And what are people's answers for Thors+SCV? The AI is still stupidly assisting terran more then zerg (SCVs repair but AI says GO FOR THORS WHEN HE'S BEING REPAIRED).
The Zerg Help Me Thread - Page 31
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MiyaviTeddy
Canada697 Posts
And what are people's answers for Thors+SCV? The AI is still stupidly assisting terran more then zerg (SCVs repair but AI says GO FOR THORS WHEN HE'S BEING REPAIRED). | ||
raybasto
United States151 Posts
On October 13 2010 09:29 MrBitter wrote: What are you opening with? 14 hatch into a few spines and lings should do just fine against this. I open with either 14 gas 14 pool or 14 pool 15 hatch 15 overlord 15 queen | ||
dave333
United States915 Posts
I'm 9-1 in the past 10 non ZvZs. ZvZ, I'm like 3-10. I've been mostly losing to mass roach and 8 pool 2 crawler. Against mass roach, my thinking is just go pure speedling, get expo, tech. The problem is that once there is a critical mass of roaches, I lose. I just don't know how many roaches they make, so it is hard for me to tell how to drone up. I'm a very macro oriented player, and I'm fine at the droning game ZvP/T, but ZvZ...man this one gets me. Also 8 pool 2 crawler I'm not sure how to deal with it if I don't find them. | ||
cydial
United States750 Posts
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Island
Sweden22 Posts
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AnAngryDingo
United States223 Posts
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HFR-TV
France21 Posts
How do you counter Hellion/Thor/Tank (+early expand) ? Got some difficulties to beat Terran's Mech. | ||
Adeny
Norway1233 Posts
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BigSocks
Australia24 Posts
On September 26 2010 12:18 syrianrue wrote: Question 1: if i go 14 hatch, 13 pool, how do I defend from an early attack or cheese? and what if the opponent doesn't fast expand like me, what if he just one base and start making t1 attack units early while i spend time 300 minerals on a new hatch, then get new queen, as well as all the drones required to saturate the 2 bases? Question 2: which maps are good to fast expand (14 hatch, 13 pool) on? and which maps are better for (14 gas/14 pool?) Question 3: what are some good tech transitions for: vs terran vs protoss vs zerg Here are some options I have found effective. Q1: building a spine crawler or 2 at your main and moving it to your expo once you have creep to place it on will help stop early pressure. Also have your 2nd queen building before your expo finishes. Mix in a few lings and you should be able to stop an early marine push, bunker rush, banshee rush, 5 zealot push or void rays. Then start pumping drones as soon as you fend of the early attack. Q2: I like to FE on 4 player maps or maps with "easy" to defend expansions. Jungle Basin, Lost Temple and X'el Naga Caverns are some of my favourites. You can probably FE on any map. I won't FE in ZvZ 2player maps because of possible ling rush. Q3: I like muta/ling as my preferred build. Counters most tech options (with a little bit of micro) or at least can provide map control and mobility. VS TERRAN Bio: add banelings Mech: Add hydra/roach VS ZERG add banelings. I don't have a final hard-and-fast answer for race-counters, since it depends on their army composition. You really need to be more specific about unit-for-unit counters | ||
BigSocks
Australia24 Posts
On October 13 2010 14:07 cydial wrote: What do you do vs a zerg thats going muta baneling? This is the most awesome combo ever! OK, that's an overstatement, but I like to use this a lot. I can't believe I'm going to tell you what screws me up. Mass roach will counter the banelings and tank the damage. Just don't let them do a run-by and get at your drones! Some well placed spine crawlers will help deter smaller numbers of banelings and may force him to tech switch. Throwing up spore crawlers will protect you in the early stages from mutas - 5-6 around your tech structures and mineral line - and give you time to get either hydras or mutas of your own. DO NOT GET SPORE CRAWLERS UNLESS: a) You know he is getting early mutas AND b) You don't already have your lair (almost) complete OR c) You will not have enough hydra/muta in time. Corrupters will also counter mutas, but I have never encountered them in great enough numbers to stop me. Extra queens are another short term option. If you decide to go mutas/corruptor, you will need to get upgrades! Otherwise it will always be the player with the most units that wins and you gain no advantage. Hydralisk is the defencive option and you need to use groups of them to defend your base and expansions until you are confident to push out. If you have a higher apm (say over 70) you can use infestors to fungal growth the banelings and mutas then use whatever else you have left to clean up (or just summon infested terran ![]() ![]() | ||
BigSocks
Australia24 Posts
On October 14 2010 17:40 Adeny wrote: Are there any viable builds on Jungle? I'm playing T until that map gets taken out of the pool. You mean the new Jungle Basin map? - 13 pool speedling (except vs terran) - FE Builds - ling/muta - Almost any BO All the normal builds 'work'. You do need to spend some time getting used to the new maps, but I would say that it is a problem with your play-style, rather than the map? Do you have a replay? | ||
pampelmus
Switzerland215 Posts
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Adeny
Norway1233 Posts
On October 14 2010 20:42 BigSocks wrote: You mean the new Jungle Basin map? - 13 pool speedling (except vs terran) - FE Builds - ling/muta - Almost any BO All the normal builds 'work'. You do need to spend some time getting used to the new maps, but I would say that it is a problem with your play-style, rather than the map? Do you have a replay? You're forgetting that none of those builds work. 13 pool speedling (what does this even mean? That's not a build, more like an opening) gets shut down by the zealot wall-in FE builds - Then what? Your expansion will be matched by the T/P, normally you'd take a 3rd but you can't on jungle. Ling / muta - 2 base ling/muta is pretty weak, its strong suit is the excess minerals which you can use to take a 3rd and even 4th pretty quickly, which in turn will give you more gas for more mutas. And by almost any I assume you meant almost none. | ||
Geo.Rion
7377 Posts
a) Protoss goes for an allin, fails/wins doesnt matter b) c) Protoss does that push, rapes, wins d) Zerg goes muta-ling wins/fails doesnt matter e) Zerg goes for fast exp and lives, macros better in general, sloppy protoss play f) One player straight up outclasses the other So i need a replay or a gameplan vs the 2 base colo build. Not the one which is looking for a 3rd base or to tranisiton into whatver, i can win wiht hivetech if i can get there, i'm struggling vs the 2base-colo-i will kil you or die trying-build | ||
BigSocks
Australia24 Posts
You're forgetting that none of those builds work. 13 pool speedling (what does this even mean? That's not a build, more like an opening) gets shut down by the zealot wall-in FE builds - Then what? Your expansion will be matched by the T/P, normally you'd take a 3rd but you can't on jungle. Ling / muta - 2 base ling/muta is pretty weak, its strong suit is the excess minerals which you can use to take a 3rd and even 4th pretty quickly, which in turn will give you more gas for more mutas. And by almost any I assume you meant almost none. You're right. Those are openers, rather than builds. My bad ![]() Jungle Basin is just another map. Its no easier/harder than any other. Perhaps the OP would like to expand on his post? I just assumed he was having trouble opening. | ||
Neivler
Norway911 Posts
On October 14 2010 21:16 Geo.Rion wrote: Q: i'm about 1700 on EU (it varies a lot). I struggle a lot with ZvP. Not saying it's imba or whatever, but i feel canon contains puts me behind no matter what and it is impossible to fast exp. What i would like to ask though, how to win without muta-ling and hive tech? I mean getting hive tech is ok if i can defeat the midgame timing push/army of the protoss which usually is 4-6 colossi +warpgate stuff. I literally canot beat it. So baneling-ling-roach-hydra-corruptos are the units allowed to use against that, is it possbile? I downloaded about 20-30 pro replays to find a solution, what i got is: a) Protoss goes for an allin, fails/wins doesnt matter b) c) Protoss does that push, rapes, wins d) Zerg goes muta-ling wins/fails doesnt matter e) Zerg goes for fast exp and lives, macros better in general, sloppy protoss play f) One player straight up outclasses the other So i need a replay or a gameplan vs the 2 base colo build. Not the one which is looking for a 3rd base or to tranisiton into whatver, i can win wiht hivetech if i can get there, i'm struggling vs the 2base-colo-i will kil you or die trying-build I struggle with colossi play to. I recently tried to go roaches/lings and infestors. Build some spine crawlers to help defend. What I want to do and see if works is to use infestors/roaches and spines to defend, then send the lings behind the army and take out the colossus that are always in the back. Maybe have an infestor there to, to fungal them. If the colossus move more to the center of the army ball, then the roaches and spines can hit them. Then go for a fast but not to fast hive and ultras. When I do the fast ultra things I try to stay away from the spire, since it takes a lot of gas and delays the hive quite a bit then. I am also looking for advice on how to deal with a bunch of colossus. This is just what I will try to do from now on. Not tested it much, but it can work. | ||
Geo.Rion
7377 Posts
On October 14 2010 22:17 Neivler wrote: I struggle with colossi play to. I recently tried to go roaches/lings and infestors. Build some spine crawlers to help defend. What I want to do and see if works is to use infestors/roaches and spines to defend, then send the lings behind the army and take out the colossus that are always in the back. Maybe have an infestor there to, to fungal them. If the colossus move more to the center of the army ball, then the roaches and spines can hit them. Then go for a fast but not to fast hive and ultras. When I do the fast ultra things I try to stay away from the spire, since it takes a lot of gas and delays the hive quite a bit then. I am also looking for advice on how to deal with a bunch of colossus. This is just what I will try to do from now on. Not tested it much, but it can work. colossi outrange crawlers, colossi outrange infestors, colossi roflmaorape any number of zerglins. tried stuff like that, doesnt work | ||
DoubleReed
United States4130 Posts
I struggle with colossi play to. I recently tried to go roaches/lings and infestors. Build some spine crawlers to help defend. What I want to do and see if works is to use infestors/roaches and spines to defend, then send the lings behind the army and take out the colossus that are always in the back. Maybe have an infestor there to, to fungal them. If the colossus move more to the center of the army ball, then the roaches and spines can hit them. Then go for a fast but not to fast hive and ultras. When I do the fast ultra things I try to stay away from the spire, since it takes a lot of gas and delays the hive quite a bit then. I am also looking for advice on how to deal with a bunch of colossus. This is just what I will try to do from now on. Not tested it much, but it can work. Lings are pretty much useless against Colossi unless you flank so they aren't attacking them. The infestor is more of a delaying tactic, good at stopping things. Roach/Ultra is only thing that will stay alive against colossi, but that's assuming they only have ~<4 colossi. I think you should focus on keeping the colossi count down. Suicide corruptors, hit some that are out of position. Do whatever you can to prevent them from getting too many colossi and remember that they take a while to build. I understand that they take forever, but don't forget about the possibility of Brood Lords. Gretorp is big on this strategy of "doing whatever it takes to keep the colossus count down." If you suicide corruptors you may think that's "not cost effective" but you are underestimating how much more powerful your ground army will be if they are down on colossus numbers. | ||
HFR-TV
France21 Posts
Here is a replay : ![]() Protoss was a 1200+ Diamond player (from Europe). | ||
adam35413
2 Posts
With Zerg, it isn't that simple from what I can tell. If I want to inject on all my hatcheries, I need to go to each queen and do the inject manually. My first question: What do people do to make this task faster? Is there a way to jump to each Queen individually if I have them in one control group? I was thinking about tabbing through the control group Queen-by-Queen, but haven't found a hotkey to jump to the selected unit in the control group. For larvae, what is the best way to produce drones on every hatch in a control group (1 on each hatch for example)? | ||
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