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The Zerg Help Me Thread - Page 31

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
MiyaviTeddy
Profile Blog Joined October 2008
Canada697 Posts
October 13 2010 00:52 GMT
#601
Sadly I'm doing terrible lately in SC2 and I wanted to ask, does anyone know whats the usual matchup strategy or standard for ZvP? ZvP used to be my strongest with extreme early aggression but if I fail that, I can't seem to take back the lead.

And what are people's answers for Thors+SCV? The AI is still stupidly assisting terran more then zerg (SCVs repair but AI says GO FOR THORS WHEN HE'S BEING REPAIRED).
Aiyeeeee
raybasto
Profile Joined April 2010
United States151 Posts
October 13 2010 00:53 GMT
#602
On October 13 2010 09:29 MrBitter wrote:
Show nested quote +
On October 13 2010 09:28 raybasto wrote:
Whats the most cost effective way to stop a 2 gate with 6-10 Zealots into 4 gate? If I go Speedlings, the Zealots kill me. If I go Roach, I'm so far behind that the 4 gate kills me. Thanks


What are you opening with?

14 hatch into a few spines and lings should do just fine against this.



I open with either 14 gas 14 pool or 14 pool 15 hatch 15 overlord 15 queen
SDRB - Mid/High Master Level Zerg || Follow me at Twitch.tv/RayBasto and @RaymondBasto
dave333
Profile Joined August 2010
United States915 Posts
October 13 2010 04:43 GMT
#603
8 pool 2 crawler...jeez I'm having trouble stopping this.

I'm 9-1 in the past 10 non ZvZs. ZvZ, I'm like 3-10. I've been mostly losing to mass roach and 8 pool 2 crawler.

Against mass roach, my thinking is just go pure speedling, get expo, tech. The problem is that once there is a critical mass of roaches, I lose. I just don't know how many roaches they make, so it is hard for me to tell how to drone up. I'm a very macro oriented player, and I'm fine at the droning game ZvP/T, but ZvZ...man this one gets me.

Also 8 pool 2 crawler I'm not sure how to deal with it if I don't find them.
cydial
Profile Blog Joined September 2010
United States750 Posts
Last Edited: 2010-10-13 05:07:59
October 13 2010 05:07 GMT
#604
What do you do vs a zerg thats going muta baneling?
Island
Profile Joined September 2010
Sweden22 Posts
October 13 2010 06:35 GMT
#605
Infestors. They stop the mutas so you can use your AA of choice to kill them (or just use 5 fungals, if you catch them balled up) and they oneshot banelings. Get some roaches to hold your ramps / crowd control the banes. Mutas+Banes is stupidly expensive on gas, so he won't be able to keep up unless he's killing lots of units with it constantly.
AnAngryDingo
Profile Joined August 2010
United States223 Posts
October 13 2010 06:55 GMT
#606
did the few highly ranked players who started this thread give up on it?
HFR-TV
Profile Blog Joined September 2010
France21 Posts
October 14 2010 08:19 GMT
#607
Hello,

How do you counter Hellion/Thor/Tank (+early expand) ?

Got some difficulties to beat Terran's Mech.
HFR TV la télé des non newbies
Adeny
Profile Blog Joined January 2009
Norway1233 Posts
October 14 2010 08:40 GMT
#608
Are there any viable builds on Jungle? I'm playing T until that map gets taken out of the pool.
BigSocks
Profile Joined October 2010
Australia24 Posts
October 14 2010 11:13 GMT
#609
On September 26 2010 12:18 syrianrue wrote:
Question 1:

if i go 14 hatch, 13 pool, how do I defend from an early attack or cheese? and what if the opponent doesn't fast expand like me, what if he just one base and start making t1 attack units early while i spend time 300 minerals on a new hatch, then get new queen, as well as all the drones required to saturate the 2 bases?

Question 2:


which maps are good to fast expand (14 hatch, 13 pool) on? and which maps are better for (14 gas/14 pool?)

Question 3:


what are some good tech transitions for:

vs terran
vs protoss
vs zerg


Here are some options I have found effective.

Q1: building a spine crawler or 2 at your main and moving it to your expo once you have creep to place it on will help stop early pressure. Also have your 2nd queen building before your expo finishes. Mix in a few lings and you should be able to stop an early marine push, bunker rush, banshee rush, 5 zealot push or void rays. Then start pumping drones as soon as you fend of the early attack.

Q2: I like to FE on 4 player maps or maps with "easy" to defend expansions. Jungle Basin, Lost Temple and X'el Naga Caverns are some of my favourites. You can probably FE on any map. I won't FE in ZvZ 2player maps because of possible ling rush.

Q3: I like muta/ling as my preferred build. Counters most tech options (with a little bit of micro) or at least can provide map control and mobility.

VS TERRAN
Bio: add banelings
Mech: Add hydra/roach

VS ZERG
add banelings.

I don't have a final hard-and-fast answer for race-counters, since it depends on their army composition. You really need to be more specific about unit-for-unit counters
BigSocks
Profile Joined October 2010
Australia24 Posts
Last Edited: 2010-10-14 11:36:01
October 14 2010 11:31 GMT
#610
On October 13 2010 14:07 cydial wrote:
What do you do vs a zerg thats going muta baneling?

This is the most awesome combo ever! OK, that's an overstatement, but I like to use this a lot. I can't believe I'm going to tell you what screws me up.

Mass roach will counter the banelings and tank the damage. Just don't let them do a run-by and get at your drones! Some well placed spine crawlers will help deter smaller numbers of banelings and may force him to tech switch.

Throwing up spore crawlers will protect you in the early stages from mutas - 5-6 around your tech structures and mineral line - and give you time to get either hydras or mutas of your own. DO NOT GET SPORE CRAWLERS UNLESS:
a) You know he is getting early mutas AND
b) You don't already have your lair (almost) complete OR
c) You will not have enough hydra/muta in time.

Corrupters will also counter mutas, but I have never encountered them in great enough numbers to stop me. Extra queens are another short term option.

If you decide to go mutas/corruptor, you will need to get upgrades! Otherwise it will always be the player with the most units that wins and you gain no advantage.

Hydralisk is the defencive option and you need to use groups of them to defend your base and expansions until you are confident to push out.

If you have a higher apm (say over 70) you can use infestors to fungal growth the banelings and mutas then use whatever else you have left to clean up (or just summon infested terran ). Infestors are currently the bane of my ZvZ games. Fortunately for me, they are currently underused
BigSocks
Profile Joined October 2010
Australia24 Posts
October 14 2010 11:42 GMT
#611
On October 14 2010 17:40 Adeny wrote:
Are there any viable builds on Jungle? I'm playing T until that map gets taken out of the pool.

You mean the new Jungle Basin map?

- 13 pool speedling (except vs terran)
- FE Builds
- ling/muta
- Almost any BO

All the normal builds 'work'. You do need to spend some time getting used to the new maps, but I would say that it is a problem with your play-style, rather than the map? Do you have a replay?
pampelmus
Profile Blog Joined May 2003
Switzerland215 Posts
October 14 2010 11:57 GMT
#612
Q: In the last two weeks, I've been trying to go 14/15 Hatch vs Protoss. Sometimes it works, sometimes it doesn't. The build I had the most difficulties with was: 3gate, add stargate(s), when he gets 2-3 Void rays he comes over and just kills me. If I get Queens vs the Void Rays, I lack the minerals for lings or roaches to counter the gateway units. If I try to get Hydras, the Gateway Units kill me..... Is it viable to go Hatch first vs Protoss at all?
Adeny
Profile Blog Joined January 2009
Norway1233 Posts
October 14 2010 12:15 GMT
#613
On October 14 2010 20:42 BigSocks wrote:
Show nested quote +
On October 14 2010 17:40 Adeny wrote:
Are there any viable builds on Jungle? I'm playing T until that map gets taken out of the pool.

You mean the new Jungle Basin map?

- 13 pool speedling (except vs terran)
- FE Builds
- ling/muta
- Almost any BO

All the normal builds 'work'. You do need to spend some time getting used to the new maps, but I would say that it is a problem with your play-style, rather than the map? Do you have a replay?


You're forgetting that none of those builds work.


13 pool speedling (what does this even mean? That's not a build, more like an opening) gets shut down by the zealot wall-in
FE builds - Then what? Your expansion will be matched by the T/P, normally you'd take a 3rd but you can't on jungle.
Ling / muta - 2 base ling/muta is pretty weak, its strong suit is the excess minerals which you can use to take a 3rd and even 4th pretty quickly, which in turn will give you more gas for more mutas.
And by almost any I assume you meant almost none.
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
Last Edited: 2010-10-14 12:18:11
October 14 2010 12:16 GMT
#614
Q: i'm about 1700 on EU (it varies a lot). I struggle a lot with ZvP. Not saying it's imba or whatever, but i feel canon contains puts me behind no matter what and it is impossible to fast exp. What i would like to ask though, how to win without muta-ling and hive tech? I mean getting hive tech is ok if i can defeat the midgame timing push/army of the protoss which usually is 4-6 colossi +warpgate stuff. I literally canot beat it. So baneling-ling-roach-hydra-corruptos are the units allowed to use against that, is it possbile? I downloaded about 20-30 pro replays to find a solution, what i got is:
a) Protoss goes for an allin, fails/wins doesnt matter
b) Dimaga the Zerg goes for an allin, fails
c) Protoss does that push, rapes, wins
d) Zerg goes muta-ling wins/fails doesnt matter
e) Zerg goes for fast exp and lives, macros better in general, sloppy protoss play
f) One player straight up outclasses the other
So i need a replay or a gameplan vs the 2 base colo build. Not the one which is looking for a 3rd base or to tranisiton into whatver, i can win wiht hivetech if i can get there, i'm struggling vs the 2base-colo-i will kil you or die trying-build
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
BigSocks
Profile Joined October 2010
Australia24 Posts
October 14 2010 12:54 GMT
#615
You're forgetting that none of those builds work.


13 pool speedling (what does this even mean? That's not a build, more like an opening) gets shut down by the zealot wall-in
FE builds - Then what? Your expansion will be matched by the T/P, normally you'd take a 3rd but you can't on jungle.
Ling / muta - 2 base ling/muta is pretty weak, its strong suit is the excess minerals which you can use to take a 3rd and even 4th pretty quickly, which in turn will give you more gas for more mutas.
And by almost any I assume you meant almost none.


You're right. Those are openers, rather than builds. My bad

Jungle Basin is just another map. Its no easier/harder than any other. Perhaps the OP would like to expand on his post? I just assumed he was having trouble opening.
Neivler
Profile Blog Joined November 2008
Norway911 Posts
October 14 2010 13:17 GMT
#616
On October 14 2010 21:16 Geo.Rion wrote:
Q: i'm about 1700 on EU (it varies a lot). I struggle a lot with ZvP. Not saying it's imba or whatever, but i feel canon contains puts me behind no matter what and it is impossible to fast exp. What i would like to ask though, how to win without muta-ling and hive tech? I mean getting hive tech is ok if i can defeat the midgame timing push/army of the protoss which usually is 4-6 colossi +warpgate stuff. I literally canot beat it. So baneling-ling-roach-hydra-corruptos are the units allowed to use against that, is it possbile? I downloaded about 20-30 pro replays to find a solution, what i got is:
a) Protoss goes for an allin, fails/wins doesnt matter
b) Dimaga the Zerg goes for an allin, fails
c) Protoss does that push, rapes, wins
d) Zerg goes muta-ling wins/fails doesnt matter
e) Zerg goes for fast exp and lives, macros better in general, sloppy protoss play
f) One player straight up outclasses the other
So i need a replay or a gameplan vs the 2 base colo build. Not the one which is looking for a 3rd base or to tranisiton into whatver, i can win wiht hivetech if i can get there, i'm struggling vs the 2base-colo-i will kil you or die trying-build


I struggle with colossi play to. I recently tried to go roaches/lings and infestors. Build some spine crawlers to help defend.

What I want to do and see if works is to use infestors/roaches and spines to defend, then send the lings behind the army and take out the colossus that are always in the back. Maybe have an infestor there to, to fungal them. If the colossus move more to the center of the army ball, then the roaches and spines can hit them. Then go for a fast but not to fast hive and ultras.

When I do the fast ultra things I try to stay away from the spire, since it takes a lot of gas and delays the hive quite a bit then.


I am also looking for advice on how to deal with a bunch of colossus. This is just what I will try to do from now on. Not tested it much, but it can work.
I pwn noobs
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
October 14 2010 14:27 GMT
#617
On October 14 2010 22:17 Neivler wrote:
Show nested quote +
On October 14 2010 21:16 Geo.Rion wrote:
Q: i'm about 1700 on EU (it varies a lot). I struggle a lot with ZvP. Not saying it's imba or whatever, but i feel canon contains puts me behind no matter what and it is impossible to fast exp. What i would like to ask though, how to win without muta-ling and hive tech? I mean getting hive tech is ok if i can defeat the midgame timing push/army of the protoss which usually is 4-6 colossi +warpgate stuff. I literally canot beat it. So baneling-ling-roach-hydra-corruptos are the units allowed to use against that, is it possbile? I downloaded about 20-30 pro replays to find a solution, what i got is:
a) Protoss goes for an allin, fails/wins doesnt matter
b) Dimaga the Zerg goes for an allin, fails
c) Protoss does that push, rapes, wins
d) Zerg goes muta-ling wins/fails doesnt matter
e) Zerg goes for fast exp and lives, macros better in general, sloppy protoss play
f) One player straight up outclasses the other
So i need a replay or a gameplan vs the 2 base colo build. Not the one which is looking for a 3rd base or to tranisiton into whatver, i can win wiht hivetech if i can get there, i'm struggling vs the 2base-colo-i will kil you or die trying-build


I struggle with colossi play to. I recently tried to go roaches/lings and infestors. Build some spine crawlers to help defend.

What I want to do and see if works is to use infestors/roaches and spines to defend, then send the lings behind the army and take out the colossus that are always in the back. Maybe have an infestor there to, to fungal them. If the colossus move more to the center of the army ball, then the roaches and spines can hit them. Then go for a fast but not to fast hive and ultras.

When I do the fast ultra things I try to stay away from the spire, since it takes a lot of gas and delays the hive quite a bit then.


I am also looking for advice on how to deal with a bunch of colossus. This is just what I will try to do from now on. Not tested it much, but it can work.

colossi outrange crawlers, colossi outrange infestors, colossi roflmaorape any number of zerglins. tried stuff like that, doesnt work
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
Last Edited: 2010-10-14 15:39:57
October 14 2010 15:29 GMT
#618
I struggle with colossi play to. I recently tried to go roaches/lings and infestors. Build some spine crawlers to help defend.

What I want to do and see if works is to use infestors/roaches and spines to defend, then send the lings behind the army and take out the colossus that are always in the back. Maybe have an infestor there to, to fungal them. If the colossus move more to the center of the army ball, then the roaches and spines can hit them. Then go for a fast but not to fast hive and ultras.

When I do the fast ultra things I try to stay away from the spire, since it takes a lot of gas and delays the hive quite a bit then.

I am also looking for advice on how to deal with a bunch of colossus. This is just what I will try to do from now on. Not tested it much, but it can work.


Lings are pretty much useless against Colossi unless you flank so they aren't attacking them. The infestor is more of a delaying tactic, good at stopping things.

Roach/Ultra is only thing that will stay alive against colossi, but that's assuming they only have ~<4 colossi. I think you should focus on keeping the colossi count down. Suicide corruptors, hit some that are out of position. Do whatever you can to prevent them from getting too many colossi and remember that they take a while to build. I understand that they take forever, but don't forget about the possibility of Brood Lords.

Gretorp is big on this strategy of "doing whatever it takes to keep the colossus count down." If you suicide corruptors you may think that's "not cost effective" but you are underestimating how much more powerful your ground army will be if they are down on colossus numbers.
HFR-TV
Profile Blog Joined September 2010
France21 Posts
October 14 2010 17:00 GMT
#619
How do you deal with pylon at expand when you go for a 14hatch 14 pool fast expand ? It seems the pylon takes forever to go down and the protoss can go fast phenix to harass and put his expands.

Here is a replay :
[image loading]

Protoss was a 1200+ Diamond player (from Europe).
HFR TV la télé des non newbies
adam35413
Profile Joined October 2010
2 Posts
October 14 2010 18:16 GMT
#620
I have a general question about Zerg Hatch and Queen management. When playing Protoss, I can make all my Nexus' one hotkey and still be able to chronoboost from each of them and create probes on all of the Nexus' in sequence.

With Zerg, it isn't that simple from what I can tell. If I want to inject on all my hatcheries, I need to go to each queen and do the inject manually. My first question: What do people do to make this task faster? Is there a way to jump to each Queen individually if I have them in one control group? I was thinking about tabbing through the control group Queen-by-Queen, but haven't found a hotkey to jump to the selected unit in the control group.

For larvae, what is the best way to produce drones on every hatch in a control group (1 on each hatch for example)?
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