://www.sc2replayed.com/replays/114871-1v1-terran-zerg-xelnaga-caverns
Forum Index > StarCraft 2 Strategy |
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. | ||
Laiquelleion
Sweden1 Post
Do anyone of you have any advice as to what I should do to fix this issue of mine ? Or is it as simple as just building more hatcheries to pump out units ? http://www.sc2replayed.com/replays/114871-1v1-terran-zerg-xelnaga-caverns | ||
Hann1bal
United States46 Posts
Typically, I have have muta/speedling/baneling. I might just be making too many mutas, but they really help me to slow them down and secure that macro advantage. I would think ultras are perfect for this scenario, but I made about 14 after losing my army at his door and they were absolutely crushed. I've had some success with corrupter/brood lord, but the Terran will often pull back to make a ton of marines. I try to take advantage of Terrain, but once brood lords are out of position, they are just too slow to recover. I have also had success going around the Terran to hit his buildings, but he takes out any AA I have and just floats a building or two while he slowly finishes killing me. Sorry about the lack of replays. I don't see this often and it's not in any of my recent ones. I will try to save some. I'm only a plat player, so mechanics definitely plays a huge role here, but typically myself and my opponent are equally inefficient at spending our resources. | ||
BleaK_
Norway593 Posts
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TSM
Great Britain584 Posts
THX | ||
Mephs
139 Posts
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Pale
United Kingdom12 Posts
On December 12 2010 02:18 thespitfire wrote: how and were do i expand on xel naga caverns and deal with collosi? THX If your playing aggressively you'll want to take the gold, if your play more defensively break the rocks next to your natural and take that. Another option is the two on the left and the right you can double expand to them both and its likely your opponent wont be able to kill both much like taking a 3rd on jungle basin. But me personally I prefer the one next to the natural or the gold and the ones on the left and the right as a 4th and 5th. There are many ways to deal with collosi, rather than think of unit counters think of what his army is successful at and what yours isnt. So practically a collosi army is slow and immobile so muta ling is a very good composition as you can wreak havoc when they try to leave there base and pose all sorts of counter attacks relying on your greater mobility. A great strength of the collosi is its splash damage and range so if your going a heavy ground comp e.g. roach hydra (corrupter) you wanna keep your units spread and dont attack into a positional disadvantage even if you have the army advantage. Hopefully this post answers your questions. | ||
Igaryu85
Germany195 Posts
On December 12 2010 02:15 BleaK_ wrote: Just wanna say thank you mrbitter for the vods of you getting coached! It has helped me immensely much in my play! Really liked that you put them up on blip! :D <3 Hundred percent agree! Thank you mrbitter! | ||
Mimik
United States21 Posts
Replay http://www.sc2replayed.com/replays/118170-1v1-protoss-zerg-lost-temple thx ahead of time | ||
DarKFoRcE
Germany1215 Posts
if he doesnt take gas at his natural just mass roaches and upgrade burrow to prepare against a 6 gate push. | ||
Mimik
United States21 Posts
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DarKFoRcE
Germany1215 Posts
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Mimik
United States21 Posts
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Mimik
United States21 Posts
http://www.sc2replayed.com/replays/118291-1v1-protoss-zerg-lost-temple | ||
fabioisonfire
United States81 Posts
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ThaneKrios
46 Posts
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pantaray
Germany33 Posts
I have a huge problem facing protoss-players which go stargate. I am playing silver/gold-protossplayers and 70% of them open with phoenix/voidrays. some of them are slow but some of them are realy quik and suprising. my overlord-scout at 4:45 often gives me no time to react properly, usually I cannot get more than 2 queens out until the first stargate-units start to push. 2 queens are problematicly, because when i inject larva one of them gets lifted/voidrayed and if the other queen is low on energy both queens will get lost soon. spore-crawler (2-4 possible after scouting) is also difficult, because you cannot have them everywhere and the toss finds a spot where he is able to hit a building without gettin hurt. if i replace the spores, he just focusfires it. after that defence-fail the voidray is charged up and nothing can stop it. do you know a good opener against toss to deal with it pretty good? should I get 3 queens every match against toss? I start to raging, its not fun anymore. because I lose to lowlevel-players which take zero skill to pull a voidrush but i need fast and precise micro to counter it. | ||
DarKFoRcE
Germany1215 Posts
On December 21 2010 02:12 pantaray wrote: Please help with my question. I have a huge problem facing protoss-players which go stargate. I am playing silver/gold-protossplayers and 70% of them open with phoenix/voidrays. some of them are slow but some of them are realy quik and suprising. my overlord-scout at 4:45 often gives me no time to react properly, usually I cannot get more than 2 queens out until the first stargate-units start to push. 2 queens are problematicly, because when i inject larva one of them gets lifted/voidrayed and if the other queen is low on energy both queens will get lost soon. spore-crawler (2-4 possible after scouting) is also difficult, because you cannot have them everywhere and the toss finds a spot where he is able to hit a building without gettin hurt. if i replace the spores, he just focusfires it. after that defence-fail the voidray is charged up and nothing can stop it. do you know a good opener against toss to deal with it pretty good? should I get 3 queens every match against toss? I start to raging, its not fun anymore. because I lose to lowlevel-players which take zero skill to pull a voidrush but i need fast and precise micro to counter it. I think there are enough suggestions in this thread as how to open vs protoss. But then again, in silver/gold, everything can be solved by better macro and generally getting things done faster. | ||
DarKFoRcE
Germany1215 Posts
On December 21 2010 00:43 ThaneKrios wrote: If I suddenly see Collosi mixed in a toss army when I'm going roach/hydra, am I dead? If you are far away from corruptors or ultralisks the general answer is: yes. But it always depends on how far ahead you were before, how you engage, how well he places his forcefields etc. | ||
pantaray
Germany33 Posts
On December 21 2010 02:24 DarKFoRcE wrote: Show nested quote + On December 21 2010 02:12 pantaray wrote: Please help with my question. I have a huge problem facing protoss-players which go stargate. I am playing silver/gold-protossplayers and 70% of them open with phoenix/voidrays. some of them are slow but some of them are realy quik and suprising. my overlord-scout at 4:45 often gives me no time to react properly, usually I cannot get more than 2 queens out until the first stargate-units start to push. 2 queens are problematicly, because when i inject larva one of them gets lifted/voidrayed and if the other queen is low on energy both queens will get lost soon. spore-crawler (2-4 possible after scouting) is also difficult, because you cannot have them everywhere and the toss finds a spot where he is able to hit a building without gettin hurt. if i replace the spores, he just focusfires it. after that defence-fail the voidray is charged up and nothing can stop it. do you know a good opener against toss to deal with it pretty good? should I get 3 queens every match against toss? I start to raging, its not fun anymore. because I lose to lowlevel-players which take zero skill to pull a voidrush but i need fast and precise micro to counter it. I think there are enough suggestions in this thread as how to open vs protoss. But then again, in silver/gold, everything can be solved by better macro and generally getting things done faster. I honestly think that this is an urban legend widely spread around sc2. It is a possibly correct answer in 75% of the cases but its not as simply as that in my deepest opinion. I play together with diamond-players from time to time and what seperates them are from me are opening-bo/scouting-knowledge, micro details, gameplan, timing and a more stable mindset. | ||
DarKFoRcE
Germany1215 Posts
i see this same pattern again and again spread over forums and i doubt youre an exception. | ||
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