• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 17:48
CET 23:48
KST 07:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book15Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
ACS replaced by "ASL Season Open" - Starts 21/0218LiuLi Cup: 2025 Grand Finals (Feb 10-16)20Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker10PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)13
StarCraft 2
General
Nexon's StarCraft game could be FPS, led by UMS maker How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Terran Scanner Sweep Behind the Blue - Team Liquid History Book Weekly Cups (Jan 12-18): herO, MaxPax, Solar win
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) LiuLi Cup: 2025 Grand Finals (Feb 10-16) RSL Revival: Season 4 Korea Qualifier (Feb 14) Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
Gypsy to Korea Which units you wish saw more use in the game? ACS replaced by "ASL Season Open" - Starts 21/02 Liquipedia.net NEEDS editors for Brood War Recent recommended BW games
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Path of Exile Diablo 2 thread Nintendo Switch Thread Battle Aces/David Kim RTS Megathread ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Ask and answer stupid questions here! European Politico-economics QA Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ADHD And Gaming Addiction…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2234 users

The Zerg Help Me Thread - Page 29

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 27 28 29 30 31 489 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
Xog2
Profile Joined April 2010
United States97 Posts
October 11 2010 07:28 GMT
#561
On October 11 2010 16:17 sixghost wrote:
Show nested quote +
On October 11 2010 01:09 DoubleReed wrote:
If you have them out-based, but his maxed army is stronger than you, start dropping him or countering him when he moves out. If he decides to continue on with his attack you are going to do huge damage to his economy or production(depending on where you attack), and it's depending on how much you expanded, he's going to take a hell of a lot longer to clean up your tech/bases than you.


The only problem is: this is what I'm doing. You are encouraging me to basetrade and go into an 'almost lose' situation even though I should have a massive advantage. Even if I completely outmacro my opponent, the only way I can win is if I almost lose? Smart terrans will always try to force a basetrade because if I lose my corruptors/mutalisks then I lose.

I have basetraded every game that has come to this point. I don't want to get into an extremely high-risk situation if I have a commanding lead. This is really not what I wanted to hear. Is this really the way I'm supposed to play Zerg?

Wanna post some of these replays? I don't know how you can have 2-3 more bases than your opponent and still have a basetrade situation be an "almost lose" situation. Maybe you just need to practice the proper way to play during those kinds of situations.


He wants to know what the proper way to play during that kind of situation. Maybe he should practice it without knowing what the proper way is.

If your opponent is turtling hard and you dont feel like attacking him just camp outside his base in a nice concave while getting all your upgrades, get some static defense at each base to negate harass. When he moves out trade armies with him, if he wins he will still have to move across the whole map to start dealing dmg to you, buying you precious time to remax on ultras or whatever you decide.
vvv-gaming.com
sixghost
Profile Blog Joined November 2007
United States2096 Posts
October 11 2010 07:32 GMT
#562
On October 11 2010 16:28 Xog wrote:
Show nested quote +
On October 11 2010 16:17 sixghost wrote:
On October 11 2010 01:09 DoubleReed wrote:
If you have them out-based, but his maxed army is stronger than you, start dropping him or countering him when he moves out. If he decides to continue on with his attack you are going to do huge damage to his economy or production(depending on where you attack), and it's depending on how much you expanded, he's going to take a hell of a lot longer to clean up your tech/bases than you.


The only problem is: this is what I'm doing. You are encouraging me to basetrade and go into an 'almost lose' situation even though I should have a massive advantage. Even if I completely outmacro my opponent, the only way I can win is if I almost lose? Smart terrans will always try to force a basetrade because if I lose my corruptors/mutalisks then I lose.

I have basetraded every game that has come to this point. I don't want to get into an extremely high-risk situation if I have a commanding lead. This is really not what I wanted to hear. Is this really the way I'm supposed to play Zerg?

Wanna post some of these replays? I don't know how you can have 2-3 more bases than your opponent and still have a basetrade situation be an "almost lose" situation. Maybe you just need to practice the proper way to play during those kinds of situations.


He wants to know what the proper way to play during that kind of situation. Maybe he should practice it without knowing what the proper way is.

If your opponent is turtling hard and you dont feel like attacking him just camp outside his base in a nice concave while getting all your upgrades, get some static defense at each base to negate harass. When he moves out trade armies with him, if he wins he will still have to move across the whole map to start dealing dmg to you, buying you precious time to remax on ultras or whatever you decide.

No, he wants to know a different solution because he thinks that isn't the best way to play it. And that advice is the exact opposite of what you should do. Terran armies are almost always stronger than zerg armies when they are both maxed, unless you are already at ultra or broodlord tech. The real answer is to tech faster if you think T is just going to bunker down and wait until max, so that you have room for ultras in your supply cap.
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
MrBitter
Profile Joined January 2008
United States2940 Posts
Last Edited: 2010-10-11 07:40:44
October 11 2010 07:38 GMT
#563
On October 11 2010 16:28 Xog wrote:
Show nested quote +
On October 11 2010 16:17 sixghost wrote:
On October 11 2010 01:09 DoubleReed wrote:
If you have them out-based, but his maxed army is stronger than you, start dropping him or countering him when he moves out. If he decides to continue on with his attack you are going to do huge damage to his economy or production(depending on where you attack), and it's depending on how much you expanded, he's going to take a hell of a lot longer to clean up your tech/bases than you.


The only problem is: this is what I'm doing. You are encouraging me to basetrade and go into an 'almost lose' situation even though I should have a massive advantage. Even if I completely outmacro my opponent, the only way I can win is if I almost lose? Smart terrans will always try to force a basetrade because if I lose my corruptors/mutalisks then I lose.

I have basetraded every game that has come to this point. I don't want to get into an extremely high-risk situation if I have a commanding lead. This is really not what I wanted to hear. Is this really the way I'm supposed to play Zerg?

Wanna post some of these replays? I don't know how you can have 2-3 more bases than your opponent and still have a basetrade situation be an "almost lose" situation. Maybe you just need to practice the proper way to play during those kinds of situations.


He wants to know what the proper way to play during that kind of situation. Maybe he should practice it without knowing what the proper way is.

If your opponent is turtling hard and you dont feel like attacking him just camp outside his base in a nice concave while getting all your upgrades, get some static defense at each base to negate harass. When he moves out trade armies with him, if he wins he will still have to move across the whole map to start dealing dmg to you, buying you precious time to remax on ultras or whatever you decide.


Please don't take this advice.

If you're playing against a Terran who's going to turtle on 2 base until he can make a death push, you just have to make sure that you have your hive tech in play in time to combat it, while still managing to stay a base up.

Admittedly it can be a real dick to deal with, especially against an opponent who is able to harass effectively while he macros.

Sixghost is right: Ultras aren't as good against mech as they were before their cleave was nerfed, but you're still going to have to get some out if you plan on holding that first push.

Broods are great if you can get to them, but they're so slow in getting out, and in moving around.

Really there is no easy answer. You have to stay on top of your macro while defending your expos and staying at least one base up. =\

Edit: And I know you don't want to base race vs a Terran, but you really should utilize drop if and when you can. 8 roaches on his depots can really change the outcome of a game if you time it with his first push, and hinder his ability to resupply his army.
Xog2
Profile Joined April 2010
United States97 Posts
October 11 2010 07:39 GMT
#564
On October 11 2010 16:32 sixghost wrote:
Show nested quote +
On October 11 2010 16:28 Xog wrote:
On October 11 2010 16:17 sixghost wrote:
On October 11 2010 01:09 DoubleReed wrote:
If you have them out-based, but his maxed army is stronger than you, start dropping him or countering him when he moves out. If he decides to continue on with his attack you are going to do huge damage to his economy or production(depending on where you attack), and it's depending on how much you expanded, he's going to take a hell of a lot longer to clean up your tech/bases than you.


The only problem is: this is what I'm doing. You are encouraging me to basetrade and go into an 'almost lose' situation even though I should have a massive advantage. Even if I completely outmacro my opponent, the only way I can win is if I almost lose? Smart terrans will always try to force a basetrade because if I lose my corruptors/mutalisks then I lose.

I have basetraded every game that has come to this point. I don't want to get into an extremely high-risk situation if I have a commanding lead. This is really not what I wanted to hear. Is this really the way I'm supposed to play Zerg?

Wanna post some of these replays? I don't know how you can have 2-3 more bases than your opponent and still have a basetrade situation be an "almost lose" situation. Maybe you just need to practice the proper way to play during those kinds of situations.


He wants to know what the proper way to play during that kind of situation. Maybe he should practice it without knowing what the proper way is.

If your opponent is turtling hard and you dont feel like attacking him just camp outside his base in a nice concave while getting all your upgrades, get some static defense at each base to negate harass. When he moves out trade armies with him, if he wins he will still have to move across the whole map to start dealing dmg to you, buying you precious time to remax on ultras or whatever you decide.

No, he wants to know a different solution because he thinks that isn't the best way to play it. And that advice is the exact opposite of what you should do. Terran armies are almost always stronger than zerg armies when they are both maxed, unless you are already at ultra or broodlord tech. The real answer is to tech faster if you think T is just going to bunker down and wait until max, so that you have room for ultras in your supply cap.


Maybe you should reread his original post. He wants a solution that isnt your coinflip base trade idea.
vvv-gaming.com
Xog2
Profile Joined April 2010
United States97 Posts
October 11 2010 07:42 GMT
#565
On October 11 2010 16:38 MrBitter wrote:
Show nested quote +
On October 11 2010 16:28 Xog wrote:
On October 11 2010 16:17 sixghost wrote:
On October 11 2010 01:09 DoubleReed wrote:
If you have them out-based, but his maxed army is stronger than you, start dropping him or countering him when he moves out. If he decides to continue on with his attack you are going to do huge damage to his economy or production(depending on where you attack), and it's depending on how much you expanded, he's going to take a hell of a lot longer to clean up your tech/bases than you.


The only problem is: this is what I'm doing. You are encouraging me to basetrade and go into an 'almost lose' situation even though I should have a massive advantage. Even if I completely outmacro my opponent, the only way I can win is if I almost lose? Smart terrans will always try to force a basetrade because if I lose my corruptors/mutalisks then I lose.

I have basetraded every game that has come to this point. I don't want to get into an extremely high-risk situation if I have a commanding lead. This is really not what I wanted to hear. Is this really the way I'm supposed to play Zerg?

Wanna post some of these replays? I don't know how you can have 2-3 more bases than your opponent and still have a basetrade situation be an "almost lose" situation. Maybe you just need to practice the proper way to play during those kinds of situations.


He wants to know what the proper way to play during that kind of situation. Maybe he should practice it without knowing what the proper way is.

If your opponent is turtling hard and you dont feel like attacking him just camp outside his base in a nice concave while getting all your upgrades, get some static defense at each base to negate harass. When he moves out trade armies with him, if he wins he will still have to move across the whole map to start dealing dmg to you, buying you precious time to remax on ultras or whatever you decide.


Please don't take this advice.

If you're playing against a Terran who's going to turtle on 2 base until he can make a death push, you just have to make sure that you have your hive tech in play in time to combat it, while still managing to stay a base up.

Admittedly it can be a real dick to deal with, especially against an opponent who is able to harass effectively while he macros.

Sixghost is right: Ultras aren't as good against mech as they were before their cleave was nerfed, but you're still going to have to get some out if you plan on holding that first push.

Broods are great if you can get to them, but they're so slow in getting out, and in moving around.

Really there is no easy answer. You have to stay on top of your macro while defending your expos and staying at least one base up. =\


It's the blind leading the blind. Honestly this thread has turned into sub par zergs advising like they have a clue what they are talking about. Re read his original post in which he states that he is maxed at 200.
vvv-gaming.com
sixghost
Profile Blog Joined November 2007
United States2096 Posts
Last Edited: 2010-10-11 07:45:29
October 11 2010 07:44 GMT
#566
On October 11 2010 16:39 Xog wrote:
Show nested quote +
On October 11 2010 16:32 sixghost wrote:
On October 11 2010 16:28 Xog wrote:
On October 11 2010 16:17 sixghost wrote:
On October 11 2010 01:09 DoubleReed wrote:
If you have them out-based, but his maxed army is stronger than you, start dropping him or countering him when he moves out. If he decides to continue on with his attack you are going to do huge damage to his economy or production(depending on where you attack), and it's depending on how much you expanded, he's going to take a hell of a lot longer to clean up your tech/bases than you.


The only problem is: this is what I'm doing. You are encouraging me to basetrade and go into an 'almost lose' situation even though I should have a massive advantage. Even if I completely outmacro my opponent, the only way I can win is if I almost lose? Smart terrans will always try to force a basetrade because if I lose my corruptors/mutalisks then I lose.

I have basetraded every game that has come to this point. I don't want to get into an extremely high-risk situation if I have a commanding lead. This is really not what I wanted to hear. Is this really the way I'm supposed to play Zerg?

Wanna post some of these replays? I don't know how you can have 2-3 more bases than your opponent and still have a basetrade situation be an "almost lose" situation. Maybe you just need to practice the proper way to play during those kinds of situations.


He wants to know what the proper way to play during that kind of situation. Maybe he should practice it without knowing what the proper way is.

If your opponent is turtling hard and you dont feel like attacking him just camp outside his base in a nice concave while getting all your upgrades, get some static defense at each base to negate harass. When he moves out trade armies with him, if he wins he will still have to move across the whole map to start dealing dmg to you, buying you precious time to remax on ultras or whatever you decide.

No, he wants to know a different solution because he thinks that isn't the best way to play it. And that advice is the exact opposite of what you should do. Terran armies are almost always stronger than zerg armies when they are both maxed, unless you are already at ultra or broodlord tech. The real answer is to tech faster if you think T is just going to bunker down and wait until max, so that you have room for ultras in your supply cap.


Maybe you should reread his original post. He wants a solution that isnt your coinflip base trade idea.
Why do you think base trades are a coinflip?
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
MrBitter
Profile Joined January 2008
United States2940 Posts
October 11 2010 07:49 GMT
#567
On October 11 2010 16:44 sixghost wrote:
Show nested quote +
On October 11 2010 16:39 Xog wrote:
On October 11 2010 16:32 sixghost wrote:
On October 11 2010 16:28 Xog wrote:
On October 11 2010 16:17 sixghost wrote:
On October 11 2010 01:09 DoubleReed wrote:
If you have them out-based, but his maxed army is stronger than you, start dropping him or countering him when he moves out. If he decides to continue on with his attack you are going to do huge damage to his economy or production(depending on where you attack), and it's depending on how much you expanded, he's going to take a hell of a lot longer to clean up your tech/bases than you.


The only problem is: this is what I'm doing. You are encouraging me to basetrade and go into an 'almost lose' situation even though I should have a massive advantage. Even if I completely outmacro my opponent, the only way I can win is if I almost lose? Smart terrans will always try to force a basetrade because if I lose my corruptors/mutalisks then I lose.

I have basetraded every game that has come to this point. I don't want to get into an extremely high-risk situation if I have a commanding lead. This is really not what I wanted to hear. Is this really the way I'm supposed to play Zerg?

Wanna post some of these replays? I don't know how you can have 2-3 more bases than your opponent and still have a basetrade situation be an "almost lose" situation. Maybe you just need to practice the proper way to play during those kinds of situations.


He wants to know what the proper way to play during that kind of situation. Maybe he should practice it without knowing what the proper way is.

If your opponent is turtling hard and you dont feel like attacking him just camp outside his base in a nice concave while getting all your upgrades, get some static defense at each base to negate harass. When he moves out trade armies with him, if he wins he will still have to move across the whole map to start dealing dmg to you, buying you precious time to remax on ultras or whatever you decide.

No, he wants to know a different solution because he thinks that isn't the best way to play it. And that advice is the exact opposite of what you should do. Terran armies are almost always stronger than zerg armies when they are both maxed, unless you are already at ultra or broodlord tech. The real answer is to tech faster if you think T is just going to bunker down and wait until max, so that you have room for ultras in your supply cap.


Maybe you should reread his original post. He wants a solution that isnt your coinflip base trade idea.
Why do you think base trades are a coinflip?


Any base trade is going to be a loss for Z by virtue of the fact that T can lift...

What are we arguing about?
Xog2
Profile Joined April 2010
United States97 Posts
October 11 2010 07:54 GMT
#568
On October 11 2010 16:44 sixghost wrote:
Show nested quote +
On October 11 2010 16:39 Xog wrote:
On October 11 2010 16:32 sixghost wrote:
On October 11 2010 16:28 Xog wrote:
On October 11 2010 16:17 sixghost wrote:
On October 11 2010 01:09 DoubleReed wrote:
If you have them out-based, but his maxed army is stronger than you, start dropping him or countering him when he moves out. If he decides to continue on with his attack you are going to do huge damage to his economy or production(depending on where you attack), and it's depending on how much you expanded, he's going to take a hell of a lot longer to clean up your tech/bases than you.


The only problem is: this is what I'm doing. You are encouraging me to basetrade and go into an 'almost lose' situation even though I should have a massive advantage. Even if I completely outmacro my opponent, the only way I can win is if I almost lose? Smart terrans will always try to force a basetrade because if I lose my corruptors/mutalisks then I lose.

I have basetraded every game that has come to this point. I don't want to get into an extremely high-risk situation if I have a commanding lead. This is really not what I wanted to hear. Is this really the way I'm supposed to play Zerg?

Wanna post some of these replays? I don't know how you can have 2-3 more bases than your opponent and still have a basetrade situation be an "almost lose" situation. Maybe you just need to practice the proper way to play during those kinds of situations.


He wants to know what the proper way to play during that kind of situation. Maybe he should practice it without knowing what the proper way is.

If your opponent is turtling hard and you dont feel like attacking him just camp outside his base in a nice concave while getting all your upgrades, get some static defense at each base to negate harass. When he moves out trade armies with him, if he wins he will still have to move across the whole map to start dealing dmg to you, buying you precious time to remax on ultras or whatever you decide.

No, he wants to know a different solution because he thinks that isn't the best way to play it. And that advice is the exact opposite of what you should do. Terran armies are almost always stronger than zerg armies when they are both maxed, unless you are already at ultra or broodlord tech. The real answer is to tech faster if you think T is just going to bunker down and wait until max, so that you have room for ultras in your supply cap.


Maybe you should reread his original post. He wants a solution that isnt your coinflip base trade idea.
Why do you think base trades are a coinflip?


Nice ninja edit. Terrans can lift. If you base trade a terran you are betting on your army eventually destroying his. You both destroy each others base. He lifts, you lose everything. You hustle back to save your last 2 mining expansions and rebuilding tech structures. You fight and whoever wins the battle takes the game.
vvv-gaming.com
sixghost
Profile Blog Joined November 2007
United States2096 Posts
October 11 2010 08:16 GMT
#569
On October 11 2010 16:54 Xog wrote:
Show nested quote +
On October 11 2010 16:44 sixghost wrote:
On October 11 2010 16:39 Xog wrote:
On October 11 2010 16:32 sixghost wrote:
On October 11 2010 16:28 Xog wrote:
On October 11 2010 16:17 sixghost wrote:
On October 11 2010 01:09 DoubleReed wrote:
If you have them out-based, but his maxed army is stronger than you, start dropping him or countering him when he moves out. If he decides to continue on with his attack you are going to do huge damage to his economy or production(depending on where you attack), and it's depending on how much you expanded, he's going to take a hell of a lot longer to clean up your tech/bases than you.


The only problem is: this is what I'm doing. You are encouraging me to basetrade and go into an 'almost lose' situation even though I should have a massive advantage. Even if I completely outmacro my opponent, the only way I can win is if I almost lose? Smart terrans will always try to force a basetrade because if I lose my corruptors/mutalisks then I lose.

I have basetraded every game that has come to this point. I don't want to get into an extremely high-risk situation if I have a commanding lead. This is really not what I wanted to hear. Is this really the way I'm supposed to play Zerg?

Wanna post some of these replays? I don't know how you can have 2-3 more bases than your opponent and still have a basetrade situation be an "almost lose" situation. Maybe you just need to practice the proper way to play during those kinds of situations.


He wants to know what the proper way to play during that kind of situation. Maybe he should practice it without knowing what the proper way is.

If your opponent is turtling hard and you dont feel like attacking him just camp outside his base in a nice concave while getting all your upgrades, get some static defense at each base to negate harass. When he moves out trade armies with him, if he wins he will still have to move across the whole map to start dealing dmg to you, buying you precious time to remax on ultras or whatever you decide.

No, he wants to know a different solution because he thinks that isn't the best way to play it. And that advice is the exact opposite of what you should do. Terran armies are almost always stronger than zerg armies when they are both maxed, unless you are already at ultra or broodlord tech. The real answer is to tech faster if you think T is just going to bunker down and wait until max, so that you have room for ultras in your supply cap.


Maybe you should reread his original post. He wants a solution that isnt your coinflip base trade idea.
Why do you think base trades are a coinflip?


Nice ninja edit. Terrans can lift. If you base trade a terran you are betting on your army eventually destroying his. You both destroy each others base. He lifts, you lose everything. You hustle back to save your last 2 mining expansions and rebuilding tech structures. You fight and whoever wins the battle takes the game.
Maybe I wasn't being clear. I'm not advocating starting a full on elimination race every time you are in this situation. I just think it leaves you in a better position if you counter and kill T's 1 mining base before you start looking to fight his army. Personally I just hate the position you are put it if you just trade armies right when T decides to move out. Every time I try that Terran will just clean up 1 or 2 of my mining bases, then pull back and expand before I can remax.
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
Xog2
Profile Joined April 2010
United States97 Posts
October 11 2010 08:34 GMT
#570
On October 11 2010 17:16 sixghost wrote:
Show nested quote +
On October 11 2010 16:54 Xog wrote:
On October 11 2010 16:44 sixghost wrote:
On October 11 2010 16:39 Xog wrote:
On October 11 2010 16:32 sixghost wrote:
On October 11 2010 16:28 Xog wrote:
On October 11 2010 16:17 sixghost wrote:
On October 11 2010 01:09 DoubleReed wrote:
If you have them out-based, but his maxed army is stronger than you, start dropping him or countering him when he moves out. If he decides to continue on with his attack you are going to do huge damage to his economy or production(depending on where you attack), and it's depending on how much you expanded, he's going to take a hell of a lot longer to clean up your tech/bases than you.


The only problem is: this is what I'm doing. You are encouraging me to basetrade and go into an 'almost lose' situation even though I should have a massive advantage. Even if I completely outmacro my opponent, the only way I can win is if I almost lose? Smart terrans will always try to force a basetrade because if I lose my corruptors/mutalisks then I lose.

I have basetraded every game that has come to this point. I don't want to get into an extremely high-risk situation if I have a commanding lead. This is really not what I wanted to hear. Is this really the way I'm supposed to play Zerg?

Wanna post some of these replays? I don't know how you can have 2-3 more bases than your opponent and still have a basetrade situation be an "almost lose" situation. Maybe you just need to practice the proper way to play during those kinds of situations.


He wants to know what the proper way to play during that kind of situation. Maybe he should practice it without knowing what the proper way is.

If your opponent is turtling hard and you dont feel like attacking him just camp outside his base in a nice concave while getting all your upgrades, get some static defense at each base to negate harass. When he moves out trade armies with him, if he wins he will still have to move across the whole map to start dealing dmg to you, buying you precious time to remax on ultras or whatever you decide.

No, he wants to know a different solution because he thinks that isn't the best way to play it. And that advice is the exact opposite of what you should do. Terran armies are almost always stronger than zerg armies when they are both maxed, unless you are already at ultra or broodlord tech. The real answer is to tech faster if you think T is just going to bunker down and wait until max, so that you have room for ultras in your supply cap.


Maybe you should reread his original post. He wants a solution that isnt your coinflip base trade idea.
Why do you think base trades are a coinflip?


Nice ninja edit. Terrans can lift. If you base trade a terran you are betting on your army eventually destroying his. You both destroy each others base. He lifts, you lose everything. You hustle back to save your last 2 mining expansions and rebuilding tech structures. You fight and whoever wins the battle takes the game.
Maybe I wasn't being clear. I'm not advocating starting a full on elimination race every time you are in this situation. I just think it leaves you in a better position if you counter and kill T's 1 mining base before you start looking to fight his army. Personally I just hate the position you are put it if you just trade armies right when T decides to move out. Every time I try that Terran will just clean up 1 or 2 of my mining bases, then pull back and expand before I can remax.


I think we are both operating under the assumption that the terran army crushes the zerg army. I agree that countering is an option that breaks even, since the battle will likely occur on your home turf. If you catch him on the creep, even better. However you give the terran a winning move, if he crushes you near your main, he can split his remaining forces to take out your tech and 3rd, and rally reinforcements to any other mining expansions. I would still advise attacking him right as he moves out, and babysitting infestors during the battle so you can fungal to buy time for remax.
vvv-gaming.com
gilescorey
Profile Joined September 2010
United States3 Posts
October 11 2010 08:35 GMT
#571
what do you do against turtle terran mech who ends up pushing with 150ish supply off of 2 bases (blue flame hellion/thor mainly)
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2010-10-11 08:45:13
October 11 2010 08:41 GMT
#572
On October 11 2010 16:38 MrBitter wrote:
Show nested quote +
On October 11 2010 16:28 Xog wrote:
On October 11 2010 16:17 sixghost wrote:
On October 11 2010 01:09 DoubleReed wrote:
If you have them out-based, but his maxed army is stronger than you, start dropping him or countering him when he moves out. If he decides to continue on with his attack you are going to do huge damage to his economy or production(depending on where you attack), and it's depending on how much you expanded, he's going to take a hell of a lot longer to clean up your tech/bases than you.


The only problem is: this is what I'm doing. You are encouraging me to basetrade and go into an 'almost lose' situation even though I should have a massive advantage. Even if I completely outmacro my opponent, the only way I can win is if I almost lose? Smart terrans will always try to force a basetrade because if I lose my corruptors/mutalisks then I lose.

I have basetraded every game that has come to this point. I don't want to get into an extremely high-risk situation if I have a commanding lead. This is really not what I wanted to hear. Is this really the way I'm supposed to play Zerg?

Wanna post some of these replays? I don't know how you can have 2-3 more bases than your opponent and still have a basetrade situation be an "almost lose" situation. Maybe you just need to practice the proper way to play during those kinds of situations.


He wants to know what the proper way to play during that kind of situation. Maybe he should practice it without knowing what the proper way is.

If your opponent is turtling hard and you dont feel like attacking him just camp outside his base in a nice concave while getting all your upgrades, get some static defense at each base to negate harass. When he moves out trade armies with him, if he wins he will still have to move across the whole map to start dealing dmg to you, buying you precious time to remax on ultras or whatever you decide.


Please don't take this advice.

If you're playing against a Terran who's going to turtle on 2 base until he can make a death push, you just have to make sure that you have your hive tech in play in time to combat it, while still managing to stay a base up.

Admittedly it can be a real dick to deal with, especially against an opponent who is able to harass effectively while he macros.

Sixghost is right: Ultras aren't as good against mech as they were before their cleave was nerfed, but you're still going to have to get some out if you plan on holding that first push.

Broods are great if you can get to them, but they're so slow in getting out, and in moving around.

Really there is no easy answer. You have to stay on top of your macro while defending your expos and staying at least one base up. =\

Edit: And I know you don't want to base race vs a Terran, but you really should utilize drop if and when you can. 8 roaches on his depots can really change the outcome of a game if you time it with his first push, and hinder his ability to resupply his army.

Another very important thing against 2base turtle is to not make too many drones. You should barely have enough to keep 3 bases saturated, if that. I suggest you to just kill some of your drones after you get maxed in most situations. You can easily remake them anyway. Even if you're 5 bases vs 2, if the Terran only has a total of 45 workers and you have 90, he'll roll you over. You need to match his all-in army, after you take care of it you can re-drone just fine.

On October 11 2010 17:16 sixghost wrote:
Show nested quote +
On October 11 2010 16:54 Xog wrote:
On October 11 2010 16:44 sixghost wrote:
On October 11 2010 16:39 Xog wrote:
On October 11 2010 16:32 sixghost wrote:
On October 11 2010 16:28 Xog wrote:
On October 11 2010 16:17 sixghost wrote:
On October 11 2010 01:09 DoubleReed wrote:
If you have them out-based, but his maxed army is stronger than you, start dropping him or countering him when he moves out. If he decides to continue on with his attack you are going to do huge damage to his economy or production(depending on where you attack), and it's depending on how much you expanded, he's going to take a hell of a lot longer to clean up your tech/bases than you.


The only problem is: this is what I'm doing. You are encouraging me to basetrade and go into an 'almost lose' situation even though I should have a massive advantage. Even if I completely outmacro my opponent, the only way I can win is if I almost lose? Smart terrans will always try to force a basetrade because if I lose my corruptors/mutalisks then I lose.

I have basetraded every game that has come to this point. I don't want to get into an extremely high-risk situation if I have a commanding lead. This is really not what I wanted to hear. Is this really the way I'm supposed to play Zerg?

Wanna post some of these replays? I don't know how you can have 2-3 more bases than your opponent and still have a basetrade situation be an "almost lose" situation. Maybe you just need to practice the proper way to play during those kinds of situations.


He wants to know what the proper way to play during that kind of situation. Maybe he should practice it without knowing what the proper way is.

If your opponent is turtling hard and you dont feel like attacking him just camp outside his base in a nice concave while getting all your upgrades, get some static defense at each base to negate harass. When he moves out trade armies with him, if he wins he will still have to move across the whole map to start dealing dmg to you, buying you precious time to remax on ultras or whatever you decide.

No, he wants to know a different solution because he thinks that isn't the best way to play it. And that advice is the exact opposite of what you should do. Terran armies are almost always stronger than zerg armies when they are both maxed, unless you are already at ultra or broodlord tech. The real answer is to tech faster if you think T is just going to bunker down and wait until max, so that you have room for ultras in your supply cap.


Maybe you should reread his original post. He wants a solution that isnt your coinflip base trade idea.
Why do you think base trades are a coinflip?


Nice ninja edit. Terrans can lift. If you base trade a terran you are betting on your army eventually destroying his. You both destroy each others base. He lifts, you lose everything. You hustle back to save your last 2 mining expansions and rebuilding tech structures. You fight and whoever wins the battle takes the game.
Maybe I wasn't being clear. I'm not advocating starting a full on elimination race every time you are in this situation. I just think it leaves you in a better position if you counter and kill T's 1 mining base before you start looking to fight his army. Personally I just hate the position you are put it if you just trade armies right when T decides to move out. Every time I try that Terran will just clean up 1 or 2 of my mining bases, then pull back and expand before I can remax.

You drop -> T lifts -> T kills your main and all your tech -> all your other mining bases are useless -> Terran stabilizes and re-lands while killing all those useless bases off

Don't base trade vs Terran.

On October 11 2010 17:35 gilescorey wrote:
what do you do against turtle terran mech who ends up pushing with 150ish supply off of 2 bases (blue flame hellion/thor mainly)

Out-expand while preventing him from taking his third base and mass Roach into Broodlord
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
MrBitter
Profile Joined January 2008
United States2940 Posts
October 11 2010 08:49 GMT
#573
On October 11 2010 17:34 Xog wrote:
Show nested quote +
On October 11 2010 17:16 sixghost wrote:
On October 11 2010 16:54 Xog wrote:
On October 11 2010 16:44 sixghost wrote:
On October 11 2010 16:39 Xog wrote:
On October 11 2010 16:32 sixghost wrote:
On October 11 2010 16:28 Xog wrote:
On October 11 2010 16:17 sixghost wrote:
On October 11 2010 01:09 DoubleReed wrote:
If you have them out-based, but his maxed army is stronger than you, start dropping him or countering him when he moves out. If he decides to continue on with his attack you are going to do huge damage to his economy or production(depending on where you attack), and it's depending on how much you expanded, he's going to take a hell of a lot longer to clean up your tech/bases than you.


The only problem is: this is what I'm doing. You are encouraging me to basetrade and go into an 'almost lose' situation even though I should have a massive advantage. Even if I completely outmacro my opponent, the only way I can win is if I almost lose? Smart terrans will always try to force a basetrade because if I lose my corruptors/mutalisks then I lose.

I have basetraded every game that has come to this point. I don't want to get into an extremely high-risk situation if I have a commanding lead. This is really not what I wanted to hear. Is this really the way I'm supposed to play Zerg?

Wanna post some of these replays? I don't know how you can have 2-3 more bases than your opponent and still have a basetrade situation be an "almost lose" situation. Maybe you just need to practice the proper way to play during those kinds of situations.


He wants to know what the proper way to play during that kind of situation. Maybe he should practice it without knowing what the proper way is.

If your opponent is turtling hard and you dont feel like attacking him just camp outside his base in a nice concave while getting all your upgrades, get some static defense at each base to negate harass. When he moves out trade armies with him, if he wins he will still have to move across the whole map to start dealing dmg to you, buying you precious time to remax on ultras or whatever you decide.

No, he wants to know a different solution because he thinks that isn't the best way to play it. And that advice is the exact opposite of what you should do. Terran armies are almost always stronger than zerg armies when they are both maxed, unless you are already at ultra or broodlord tech. The real answer is to tech faster if you think T is just going to bunker down and wait until max, so that you have room for ultras in your supply cap.


Maybe you should reread his original post. He wants a solution that isnt your coinflip base trade idea.
Why do you think base trades are a coinflip?


Nice ninja edit. Terrans can lift. If you base trade a terran you are betting on your army eventually destroying his. You both destroy each others base. He lifts, you lose everything. You hustle back to save your last 2 mining expansions and rebuilding tech structures. You fight and whoever wins the battle takes the game.
Maybe I wasn't being clear. I'm not advocating starting a full on elimination race every time you are in this situation. I just think it leaves you in a better position if you counter and kill T's 1 mining base before you start looking to fight his army. Personally I just hate the position you are put it if you just trade armies right when T decides to move out. Every time I try that Terran will just clean up 1 or 2 of my mining bases, then pull back and expand before I can remax.


I think we are both operating under the assumption that the terran army crushes the zerg army. I agree that countering is an option that breaks even, since the battle will likely occur on your home turf. If you catch him on the creep, even better. However you give the terran a winning move, if he crushes you near your main, he can split his remaining forces to take out your tech and 3rd, and rally reinforcements to any other mining expansions. I would still advise attacking him right as he moves out, and babysitting infestors during the battle so you can fungal to buy time for remax.


This I agree with. I jumped on your first post because I read it as "camp outside his base and build static D everywhere else".

We don't want to fight at the bottom of his ramp. Ideally we fight in or around the middle of the map, on creep. Realistically, the creep won't always be there, but we should still try and initiate somewhere near the middle where we can get surrounds and abuse our mobility.
sixghost
Profile Blog Joined November 2007
United States2096 Posts
October 11 2010 15:16 GMT
#574
On October 11 2010 17:41 Shikyo wrote:

You drop -> T lifts -> T kills your main and all your tech -> all your other mining bases are useless -> Terran stabilizes and re-lands while killing all those useless bases off

Don't base trade vs Terran.

Show nested quote +
On October 11 2010 17:35 gilescorey wrote:
what do you do against turtle terran mech who ends up pushing with 150ish supply off of 2 bases (blue flame hellion/thor mainly)

Out-expand while preventing him from taking his third base and mass Roach into Broodlord

You don't need to drop with your entire army. Also, just remake the 2-3 tech buildings you need?
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
Metaspace
Profile Joined November 2006
Austria670 Posts
October 11 2010 15:20 GMT
#575
I have a problem with larva injections - tried this weekend to put all queens in a group and mass inject while cycling through hatches using backspace.

When a queen has not enough energy for it's hatch, another will crawl across the map to inject instead. This often results in a cascade, as another hatch has now no queen (it is still close, but bound to inject a hatch on the other side of the map) etc.
Of course I only notice this later.

The whole thing is so unstable, that it severely messed up my larva management, and I switched back to hotkeying all my bases as before (5 all hatches, 6 main, 7 nat, 8 3rd, 9 4th, 0 5th), double tapping base, selecting queen with mouse injecting etc.

Not fast, but I make no errors.

Any advice?
Wir haben zuwenig Vespingas!
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2010-10-11 15:24:18
October 11 2010 15:21 GMT
#576
On October 12 2010 00:16 sixghost wrote:
Show nested quote +
On October 11 2010 17:41 Shikyo wrote:

You drop -> T lifts -> T kills your main and all your tech -> all your other mining bases are useless -> Terran stabilizes and re-lands while killing all those useless bases off

Don't base trade vs Terran.

On October 11 2010 17:35 gilescorey wrote:
what do you do against turtle terran mech who ends up pushing with 150ish supply off of 2 bases (blue flame hellion/thor mainly)

Out-expand while preventing him from taking his third base and mass Roach into Broodlord

You don't need to drop with your entire army. Also, just remake the 2-3 tech buildings you need?

I never was talking about the whole army being dropped, thanks though.

They do take time to build and usually your main area has quite a few of your overlords. It can work if you hide them and build the buildings before he destroys your lair / pool but it's not that simple and your main usually has most of your production as well. Also vs that kind of a Terran army you really need your entire force to do anything. Vs Terran it's either a close victory or a crushing defeat because of the way their units work.

On October 12 2010 00:20 Metaspace wrote:
I have a problem with larva injections - tried this weekend to put all queens in a group and mass inject while cycling through hatches using backspace.

When a queen has not enough energy for it's hatch, another will crawl across the map to inject instead. This often results in a cascade, as another hatch has now no queen (it is still close, but bound to inject a hatch on the other side of the map) etc.
Of course I only notice this later.

The whole thing is so unstable, that it severely messed up my larva management, and I switched back to hotkeying all my bases as before (5 all hatches, 6 main, 7 nat, 8 3rd, 9 4th, 0 5th), double tapping base, selecting queen with mouse injecting etc.

Not fast, but I make no errors.

Any advice?

I inject with the minimap without problems. The other Queen won't come if you inject its own hatchery right after.

I really don't have these problems almost ever.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Antithesis
Profile Joined August 2010
Germany1227 Posts
Last Edited: 2010-10-11 16:15:06
October 11 2010 16:13 GMT
#577
On October 12 2010 00:20 Metaspace wrote:
The whole thing is so unstable, that it severely messed up my larva management, and I switched back to hotkeying all my bases as before (5 all hatches, 6 main, 7 nat, 8 3rd, 9 4th, 0 5th), double tapping base, selecting queen with mouse injecting etc.

Not fast, but I make no errors.

Any advice?

Yes, keep all your hatches on 5 but hotkey your queens instead of your hatches on 6/7/8/9. Injecting will be slightly faster (one click less), in stressful situations you can micro your queens with hotkeys AND you will still be able to jump to your hatches by pressing 66/77/88/99 since it's where your queens chill.

Btw that's the way Idra does it (starting with all hatches on 4 afair).
Mutation complete.
Recidivist
Profile Joined April 2010
United Kingdom62 Posts
October 11 2010 18:31 GMT
#578
On October 11 2010 17:35 gilescorey wrote:
what do you do against turtle terran mech who ends up pushing with 150ish supply off of 2 bases (blue flame hellion/thor mainly)



Been meeting this a lot in the last couple of days :-(

Any advice?
The more advertising I see, the less I want to buy.
lovewithlea
Profile Joined March 2010
168 Posts
October 11 2010 18:45 GMT
#579
On October 12 2010 03:31 Recidivist wrote:
Show nested quote +
On October 11 2010 17:35 gilescorey wrote:
what do you do against turtle terran mech who ends up pushing with 150ish supply off of 2 bases (blue flame hellion/thor mainly)



Been meeting this a lot in the last couple of days :-(

Any advice?


a nice trick when fighting a thor based army is to get about 5-15 mutalisks beside your roach/ultra/ling what ever ground army and spread them nicely when moving in. this will trigger the thors to go for the mutas and not your ground which cripples the Ts damage output dramaticly if he doesnt micro well. other than that i would say i got the same problem D:
ALPINA
Profile Joined May 2010
3791 Posts
Last Edited: 2010-10-11 18:48:31
October 11 2010 18:47 GMT
#580
I think I read much of this and I think I didn't find what I need.

So my question is: is it always best to go for corruptors when you play macro toss who is going for collossus?

Getting fast Ultras is too risky, cause he can attack right before you get them.

Playing with roach/hydra is viable if you get really good position. But if he has good position and uses good FFs then it seems like no way I can win just with raoches/hydras.

Burrowed roaches really nice, but if toss is smart and uses observers it fails.

I personally hate going corruptors, but what do you think, are corruptors the best choice?
You should never underestimate the predictability of stupidity
Prev 1 27 28 29 30 31 489 Next
Please log in or register to reply.
Live Events Refresh
Next event in 4h 12m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 361
Nathanias 86
EmSc Tv 39
StarCraft: Brood War
NaDa 13
Counter-Strike
Foxcn187
Super Smash Bros
Mew2King143
Heroes of the Storm
Khaldor179
Other Games
gofns19058
tarik_tv14201
summit1g10009
FrodaN3611
Grubby3556
DeMusliM518
KnowMe289
Liquid`Hasu208
C9.Mang0160
ToD149
ForJumy 49
ZombieGrub44
minikerr0
Organizations
StarCraft 2
EmSc Tv 39
EmSc2Tv 39
angryscii 30
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• musti20045 45
• davetesta24
• Response 4
• Kozan
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• blackmanpl 53
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• TFBlade1916
Other Games
• imaqtpie1724
• Shiphtur197
Upcoming Events
RSL Revival
4h 12m
RSL Revival
9h 12m
LiuLi Cup
12h 12m
Cure vs Reynor
Clem vs Maru
Rogue vs TriGGeR
ByuN vs Serral
uThermal 2v2 Circuit
13h 12m
RSL Revival
19h 12m
AI Arena Tournament
21h 12m
Replay Cast
1d 1h
Sparkling Tuna Cup
1d 11h
LiuLi Cup
1d 12h
Ladder Legends
1d 19h
[ Show More ]
Replay Cast
2 days
Replay Cast
2 days
LiuLi Cup
2 days
Wardi Open
2 days
Monday Night Weeklies
2 days
OSC
3 days
WardiTV Winter Champion…
3 days
Replay Cast
4 days
WardiTV Winter Champion…
4 days
Replay Cast
5 days
PiG Sty Festival
5 days
The PondCast
5 days
KCM Race Survival
5 days
WardiTV Winter Champion…
5 days
Replay Cast
6 days
PiG Sty Festival
6 days
Epic.LAN
6 days
Liquipedia Results

Completed

Proleague 2026-02-10
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Escore Tournament S1: W8
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.