• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:59
CEST 00:59
KST 07:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments1[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
StarCraft II 5.0.15 PTR Patch Notes127BSL 2025 Warsaw LAN + Legends Showmatch2Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8
StarCraft 2
General
StarCraft II 5.0.15 PTR Patch Notes Team TLMC #5 - Finalists & Open Tournaments #1: Maru - Greatest Players of All Time Team Liquid Map Contest #21 - Presented by Monster Energy Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues
Tourneys
KSL Week 80 Stellar Fest StarCraft Evolution League (SC Evo Biweekly) RSL: Revival, a new crowdfunded tournament series SC2's Safe House 2 - October 18 & 19
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
BW General Discussion Diplomacy, Cosmonarchy Edition ASL20 General Discussion Soulkey on ASL S20 ASL TICKET LIVE help! :D
Tourneys
[ASL20] Ro16 Group D BSL 2025 Warsaw LAN + Legends Showmatch [ASL20] Ro16 Group C Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Borderlands 3 Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread The Big Programming Thread UK Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
Too Many LANs? Tournament Ov…
TrAiDoS
i'm really bored guys
Peanutsc
I <=> 9
KrillinFromwales
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1966 users

The Zerg Help Me Thread - Page 404

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 402 403 404 405 406 489 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
Xanczor
Profile Blog Joined July 2010
United States254 Posts
Last Edited: 2012-10-11 11:19:36
October 11 2012 10:30 GMT
#8061
http://www.teamliquid.net/forum/viewmessage.php?topic_id=100673&currentpage=22
Xanczor
Profile Blog Joined July 2010
United States254 Posts
Last Edited: 2012-10-11 11:19:42
October 11 2012 10:30 GMT
#8062
http://www.teamliquid.net/forum/viewmessage.php?topic_id=100673&currentpage=22
Clarity_nl
Profile Joined November 2011
Netherlands6826 Posts
Last Edited: 2012-10-11 11:57:36
October 11 2012 11:55 GMT
#8063
On October 11 2012 18:28 joeyBanana wrote:
Hey guys,

i was watching Day9s Daily #512, which revolved around BO optimization for Zergs. For anyone, who didnt see it i will summarize it: He just said, dont ever, ever have idle larvae, have enough overlords and than follow your BO. Its a simple idea and works great, but it also puts up some questions for me (low master Z):

1. Is it reasonable to stick to this idea, when you got a good 2-Base saturation, or should you instead save your money for a 3rd, than go back to unit production ?
2. Or is it better, to still produce drones and overlords, until you got none larvae left and check your money after that production round and think about an expo, if you got 300.


Since my ZvZ and ZvP Builds are pretty sharp and clear, i dont got any problems with this concept regarding this MUs. But considering my ZvT-Style (very oldschool Fast Lair on 2 Base with Mutas, securing my 3rd), im a little bit in trouble. I have like 60 drones on 2base, until my larvae runs out and i got enuff money to go for my 3rd. The saturation just doesnt seem very profitable for a long time, with so many drones on two base, although my money is too low for a 3rd.

Maybe you can put up your thoughts ?

TL:DR: When you play ZvT Fast Mutas do you expand when you reach 2-base saturation or do you expand when you got none Larvae left and enough money to expand ?


I spend all my gas on mutas, and then all my minerals go to hatches/drones for as long as possible. Only make lings when you really have to or want to hit some sort of timing. You should be able to spend all your larva off of 2 base saturation unless you have a macro hatch anyway.

If you're constantly harrassing with mutas and have good map coverage with overlords/lings then you don't need to make any more units.
From here you can choose to spend your gas on either a bigger muta flock, or a switch to more upgrades and infestors. (a stylistic choice, but people have been favouring infestors for a while now.
FIGHT THE GOOD FIGHT AGAINST STUPIDITY CLARITY, I BELIEVE IN YOU! - Palmar
Alex)
Profile Blog Joined March 2011
Scotland263 Posts
October 11 2012 12:55 GMT
#8064
On October 11 2012 03:20 Corsica wrote:
whats the best response to marine hellion with little marauders and medivacs?


Depends how quick it is?

I would think that that kind of push comes out when he is on 2 bases. I would have 4 to 6 queens (excluding the 3 that are at my main, nat and 3rd) by then on 3 base so queen, ling and bane. Target the medivacs with the queens.
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
October 12 2012 08:11 GMT
#8065
Why don't any zergs patrol their ramp anymore on ladder? It seems like it'd be worth it if saves you from losing 1/10 games.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
NL.Anonymous
Profile Blog Joined August 2011
Netherlands50 Posts
October 12 2012 09:11 GMT
#8066
On October 12 2012 17:11 guitarizt wrote:
Why don't any zergs patrol their ramp anymore on ladder? It seems like it'd be worth it if saves you from losing 1/10 games.


Could you be a bit more specific? Are you talking about a specific match up as in ZvT or are you talking about it in general.

And do you mean an early drone patrol to deny any bunker rushes or you mean lings in a later stage of the game???
Follow me on twitch.tv/gfwarbringer! Offering free Zerg Coaching, check my Coach Thread! :)
Veriol
Profile Joined October 2010
Czech Republic502 Posts
October 12 2012 09:43 GMT
#8067
On October 12 2012 17:11 guitarizt wrote:
Why don't any zergs patrol their ramp anymore on ladder? It seems like it'd be worth it if saves you from losing 1/10 games.


If you mean vs cannon wall/bunker wall. Its not needed unless you care about ladder conditions and play.
For me I want improve on ladder and win in customs; so some cheeky pylon/bunker walls that work only on ladder dont really bother me and I just leave the game.
"When you play, you have to start off with a mind to turn the game into a rape." -iloveoov
NeonFox
Profile Joined January 2011
2373 Posts
October 12 2012 10:35 GMT
#8068
On October 12 2012 17:11 guitarizt wrote:
Why don't any zergs patrol their ramp anymore on ladder? It seems like it'd be worth it if saves you from losing 1/10 games.


Blizzard said they were going to do something about that in HoTS, so I don't even bother anymore and just leave those games, not worth playing.
TheManInBlack
Profile Blog Joined December 2011
Nigeria266 Posts
Last Edited: 2012-10-12 11:05:04
October 12 2012 11:04 GMT
#8069
On October 11 2012 17:56 akaMadMike wrote:
Cant deal with Hellion/Thor/Banshee!




Build Roaches and A-move harder. It is dead simple.

As for the Banshees, the key I think is to not over react. I think you can get away with just having an overseer with your armies and having Queens. Banshees do low DPS to Roaches.
NL.Anonymous
Profile Blog Joined August 2011
Netherlands50 Posts
October 12 2012 12:05 GMT
#8070
On October 12 2012 20:04 NarAliya wrote:
Show nested quote +
On October 11 2012 17:56 akaMadMike wrote:
Cant deal with Hellion/Thor/Banshee!




Build Roaches and A-move harder. It is dead simple.

As for the Banshees, the key I think is to not over react. I think you can get away with just having an overseer with your armies and having Queens. Banshees do low DPS to Roaches.


Would love to see a replay that support your theory of amoving roaches into a pure mech army. In my opinon the key would be to get roaches out to defend any early pressure, but then tech to infestor/broodlord army while you try to keep harassing the terran to deny his eco, so you buy yourself more time before he pushes out with an inmense mech army.
Follow me on twitch.tv/gfwarbringer! Offering free Zerg Coaching, check my Coach Thread! :)
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2012-10-12 12:33:58
October 12 2012 12:22 GMT
#8071
I am still a silver-level EU zerg who wants to get to the gold league.

My new plan is (which leads to doubtful success) to get a third saturated before attacking. I see that I lack in some serious fields:

- Too often I have idle larvae
- ... even though I begin to miss injects in the mid-game
- I sometimes stack 1000 minerals before I build a macro hatch
- I cannot handle a hellion-thor army composition ever
- I rarely ever build infestors at all, in any match-up

I try to fix the idle larvae issue first and foremost, but I also feel that I open inefficient versus protoss.

When I see a protoss pressuring or even all-inning me, I often get into panic mode to get those roaches out. In a recent game I was able to deflect an all-in with lings and spines only, even though I lost a large number of lings to zealots. The opponent gave up though, as I defeated his army. Am I on the right track here, to worry less about the correct unit and to accept ineffcient fights if it allows me to stay on tier 1 a bit longer to build more drones? Is it viable to open roachless versus protoss (and maybe invest in an early +1 armor upgrade) even though lings are useless versus colossi later on?
You don't choose to play zerg. The zerg choose you.
kiklion
Profile Joined April 2011
99 Posts
October 12 2012 13:08 GMT
#8072
On October 12 2012 21:05 GFwarbringer wrote:
Show nested quote +
On October 12 2012 20:04 NarAliya wrote:
On October 11 2012 17:56 akaMadMike wrote:
Cant deal with Hellion/Thor/Banshee!




Build Roaches and A-move harder. It is dead simple.

As for the Banshees, the key I think is to not over react. I think you can get away with just having an overseer with your armies and having Queens. Banshees do low DPS to Roaches.


Would love to see a replay that support your theory of amoving roaches into a pure mech army. In my opinon the key would be to get roaches out to defend any early pressure, but then tech to infestor/broodlord army while you try to keep harassing the terran to deny his eco, so you buy yourself more time before he pushes out with an inmense mech army.


Hellion/Thor/Banshee is not that powerful against pure roaches (spread creep/Queens/few infestors for banshees). You probably wouldn't win with just A moving as hellions would tank damage and repair would counter the spread damage, but you can win with a 90% roach comp. Hellions just aren't effective against roaches and thors aren't great either. Assuming 1 gas = 2 minerals, a thors has 500 hp for 700 minerals whereas a roach has 145 for 125. The extra damage in the thor also doesn't mean much as it still take 3 volleys to kill a roach, giving it a lot of overkill.

The real mech unit that makes mass roach not work is the tank, if they aren't building tanks then mass roach can work.
MstrJinbo
Profile Joined March 2011
United States1251 Posts
October 12 2012 13:50 GMT
#8073
On October 12 2012 21:22 [F_]aths wrote:
I am still a silver-level EU zerg who wants to get to the gold league.

My new plan is (which leads to doubtful success) to get a third saturated before attacking. I see that I lack in some serious fields:

- Too often I have idle larvae
- ... even though I begin to miss injects in the mid-game
- I sometimes stack 1000 minerals before I build a macro hatch
- I cannot handle a hellion-thor army composition ever
- I rarely ever build infestors at all, in any match-up

I try to fix the idle larvae issue first and foremost, but I also feel that I open inefficient versus protoss.

When I see a protoss pressuring or even all-inning me, I often get into panic mode to get those roaches out. In a recent game I was able to deflect an all-in with lings and spines only, even though I lost a large number of lings to zealots. The opponent gave up though, as I defeated his army. Am I on the right track here, to worry less about the correct unit and to accept ineffcient fights if it allows me to stay on tier 1 a bit longer to build more drones? Is it viable to open roachless versus protoss (and maybe invest in an early +1 armor upgrade) even though lings are useless versus colossi later on?


Just worry about getting a ton of drones. If you get allined or cheesed. GG, leave the game, scratch you nose, stretch and queue up the next game. Expect to lose games. As you get experience you will get better at not dying.

As for your other questions.

Yes, you are on the right track with a fast saturated third base.

The efficiency of Roaches are not your problem, macro is your problem. On a whole you will have more macro success opening roach than ling just because they cost more money and less larva which leaves you with more larva for drones.
Henk
Profile Joined March 2012
Netherlands578 Posts
October 12 2012 14:10 GMT
#8074
On October 12 2012 22:50 MstrJinbo wrote:
Show nested quote +
On October 12 2012 21:22 [F_]aths wrote:
I am still a silver-level EU zerg who wants to get to the gold league.

My new plan is (which leads to doubtful success) to get a third saturated before attacking. I see that I lack in some serious fields:

- Too often I have idle larvae
- ... even though I begin to miss injects in the mid-game
- I sometimes stack 1000 minerals before I build a macro hatch
- I cannot handle a hellion-thor army composition ever
- I rarely ever build infestors at all, in any match-up

I try to fix the idle larvae issue first and foremost, but I also feel that I open inefficient versus protoss.

When I see a protoss pressuring or even all-inning me, I often get into panic mode to get those roaches out. In a recent game I was able to deflect an all-in with lings and spines only, even though I lost a large number of lings to zealots. The opponent gave up though, as I defeated his army. Am I on the right track here, to worry less about the correct unit and to accept ineffcient fights if it allows me to stay on tier 1 a bit longer to build more drones? Is it viable to open roachless versus protoss (and maybe invest in an early +1 armor upgrade) even though lings are useless versus colossi later on?


Just worry about getting a ton of drones. If you get allined or cheesed. GG, leave the game, scratch you nose, stretch and queue up the next game. Expect to lose games. As you get experience you will get better at not dying.

As for your other questions.

Yes, you are on the right track with a fast saturated third base.

The efficiency of Roaches are not your problem, macro is your problem. On a whole you will have more macro success opening roach than ling just because they cost more money and less larva which leaves you with more larva for drones.


Stupid advice. You do want to drone hard, but just saying 'oh all in? What a noob, I'll just leave game' no, try scouting the protoss to gain advice on what to do. Place an overlord near his base, and see what units he's moving out with. Mostly stalker? Get more lings. Are there a bunch of zealots? Get roaches, and kite his zealots. Once roaches are out against a mostly zealot army you've basically won the game.
MstrJinbo
Profile Joined March 2011
United States1251 Posts
October 12 2012 14:34 GMT
#8075
On October 12 2012 23:10 Henk wrote:
Show nested quote +
On October 12 2012 22:50 MstrJinbo wrote:
On October 12 2012 21:22 [F_]aths wrote:
I am still a silver-level EU zerg who wants to get to the gold league.

My new plan is (which leads to doubtful success) to get a third saturated before attacking. I see that I lack in some serious fields:

- Too often I have idle larvae
- ... even though I begin to miss injects in the mid-game
- I sometimes stack 1000 minerals before I build a macro hatch
- I cannot handle a hellion-thor army composition ever
- I rarely ever build infestors at all, in any match-up

I try to fix the idle larvae issue first and foremost, but I also feel that I open inefficient versus protoss.

When I see a protoss pressuring or even all-inning me, I often get into panic mode to get those roaches out. In a recent game I was able to deflect an all-in with lings and spines only, even though I lost a large number of lings to zealots. The opponent gave up though, as I defeated his army. Am I on the right track here, to worry less about the correct unit and to accept ineffcient fights if it allows me to stay on tier 1 a bit longer to build more drones? Is it viable to open roachless versus protoss (and maybe invest in an early +1 armor upgrade) even though lings are useless versus colossi later on?


Just worry about getting a ton of drones. If you get allined or cheesed. GG, leave the game, scratch you nose, stretch and queue up the next game. Expect to lose games. As you get experience you will get better at not dying.

As for your other questions.

Yes, you are on the right track with a fast saturated third base.

The efficiency of Roaches are not your problem, macro is your problem. On a whole you will have more macro success opening roach than ling just because they cost more money and less larva which leaves you with more larva for drones.


Stupid advice. You do want to drone hard, but just saying 'oh all in? What a noob, I'll just leave game' no, try scouting the protoss to gain advice on what to do. Place an overlord near his base, and see what units he's moving out with. Mostly stalker? Get more lings. Are there a bunch of zealots? Get roaches, and kite his zealots. Once roaches are out against a mostly zealot army you've basically won the game.


For the record I'm not advocating rage quitting if you get allined or not scouting. All I'm saying is to focus on building a lot of drones. At some point it is not about winning of losing it is getting comfortable with making a ton of drones early on in the game. From the posters question it doesn't sound like he's used to making enough drones.
ShamW0W
Profile Joined March 2010
160 Posts
Last Edited: 2012-10-12 14:54:28
October 12 2012 14:50 GMT
#8076
On October 12 2012 21:22 [F_]aths wrote:
I am still a silver-level EU zerg who wants to get to the gold league.

My new plan is (which leads to doubtful success) to get a third saturated before attacking. I see that I lack in some serious fields:

- Too often I have idle larvae
- ... even though I begin to miss injects in the mid-game
- I sometimes stack 1000 minerals before I build a macro hatch
- I cannot handle a hellion-thor army composition ever
- I rarely ever build infestors at all, in any match-up

I try to fix the idle larvae issue first and foremost, but I also feel that I open inefficient versus protoss.

When I see a protoss pressuring or even all-inning me, I often get into panic mode to get those roaches out. In a recent game I was able to deflect an all-in with lings and spines only, even though I lost a large number of lings to zealots. The opponent gave up though, as I defeated his army. Am I on the right track here, to worry less about the correct unit and to accept ineffcient fights if it allows me to stay on tier 1 a bit longer to build more drones? Is it viable to open roachless versus protoss (and maybe invest in an early +1 armor upgrade) even though lings are useless versus colossi later on?


It depends what you see.

Against Protoss the biggest thing you can do is scout so that you understand what is coming from him. Here are some hopefully simple tips that you can work on to improve scouting vs. Protoss who FFE:

#1: Keep an eye on their forge early. Is it researching? Is it being chrono'd? If this is yes then expect some form of early pressure.

#2: Keep a ling on the location of where their 3rd would be taken. If they're not taking their 3rd until very late expect a large 2-base push and prepare.

#3: Sacrifice an Overlord at 7 minutes. This one is key. You'll need to have an Overlord in decent position to send him into the Protoss base at 7 minutes. This will help you identify his tech choice which is usually either Robo, DTs, Stargate, or Blink.

#4: How many gasses has the Protoss taken?

- If 2, Early Zealot pressure is coming. Get a spine up on your 3rd and start getting lings out. Build your Roach Warren no later than 7 minutes. Scout for forward pylons.

- If 3, make sure you start your evo chamber by 7 minutes. 3 Gas is most likely Zealot pressure with some tech on the back-end (DT or Stargate). If you sacrifice your Overlord at 7 minutes you'll have the information you need to react accordingly. If somehow you don't see the tech structure, I'd build at least 2 spores anyways, 1 at your nat and 1 at your 3rd.

- If you see 4 Gas, Drone until 8 minutes. You can make a few defensive lings but in general this is a tech heavy approach by the Protoss. Your 7 minute Overlord scout will let you know if he's preparing some large all-in or if he's teching to defend an early 3rd.


If you start focusing on these small scouting techniques you'll begin gaining more awareness against Protoss and start to understand what they're trying to do to beat you. The next step after that is applying the appropriate strategy for beating what they're doing but hopefully you've got some ideas on counter units there.

If you need extra help, this guide should be useful: http://www.teamliquid.net/forum/viewmessage.php?topic_id=368282
Half-Man Half-Amazing
Zorkmid
Profile Joined November 2008
4410 Posts
October 12 2012 15:04 GMT
#8077
I'm having a huge amount of trouble holding off Protoss 2 base aggression. Mostly the kind with 3-4 immortals and a few sentries. I can't ever seem to save my third, and just don't seem to have enough units out. I have around 60 drones when most of these attacks hit. I usually have ling/roach at the time of the attack, and infestors JUST starting to come out.

I get forcefielded away and then killed.

Any advice?
Henk
Profile Joined March 2012
Netherlands578 Posts
October 12 2012 15:14 GMT
#8078
On October 13 2012 00:04 Zorkmid wrote:
I'm having a huge amount of trouble holding off Protoss 2 base aggression. Mostly the kind with 3-4 immortals and a few sentries. I can't ever seem to save my third, and just don't seem to have enough units out. I have around 60 drones when most of these attacks hit. I usually have ling/roach at the time of the attack, and infestors JUST starting to come out.

I get forcefielded away and then killed.

Any advice?


Don't go infestors when a sentry-immortal all in is coming; they won't be out in time. Stay on ling-roach, with mostly lings. You'll want 10-20 roaches at max to snipe key units, but not more.
Defenestrator
Profile Joined October 2011
400 Posts
October 12 2012 15:52 GMT
#8079
What is the standard timing on 3rd and 4th gas for gateway/non-gateway pressure in zvp for protoss? I was playing a toss who got 3rd and 4th gas at around 7:00, and so I assumed a tech build, but then faced some 5 gate pressure.
Ultras and banelings go together like peas and carrots
Henk
Profile Joined March 2012
Netherlands578 Posts
October 12 2012 15:56 GMT
#8080
On October 13 2012 00:52 Defenestrator wrote:
What is the standard timing on 3rd and 4th gas for gateway/non-gateway pressure in zvp for protoss? I was playing a toss who got 3rd and 4th gas at around 7:00, and so I assumed a tech build, but then faced some 5 gate pressure.


Almost all toss builds take 3rd and 4th gas somewhere around 7unless they're doing a heavy zealot gate push or something.
Watch the gas before 6:30. If they take both at around 6min, you can expect a tech build such as sentry-immortal or maybe blink stalker +2 all in. (Someone correct me if I'm mistaken, but I think I'm right)
Prev 1 402 403 404 405 406 489 Next
Please log in or register to reply.
Live Events Refresh
Next event in 4h 1m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nathanias 159
ZombieGrub129
StarCraft: Brood War
Britney 14036
LaStScan 114
NaDa 30
Dota 2
NeuroSwarm169
League of Legends
Trikslyr64
Counter-Strike
kRYSTAL_28
Other Games
summit1g10208
FrodaN3753
Grubby3166
gofns2835
Sick176
C9.Mang0132
ViBE115
KnowMe109
Maynarde91
XaKoH 80
PPMD29
Organizations
Other Games
gamesdonequick155
StarCraft 2
angryscii 34
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• RyuSc2 69
• Sammyuel 67
• davetesta11
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• intothetv
• Kozan
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• RayReign 20
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Doublelift4271
Other Games
• imaqtpie891
• Scarra886
• Shiphtur225
Upcoming Events
Korean StarCraft League
4h 1m
BSL Open LAN 2025 - War…
9h 1m
RSL Revival
11h 1m
Reynor vs Cure
TBD vs Zoun
OSC
22h 1m
BSL Open LAN 2025 - War…
1d 9h
RSL Revival
1d 11h
Classic vs TBD
Online Event
1d 17h
Wardi Open
2 days
Monday Night Weeklies
2 days
Sparkling Tuna Cup
3 days
[ Show More ]
LiuLi Cup
4 days
The PondCast
5 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.