• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:01
CEST 03:01
KST 10:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters8[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism4Official StarCraft website teases new content ahead of BlizzCon?117Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (August 24-30): Patches' balance mod takes over
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) 2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
ASL22 General Discussion Official StarCraft website teases new content ahead of BlizzCon? Pros React To: Calm's Big Brain Play Vs Mini New 3v3 BGH Ladder (and more) on ShieldBattery! BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [ASL22] Ro16 Group B 2v2v2v2 Tournament [ASL22] Ro16 Group A
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread EVE Corporation Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
F* the Children and Get Off …
TrAiDoS
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7806 users

The Zerg Help Me Thread - Page 35

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 33 34 35 36 37 489 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
Pwere
Profile Joined April 2010
Canada1557 Posts
October 26 2010 23:57 GMT
#681
On October 27 2010 06:29 MrBitter wrote:
Let's talk about overpool in ZvZ.

Hatch first is getting extremely common. On some maps, its almost automatic.

Overpool turns that into an autowin in most cases.

BO:
10 Overlord
10 Pool
Drone to 13
6+queen, putting us at 18/18

and then expand.

Obviously this will get squashed by almost any pool first build, but against hatch first, it establishes an instant advantage, as lings are guaranteed to be in your opponents base before he's able to start his first zerglings.

Discuss?
Wouldn't it be more effective to simply do a 13 pool, and do some sort of crawler play similar to a 6-pool if you spot hatch first? The way I see it, a 13 pool finishes 40-45 seconds before a hatch first, so your lings will get there at the same time his lings spawn, but he'll have to pull his drones for 40 secs to prevent those crawlers meanwhile.
asin
Profile Joined October 2010
Australia24 Posts
October 27 2010 01:44 GMT
#682
Hi,

Everyone seems to say that the ling/bling/muta is godlike, I have tried this in the unit tester and well, though the zerg ends up winning, it isn't like the terran is steamrolled over.

Considering zerg's have ling/bling/muta, what is the sequence that you send the units in? (how do you micro the three). Just say terran have 10 marines, 10 maurauders, 2 thors and 5 tanks sieged.

Approximately what is the unit composition you should have and how to micro?
asin
Profile Joined October 2010
Australia24 Posts
October 27 2010 03:08 GMT
#683
Hi,

Everyone seems to say that the ling/bling/muta is godlike, I have tried this in the unit tester and well, though the zerg ends up winning, it isn't like the terran is steamrolled over.

Considering zerg's have ling/bling/muta, what is the sequence that you send the units in? (how do you micro the three). Just say terran have 10 marines, 10 maurauders, 2 thors and 5 tanks sieged.

Approximately what is the unit composition you should have and how to micro?

Or is the baneling in overlords better?
SirJebadiah
Profile Joined October 2010
United States63 Posts
October 27 2010 03:17 GMT
#684
So I've been watching the GSL and most zergs seem to be going 10 drones then ovie.. i thought 9/10 ovie was better.. which one is better?
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
October 27 2010 03:24 GMT
#685
On October 27 2010 12:08 asin wrote:
Hi,

Everyone seems to say that the ling/bling/muta is godlike, I have tried this in the unit tester and well, though the zerg ends up winning, it isn't like the terran is steamrolled over.

Considering zerg's have ling/bling/muta, what is the sequence that you send the units in? (how do you micro the three). Just say terran have 10 marines, 10 maurauders, 2 thors and 5 tanks sieged.

Approximately what is the unit composition you should have and how to micro?

Or is the baneling in overlords better?

Send in the zerglings first to soak up damage for your banelings as they come in right behind them. Don't send your banelings in too far behind the speedlings, because the speedlings die pretty fast, and you need them to tank damage while your banelings get in position to kill the marines. Absolutely do not a-move your banelings. Just right click them and follow the marines wherever they go. After you have the marines either running away, or dead, move in your mutas to magic box over the thors. All of your ground army should die, but once your mutas kill the thors and the marines are dead, they can finish off the marauders and tanks.
I'm not very familiar with the best way to use OL baneling drops during battle.
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
asin
Profile Joined October 2010
Australia24 Posts
October 27 2010 03:24 GMT
#686
9 ovie is better by 10-15 minerals... but 10 ovi gives more flexibility in case of cheese
Pro]ChoSen-
Profile Joined December 2008
United States318 Posts
Last Edited: 2010-10-27 03:35:28
October 27 2010 03:33 GMT
#687
On October 27 2010 12:17 SirJebadiah wrote:
So I've been watching the GSL and most zergs seem to be going 10 drones then ovie.. i thought 9/10 ovie was better.. which one is better?


Ya I was wondering the same thing so I decided to test it out a couple days ago. I tested it out on Lost Temple and tried both 9/10 Overlord and 10/10 Overlord to see which one got me to 13 drones the quickest.

With 9/10 Overlord I had 13 Drones finished and ready to mine at 1:41.
With 10/10 Overlord I had 13 Drones finished and ready to mine at 1:41.

So it really doesn't matter... with 9/10 Ovy you get ur 11th and 12th drones sooner, with 10/10 Ovy you get ur 10th drone sooner. Both of them are viable options in my opinion.
DarthXX
Profile Joined September 2010
Australia998 Posts
October 27 2010 03:42 GMT
#688
Where are good places to put spine crawlers at ur natural on Xel Naga Caverns? I have a lot of trouble in this area as it seems you cannot reasonably covier it without making like 5+ crawlers, if you put it in ur mineral lines they can snipe ur hatch, out front they can just run around, even with a decent surround they can simply run up ur ramp into ur main.
MrBitter
Profile Joined January 2008
United States2940 Posts
October 27 2010 04:43 GMT
#689
On October 27 2010 12:42 DarthXX wrote:
Where are good places to put spine crawlers at ur natural on Xel Naga Caverns? I have a lot of trouble in this area as it seems you cannot reasonably covier it without making like 5+ crawlers, if you put it in ur mineral lines they can snipe ur hatch, out front they can just run around, even with a decent surround they can simply run up ur ramp into ur main.


Are we talking ZvZ? ZvT? ZvP?

Ideally you're going to be defending with zero spines, regardless. Obviously there are times where you'll have to add a couple, but without knowing more about your question, its hard to really give you an answer.
asin
Profile Joined October 2010
Australia24 Posts
October 27 2010 04:49 GMT
#690
On October 27 2010 12:08 asin wrote:
Hi,

Everyone seems to say that the ling/bling/muta is godlike, I have tried this in the unit tester and well, though the zerg ends up winning, it isn't like the terran is steamrolled over.

Considering zerg's have ling/bling/muta, what is the sequence that you send the units in? (how do you micro the three). Just say terran have 10 marines, 10 maurauders, 2 thors and 5 tanks sieged.

Approximately what is the unit composition you should have and how to micro?

Or is the baneling in overlords better?
--------------------------------------------------------------------------------


On October 27 2010 Tachion wrote:

------------------------------------------------------------------------------
Send in the zerglings first to soak up damage for your banelings as they come in right behind them. Don't send your banelings in too far behind the speedlings, because the speedlings die pretty fast, and you need them to tank damage while your banelings get in position to kill the marines. Absolutely do not a-move your banelings. Just right click them and follow the marines wherever they go. After you have the marines either running away, or dead, move in your mutas to magic box over the thors. All of your ground army should die, but once your mutas kill the thors and the marines are dead, they can finish off the marauders and tanks.
I'm not very familiar with the best way to use OL baneling drops during battle
---------------------------------------------------------------------------------

Are roaches better for tanking then? Wouldn't the mutas help to take out the marauders who are also trying to kill the banelings? Only move them in when marines are out of range?
MrBitter
Profile Joined January 2008
United States2940 Posts
Last Edited: 2010-10-27 05:00:50
October 27 2010 05:00 GMT
#691
On October 27 2010 13:49 asin wrote:
On October 27 2010 12:08 asin wrote:
Hi,

Everyone seems to say that the ling/bling/muta is godlike, I have tried this in the unit tester and well, though the zerg ends up winning, it isn't like the terran is steamrolled over.

Considering zerg's have ling/bling/muta, what is the sequence that you send the units in? (how do you micro the three). Just say terran have 10 marines, 10 maurauders, 2 thors and 5 tanks sieged.

Approximately what is the unit composition you should have and how to micro?

Or is the baneling in overlords better?
--------------------------------------------------------------------------------


On October 27 2010 Tachion wrote:

------------------------------------------------------------------------------
Send in the zerglings first to soak up damage for your banelings as they come in right behind them. Don't send your banelings in too far behind the speedlings, because the speedlings die pretty fast, and you need them to tank damage while your banelings get in position to kill the marines. Absolutely do not a-move your banelings. Just right click them and follow the marines wherever they go. After you have the marines either running away, or dead, move in your mutas to magic box over the thors. All of your ground army should die, but once your mutas kill the thors and the marines are dead, they can finish off the marauders and tanks.
I'm not very familiar with the best way to use OL baneling drops during battle
---------------------------------------------------------------------------------

Are roaches better for tanking then? Wouldn't the mutas help to take out the marauders who are also trying to kill the banelings? Only move them in when marines are out of range?


Roach/Baneling/Muta is about as gas-intensive as it gets. Don't count on fielding that comp in every game.

Ling/Bling/Muta is really all you're going to need, though.

One thing in regards to the unit control - Don't just 1a with lings and then run in with banes afterward. You want your lings to actually run past your opponent, and then attack from behind, eliminating the possibility of your banes being endlessly kited.

More ideal than that would be setting up your attack so that your lings and banes are already on opposite sides of his ball. That's not always an option, though.
DarthXX
Profile Joined September 2010
Australia998 Posts
October 27 2010 05:20 GMT
#692
On October 27 2010 13:43 MrBitter wrote:
Show nested quote +
On October 27 2010 12:42 DarthXX wrote:
Where are good places to put spine crawlers at ur natural on Xel Naga Caverns? I have a lot of trouble in this area as it seems you cannot reasonably covier it without making like 5+ crawlers, if you put it in ur mineral lines they can snipe ur hatch, out front they can just run around, even with a decent surround they can simply run up ur ramp into ur main.


Are we talking ZvZ? ZvT? ZvP?

Ideally you're going to be defending with zero spines, regardless. Obviously there are times where you'll have to add a couple, but without knowing more about your question, its hard to really give you an answer.


The situation I;m think of here is when you know a relatively early marine/marauder push is coming, speedlings are not enough to hold it off. At the same time it seems hardly feisible to make 5+ spines to cover the natural and main at this point.
Dice17
Profile Blog Joined May 2010
United States520 Posts
October 27 2010 05:33 GMT
#693
Hey 1300 Diamond Zerg her. Could anyone direct me to a ZvZ build I could use almost everytime I ladder? This is the only thing slowing my ladder progress right now. For example, when I ladder ever zvz is a loss pretty much with the occasional win by me
GamaBear #1 Fan! Sen fighting~
MrBitter
Profile Joined January 2008
United States2940 Posts
Last Edited: 2010-10-27 08:08:13
October 27 2010 08:06 GMT
#694
On October 27 2010 14:33 Trowa789 wrote:
Hey 1300 Diamond Zerg her. Could anyone direct me to a ZvZ build I could use almost everytime I ladder? This is the only thing slowing my ladder progress right now. For example, when I ladder ever zvz is a loss pretty much with the occasional win by me


http://www.teamliquid.net/forum/viewmessage.php?topic_id=163526

First couple pages are noobs being dumb. Its a great build. Use it.

On October 27 2010 14:20 DarthXX wrote:
Show nested quote +
On October 27 2010 13:43 MrBitter wrote:
On October 27 2010 12:42 DarthXX wrote:
Where are good places to put spine crawlers at ur natural on Xel Naga Caverns? I have a lot of trouble in this area as it seems you cannot reasonably covier it without making like 5+ crawlers, if you put it in ur mineral lines they can snipe ur hatch, out front they can just run around, even with a decent surround they can simply run up ur ramp into ur main.


Are we talking ZvZ? ZvT? ZvP?

Ideally you're going to be defending with zero spines, regardless. Obviously there are times where you'll have to add a couple, but without knowing more about your question, its hard to really give you an answer.


The situation I;m think of here is when you know a relatively early marine/marauder push is coming, speedlings are not enough to hold it off. At the same time it seems hardly feisible to make 5+ spines to cover the natural and main at this point.


2-3 spines, slings + banes should be all you need in this situation.

The trick is scouting it, and realizing its coming, and then controlling your units correctly when it gets to your base.

Use your lings to lock his army in place, and then lol1a with the banes.

Easy win after you shut down the first push.
UltiBahamut
Profile Joined October 2010
United States102 Posts
Last Edited: 2010-10-27 16:49:18
October 27 2010 16:44 GMT
#695
i am a brand new zerg player and dont know many build orders and ZvZ tends to be my worst match up. my general build order is a FE into muta/ling/ and banelings depending on how they respond.

I am curious if someone has a good roach/infestor build order? or a Hydra/infestor, or a Roach/Hydra/Infestor since these are usually the builds i have some problems with.

"Thats Halo, Dont worry" Huk
dave333
Profile Joined August 2010
United States915 Posts
October 27 2010 21:33 GMT
#696
Anyone have a vid of zerg going against a fast phoenix build? I just don't know how to react properly really. Roaches? Hydras?
raybasto
Profile Joined April 2010
United States151 Posts
Last Edited: 2010-10-28 01:13:02
October 28 2010 01:03 GMT
#697
I have quite a few questions so thanks in advance.

ZvZ:
Q1. What is the new standard build in ZvZ? I know in the past, Artosis had stated that Ling/Baneling is the best way to play ZvZ. Is this statement still true? I played 5-6 ZvZ games yesterday and everyone opened Roaches and everyone beat my Ling/Baneling opening (Canceled Baneling nest when Roach den was scouted) by simply turtling in their 1 base with Spinecrawlers while building a Roach army. Is this opening still viable? If not, what are optimal Roach openings?

Q2. This is a general Infestor question but is most prevalent in ZvZ. In ZvZ, I've been trying to go Infestor at tier 2 to counter Mutas but my Fungal Growths seem to wiff (miss) everytime. How do you target Mutas with Fungal Growth, do you have to lead with your Fungal Growths or can you just straight up target them?

ZvT:
Q3. I've been going a Ling/Baneling composition with light Mutas but it seems everyone has learned to outmicro Banelings. I have creep spread as one of my top priority so spreading creep isn't a problem. Is it better to go heavy Muta/Ling with light Banelings against mass Marine/Tank/Medivac or should I stick to my original composition?

ZvP:
Q4. I changed my strategy from a Roach heavy play to a more mass Muta/Ling play in ZvP. Is mass Muta/ling viable against a 200/200 Stalker/Sentry/Collosi ball or should I still try to eventually tech Ultras. Since Muta/ling is so gas heavy, I find it hard to tech to Ultras. What is a better playstyle; mass Roach or mass Muta/Ling

Thanks again for the help.
SDRB - Mid/High Master Level Zerg || Follow me at Twitch.tv/RayBasto and @RaymondBasto
sixghost
Profile Blog Joined November 2007
United States2096 Posts
Last Edited: 2010-10-28 01:25:30
October 28 2010 01:24 GMT
#698
On October 28 2010 10:03 raybasto wrote:
I have quite a few questions so thanks in advance.

ZvZ:
Q1. What is the new standard build in ZvZ? I know in the past, Artosis had stated that Ling/Baneling is the best way to play ZvZ. Is this statement still true? I played 5-6 ZvZ games yesterday and everyone opened Roaches and everyone beat my Ling/Baneling opening (Canceled Baneling nest when Roach den was scouted) by simply turtling in their 1 base with Spinecrawlers while building a Roach army. Is this opening still viable? If not, what are optimal Roach openings?

Q2. This is a general Infestor question but is most prevalent in ZvZ. In ZvZ, I've been trying to go Infestor at tier 2 to counter Mutas but my Fungal Growths seem to wiff (miss) everytime. How do you target Mutas with Fungal Growth, do you have to lead with your Fungal Growths or can you just straight up target them?

ZvT:
Q3. I've been going a Ling/Baneling composition with light Mutas but it seems everyone has learned to outmicro Banelings. I have creep spread as one of my top priority so spreading creep isn't a problem. Is it better to go heavy Muta/Ling with light Banelings against mass Marine/Tank/Medivac or should I stick to my original composition?

ZvP:
Q4. I changed my strategy from a Roach heavy play to a more mass Muta/Ling play in ZvP. Is mass Muta/ling viable against a 200/200 Stalker/Sentry/Collosi ball or should I still try to eventually tech Ultras. Since Muta/ling is so gas heavy, I find it hard to tech to Ultras. What is a better playstyle; mass Roach or mass Muta/Ling

Thanks again for the help.

1: hatch first builds are becoming much much more common on certain maps. Maps with huge nats like DQ, xel make it hard, as well as scrap/BS for other reasons. There's a recent thread in the strat forum about it.
2: go into options and turn 'Show Flyer Help' to "always". This will turn on those 3D lines that show you where the air units ground equivalent is. Then you just aim the fungal at their ground location.
3: I have no idea what you mean by light or heavy, those are such relative terms. 15-17, maybe even a few more, mutas seems like a good number, then just dump the rest into banes. Also, if people are learning to micro better, you need to learn how to micro better as well. Set up better flanks with your zerglings so he can't run away so easily.
4: I don't play mutaling that often, but yes, it will do fine vs that. The thing you need to watch out for with mutaling is HT. You want to be switching out of muta ling into roaches once the HT count gets too high.
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
El_Draque
Profile Joined September 2010
United States4 Posts
October 28 2010 01:55 GMT
#699
Hello, I played a mix of Terran and Protoss all the way up to Platinum before decideing finally on Zerg as my race choice..then I got owned by a placement match player and am in Gold..ive been practicing alot among my friends until i felt comfortable and after two weeks of no 1v1 league games i tried some tonight..i got owned 4 games in a row..this is unnerving. I have been watching alot of pros on gomtv.net and hdstarcraft and the way they all play is just keep expanding until you out resource your opponent..well here are my questions

1. When im playing ZvZ or any mirror matchup i can scout and know what they are going but i never know what to make. i played a ZvZ tonight..the whole game i was one expansion ahead of him yet he had more troops the whole time. i scouted early and knew he was going roach/hydra and not mutas..so after a while of contemplating i went roach hydra too and then made a few ultras..with 4 saturated bases i hit my supply cap and decided to attack he steamrolled my army and before i could re make he destroyed my base. so i guess i made too many drones. anyways my question is this..
when you expand and are droneing up ur opponent is making only troops therefore he has more troops than you. how do you stop your opponent from killing you at that point when you are expanding and he isnt but he has more troops and just comes in and kills your army?

2. another question..i was playing ZvP and i went 14 hatch 14 pool slings and then he 2 gate attacks me with zealots so i go roaches. 2 minutes later at around the 10-11 minute point in the game i have about 15 roaches and am harassing his expansion and zealot ball when i realize there are 5 void rays in my base..even if i had scouted how do i stop 5+ void rays at the 13 min mark? since the patch marines are an easy enough counter but i had no hydra den was too late to get spores and my 3 queens got obliterated by his rays.
Please Zerg responsibly
Kyobi
Profile Joined October 2010
United States38 Posts
October 28 2010 05:35 GMT
#700
I'm having a lot of issues with ZvP. There is one strat that I can never beat. The toss that does a 2 base play and camps in it until they get a huge stalker/collosus ball and he always keeps enough cannons and stalkers around to stop any muta harass and he sets up his wall at the natural to stop any roach/ling push and always keeps 4 sentries around to protect the wall while it's being built. So I'm on 4 base and he's on 2 but he bring out 5-6 collosus and pumps massive amounts of stalkers and at least 6 sentries. Even if I get 3 corrupters for each collossi I lose all the corrupters before I do any real dmg vs the sea of stalkers. If I use any ground, it just gets melted by collossi. And if I try to attack with a balanced composition between ground and corruptors, they just put up forcefields and take out the corruptors. I haven't tried ultra/infestors yet, but by the time I get them up, I very much doubt that they would do much against a sea of stalkers. Oh and broodlords will just get killed by the blink stalkers. I normally open with a 14 hatch or 14 pool 16 hatch depending on starting positions and I adapt from that point on. I have no problems vs 4 gates or 2 gates. It's just the ones that decide to camp on 2 base and wait for a mass stalker/collosi army that I have no idea how to deal with.
Prev 1 33 34 35 36 37 489 Next
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#98
davetesta31
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft397
ProTech128
CosmosSc2 38
RuFF_SC2 15
StarCraft: Brood War
Rain 2156
GuemChi 1685
NaDa 26
Yoon 9
Dota 2
monkeys_forever383
Counter-Strike
Coldzera 1312
minikerr36
Super Smash Bros
AZ_Axe104
PPMD74
Other Games
summit1g8922
Day[9].tv662
shahzam478
C9.Mang0441
Maynarde86
ViBE50
hungrybox0
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH286
• RyuSc2 16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22047
Other Games
• Day9tv662
Upcoming Events
Kung Fu Cup
10h
Replay Cast
23h
The PondCast
1d 9h
KCM Race Survival
1d 9h
Escore
2 days
IntoTheTV X SOOP
2 days
CranKy Ducklings
3 days
Sparkling Tuna Cup
4 days
Shopify Rebellion Sundays
4 days
Spirit vs Mixu
Clem vs TBD
RSL Revival
4 days
[ Show More ]
BlizzCon
4 days
Replay Cast
4 days
Afreeca Starleague
5 days
WardiTV Weekly
5 days
Afreeca Starleague
6 days
GSL
6 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

Proleague 2026-09-08
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Blizzard Classic Cup 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.