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The Zerg Help Me Thread - Page 33

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
Xog2
Profile Joined April 2010
United States97 Posts
October 15 2010 05:56 GMT
#641
On October 15 2010 14:52 BnK wrote:
how often do you do it?


Only if i notice something fishy going on at the ramp, and its more to check for proxy vrs or pylons than anything else.
vvv-gaming.com
VAGZ
Profile Joined September 2010
574 Posts
Last Edited: 2010-10-15 15:14:59
October 15 2010 15:13 GMT
#642
Haven't seen Saracen in a while. Has he deserted this thread or what?

I have a question also. What the fuck is the most effective thing to do against HTs? seriously. In 90% of the scenarios where the protoss have HTs i will lose just simply because the spell do too much fucking damage. Even if i dodge the psionic storms my units get to take alot of damage from stalkers and other ranged units instead so its lika a lose lose situation even if you are trying to dodge the storms... And even though all that the storm still does some damage no matter how good you are at dodging. So heavy dmg taken from storm meanwhile taking heavy dmg by stalkers and other shizz while my units cant do shit cuz they're kiting storms <.<

Is like to only thing you can do go muta and try to snipe the HTs while the protoss is afk?

Thanks.
Cambam
Profile Blog Joined September 2010
United States360 Posts
October 16 2010 06:41 GMT
#643
On October 16 2010 00:13 VAGZ wrote:
Haven't seen Saracen in a while. Has he deserted this thread or what?

I have a question also. What the fuck is the most effective thing to do against HTs? seriously. In 90% of the scenarios where the protoss have HTs i will lose just simply because the spell do too much fucking damage. Even if i dodge the psionic storms my units get to take alot of damage from stalkers and other ranged units instead so its lika a lose lose situation even if you are trying to dodge the storms... And even though all that the storm still does some damage no matter how good you are at dodging. So heavy dmg taken from storm meanwhile taking heavy dmg by stalkers and other shizz while my units cant do shit cuz they're kiting storms <.<

Is like to only thing you can do go muta and try to snipe the HTs while the protoss is afk?

Thanks.


Roaches are good because they have a lot of hp. Getting burrow and tunneling claws makes it even better. You can burrow for a few seconds and then pop back up. And of course, ultralisks laugh at psionic storm.
Malthius
Profile Joined September 2010
Australia15 Posts
October 16 2010 08:15 GMT
#644
On October 16 2010 00:13 VAGZ wrote:
Haven't seen Saracen in a while. Has he deserted this thread or what?

Saracen stopped posting at the end of last month after saying that he was giving up on SC2 for a while. The reasons were detailed in his blog post: http://www.teamliquid.net/blogs/viewblog.php?id=156717
VAGZ
Profile Joined September 2010
574 Posts
October 16 2010 20:07 GMT
#645
On October 16 2010 15:41 Cambam wrote:
Show nested quote +
On October 16 2010 00:13 VAGZ wrote:
Haven't seen Saracen in a while. Has he deserted this thread or what?

I have a question also. What the fuck is the most effective thing to do against HTs? seriously. In 90% of the scenarios where the protoss have HTs i will lose just simply because the spell do too much fucking damage. Even if i dodge the psionic storms my units get to take alot of damage from stalkers and other ranged units instead so its lika a lose lose situation even if you are trying to dodge the storms... And even though all that the storm still does some damage no matter how good you are at dodging. So heavy dmg taken from storm meanwhile taking heavy dmg by stalkers and other shizz while my units cant do shit cuz they're kiting storms <.<

Is like to only thing you can do go muta and try to snipe the HTs while the protoss is afk?

Thanks.


Roaches are good because they have a lot of hp. Getting burrow and tunneling claws makes it even better. You can burrow for a few seconds and then pop back up. And of course, ultralisks laugh at psionic storm.


Thanks, haven't thought of burrowed roaches. Will definitely try it out.

On October 16 2010 17:15 Malthius wrote:
Show nested quote +
On October 16 2010 00:13 VAGZ wrote:
Haven't seen Saracen in a while. Has he deserted this thread or what?

Saracen stopped posting at the end of last month after saying that he was giving up on SC2 for a while. The reasons were detailed in his blog post: http://www.teamliquid.net/blogs/viewblog.php?id=156717


Aw man, thats just too bad He was really a good Z tbh but i really understand his points though. I hope he will be back later.
luckyjj10
Profile Joined October 2010
Canada33 Posts
October 17 2010 23:38 GMT
#646
this is a new one, how do I deal with fast zealot contain onto myself with a LIGHTING transition into immortals... I was being held in trying to defend for my life the whole time, I know muta is a counter, but there was no way I could tech to it and live at the same time.

He started off with a pylon at much natural to delay my expo, zealots arrived as I started killing it with forced lings, and immortals arrived when I started getting roaches out... it was crazy
chumpchous
Profile Joined September 2010
68 Posts
October 19 2010 00:17 GMT
#647
So I'm having a ridiculously hard time with 1-base bio all-ins at mid/low diamond. Obviously I know banelings/infestors counter this, but the pushes come well before baneling speed/infestors come out, so you have to deal with ling/slow banes.

The problem I'm having is balancing drone production with ling/baneling production. Obviously I scout the raxes and know what I need to be doing, but I always seem to either over drone or underdrone because the timings on these pushes are so damn unpredictable.

Sometimes they'll be at my nat with 8 marines before I have ling speed, so I need to be making lings early. Other times they'll wait until they have a sizable marauder/marine/SCV ball and, if I overproduced lings early on, I wont have the economy to either deal with it as it moves out, or rebuild in time to stop their second push.

Of course I have lings at the ramp to see them move out and produce a bunch of units, but I still get rolled over by it in about 50% of my games just because my ling/drone ratio is off. It's not like dealing with a 4-gate where I just make spine crawlers and units at 30 food. They can start pressuring anywhere between 20-60.

Do any of you guys have tips for this? I was thinking I should just start doing something like making 1 drone for every pair of lings, since it is fairly linear and will scale with the terran econ, but of course it's always going to be more ideal to favor drones earlier.
MrBitter
Profile Joined January 2008
United States2940 Posts
October 19 2010 00:31 GMT
#648
On October 19 2010 09:17 chumpchous wrote:
So I'm having a ridiculously hard time with 1-base bio all-ins at mid/low diamond. Obviously I know banelings/infestors counter this, but the pushes come well before baneling speed/infestors come out, so you have to deal with ling/slow banes.

The problem I'm having is balancing drone production with ling/baneling production. Obviously I scout the raxes and know what I need to be doing, but I always seem to either over drone or underdrone because the timings on these pushes are so damn unpredictable.

Sometimes they'll be at my nat with 8 marines before I have ling speed, so I need to be making lings early. Other times they'll wait until they have a sizable marauder/marine/SCV ball and, if I overproduced lings early on, I wont have the economy to either deal with it as it moves out, or rebuild in time to stop their second push.

Of course I have lings at the ramp to see them move out and produce a bunch of units, but I still get rolled over by it in about 50% of my games just because my ling/drone ratio is off. It's not like dealing with a 4-gate where I just make spine crawlers and units at 30 food. They can start pressuring anywhere between 20-60.

Do any of you guys have tips for this? I was thinking I should just start doing something like making 1 drone for every pair of lings, since it is fairly linear and will scale with the terran econ, but of course it's always going to be more ideal to favor drones earlier.


You don't have to have baneling speed to shutdown early pressure. You do have to exercise good positioning.

Lings from behind, banes from the front. He won't be able to retreat, and once you clean up the push, you'll be free to drone.

Also, 1-3 spines are great for stalling. Don't be afraid to throw a couple down.
Carras
Profile Joined August 2010
Argentina860 Posts
Last Edited: 2010-10-19 00:38:50
October 19 2010 00:38 GMT
#649
Hi , im a Terran player (16+ diamond) pretty good..
but (yes,and you can quote me on this one) I THINK ZERG IS OP!
idras play of holding while getting a good eco and the capacity of zerg to pump a lot of units.
is just invencible if played correctly

I SUUUUCK at zerg.. nowhere near as good as with T, its pretty hard..
my style with terran is to outmacro my oponent (especially in TvP .. u just build units , send them to attack while building another shitload of units and attack again , expand,attack and keep sending waves..)
i Also love to do some harras in TvT and TvZ while building my army, so as to have a bigger eco

and i do this build
9ol
14 Hatch
14 poll
16gas
17 queen
19 ling
20 queen
25 speed
spines,
lair..
go muta ling.. and adapt to enemy

i only play custom games..cuz if i started laddering i would just losse every single fucking game.. (wish i could have a zerg acc, no way im paying $60 for that )

well need advice.. general things =)
ty !
praetor666
Profile Joined March 2010
3 Posts
October 19 2010 00:42 GMT
#650
i need help vs mech im diamond and mech wrecks me everytime scvs thors helions and either rines or tanks i have tried infestors and ling baneling muta but lately i feel forced to go roaches can you help with any insight
10 years to make a robot that pawns everything followed by smaller robots that let it never die
dave333
Profile Joined August 2010
United States915 Posts
October 19 2010 03:03 GMT
#651
^Bling roaches muta.

I find this to be the most effective, as if you can kill rines with blings, then roaches+mutas stomp thors because the mutas DESTROY the thor DPS vs. roaches. Obviously any bling kills on scvs help too, and infestors can help a lot too.

Meanwhile....I SUCK ZvZ. I've been like 20-5 v P and T this past week but I'm 2-10 against Zerg. My two wins are from successful bling/ling attacks, my losses range from macro wars with roach/hydra (my infestor use kinda sucks, i rare use them), big roach timing attacks, and the majority, 8 POOL 2 crawler. that thing kills me, Idk how to handle it.

So 8 pool 2 crawler and my nonexistent infestor use. I do use them, but I sometimes forget to use them/get them, as I never get them vs. P and I rarely use them against T. I know I should but it's just a habit I haven't used em.
Metaspace
Profile Joined November 2006
Austria670 Posts
October 19 2010 08:55 GMT
#652
On October 19 2010 12:03 dave333 wrote:
^Bling roaches muta.

I find this to be the most effective, as if you can kill rines with blings, then roaches+mutas stomp thors because the mutas DESTROY the thor DPS vs. roaches. Obviously any bling kills on scvs help too, and infestors can help a lot too.

Sounds a bit heavy on gas?
Wir haben zuwenig Vespingas!
magha
Profile Joined March 2010
Netherlands427 Posts
October 19 2010 16:08 GMT
#653
1400 Zerg here

Is there someone who can help me with the mechanics of the "new" ZvZ. Since a few weeks people have moved away from 1base ling/bling and gone towards a far more interesting FE-roach-hydra build.
How do I go about to avoid being wide open for cheese every game?
Ive had massive success so far with 14hatch-13pool in ZvZ being able to defend an ordinary 14pool/14gas but whenever someone feels like it they can easily do some kind of 6 up to 10pool in combination with drones (for attacking or spine crawlers in my base) and kill me instantly.

I'm guessing the best thing to do is scout and don't hatch until you've scouted nothing or a late/normal pool? Can some high ranked Zerg elaborate a bit?
dave333
Profile Joined August 2010
United States915 Posts
October 19 2010 16:45 GMT
#654
I suck at ZvZ. So hard. I'm really good at vT and vP at this point, but I just have no game sense when it comes to ZvZ. Anyone have advice? I'm looking to try some sort of mass roach build too.
FLuE
Profile Joined September 2010
United States1012 Posts
October 20 2010 04:38 GMT
#655
Just had 2 quick questions I wanted to get people's opinions on. I'm guessing it has been answered in the thread somewhere possibly but didn't see it.

1 - When you FE how many drones do you transfer? I've been doing anywhere from 4-8, didn't know if there was an optimal number that people have found is the best to transfer.

2 - When spreading creep, is it faster to spread the creep to wait for the creep to get as far as possible then drop another tumor, or just drop as many tumors as quick as you can even if it isn't the furthest? This is assuming you don't have overlords out ahead of the tumors helping faster spread.

Thanks!
MrBitter
Profile Joined January 2008
United States2940 Posts
Last Edited: 2010-10-20 04:59:09
October 20 2010 04:57 GMT
#656
On October 19 2010 17:55 Metaspace wrote:
Show nested quote +
On October 19 2010 12:03 dave333 wrote:
^Bling roaches muta.

I find this to be the most effective, as if you can kill rines with blings, then roaches+mutas stomp thors because the mutas DESTROY the thor DPS vs. roaches. Obviously any bling kills on scvs help too, and infestors can help a lot too.

Sounds a bit heavy on gas?


It is. But its pretty ridiculously strong. (If you download the MLG reps, you can see Idra doing this a few times)

Start out with muta/roach off 2 base, and add banes when you secure your 3rd. Stopping mech is hard, but I think this is one of the better ways to do it.

On October 20 2010 13:38 FLuE wrote:
Just had 2 quick questions I wanted to get people's opinions on. I'm guessing it has been answered in the thread somewhere possibly but didn't see it.

1 - When you FE how many drones do you transfer? I've been doing anywhere from 4-8, didn't know if there was an optimal number that people have found is the best to transfer.

2 - When spreading creep, is it faster to spread the creep to wait for the creep to get as far as possible then drop another tumor, or just drop as many tumors as quick as you can even if it isn't the furthest? This is assuming you don't have overlords out ahead of the tumors helping faster spread.

Thanks!


1- Transfer half your drones.

2- Spreading tumors as fast as you can when you have the APM to spare is what I suggest. Once you hit lair you can add ovie-poop to speed up the spread even more.
FLuE
Profile Joined September 2010
United States1012 Posts
October 20 2010 13:44 GMT
#657
^Thanks
Selkie
Profile Blog Joined October 2010
United States530 Posts
Last Edited: 2010-10-20 15:18:52
October 20 2010 15:15 GMT
#658
Hey, Terran player here looking for some information:

Quite often, TvZ, I'll end up getting thors, as my opponent is getting mutas, etc etc. bioball with thor backup, my opponent is using muta-baneling, I lose hard to it, I get more thors. Lots of thors. In response, my opponent gets ultralisks. Upon scouting this, I get the 250MM cannon to deal with ultralisks. As a zerg player, what would you do to stop a large number of thors w/ 250 backed up by a small number of bio + 4-5 SCV's, assuming you have the full tech tree- broodlords? Mass mutas? I'm wondering what I'll be seeing next out of zerg, as I've never had a game last longer than that. (One player got broodlords, but too few too late- 1 thor+1SCV will deal easily with 1 brood, especially with thors out ranging the broods.)

To chump: being a terran at that level, loving that push, I cry when I encounter 3-4 spine crawlers, and generally say time to go home at that point. As OP said, he'd prefer only high level zerg, and so what I said may very well be completely incorrect further up.
sixghost
Profile Blog Joined November 2007
United States2096 Posts
October 20 2010 15:29 GMT
#659
On October 20 2010 13:57 MrBitter wrote:
Show nested quote +
On October 19 2010 17:55 Metaspace wrote:
On October 19 2010 12:03 dave333 wrote:
^Bling roaches muta.

I find this to be the most effective, as if you can kill rines with blings, then roaches+mutas stomp thors because the mutas DESTROY the thor DPS vs. roaches. Obviously any bling kills on scvs help too, and infestors can help a lot too.

Sounds a bit heavy on gas?


It is. But its pretty ridiculously strong. (If you download the MLG reps, you can see Idra doing this a few times)

Start out with muta/roach off 2 base, and add banes when you secure your 3rd. Stopping mech is hard, but I think this is one of the better ways to do it.

Show nested quote +
On October 20 2010 13:38 FLuE wrote:
Just had 2 quick questions I wanted to get people's opinions on. I'm guessing it has been answered in the thread somewhere possibly but didn't see it.

1 - When you FE how many drones do you transfer? I've been doing anywhere from 4-8, didn't know if there was an optimal number that people have found is the best to transfer.

2 - When spreading creep, is it faster to spread the creep to wait for the creep to get as far as possible then drop another tumor, or just drop as many tumors as quick as you can even if it isn't the furthest? This is assuming you don't have overlords out ahead of the tumors helping faster spread.

Thanks!


1- Transfer half your drones.

2- Spreading tumors as fast as you can when you have the APM to spare is what I suggest. Once you hit lair you can add ovie-poop to speed up the spread even more.

Transferring half seems pretty overboard. Watching idra in his MLG reps, it seems like he does 3-4. It's really not a big deal, you can always just rally your hatches to whichever min line is undersaturated to even it out.
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
sixghost
Profile Blog Joined November 2007
United States2096 Posts
October 20 2010 15:46 GMT
#660
On October 21 2010 00:15 Selkie wrote:
Hey, Terran player here looking for some information:

Quite often, TvZ, I'll end up getting thors, as my opponent is getting mutas, etc etc. bioball with thor backup, my opponent is using muta-baneling, I lose hard to it, I get more thors. Lots of thors. In response, my opponent gets ultralisks. Upon scouting this, I get the 250MM cannon to deal with ultralisks. As a zerg player, what would you do to stop a large number of thors w/ 250 backed up by a small number of bio + 4-5 SCV's, assuming you have the full tech tree- broodlords? Mass mutas? I'm wondering what I'll be seeing next out of zerg, as I've never had a game last longer than that. (One player got broodlords, but too few too late- 1 thor+1SCV will deal easily with 1 brood, especially with thors out ranging the broods.)

To chump: being a terran at that level, loving that push, I cry when I encounter 3-4 spine crawlers, and generally say time to go home at that point. As OP said, he'd prefer only high level zerg, and so what I said may very well be completely incorrect further up.

After the ultralisk PF nerf, ultras really haven't been a great counter to thors. To answer your question though, if I saw a terran using mass marine thor, roach baneling would probably be the early solution, eventually getting broodlords later on.
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
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