• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:45
CEST 22:45
KST 05:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners6Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
Douyu Cup 2026: $20,000 Legends Event (June 26-28)5[BSL22] Non-Korean Championship from 13 to 28 June2Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th152Weekly Cups (May 18-24): MaxPax wins doubles0
StarCraft 2
General
Team Liquid Map Contest #22: Results and Winners StarCraft II 5.0.16 PTR Patch Notes may 26th TL Poll: How do you feel about the 5.0.16 PTR balance changes? TL.net Map Contest #22 - Voting & Ladder Map Selection Oliveira Would Have Returned If EWC Continued
Tourneys
Maestros of The Game 2 announcement and schedule ! Sea Duckling Open (Global, Bronze-Diamond) Douyu Cup 2026: $20,000 Legends Event (June 26-28) GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
The Korean Terminology Thread Data needed Quality of life changes in BW that you will like ? BGH Auto Balance -> http://bghmmr.eu/ BW fans in southern Sweden, look here!
Tourneys
[ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Why doesn't anyone use restoration? Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread PC Games Sales Thread ZeroSpace Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
Cricket [SPORT] TeamLiquid Health and Fitness Initiative For 2023 2024 - 2026 Football Thread NBA General Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How Streaming Impacts Game P…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6825 users

The Zerg Help Me Thread - Page 30

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 28 29 30 31 32 489 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
Zill
Profile Joined August 2010
United States34 Posts
October 11 2010 18:50 GMT
#581
As a new Zerg player, a lot of the questions I come up with I dismiss with an answer such as "Well, I can't be the only one to think of this, so there's got to be a reason it won't work."

I've got one I can't really get around though.

Why don't we see Burrow used with workers as a way to prevent/delay harassment? This is something I have been trying to introduce into my play, and would like some feedback on the usefulness or lack of.

Thank you to everyone providing helpful information in this thread, it's priceless to players like myself.
ALPINA
Profile Joined May 2010
3791 Posts
Last Edited: 2010-10-11 19:04:44
October 11 2010 19:04 GMT
#582
On October 12 2010 03:50 Zill wrote:
As a new Zerg player, a lot of the questions I come up with I dismiss with an answer such as "Well, I can't be the only one to think of this, so there's got to be a reason it won't work."

I've got one I can't really get around though.

Why don't we see Burrow used with workers as a way to prevent/delay harassment? This is something I have been trying to introduce into my play, and would like some feedback on the usefulness or lack of.

Thank you to everyone providing helpful information in this thread, it's priceless to players like myself.


Main reason is that people usually just don't get burrow. I get burrow a lot though and burrow workers when they are under attack - saved a lot of workers that way.

Burrow is pretty cheap in mid/late game, and even if you don't plan to use burrowed roaches/infestors you can still burrow lings under opponents future expansions and, as you said, just burrow workers.

I think there is no reason not to get it if you have extra money.
You should never underestimate the predictability of stupidity
luckyjj10
Profile Joined October 2010
Canada33 Posts
October 11 2010 19:17 GMT
#583
On October 11 2010 06:51 luckyjj10 wrote:
Hey there, instead of using a new thread I'll post here... I need some help as to what I should have done in this match. Pardon the BM at the end as I was losing to thors all day in various different ways. I know I obviously made mistakes, but I just want a general idea of what I -should- have done... I thought I was demolishing him in macro(well I was, like 2x resources by the end)

I went by ultras being one of the main answers for thor... looking back I think the only other thing that might have done better was if I fast teched to broodlords and upgraded their armor. I'm not sure, just looking for help in general game choices.


http://www.sc2replayed.com/replays/89041-1v1-terran-zerg-metalopolis#rd:undefined;markup


If someone doesn't mind could they take a look at this and judge from the general scenario if I should've went broodlords or something? Thanks.
GinDo
Profile Blog Joined September 2010
3327 Posts
Last Edited: 2010-10-11 20:00:14
October 11 2010 19:57 GMT
#584
On October 12 2010 04:34 ShoeFactory wrote:
Show nested quote +
On October 12 2010 04:25 Raiden X wrote:
Hey anybody now how Cannon Pylon Wall in was dealt with in BW?


Lings fit between pylons in BW



They should make lings to be able to jump off Cliffs, but not be able to climb them. Or Burrow and move before the research

ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Psycho{Szerano
Profile Joined April 2010
49 Posts
October 11 2010 20:06 GMT
#585
On October 12 2010 04:57 Raiden X wrote:
Show nested quote +
On October 12 2010 04:34 ShoeFactory wrote:
On October 12 2010 04:25 Raiden X wrote:
Hey anybody now how Cannon Pylon Wall in was dealt with in BW?


Lings fit between pylons in BW



They should make lings to be able to jump off Cliffs, but not be able to climb them. Or Burrow and move before the research



Lol that would be funny as hell :D I'd vote that that ^^
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
Last Edited: 2010-10-12 00:11:20
October 12 2010 00:11 GMT
#586
I think we are both operating under the assumption that the terran army crushes the zerg army. I agree that countering is an option that breaks even, since the battle will likely occur on your home turf. If you catch him on the creep, even better. However you give the terran a winning move, if he crushes you near your main, he can split his remaining forces to take out your tech and 3rd, and rally reinforcements to any other mining expansions. I would still advise attacking him right as he moves out, and babysitting infestors during the battle so you can fungal to buy time for remax.


Thanks for the advice. That's a good idea. And I'm happy to have started to argument about the viability of basetrading :D

Actually I'm surprised how many people suggested it as a solid way to play. Basetrading when you have the advantage just seems bizarre to me. Basetrading should be a desperation maneuver. It really is genuinely risky no matter the situation. Unless of course you're terran in which case go for it.

Not to QQ too hard, but it does make me a little sad that no one really gave me solid solutions even though we were assuming I had a massive advantage...
Simberto
Profile Blog Joined July 2010
Germany11875 Posts
October 12 2010 00:16 GMT
#587
Good evening.

I have played some ZvT versus a friend of mine, and he basically used the same strategy over and over again. He sits on 2 bases, and builds masses of thors, and sometimes some hellions. It does not matter how many bases i take, or what units i build, i seem to not be able to find a way to fight this army. 2 Bases are enough for him to get maxed, and a maxed army of thors seems to be completely invincible against anything i can throw against it. Also, i dont see a good way to attack him early on, and thought that outmacroing him by a large margin should be enough. However, being on 4 bases against his 2, i still lose.

Do i really need to get ultras, and somehow get a surround off on his army to beat it? Or is there a way that does not require very good micro from me against attackmoves from him?

Here is a replay which shows my problem.

[image loading]


I know that my army attacked pretty much at the worst angle possible, and actually, i didn't plan to attack there, but wanted to retreat my army to the gold, and drop in his main. But it somehow decided that the best way to get there was right through my opponent army.

Basically, i am searching for a way to fight Mass Thor, since even if i take out his base, i still would need to take out his army somehow if he chose to simply march through all of my expansions. Or a timing push that could exploit possible weaknesses in this build once i scout it, to prevent him from maxing on thors off 2 bases.
Bov
Profile Joined October 2010
Denmark1 Post
October 12 2010 11:46 GMT
#588
On October 12 2010 00:20 Metaspace wrote:
I have a problem with larva injections - tried this weekend to put all queens in a group and mass inject while cycling through hatches using backspace.

When a queen has not enough energy for it's hatch, another will crawl across the map to inject instead. This often results in a cascade, as another hatch has now no queen (it is still close, but bound to inject a hatch on the other side of the map) etc.
Of course I only notice this later.

The whole thing is so unstable, that it severely messed up my larva management, and I switched back to hotkeying all my bases as before (5 all hatches, 6 main, 7 nat, 8 3rd, 9 4th, 0 5th), double tapping base, selecting queen with mouse injecting etc.

Not fast, but I make no errors.

Any advice?


Im a hopeless n00b myself, but maybe you can use this. I have all my queens on one hotkey and select them all, press v and on the minimap where the hatcheries are.

This works great as long as you don't inject on a hatchery that has no queen close to it (or else you will get the queens running arround).

Cheers
Bling bling goes the little zerg
mathemagician1986
Profile Joined February 2010
Germany549 Posts
October 12 2010 12:05 GMT
#589
Hello! epic thread!

I've been starting to go 14 hatch 16 pool vs protoss, seeing as their zealot build time was nerfed. I'm currently working on an extremely greedy variation, where I use both queen's first energy on larvae, so I can pump out those 8 extra drones. To do this, I decided to delay my gas considerably, as the 4 drones investment to get gas takes quite a toll on my mineral gather rate.

Now, if Protoss does a fairly fast expand aswell, I'm golden, but I have problems facing 4 warpgate pushes and fast voidrays. Vs 4 warpgates I've been laying down 3-4 spines and spamming lings (still not entirely sure on my rimings here, I think the push hits me at about 6:30 min), which always used to work for me, but if the P is any good with forcefields, he'll forcefield my spines so that my lings get pushed back, while his zealots can still attack the spines. What should I do?

Vs Voidrays I have the problem that I get my 3rd queen for creep tumors rather late, so if he rushes them, I sometimes can't get all my queens in place on time. Should I just keep on making more queens, or should I try to alter my build and get gas earlier for lair+hydras? I've been trying to ditch hydras lately, simply because they are so fragile vs colossi, I prefer going muta.

If you could share your 14 hatch 16 pool variation with me, esp concerning your gas timing, I'd really appreciate it. I've also been thinking about using this vs T, but I think I'll have to take gas earlier for ling speed, and maybe take those drones off gas again, so I have enough minerals for my production. Problems problems problems....
Jaeng
Profile Joined March 2010
Canada110 Posts
October 12 2010 12:35 GMT
#590
Looking for some advice here, (1100+ diamond) vs Toss.

The toss will FE as soon as he sees me going 14 gas, pool, to hatch.

I will scout and see him FEing, this will prompt me to drone pretty hard; i skip the lings if I see this.

Now here is the part that usually effs me, he goes 2 starport phoenix play (harass) this butchers me, as he will consistently hit my OVs; and effectively some drones or queens if I dont have hydras up by then or some spores.

I know my placement of buildings should be improved, and creep spread probably more; but here is where I lose generally; he goes 6-7 gate after saturation, and he pumps zeals stalkers with charge, and then comes out with templars.

At this point I have my hydra roach army, but the templars just eat my hydras up.


I tried some various strats with little success; mainly ling +1 cara into nydus on his main base; however he had cannons up behind his mineral lines and good placement of buildings so that failed.
(probably should have put roaches in the mix)


I read previously on this thread that people go mass muta 20-30; if he suspects this which he will see it as he has phoenixs harassing me all day he will just build more phoenixes and basically phoenixes vs mutas are gg; I could fungal them if i get lucky but thats a long-shot.

Any ideas? Thanks.
DamnCats
Profile Joined August 2010
United States1472 Posts
October 12 2010 13:03 GMT
#591
Anyone else have what seems to be a 20% win rate v protoss or do I just fail this mu horribly? And the times I do win its like a 5 minute game thanks to a zergling runby. God. Hate protoss.
Disciples of a god, that neither lives nor breathes.
mathemagician1986
Profile Joined February 2010
Germany549 Posts
October 12 2010 13:04 GMT
#592
On October 12 2010 21:35 Jaeng wrote:
Looking for some advice here, (1100+ diamond) vs Toss.

The toss will FE as soon as he sees me going 14 gas, pool, to hatch.

I will scout and see him FEing, this will prompt me to drone pretty hard; i skip the lings if I see this.

Now here is the part that usually effs me, he goes 2 starport phoenix play (harass) this butchers me, as he will consistently hit my OVs; and effectively some drones or queens if I dont have hydras up by then or some spores.

I know my placement of buildings should be improved, and creep spread probably more; but here is where I lose generally; he goes 6-7 gate after saturation, and he pumps zeals stalkers with charge, and then comes out with templars.

At this point I have my hydra roach army, but the templars just eat my hydras up.


I tried some various strats with little success; mainly ling +1 cara into nydus on his main base; however he had cannons up behind his mineral lines and good placement of buildings so that failed.
(probably should have put roaches in the mix)


I read previously on this thread that people go mass muta 20-30; if he suspects this which he will see it as he has phoenixs harassing me all day he will just build more phoenixes and basically phoenixes vs mutas are gg; I could fungal them if i get lucky but thats a long-shot.

Any ideas? Thanks.


I always go spire vs P nowadays, simply because I hate fighting off colossi, and hydras just die far too quickly vs them.

If they open stargate, I go spire nevertheless, but get 2-3 corruptors out. They are amoured and can tank a lot of phoenix shots. They also outrange phoenix. I then get mutas, and I'm then at least safe in my base from his phoenix. Usually P's don't continue making phoenix, they just make a few to force you into the hydra tech and away from spire, because muta/ling is a pain to deal with as P, while colossi are a pain to deal with as Z.
Jaeng
Profile Joined March 2010
Canada110 Posts
October 12 2010 13:19 GMT
#593
On October 12 2010 22:04 mathemagician1986 wrote:
Show nested quote +
On October 12 2010 21:35 Jaeng wrote:
Looking for some advice here, (1100+ diamond) vs Toss.

The toss will FE as soon as he sees me going 14 gas, pool, to hatch.

I will scout and see him FEing, this will prompt me to drone pretty hard; i skip the lings if I see this.

Now here is the part that usually effs me, he goes 2 starport phoenix play (harass) this butchers me, as he will consistently hit my OVs; and effectively some drones or queens if I dont have hydras up by then or some spores.

I know my placement of buildings should be improved, and creep spread probably more; but here is where I lose generally; he goes 6-7 gate after saturation, and he pumps zeals stalkers with charge, and then comes out with templars.

At this point I have my hydra roach army, but the templars just eat my hydras up.


I tried some various strats with little success; mainly ling +1 cara into nydus on his main base; however he had cannons up behind his mineral lines and good placement of buildings so that failed.
(probably should have put roaches in the mix)


I read previously on this thread that people go mass muta 20-30; if he suspects this which he will see it as he has phoenixs harassing me all day he will just build more phoenixes and basically phoenixes vs mutas are gg; I could fungal them if i get lucky but thats a long-shot.

Any ideas? Thanks.


I always go spire vs P nowadays, simply because I hate fighting off colossi, and hydras just die far too quickly vs them.

If they open stargate, I go spire nevertheless, but get 2-3 corruptors out. They are amoured and can tank a lot of phoenix shots. They also outrange phoenix. I then get mutas, and I'm then at least safe in my base from his phoenix. Usually P's don't continue making phoenix, they just make a few to force you into the hydra tech and away from spire, because muta/ling is a pain to deal with as P, while colossi are a pain to deal with as Z.



Ill give this a shot thanks, didnt think of going corrupters first.
exShinra
Profile Joined September 2010
Oman16 Posts
October 12 2010 13:21 GMT
#594
Hello, im a zerg player whos having with Terran Mech who likes to do tons of drops in my base, any advice? it seems like every drop manages to kill a key structurei n my base + tons of drones + my queen.

Cool
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
October 12 2010 13:32 GMT
#595
On October 12 2010 22:04 mathemagician1986 wrote:
Show nested quote +
On October 12 2010 21:35 Jaeng wrote:
Looking for some advice here, (1100+ diamond) vs Toss.

The toss will FE as soon as he sees me going 14 gas, pool, to hatch.

I will scout and see him FEing, this will prompt me to drone pretty hard; i skip the lings if I see this.

Now here is the part that usually effs me, he goes 2 starport phoenix play (harass) this butchers me, as he will consistently hit my OVs; and effectively some drones or queens if I dont have hydras up by then or some spores.

I know my placement of buildings should be improved, and creep spread probably more; but here is where I lose generally; he goes 6-7 gate after saturation, and he pumps zeals stalkers with charge, and then comes out with templars.

At this point I have my hydra roach army, but the templars just eat my hydras up.


I tried some various strats with little success; mainly ling +1 cara into nydus on his main base; however he had cannons up behind his mineral lines and good placement of buildings so that failed.
(probably should have put roaches in the mix)


I read previously on this thread that people go mass muta 20-30; if he suspects this which he will see it as he has phoenixs harassing me all day he will just build more phoenixes and basically phoenixes vs mutas are gg; I could fungal them if i get lucky but thats a long-shot.

Any ideas? Thanks.


I always go spire vs P nowadays, simply because I hate fighting off colossi, and hydras just die far too quickly vs them.

If they open stargate, I go spire nevertheless, but get 2-3 corruptors out. They are amoured and can tank a lot of phoenix shots. They also outrange phoenix. I then get mutas, and I'm then at least safe in my base from his phoenix. Usually P's don't continue making phoenix, they just make a few to force you into the hydra tech and away from spire, because muta/ling is a pain to deal with as P, while colossi are a pain to deal with as Z.


I gotta agree with this. It's funny because I just started doing the exact same thing (2-3 corruptors vs. Stargate) since any decent number of phoenix can clean up a muta ball, but corruptors are heavy units with a lot of hit points to take down so it's not always smart for a P to engage vs even a small number of Corruptors.

Though I don't like continuing with the muta tech since I personally don't have the best time vs. Toss in the midgame with a heavy muta army. What I do is get the hydra den and roach warren after the first few corruptors, and depending on the map, I will go for a nydus tech (any cliff map, I'm specifically referring to Delta and LT). The hydra are great for harass on the natural expands if they took them, and eventually the goal is to continue the creep highway. It's nice to have those corruptors as cover though since not only do they keep enemy air units at bay (observers, prisms, phoenix) but since you got them early they have already begun accumulating a lot of mana. By the midgame you will have at least 2 corruptions per corruptor. I do not personally know how beneficial it is to use but I always spam corruption on anything I can, colossus and stalkers being the big targets.

Depending on the colossus numbers I add corruptors + roaches vs. hydra, but I like staying on the ground for future Nydus worms.
"We have unfinished business, I and he."
SirJebadiah
Profile Joined October 2010
United States63 Posts
October 12 2010 16:48 GMT
#596
I apologize in advance but here's a pretty n00b question..

Whats the best way to control ultras and or lings to attack?

I find that when i try to attack there are always those 20+ lings running around trying to find a place to attack but stopping before they go for a full surround. Also, when I send in my ultras they usually just run into the enemy trying to run through to get to a unit behind the ones attacking them. I noticed once when i A-moved to the middle of a clump of stalkers my speedlings literally didnt attack anything, they just ran around the stalkers in circles. Should I A-move in front of them? or behind them?
Island
Profile Joined September 2010
Sweden22 Posts
October 12 2010 18:12 GMT
#597
Sounds like you're hitting a unit when clicking your attack-move, which is just straight up "Go attack that unit right there, guys!" Simple method is to move the lings past the stalkers so that they run "through" or around them, and then when most of the lings are somewhat adjacent to stalkers, hit attack-move on some spot of open ground which is is the direction he is likely to move / the direction you do not want him to go. Or just press "stop" and let the lings figure it out.
MrBitter
Profile Joined January 2008
United States2940 Posts
Last Edited: 2010-10-12 21:10:48
October 12 2010 21:09 GMT
#598
On October 12 2010 21:05 mathemagician1986 wrote:
Hello! epic thread!

I've been starting to go 14 hatch 16 pool vs protoss, seeing as their zealot build time was nerfed. I'm currently working on an extremely greedy variation, where I use both queen's first energy on larvae, so I can pump out those 8 extra drones. To do this, I decided to delay my gas considerably, as the 4 drones investment to get gas takes quite a toll on my mineral gather rate.

Now, if Protoss does a fairly fast expand aswell, I'm golden, but I have problems facing 4 warpgate pushes and fast voidrays. Vs 4 warpgates I've been laying down 3-4 spines and spamming lings (still not entirely sure on my rimings here, I think the push hits me at about 6:30 min), which always used to work for me, but if the P is any good with forcefields, he'll forcefield my spines so that my lings get pushed back, while his zealots can still attack the spines. What should I do?

Vs Voidrays I have the problem that I get my 3rd queen for creep tumors rather late, so if he rushes them, I sometimes can't get all my queens in place on time. Should I just keep on making more queens, or should I try to alter my build and get gas earlier for lair+hydras? I've been trying to ditch hydras lately, simply because they are so fragile vs colossi, I prefer going muta.

If you could share your 14 hatch 16 pool variation with me, esp concerning your gas timing, I'd really appreciate it. I've also been thinking about using this vs T, but I think I'll have to take gas earlier for ling speed, and maybe take those drones off gas again, so I have enough minerals for my production. Problems problems problems....


I 14 hatch alllll the time, so i can nail this one.

Vs. 4 warpgate, just get more spines. 3-4 is fine to start, but once you realize he's keeping up the pressure, add 3-4 more. You'll be fine as long as you pump steady lings and continue to tech.

Also, you should always start your 3rd queen when your first 2 finish. There's just no reason not to. It let's you start your creep spread sooner, gives you another body to help defend, and makes you damn near Void Ray proof.

I've even been adding a 4th and 5th queen before my 3rd hatch lately because there just so damn useful.

On October 13 2010 01:48 SirJebadiah wrote:
I apologize in advance but here's a pretty n00b question..

Whats the best way to control ultras and or lings to attack?

I find that when i try to attack there are always those 20+ lings running around trying to find a place to attack but stopping before they go for a full surround. Also, when I send in my ultras they usually just run into the enemy trying to run through to get to a unit behind the ones attacking them. I noticed once when i A-moved to the middle of a clump of stalkers my speedlings literally didnt attack anything, they just ran around the stalkers in circles. Should I A-move in front of them? or behind them?


Put 'em in seperate control groups. Attack with ultras first, and then run past or around the enemy with lings and attack move after your ultras have all engaged.

As Zerg, you always, always, always want to work for surrounds.
raybasto
Profile Joined April 2010
United States151 Posts
October 13 2010 00:28 GMT
#599
Whats the most cost effective way to stop a 2 gate with 6-10 Zealots into 4 gate? If I go Speedlings, the Zealots kill me. If I go Roach, I'm so far behind that the 4 gate kills me. Thanks
SDRB - Mid/High Master Level Zerg || Follow me at Twitch.tv/RayBasto and @RaymondBasto
MrBitter
Profile Joined January 2008
United States2940 Posts
Last Edited: 2010-10-13 00:33:42
October 13 2010 00:29 GMT
#600
On October 13 2010 09:28 raybasto wrote:
Whats the most cost effective way to stop a 2 gate with 6-10 Zealots into 4 gate? If I go Speedlings, the Zealots kill me. If I go Roach, I'm so far behind that the 4 gate kills me. Thanks


What are you opening with?

14 hatch into a few spines and lings should do just fine against this.

On October 12 2010 21:35 Jaeng wrote:
Looking for some advice here, (1100+ diamond) vs Toss.

The toss will FE as soon as he sees me going 14 gas, pool, to hatch.

I will scout and see him FEing, this will prompt me to drone pretty hard; i skip the lings if I see this.

Now here is the part that usually effs me, he goes 2 starport phoenix play (harass) this butchers me, as he will consistently hit my OVs; and effectively some drones or queens if I dont have hydras up by then or some spores.

I know my placement of buildings should be improved, and creep spread probably more; but here is where I lose generally; he goes 6-7 gate after saturation, and he pumps zeals stalkers with charge, and then comes out with templars.

At this point I have my hydra roach army, but the templars just eat my hydras up.


I tried some various strats with little success; mainly ling +1 cara into nydus on his main base; however he had cannons up behind his mineral lines and good placement of buildings so that failed.
(probably should have put roaches in the mix)


I read previously on this thread that people go mass muta 20-30; if he suspects this which he will see it as he has phoenixs harassing me all day he will just build more phoenixes and basically phoenixes vs mutas are gg; I could fungal them if i get lucky but thats a long-shot.

Any ideas? Thanks.


Get more queens. This will deter the early phoenix harass. If he wants to persist with it he'll really have to invest heavily in phoenixes.

Lately I've been experimenting with roach/ling/infestor off of my 14 hatch. Roaches tank storm and eat zealots like champs, while lings chew through the stalkers. Storm still hurts, but going roach ling means he's effectively investing 150 gas into killing cheap, easily replaced zerglings.

The infestors make sure that he's never able to run from a fight, and are excellent for keeping chargelots off your roaches.

They can also drop infested terrans in a pinch if the phoenixes are still around, or if Toss opted for a couple voids.

Muta is always a good option, but they're going to have a hard time vs phoenix plays.

Also, remember to get your 3rd on time. You need it pretty early against a FE toss.
Prev 1 28 29 30 31 32 489 Next
Please log in or register to reply.
Live Events Refresh
Next event in 3h 15m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 475
JuggernautJason92
ProTech84
StarCraft: Brood War
Sea 1423
Dota 2
capcasts89
NeuroSwarm6
League of Legends
Doublelift2198
Other Games
summit1g7289
Grubby4166
singsing1731
FrodaN482
shahzam417
crisheroes224
Liquid`Hasu222
C9.Mang0169
Livibee72
ZombieGrub67
UpATreeSC59
ViBE24
Tefel17
MindelVK7
Organizations
Other Games
BasetradeTV185
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• 80smullet 41
• Michael_bg 13
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade889
Counter-Strike
• imaqtpie1125
• Shiphtur198
Other Games
• WagamamaTV541
Upcoming Events
Replay Cast
3h 15m
CranKy Ducklings
13h 15m
uThermal 2v2 Circuit
18h 15m
BSL22 NKC (BSL vs China)
22h 15m
eOnzErG vs Mihu
Messiah vs XuanXuan
Jaystar vs TerrOr
Dewalt vs Bonyth
eOnzErG vs XuanXuan
Mihu vs TerrOr
Messiah vs Bonyth
Sparkling Tuna Cup
1d 13h
uThermal 2v2 Circuit
1d 18h
BSL22 NKC (BSL vs China)
1d 22h
Jaystar vs Dewalt
eOnzErG vs TerrOr
XuanXuan vs Bonyth
Mihu vs Dewalt
Messiah vs Jaystar
eOnzErG vs Bonyth
TerrOr vs Dewalt
Wardi Open
2 days
OSC
3 days
Replay Cast
4 days
[ Show More ]
The PondCast
5 days
Replay Cast
6 days
OSC
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

BSL Season 22
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
Acropolis #4 - GSB
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
uThermal 2v2 2026 Main Event
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.