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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. |
As a new Zerg player, a lot of the questions I come up with I dismiss with an answer such as "Well, I can't be the only one to think of this, so there's got to be a reason it won't work."
I've got one I can't really get around though.
Why don't we see Burrow used with workers as a way to prevent/delay harassment? This is something I have been trying to introduce into my play, and would like some feedback on the usefulness or lack of.
Thank you to everyone providing helpful information in this thread, it's priceless to players like myself.
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On October 12 2010 03:50 Zill wrote: As a new Zerg player, a lot of the questions I come up with I dismiss with an answer such as "Well, I can't be the only one to think of this, so there's got to be a reason it won't work."
I've got one I can't really get around though.
Why don't we see Burrow used with workers as a way to prevent/delay harassment? This is something I have been trying to introduce into my play, and would like some feedback on the usefulness or lack of.
Thank you to everyone providing helpful information in this thread, it's priceless to players like myself.
Main reason is that people usually just don't get burrow. I get burrow a lot though and burrow workers when they are under attack - saved a lot of workers that way.
Burrow is pretty cheap in mid/late game, and even if you don't plan to use burrowed roaches/infestors you can still burrow lings under opponents future expansions and, as you said, just burrow workers.
I think there is no reason not to get it if you have extra money.
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On October 11 2010 06:51 luckyjj10 wrote:Hey there, instead of using a new thread I'll post here... I need some help as to what I should have done in this match. Pardon the BM at the end as I was losing to thors all day in various different ways. I know I obviously made mistakes, but I just want a general idea of what I -should- have done... I thought I was demolishing him in macro(well I was, like 2x resources by the end) I went by ultras being one of the main answers for thor... looking back I think the only other thing that might have done better was if I fast teched to broodlords and upgraded their armor. I'm not sure, just looking for help in general game choices. http://www.sc2replayed.com/replays/89041-1v1-terran-zerg-metalopolis#rd:undefined;markup
If someone doesn't mind could they take a look at this and judge from the general scenario if I should've went broodlords or something? Thanks.
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On October 12 2010 04:34 ShoeFactory wrote:Show nested quote +On October 12 2010 04:25 Raiden X wrote: Hey anybody now how Cannon Pylon Wall in was dealt with in BW? Lings fit between pylons in BW
They should make lings to be able to jump off Cliffs, but not be able to climb them. Or Burrow and move before the research 
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On October 12 2010 04:57 Raiden X wrote:Show nested quote +On October 12 2010 04:34 ShoeFactory wrote:On October 12 2010 04:25 Raiden X wrote: Hey anybody now how Cannon Pylon Wall in was dealt with in BW? Lings fit between pylons in BW They should make lings to be able to jump off Cliffs, but not be able to climb them. Or Burrow and move before the research 
Lol that would be funny as hell :D I'd vote that that ^^
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I think we are both operating under the assumption that the terran army crushes the zerg army. I agree that countering is an option that breaks even, since the battle will likely occur on your home turf. If you catch him on the creep, even better. However you give the terran a winning move, if he crushes you near your main, he can split his remaining forces to take out your tech and 3rd, and rally reinforcements to any other mining expansions. I would still advise attacking him right as he moves out, and babysitting infestors during the battle so you can fungal to buy time for remax.
Thanks for the advice. That's a good idea. And I'm happy to have started to argument about the viability of basetrading :D
Actually I'm surprised how many people suggested it as a solid way to play. Basetrading when you have the advantage just seems bizarre to me. Basetrading should be a desperation maneuver. It really is genuinely risky no matter the situation. Unless of course you're terran in which case go for it.
Not to QQ too hard, but it does make me a little sad that no one really gave me solid solutions even though we were assuming I had a massive advantage...
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Good evening.
I have played some ZvT versus a friend of mine, and he basically used the same strategy over and over again. He sits on 2 bases, and builds masses of thors, and sometimes some hellions. It does not matter how many bases i take, or what units i build, i seem to not be able to find a way to fight this army. 2 Bases are enough for him to get maxed, and a maxed army of thors seems to be completely invincible against anything i can throw against it. Also, i dont see a good way to attack him early on, and thought that outmacroing him by a large margin should be enough. However, being on 4 bases against his 2, i still lose.
Do i really need to get ultras, and somehow get a surround off on his army to beat it? Or is there a way that does not require very good micro from me against attackmoves from him?
Here is a replay which shows my problem.
I know that my army attacked pretty much at the worst angle possible, and actually, i didn't plan to attack there, but wanted to retreat my army to the gold, and drop in his main. But it somehow decided that the best way to get there was right through my opponent army.
Basically, i am searching for a way to fight Mass Thor, since even if i take out his base, i still would need to take out his army somehow if he chose to simply march through all of my expansions. Or a timing push that could exploit possible weaknesses in this build once i scout it, to prevent him from maxing on thors off 2 bases.
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On October 12 2010 00:20 Metaspace wrote: I have a problem with larva injections - tried this weekend to put all queens in a group and mass inject while cycling through hatches using backspace.
When a queen has not enough energy for it's hatch, another will crawl across the map to inject instead. This often results in a cascade, as another hatch has now no queen (it is still close, but bound to inject a hatch on the other side of the map) etc. Of course I only notice this later.
The whole thing is so unstable, that it severely messed up my larva management, and I switched back to hotkeying all my bases as before (5 all hatches, 6 main, 7 nat, 8 3rd, 9 4th, 0 5th), double tapping base, selecting queen with mouse injecting etc.
Not fast, but I make no errors.
Any advice?
Im a hopeless n00b myself, but maybe you can use this. I have all my queens on one hotkey and select them all, press v and on the minimap where the hatcheries are.
This works great as long as you don't inject on a hatchery that has no queen close to it (or else you will get the queens running arround).
Cheers
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Hello! epic thread!
I've been starting to go 14 hatch 16 pool vs protoss, seeing as their zealot build time was nerfed. I'm currently working on an extremely greedy variation, where I use both queen's first energy on larvae, so I can pump out those 8 extra drones. To do this, I decided to delay my gas considerably, as the 4 drones investment to get gas takes quite a toll on my mineral gather rate.
Now, if Protoss does a fairly fast expand aswell, I'm golden, but I have problems facing 4 warpgate pushes and fast voidrays. Vs 4 warpgates I've been laying down 3-4 spines and spamming lings (still not entirely sure on my rimings here, I think the push hits me at about 6:30 min), which always used to work for me, but if the P is any good with forcefields, he'll forcefield my spines so that my lings get pushed back, while his zealots can still attack the spines. What should I do?
Vs Voidrays I have the problem that I get my 3rd queen for creep tumors rather late, so if he rushes them, I sometimes can't get all my queens in place on time. Should I just keep on making more queens, or should I try to alter my build and get gas earlier for lair+hydras? I've been trying to ditch hydras lately, simply because they are so fragile vs colossi, I prefer going muta.
If you could share your 14 hatch 16 pool variation with me, esp concerning your gas timing, I'd really appreciate it. I've also been thinking about using this vs T, but I think I'll have to take gas earlier for ling speed, and maybe take those drones off gas again, so I have enough minerals for my production. Problems problems problems....
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Looking for some advice here, (1100+ diamond) vs Toss.
The toss will FE as soon as he sees me going 14 gas, pool, to hatch.
I will scout and see him FEing, this will prompt me to drone pretty hard; i skip the lings if I see this.
Now here is the part that usually effs me, he goes 2 starport phoenix play (harass) this butchers me, as he will consistently hit my OVs; and effectively some drones or queens if I dont have hydras up by then or some spores.
I know my placement of buildings should be improved, and creep spread probably more; but here is where I lose generally; he goes 6-7 gate after saturation, and he pumps zeals stalkers with charge, and then comes out with templars.
At this point I have my hydra roach army, but the templars just eat my hydras up.
I tried some various strats with little success; mainly ling +1 cara into nydus on his main base; however he had cannons up behind his mineral lines and good placement of buildings so that failed. (probably should have put roaches in the mix)
I read previously on this thread that people go mass muta 20-30; if he suspects this which he will see it as he has phoenixs harassing me all day he will just build more phoenixes and basically phoenixes vs mutas are gg; I could fungal them if i get lucky but thats a long-shot.
Any ideas? Thanks.
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Anyone else have what seems to be a 20% win rate v protoss or do I just fail this mu horribly? And the times I do win its like a 5 minute game thanks to a zergling runby. God. Hate protoss.
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On October 12 2010 21:35 Jaeng wrote: Looking for some advice here, (1100+ diamond) vs Toss.
The toss will FE as soon as he sees me going 14 gas, pool, to hatch.
I will scout and see him FEing, this will prompt me to drone pretty hard; i skip the lings if I see this.
Now here is the part that usually effs me, he goes 2 starport phoenix play (harass) this butchers me, as he will consistently hit my OVs; and effectively some drones or queens if I dont have hydras up by then or some spores.
I know my placement of buildings should be improved, and creep spread probably more; but here is where I lose generally; he goes 6-7 gate after saturation, and he pumps zeals stalkers with charge, and then comes out with templars.
At this point I have my hydra roach army, but the templars just eat my hydras up.
I tried some various strats with little success; mainly ling +1 cara into nydus on his main base; however he had cannons up behind his mineral lines and good placement of buildings so that failed. (probably should have put roaches in the mix)
I read previously on this thread that people go mass muta 20-30; if he suspects this which he will see it as he has phoenixs harassing me all day he will just build more phoenixes and basically phoenixes vs mutas are gg; I could fungal them if i get lucky but thats a long-shot.
Any ideas? Thanks.
I always go spire vs P nowadays, simply because I hate fighting off colossi, and hydras just die far too quickly vs them.
If they open stargate, I go spire nevertheless, but get 2-3 corruptors out. They are amoured and can tank a lot of phoenix shots. They also outrange phoenix. I then get mutas, and I'm then at least safe in my base from his phoenix. Usually P's don't continue making phoenix, they just make a few to force you into the hydra tech and away from spire, because muta/ling is a pain to deal with as P, while colossi are a pain to deal with as Z.
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On October 12 2010 22:04 mathemagician1986 wrote:Show nested quote +On October 12 2010 21:35 Jaeng wrote: Looking for some advice here, (1100+ diamond) vs Toss.
The toss will FE as soon as he sees me going 14 gas, pool, to hatch.
I will scout and see him FEing, this will prompt me to drone pretty hard; i skip the lings if I see this.
Now here is the part that usually effs me, he goes 2 starport phoenix play (harass) this butchers me, as he will consistently hit my OVs; and effectively some drones or queens if I dont have hydras up by then or some spores.
I know my placement of buildings should be improved, and creep spread probably more; but here is where I lose generally; he goes 6-7 gate after saturation, and he pumps zeals stalkers with charge, and then comes out with templars.
At this point I have my hydra roach army, but the templars just eat my hydras up.
I tried some various strats with little success; mainly ling +1 cara into nydus on his main base; however he had cannons up behind his mineral lines and good placement of buildings so that failed. (probably should have put roaches in the mix)
I read previously on this thread that people go mass muta 20-30; if he suspects this which he will see it as he has phoenixs harassing me all day he will just build more phoenixes and basically phoenixes vs mutas are gg; I could fungal them if i get lucky but thats a long-shot.
Any ideas? Thanks. I always go spire vs P nowadays, simply because I hate fighting off colossi, and hydras just die far too quickly vs them. If they open stargate, I go spire nevertheless, but get 2-3 corruptors out. They are amoured and can tank a lot of phoenix shots. They also outrange phoenix. I then get mutas, and I'm then at least safe in my base from his phoenix. Usually P's don't continue making phoenix, they just make a few to force you into the hydra tech and away from spire, because muta/ling is a pain to deal with as P, while colossi are a pain to deal with as Z.
Ill give this a shot thanks, didnt think of going corrupters first.
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Hello, im a zerg player whos having with Terran Mech who likes to do tons of drops in my base, any advice? it seems like every drop manages to kill a key structurei n my base + tons of drones + my queen.
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On October 12 2010 22:04 mathemagician1986 wrote:Show nested quote +On October 12 2010 21:35 Jaeng wrote: Looking for some advice here, (1100+ diamond) vs Toss.
The toss will FE as soon as he sees me going 14 gas, pool, to hatch.
I will scout and see him FEing, this will prompt me to drone pretty hard; i skip the lings if I see this.
Now here is the part that usually effs me, he goes 2 starport phoenix play (harass) this butchers me, as he will consistently hit my OVs; and effectively some drones or queens if I dont have hydras up by then or some spores.
I know my placement of buildings should be improved, and creep spread probably more; but here is where I lose generally; he goes 6-7 gate after saturation, and he pumps zeals stalkers with charge, and then comes out with templars.
At this point I have my hydra roach army, but the templars just eat my hydras up.
I tried some various strats with little success; mainly ling +1 cara into nydus on his main base; however he had cannons up behind his mineral lines and good placement of buildings so that failed. (probably should have put roaches in the mix)
I read previously on this thread that people go mass muta 20-30; if he suspects this which he will see it as he has phoenixs harassing me all day he will just build more phoenixes and basically phoenixes vs mutas are gg; I could fungal them if i get lucky but thats a long-shot.
Any ideas? Thanks. I always go spire vs P nowadays, simply because I hate fighting off colossi, and hydras just die far too quickly vs them. If they open stargate, I go spire nevertheless, but get 2-3 corruptors out. They are amoured and can tank a lot of phoenix shots. They also outrange phoenix. I then get mutas, and I'm then at least safe in my base from his phoenix. Usually P's don't continue making phoenix, they just make a few to force you into the hydra tech and away from spire, because muta/ling is a pain to deal with as P, while colossi are a pain to deal with as Z.
I gotta agree with this. It's funny because I just started doing the exact same thing (2-3 corruptors vs. Stargate) since any decent number of phoenix can clean up a muta ball, but corruptors are heavy units with a lot of hit points to take down so it's not always smart for a P to engage vs even a small number of Corruptors.
Though I don't like continuing with the muta tech since I personally don't have the best time vs. Toss in the midgame with a heavy muta army. What I do is get the hydra den and roach warren after the first few corruptors, and depending on the map, I will go for a nydus tech (any cliff map, I'm specifically referring to Delta and LT). The hydra are great for harass on the natural expands if they took them, and eventually the goal is to continue the creep highway. It's nice to have those corruptors as cover though since not only do they keep enemy air units at bay (observers, prisms, phoenix) but since you got them early they have already begun accumulating a lot of mana. By the midgame you will have at least 2 corruptions per corruptor. I do not personally know how beneficial it is to use but I always spam corruption on anything I can, colossus and stalkers being the big targets.
Depending on the colossus numbers I add corruptors + roaches vs. hydra, but I like staying on the ground for future Nydus worms.
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I apologize in advance but here's a pretty n00b question..
Whats the best way to control ultras and or lings to attack?
I find that when i try to attack there are always those 20+ lings running around trying to find a place to attack but stopping before they go for a full surround. Also, when I send in my ultras they usually just run into the enemy trying to run through to get to a unit behind the ones attacking them. I noticed once when i A-moved to the middle of a clump of stalkers my speedlings literally didnt attack anything, they just ran around the stalkers in circles. Should I A-move in front of them? or behind them?
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Sounds like you're hitting a unit when clicking your attack-move, which is just straight up "Go attack that unit right there, guys!" Simple method is to move the lings past the stalkers so that they run "through" or around them, and then when most of the lings are somewhat adjacent to stalkers, hit attack-move on some spot of open ground which is is the direction he is likely to move / the direction you do not want him to go. Or just press "stop" and let the lings figure it out.
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On October 12 2010 21:05 mathemagician1986 wrote: Hello! epic thread!
I've been starting to go 14 hatch 16 pool vs protoss, seeing as their zealot build time was nerfed. I'm currently working on an extremely greedy variation, where I use both queen's first energy on larvae, so I can pump out those 8 extra drones. To do this, I decided to delay my gas considerably, as the 4 drones investment to get gas takes quite a toll on my mineral gather rate.
Now, if Protoss does a fairly fast expand aswell, I'm golden, but I have problems facing 4 warpgate pushes and fast voidrays. Vs 4 warpgates I've been laying down 3-4 spines and spamming lings (still not entirely sure on my rimings here, I think the push hits me at about 6:30 min), which always used to work for me, but if the P is any good with forcefields, he'll forcefield my spines so that my lings get pushed back, while his zealots can still attack the spines. What should I do?
Vs Voidrays I have the problem that I get my 3rd queen for creep tumors rather late, so if he rushes them, I sometimes can't get all my queens in place on time. Should I just keep on making more queens, or should I try to alter my build and get gas earlier for lair+hydras? I've been trying to ditch hydras lately, simply because they are so fragile vs colossi, I prefer going muta.
If you could share your 14 hatch 16 pool variation with me, esp concerning your gas timing, I'd really appreciate it. I've also been thinking about using this vs T, but I think I'll have to take gas earlier for ling speed, and maybe take those drones off gas again, so I have enough minerals for my production. Problems problems problems....
I 14 hatch alllll the time, so i can nail this one.
Vs. 4 warpgate, just get more spines. 3-4 is fine to start, but once you realize he's keeping up the pressure, add 3-4 more. You'll be fine as long as you pump steady lings and continue to tech.
Also, you should always start your 3rd queen when your first 2 finish. There's just no reason not to. It let's you start your creep spread sooner, gives you another body to help defend, and makes you damn near Void Ray proof.
I've even been adding a 4th and 5th queen before my 3rd hatch lately because there just so damn useful.
On October 13 2010 01:48 SirJebadiah wrote: I apologize in advance but here's a pretty n00b question..
Whats the best way to control ultras and or lings to attack?
I find that when i try to attack there are always those 20+ lings running around trying to find a place to attack but stopping before they go for a full surround. Also, when I send in my ultras they usually just run into the enemy trying to run through to get to a unit behind the ones attacking them. I noticed once when i A-moved to the middle of a clump of stalkers my speedlings literally didnt attack anything, they just ran around the stalkers in circles. Should I A-move in front of them? or behind them?
Put 'em in seperate control groups. Attack with ultras first, and then run past or around the enemy with lings and attack move after your ultras have all engaged.
As Zerg, you always, always, always want to work for surrounds.
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Whats the most cost effective way to stop a 2 gate with 6-10 Zealots into 4 gate? If I go Speedlings, the Zealots kill me. If I go Roach, I'm so far behind that the 4 gate kills me. Thanks
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On October 13 2010 09:28 raybasto wrote: Whats the most cost effective way to stop a 2 gate with 6-10 Zealots into 4 gate? If I go Speedlings, the Zealots kill me. If I go Roach, I'm so far behind that the 4 gate kills me. Thanks
What are you opening with?
14 hatch into a few spines and lings should do just fine against this.
On October 12 2010 21:35 Jaeng wrote: Looking for some advice here, (1100+ diamond) vs Toss.
The toss will FE as soon as he sees me going 14 gas, pool, to hatch.
I will scout and see him FEing, this will prompt me to drone pretty hard; i skip the lings if I see this.
Now here is the part that usually effs me, he goes 2 starport phoenix play (harass) this butchers me, as he will consistently hit my OVs; and effectively some drones or queens if I dont have hydras up by then or some spores.
I know my placement of buildings should be improved, and creep spread probably more; but here is where I lose generally; he goes 6-7 gate after saturation, and he pumps zeals stalkers with charge, and then comes out with templars.
At this point I have my hydra roach army, but the templars just eat my hydras up.
I tried some various strats with little success; mainly ling +1 cara into nydus on his main base; however he had cannons up behind his mineral lines and good placement of buildings so that failed. (probably should have put roaches in the mix)
I read previously on this thread that people go mass muta 20-30; if he suspects this which he will see it as he has phoenixs harassing me all day he will just build more phoenixes and basically phoenixes vs mutas are gg; I could fungal them if i get lucky but thats a long-shot.
Any ideas? Thanks.
Get more queens. This will deter the early phoenix harass. If he wants to persist with it he'll really have to invest heavily in phoenixes.
Lately I've been experimenting with roach/ling/infestor off of my 14 hatch. Roaches tank storm and eat zealots like champs, while lings chew through the stalkers. Storm still hurts, but going roach ling means he's effectively investing 150 gas into killing cheap, easily replaced zerglings.
The infestors make sure that he's never able to run from a fight, and are excellent for keeping chargelots off your roaches.
They can also drop infested terrans in a pinch if the phoenixes are still around, or if Toss opted for a couple voids.
Muta is always a good option, but they're going to have a hard time vs phoenix plays.
Also, remember to get your 3rd on time. You need it pretty early against a FE toss.
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