• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:47
CEST 17:47
KST 00:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"2ZeroSpace Early Access is Now Live!28Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)93
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) How would you feel about frequent/monthly balance patches for SC2? Reynor: GSL Loss Wasn't About Preparation Format What's the best tug of war? Clem: "I don't have that much hope in Blizzard"
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN Master Swan Open (Global Bronze-Master 2)
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Recent recommended BW games screpdb: new Starcraft reporting tool ASL22 General Discussion
Tourneys
[Megathread] Daily Proleagues Star Con San Diego 2026 BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS Escore Tournament - Season 3
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
ZeroSpace Early Access is Now Live! General RTS Discussion Thread Nintendo Switch Thread Path of Exile Diablo IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread US Politics Mega-thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread 2026-27 Football Thread placeholder TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Games, Hormones, and "Dark" …
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6492 users

The Zerg Help Me Thread - Page 44

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 42 43 44 45 46 489 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
ThaneKrios
Profile Joined December 2010
46 Posts
December 20 2010 18:54 GMT
#861
On December 21 2010 02:26 DarKFoRcE wrote:
Show nested quote +
On December 21 2010 00:43 ThaneKrios wrote:
If I suddenly see Collosi mixed in a toss army when I'm going roach/hydra, am I dead?


If you are far away from corruptors or ultralisks the general answer is: yes. But it always depends on how far ahead you were before, how you engage, how well he places his forcefields etc.


K thanks man, I seem to really lose alot against those kind of attacks.. Working on it!
Igaryu85
Profile Joined November 2010
Germany195 Posts
December 20 2010 19:01 GMT
#862
On December 21 2010 02:12 pantaray wrote:
Please help with my question.

I have a huge problem facing protoss-players which go stargate. I am playing silver/gold-protossplayers and 70% of them open with phoenix/voidrays. some of them are slow but some of them are realy quik and suprising. my overlord-scout at 4:45 often gives me no time to react properly, usually I cannot get more than 2 queens out until the first stargate-units start to push.

2 queens are problematicly, because when i inject larva one of them gets lifted/voidrayed and if the other queen is low on energy both queens will get lost soon. spore-crawler (2-4 possible after scouting) is also difficult, because you cannot have them everywhere and the toss finds a spot where he is able to hit a building without gettin hurt. if i replace the spores, he just focusfires it. after that defence-fail the voidray is charged up and nothing can stop it.

do you know a good opener against toss to deal with it pretty good? should I get 3 queens every match against toss? I start to raging, its not fun anymore. because I lose to lowlevel-players which take zero skill to pull a voidrush but i need fast and precise micro to counter it.


If you feel that you are being voidray cheesed all the time why not just get a fast lair and some hydras?
I ussually found air cheese to be relatively easy to counter if you open with 14 hatch/14 pool and if you suspect air coming your way just keep building queens until you got real AA.
But another way of kind of stopping the toss of killing you with air is putting pressure on him.
Dunno if this helps but I hope so;)
Fanciful
Profile Joined March 2010
United States59 Posts
December 20 2010 21:20 GMT
#863
Is there a zerg build where you skip gas entirely and just build lings and queens?

possibly using the money spent on drones for gas instead on a quick third and queens.
DarKFoRcE
Profile Blog Joined April 2010
Germany1215 Posts
December 20 2010 22:15 GMT
#864
On December 21 2010 06:20 Fanciful wrote:
Is there a zerg build where you skip gas entirely and just build lings and queens?

possibly using the money spent on drones for gas instead on a quick third and queens.


No. Slow lings are just absolutely terrible.
Follow me on Twitter: https://twitter.com/#!/PinDarKFoRcE
StarStream
Profile Joined October 2010
United Kingdom7 Posts
Last Edited: 2010-12-20 22:56:30
December 20 2010 22:52 GMT
#865
Hi

I've recently been promoted to gold and I think I may be ready for another promotion soon. I'm having problems with other Zergs, I'm not really sure what I should do.

At the moment I go for fast bling/sling and try to harass as much as I can and get myself to mutas. The build seems so fragile compared to my builds vs other races. Is this a viable build or is there something else I should be trying? Also do I need bling speed before I harass the worker line with them or do they work okay without?
Tazza
Profile Blog Joined May 2009
Korea (South)1678 Posts
Last Edited: 2010-12-20 23:08:42
December 20 2010 23:07 GMT
#866
I havn't played in two weeks, and before then, my zvz was a mu that i looked very forward to. I did a 13 gas 13 pool baneling play into mutas. But now, I'm on like a ten game zvz losing streak and I can't seem to win a zvz if my life depended on it. can someone please give me some good build orders and tips for this matchup?

I'm a 1800 diamond zerg, but with 500 bonus points now because i've played twice in the past 2 months. I lost like a hundred points the last time i played though, because the game just changed so much and my builds weren't up to par
jackdaleaper
Profile Joined September 2010
Philippines1216 Posts
Last Edited: 2010-12-21 08:29:50
December 21 2010 08:13 GMT
#867
On December 21 2010 02:54 pantaray wrote:
Show nested quote +
On December 21 2010 02:24 DarKFoRcE wrote:
On December 21 2010 02:12 pantaray wrote:
Please help with my question.

I have a huge problem facing protoss-players which go stargate. I am playing silver/gold-protossplayers and 70% of them open with phoenix/voidrays. some of them are slow but some of them are realy quik and suprising. my overlord-scout at 4:45 often gives me no time to react properly, usually I cannot get more than 2 queens out until the first stargate-units start to push.

2 queens are problematicly, because when i inject larva one of them gets lifted/voidrayed and if the other queen is low on energy both queens will get lost soon. spore-crawler (2-4 possible after scouting) is also difficult, because you cannot have them everywhere and the toss finds a spot where he is able to hit a building without gettin hurt. if i replace the spores, he just focusfires it. after that defence-fail the voidray is charged up and nothing can stop it.

do you know a good opener against toss to deal with it pretty good? should I get 3 queens every match against toss? I start to raging, its not fun anymore. because I lose to lowlevel-players which take zero skill to pull a voidrush but i need fast and precise micro to counter it.


I think there are enough suggestions in this thread as how to open vs protoss. But then again, in silver/gold, everything can be solved by better macro and generally getting things done faster.


I honestly think that this is an urban legend widely spread around sc2. It is a possibly correct answer in 75% of the cases but its not as simply as that in my deepest opinion. I play together with diamond-players from time to time and what seperates them are from me are opening-bo/scouting-knowledge, micro details, gameplan, timing and a more stable mindset.


Try watching Day[9] # 208, it discusses some things similar with what DarKFoRcE (macro) and you (mindset, etc.) have been saying and has helped me a lot with improving my game. Mr. Bitter I think, also has some links to live-coaching vods a few pages back that are about ZvP. I'm in plat right now (though my play I think is more goldish) and in general, I do believe better macro is usually the key in getting promoted (or at least, in my case it was), the other details like scouting and timing you learn with more experience.

In response to your original question, you can try this... http://www.teamliquid.net/forum/viewmessage.php?topic_id=170096 worked for me after I finally worked out some of my macro problems (still have a lot to work on though). I don't want to give any specific advice since I'm not that good but hopefully you'll see something that'll help you. I've had problems with early stargate pressure too until recently before I figured some things out after watching/reading the vods and links I told you about above. Then again, if you're one of those who don't believe that non-2k+ diamonds have anything useful to contribute, feel free to ignore this post
Grendel
Profile Joined November 2010
Belgium126 Posts
Last Edited: 2010-12-21 08:50:00
December 21 2010 08:48 GMT
#868
Hey, 2.6k diamond player here, and I have also a few questions/situations because I'm unable to find the best answer to these.

First situation: how to counter a pylon wall with cannons, if afterwards the cannons behind the pylons are being powered by new pylons? A bit like here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=178517 but then without losing those extra cannons.

Normally I try to baneling bust out of it, try to kill the first pylons with 5 banelings and then just bust out with some zerglings and kill those cannons. But if those cannons are still powered it's not possible to just break that contain. In this situation the protoss doesn't expand, and invests all resources in units, cannons and perhaps some tech, immortals/collosus depending on what i'm doing.

Second situation: Army composition problem

What's the best zerg counter to a stargate opening, and afterwards have a usual stalker/collosus ball, but reinforced with some void rays/pheonix?

The normal Roach/hydra/corruptor ball just doesn't cut it anymore. I know that since he has void rays and perhaps some pheonix he has less collosus, due to gas block, but still enough to rip through the Zerg ground army. So, you have an army of 3 collosus, 3-4 void rays, perhaps 2-3 leftover pheonix, and for the rest just stalkers and zealots and perhaps one sentry for guardian shield.
So what's the best zerg answer to this? Roach/hydra get utterly destroyed, and corruptors get sniped very very easily due to charged void rays, and from the moment you back of with the ground army, all stalker fire is also focussed on the corrupters, which go down so very quick after that.
Also, if Roach/hydra corruptor is the right counter, how do you focus fire? Do you try to focus fire the void rays first with the corruptors, or try to take down the collosus, or just attack move? All of those that i tried didn't work.
- Attack move -> the corruptors just are attacking the few pheonix, and take soooo long to kill those, that the battle is over, and the enemy just lost 2-3 pheonix, and that's it.
- Focus fire the void rays -> i tried this as well, but the problem is that afterwards the collosus are just still alive and you have no ground forces left since the collosus took them all down
- Focus fire the collosus -> Collosus still take some time to down these collosus, and in the mean time the void ray is just charging up on the corruptors. Afterwards you have taken down the 2-3 collosus, mostly with one still standing, but no corruptors left to take down that last one, and charged void rays ripping through everything else still standing.

I'm really having trouble with this composition, so help?


Thirth situation:

Late game, toss is on 3 base, you are on 4-5.

His army composition is this: Immortals, (blink) stalkers, high templars. No collosus, no air, just those units. What is the best counter to this?
Normally it's something like 30-40 stalkers 4-6 immortals, 5-7 HT.

What is the best army composition to counter this threat? I tried roach hydra, but the hydras are being ripped apart by the storms. I tried muta/ling, but since the strong emphasis on stalkers and support of the storms those don't work, (and obviously lings just get owned by storm).

Basicly everything in the zerg arsenal is being hard countered by this composition. So the question is, what's the least hardcountered composition? I would say, that ultralisk with fungal growth could do good, but i'm not sure. I've only faced this composition once, but I had absolutely no idea how to counter it. Even though I had economic advantage, I couldn't break his army, purely due to wrong compositions on my part. But I don't know the right composition, so how do you counter it?

Fighting against toss is pretty scary on the mid/high diamond level. I'm a bit scared now to ladder, just because of above situations.


So if anyone has something useful to say about those problems, feel free, because I'm totally clueless on these ones. HELP
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
December 21 2010 08:56 GMT
#869
^ You have to attack ASAP at 200 food, trade with his army constantly and use drop/nydus right away.

If you let him get that compo there is no way out.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
December 21 2010 08:57 GMT
#870
Have you tried mass baneling bombs?

Say load 10 overlord worth of 40 banelings and just poop all over the place while going in with roach/hydra, that is the only way I see to break a ball of that much expense.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
pantaray
Profile Joined November 2009
Germany33 Posts
December 21 2010 09:06 GMT
#871
On December 21 2010 17:13 jackdaleaper wrote:
Show nested quote +
On December 21 2010 02:54 pantaray wrote:
On December 21 2010 02:24 DarKFoRcE wrote:
On December 21 2010 02:12 pantaray wrote:
Please help with my question.

I have a huge problem facing protoss-players which go stargate. I am playing silver/gold-protossplayers and 70% of them open with phoenix/voidrays. some of them are slow but some of them are realy quik and suprising. my overlord-scout at 4:45 often gives me no time to react properly, usually I cannot get more than 2 queens out until the first stargate-units start to push.

2 queens are problematicly, because when i inject larva one of them gets lifted/voidrayed and if the other queen is low on energy both queens will get lost soon. spore-crawler (2-4 possible after scouting) is also difficult, because you cannot have them everywhere and the toss finds a spot where he is able to hit a building without gettin hurt. if i replace the spores, he just focusfires it. after that defence-fail the voidray is charged up and nothing can stop it.

do you know a good opener against toss to deal with it pretty good? should I get 3 queens every match against toss? I start to raging, its not fun anymore. because I lose to lowlevel-players which take zero skill to pull a voidrush but i need fast and precise micro to counter it.


I think there are enough suggestions in this thread as how to open vs protoss. But then again, in silver/gold, everything can be solved by better macro and generally getting things done faster.


I honestly think that this is an urban legend widely spread around sc2. It is a possibly correct answer in 75% of the cases but its not as simply as that in my deepest opinion. I play together with diamond-players from time to time and what seperates them are from me are opening-bo/scouting-knowledge, micro details, gameplan, timing and a more stable mindset.


Try watching Day[9] # 208, it discusses some things similar with what DarKFoRcE (macro) and you (mindset, etc.) have been saying and has helped me a lot with improving my game. Mr. Bitter I think, also has some links to live-coaching vods a few pages back that are about ZvP. I'm in plat right now (though my play I think is more goldish) and in general, I do believe better macro is usually the key in getting promoted (or at least, in my case it was), the other details like scouting and timing you learn with more experience.

In response to your original question, you can try this... http://www.teamliquid.net/forum/viewmessage.php?topic_id=170096 worked for me after I finally worked out some of my macro problems (still have a lot to work on though). I don't want to give any specific advice since I'm not that good but hopefully you'll see something that'll help you. I've had problems with early stargate pressure too until recently before I figured some things out after watching/reading the vods and links I told you about above. Then again, if you're one of those who don't believe that non-2k+ diamonds have anything useful to contribute, feel free to ignore this post


thank you, found the answer in the Art of ZvP-Thread where it says that a third queen is essential against stargate-openings. Simply is that! An no, even when macro and mechanics are very important obviously and i am not that blind to see it, its not the overall answer to any question below diamond. from my experience no macro in this world will help you, when its based on the wrong strategic and tactic decisions. Yes, many players I see around are very slow and only earned their place in the ranks above bronze through cheeseplay and have just no macro. But that does not mean it explains it all. for every question for every player around. It would be easy to say that I all comes down to macro and mechanics but its not true. If it would be true hard-AI would dominate the diamond-ladder.
Sauron, Lord of the Rings, had amazing macro & micro but he realy sucked at multitasking
Grendel
Profile Joined November 2010
Belgium126 Posts
December 21 2010 09:08 GMT
#872
^ You have to attack ASAP at 200 food, trade with his army constantly and use drop/nydus right away.

If you let him get that compo there is no way out.


I do this offcourse but usually, it happens before 200 food. As I said, the protoss is cutting in his collosus count just to bring out those voids.
I could give a replay, but the only one I have is one where i made some mistakes before the last push, so I went into the fight with a smaller army (not much, but still a little bit, which actually happens a lot, but if the toss has a normal army composition it doesn't end so drastically).

I played it once on a very macro oriented way, where i was at all time a base ahead, but I just kept losing in head to head battles.

Have you tried mass baneling bombs?

Say load 10 overlord worth of 40 banelings and just poop all over the place while going in with roach/hydra, that is the only way I see to break a ball of that much expense.


I could try this, but banelings seem like a risky road to take, since the protoss army is very resistant to banelings, and other than bombing mineral lines, you wouldn't get much benefit from it. I think the risk is to big for the amount of investment made.
Celestialboy
Profile Joined December 2010
Poland9 Posts
December 21 2010 10:16 GMT
#873
Does anyone have replays pack of top Zerg players in the world: Fruitdealer, Idra, NesTea ?
TOXICsc2
Profile Joined December 2010
Canada6 Posts
December 21 2010 19:41 GMT
#874
Actually Zerg players have been having some good success with banelings on colossus balls... 20-30 take out most of their ground forces pretty quick with your ground army mopping up the rest and their air will disappear.
See this thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=167126

Another suggestion, don't let the game get to 200 food armies. You should be maxed first, but you need to be harassing and if possible sniping those really expensive units, keeping them in their base longer.
You can get much further with a smile and a gun, than with just a smile alone....
macaronij
Profile Joined December 2010
Argentina67 Posts
December 31 2010 14:25 GMT
#875
Hi, bronze zerg
I'm using just 1 strategy to protoss so i can focus in macro, 2 Hatch Hydra , i can stop most timed push toss of my league trow at me but i want to know if this trategy is good in plat/diamond or too "old"

one of the problems i have is that i can't make use of ultralisk/brood lord
I never use those units and i know is a big mistake, i just play whit hydra/roach/muta-corruptor
I played a game vs a toss who had stalker/colosus, because i had corruptor i morphed some to BL, but they didn t do much damage coz stalker just blink
perhaps ultra? i read a ton about all the nerf he had so i don t know if i want to spend all that money......
If toss go void, then both tier 3 unit suks,....and those are our powerfull tier 3 units......
I need some tips to use them against P and T!!! tx
decaf
Profile Joined October 2010
Austria1797 Posts
Last Edited: 2010-12-31 15:11:27
December 31 2010 15:09 GMT
#876
Does anyone have replays pack of top Zerg players in the world: Fruitdealer, Idra, NesTea ?

Check gomtv.net for at least the 1st set if you sign up and all of the VoDs if you purchase the season ticket. You also may as well check the kaspersky thread - there you will find replays of Zenio and Ret which are also great Zergs.


Darkforce, how do you handle 4gates on blistering sands?
(Against 2.6k protosses and higher)
DarKFoRcE
Profile Blog Joined April 2010
Germany1215 Posts
December 31 2010 15:12 GMT
#877
Well there are many different 4 gate variations and depending on which one it is you need to stop eco earlier or later. But in general i just defend with roach speedling and one spinecrawler at the front (so the protoss goes for the rocks, giving me some extra time to build units).
Follow me on Twitter: https://twitter.com/#!/PinDarKFoRcE
decaf
Profile Joined October 2010
Austria1797 Posts
December 31 2010 15:18 GMT
#878
I see.
Stalling with making only one spine seems like a nice idea. I've had some mad trouble on that map, gonna try it that way. Thanks.
macaronij
Profile Joined December 2010
Argentina67 Posts
January 04 2011 12:44 GMT
#879
if protoss goes mass void (8 or more) it is best to go muta or hydra?
anyone know the ratio i need to stop them?
i use muta and try to get to 2:1 (in that case i always win) but is very hard if he have a lot of void
10 void = 1500gas
20 mutas = 2000gas
colanderman
Profile Joined December 2010
United States66 Posts
January 23 2011 05:25 GMT
#880
I know there's gotta be a simple answer to this.

I used to be random, and when faced with a turtling opponent, I just expanded all over, denied my opponent's expansions, and eventually starved him out.

I feel like there's no way to do this as Zerg, despite Zerg's focus on expanding. I follow the same strat, but come the endgame, if I'm unable to positively overwhelm my opponent's army, then I'm left with undefendable bases and little-to-no seige units, since Brood Lords take *so long* to get out.

How to better Zergs than I deal with turtling opponents?
Prev 1 42 43 44 45 46 489 Next
Please log in or register to reply.
Live Events Refresh
Online Event
15:00
Yamato Cup #7
killerbeecast29
LiquipediaDiscussion
OSC
12:00
King of the Hill #256
WardiTV863
EmpressLilyy40
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 522
Harstem 240
ProTech86
BRAT_OK 52
MindelVK 13
StarCraft: Brood War
Rain 3088
Shuttle 2205
EffOrt 1482
Mini 705
Soma 581
Light 386
BeSt 330
Larva 258
hero 194
Dewaltoss 131
[ Show more ]
JYJ 101
Sea.KH 70
Sharp 55
Free 48
Mind 48
soO 42
910 35
Sexy 31
ToSsGirL 31
Sacsri 18
HiyA 16
IntoTheRainbow 15
Rock 15
Shine 14
zelot 13
yabsab 10
firebathero 0
Barracks 0
Dota 2
Gorgc4990
Dendi1123
syndereN392
420jenkins245
Counter-Strike
fl0m4460
byalli921
Super Smash Bros
Mew2King99
Heroes of the Storm
Liquid`Hasu444
Khaldor426
Other Games
singsing1686
B2W.Neo1474
ToD196
elazer147
ArmadaUGS75
Organizations
StarCraft 2
TaKeTV 25
StarCraft: Brood War
Kim Chul Min (afreeca) 13
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 10
• IndyKCrew
• Migwel
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• LaughNgamezSOOP
StarCraft: Brood War
• FirePhoenix6
• Michael_bg 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis2053
• Jankos1803
Other Games
• WagamamaTV380
Upcoming Events
WardiTV Weekly
19h 13m
Sparkling Tuna Cup
1d 18h
INu's Battles
1d 19h
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
2 days
The PondCast
2 days
Kung Fu Cup
2 days
Patches Events
3 days
Replay Cast
3 days
CrankTV Team League
3 days
Replay Cast
4 days
[ Show More ]
CrankTV Team League
4 days
Replay Cast
5 days
Afreeca Starleague
5 days
RSL Revival
5 days
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
5 days
Afreeca Starleague
6 days
RSL Revival
6 days
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
6 days
Liquipedia Results

Completed

ASL S22 SEASON OPEN Day 2
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Eternal Conflict S2 Finale
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
Acropolis #5
CSLAN 4
ASL Season 22
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.