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The Zerg Help Me Thread - Page 289

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
Vega62a
Profile Blog Joined December 2010
946 Posts
June 19 2012 15:00 GMT
#5761
On June 19 2012 23:20 sc2fan007 wrote:
Hi! I'm a gold level terran that is switching to zerg.

I was wondering what would be the best way to do queen inject macro?

I have my hotkeys set up in the following:
1- Units
2- Units
3- Units
4- Main base (macro hatches are included here for injects)
5- Natural
6- Third
7- Fourth
8- Creep Tumors
9- Upgrades
0- All hatches

I double tap the number corresponding to each base and then queen inject on them. Is there a better way to do it? If not, what do I do once I get over 4 bases and want to macro?


Something I've noticed Stephano and Idra doing is once they've got a decent number of bases, adding on a macro hatch at each of their first 3-4 expos instead. I've started doing this as well and it's helped me out a lot.

My setup, for reference, is

1-4 units (usually 1 is ground, 2 is infestors or mutas, 3 is BL/Corruptor, 4 overseers - in ZvT 3 is my group of forward creep/combat queens)

5 - hatches

6 - Queens

7 - upgrades (evo/spire)

And my short-person hands can't reliably reach past 7.

For injects, I mapped shift-F1-F4 to bind a location, and F1-F4 to recall it, so I bind them to my first 4 bases, and then for macro I add on macro hatches and queens to those locations. To inject, I just select queens, (6) hold down V, and cycle through F1-F4 clicking on the hatches. (Or V-click on each, it is not really that much of an APM investment.)

For a case where I don't want a specific hatch to produce units (Surrounded etc) I'll just jump to it and remove it from my hatch group, as it's probably dead anyway.
Content of my posts reflects only my personal opinions, and not those of any employer or subsidiary
autoexec
Profile Blog Joined July 2011
United States530 Posts
June 19 2012 15:01 GMT
#5762
On June 19 2012 23:44 Maxamix wrote:
Show nested quote +
On June 19 2012 23:20 sc2fan007 wrote:
Hi! I'm a gold level terran that is switching to zerg.

I was wondering what would be the best way to do queen inject macro?

I have my hotkeys set up in the following:
1- Units
2- Units
3- Units
4- Main base (macro hatches are included here for injects)
5- Natural
6- Third
7- Fourth
8- Creep Tumors
9- Upgrades
0- All hatches

I double tap the number corresponding to each base and then queen inject on them. Is there a better way to do it? If not, what do I do once I get over 4 bases and want to macro?


Diamond zerg here,
Here is my hotkey setup
1-main army
2-1st harass squadron (mutas, small ling group)
3- 2nd harass squadron (infestors, corruptors)
4- T3 units (Ultras / Broods)
5- queens (all of em except spreading creep)
6- All hatches
7- most recent expo
8- Spawning pool (becaus i always forget crackings @ hive timing)
9- OS-OV
0-Evo chambers

I have left ALT remapped to replace the backspace so when i need to inject i usually go 5, V+SHIFT (hold those) and then a spam alt and click the center of the screen. I use finger one (pinky) and 4 (index) to hold the shift and V and finger 3 (middle finger) to hit the alt button.


Just a question,

What is the ALT thing? Also, how do you remap the hotkey from backspace to ALT?
Maxamix
Profile Joined January 2012
Canada165 Posts
June 19 2012 15:06 GMT
#5763
On June 20 2012 00:01 sc2fan007 wrote:
Show nested quote +
On June 19 2012 23:44 Maxamix wrote:
On June 19 2012 23:20 sc2fan007 wrote:
Hi! I'm a gold level terran that is switching to zerg.

I was wondering what would be the best way to do queen inject macro?

I have my hotkeys set up in the following:
1- Units
2- Units
3- Units
4- Main base (macro hatches are included here for injects)
5- Natural
6- Third
7- Fourth
8- Creep Tumors
9- Upgrades
0- All hatches

I double tap the number corresponding to each base and then queen inject on them. Is there a better way to do it? If not, what do I do once I get over 4 bases and want to macro?


Diamond zerg here,
Here is my hotkey setup
1-main army
2-1st harass squadron (mutas, small ling group)
3- 2nd harass squadron (infestors, corruptors)
4- T3 units (Ultras / Broods)
5- queens (all of em except spreading creep)
6- All hatches
7- most recent expo
8- Spawning pool (becaus i always forget crackings @ hive timing)
9- OS-OV
0-Evo chambers

I have left ALT remapped to replace the backspace so when i need to inject i usually go 5, V+SHIFT (hold those) and then a spam alt and click the center of the screen. I use finger one (pinky) and 4 (index) to hold the shift and V and finger 3 (middle finger) to hit the alt button.


Just a question,

What is the ALT thing? Also, how do you remap the hotkey from backspace to ALT?


When you go in the hotkeys menu, you can actually remap the entire keyboard. There is a function that cycle through your bases that is originally mapped to Backspace. You just reassign this fonction to ALT which is really closer and not used (assuming you have the health bar always on).
PandaGuns
Profile Joined November 2011
United Kingdom12 Posts
June 19 2012 16:11 GMT
#5764
On June 20 2012 00:06 Maxamix wrote:
Show nested quote +
On June 20 2012 00:01 sc2fan007 wrote:
On June 19 2012 23:44 Maxamix wrote:
On June 19 2012 23:20 sc2fan007 wrote:
Hi! I'm a gold level terran that is switching to zerg.

I was wondering what would be the best way to do queen inject macro?

I have my hotkeys set up in the following:
1- Units
2- Units
3- Units
4- Main base (macro hatches are included here for injects)
5- Natural
6- Third
7- Fourth
8- Creep Tumors
9- Upgrades
0- All hatches

I double tap the number corresponding to each base and then queen inject on them. Is there a better way to do it? If not, what do I do once I get over 4 bases and want to macro?


Diamond zerg here,
Here is my hotkey setup
1-main army
2-1st harass squadron (mutas, small ling group)
3- 2nd harass squadron (infestors, corruptors)
4- T3 units (Ultras / Broods)
5- queens (all of em except spreading creep)
6- All hatches
7- most recent expo
8- Spawning pool (becaus i always forget crackings @ hive timing)
9- OS-OV
0-Evo chambers

I have left ALT remapped to replace the backspace so when i need to inject i usually go 5, V+SHIFT (hold those) and then a spam alt and click the center of the screen. I use finger one (pinky) and 4 (index) to hold the shift and V and finger 3 (middle finger) to hit the alt button.


Just a question,

What is the ALT thing? Also, how do you remap the hotkey from backspace to ALT?


When you go in the hotkeys menu, you can actually remap the entire keyboard. There is a function that cycle through your bases that is originally mapped to Backspace. You just reassign this fonction to ALT which is really closer and not used (assuming you have the health bar always on).


:O I had no idea this was do-able. I gave up on using backspace for larvae injects as it was uncomfortable and I screwed up too often, but binding it to ALT will be awesome. Thank you for posting this.
loudmouth77
Profile Joined June 2012
2 Posts
June 19 2012 16:27 GMT
#5765
whats a better early game rush than zerglins/banelings/roaches
Dragnmn
Profile Joined May 2011
Netherlands52 Posts
June 19 2012 16:38 GMT
#5766
On June 20 2012 01:27 loudmouth77 wrote:
whats a better early game rush than zerglins/banelings/roaches


Not much, since at this point you are pretty much out of tier 1 units. I would say anything in Lair-tech does not qualify as early game anymore.
Maxamix
Profile Joined January 2012
Canada165 Posts
June 19 2012 16:46 GMT
#5767
On June 20 2012 01:27 loudmouth77 wrote:
whats a better early game rush than zerglins/banelings/roaches


Depends of the match up and the map and a lot of things, but a ling/roach nydus is always fun to do and troll with, off 2 bases and 2-3 gas
Andromedan
Profile Joined December 2011
64 Posts
June 19 2012 17:18 GMT
#5768
On June 19 2012 23:20 sc2fan007 wrote:
Hi! I'm a gold level terran that is switching to zerg.

I was wondering what would be the best way to do queen inject macro?

I have my hotkeys set up in the following:
1- Units
2- Units
3- Units
4- Main base (macro hatches are included here for injects)
5- Natural
6- Third
7- Fourth
8- Creep Tumors
9- Upgrades
0- All hatches

I double tap the number corresponding to each base and then queen inject on them. Is there a better way to do it? If not, what do I do once I get over 4 bases and want to macro?


I use:
1-Army Bulk
2-Infestors (if not investors, harass/runby unit)
3-Harassment force (or broodlords)
4-All hatcheries
5-Nydus/overlord drops/brood-corruptor
6-Nydus exit/other overlord drops/brood-corruptor
7-i can't use this key for the life of me
8-
9-harassment
0-harassment

I navigate my bases by using the camera hotkeys. Just go to menu, hotkeys, and go under camera.
You'll see options to how to task particular cameras to places. I retask backspace to caps lock. I also retasked my camera set up to shift + Fx to access whatever Fx camera I want (to set F1 camera, Shift + F1, and then F1 to focus the camera)
So i use caps lock to center the camera on the base, and then set the F keys to hotkey the camera.

F1 is main
F2 is natural
F3 is third,
and so on.

Hope this helps
This pain you hold is yours. Nobody else on God’s green earth can feel this pain, or have the indescribable feeling of pride you will have when you overcome it. This pain is not your curse; this pain is your privilege.
Slardar
Profile Joined April 2010
Canada7596 Posts
June 19 2012 17:27 GMT
#5769
On June 19 2012 23:20 sc2fan007 wrote:
Hi! I'm a gold level terran that is switching to zerg.

I was wondering what would be the best way to do queen inject macro?

I have my hotkeys set up in the following:
1- Units
2- Units
3- Units
4- Main base (macro hatches are included here for injects)
5- Natural
6- Third
7- Fourth
8- Creep Tumors
9- Upgrades
0- All hatches

I double tap the number corresponding to each base and then queen inject on them. Is there a better way to do it? If not, what do I do once I get over 4 bases and want to macro?


There is 3 ways of injecting afaik, all of it is based on preference. You can hotkey hatcheries individually then inject quickly with the queen nearby, hotkey queens individually and inject, or hotkey all queens and use the backspace method of injecting. I personally use Individual Queens.

Over 4 bases? With your setup, probably best to bump off Upgrades and replace that with another Hatchery hotkey. Later game you should have most of your upgrades done with anyway.

1-3 Units, 4 Main, 5 Natural, 6 Third, 7 Fourth, 8 Fifth, 9 Creep Tumors, 0 All Hatchs.
Mrvoodoochild1
Profile Joined June 2011
United States1439 Posts
June 19 2012 17:34 GMT
#5770
On June 20 2012 01:27 loudmouth77 wrote:
whats a better early game rush than zerglins/banelings/roaches

You need more context. Like all matchups, what rush you do is based on the matchup and map. Ling/bane/roach is very good against terran for example but is shit against protoss because protoss have forcefields.
"let your freak flag fly"
learning88
Profile Joined April 2005
United States160 Posts
June 19 2012 18:18 GMT
#5771
Can you guys explain to me why the meta of ZvP has shifted from Roach/Infestor to Ling/Bane/Infestor? I've been watching streams and it seems like almost everyone I watch has turned to that unit composition and I don't know why. I feel Ling/Banes aren't as efficient for it's cost compared to Roaches for the mid-game. I guess upgrades work out since you'll eventually want to hit BL/Infestor but I'm not sure. Please enlighten me
Slardar
Profile Joined April 2010
Canada7596 Posts
Last Edited: 2012-06-19 18:22:28
June 19 2012 18:22 GMT
#5772
On June 20 2012 03:18 learning88 wrote:
Can you guys explain to me why the meta of ZvP has shifted from Roach/Infestor to Ling/Bane/Infestor? I've been watching streams and it seems like almost everyone I watch has turned to that unit composition and I don't know why. I feel Ling/Banes aren't as efficient for it's cost compared to Roaches for the mid-game. I guess upgrades work out since you'll eventually want to hit BL/Infestor but I'm not sure. Please enlighten me


Could you give examples of which streamers are using this Ling/Bane/Infestor centric play? Professional style speaking, I still see Roach/Ling/Festor early-mid game compositions more often. (Barring Dimaga, he's always been a Zergling heavy kinda guy) Probably as a result of Stephano popularizing the Roach heavy to fast lategame.

Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
June 19 2012 18:55 GMT
#5773
On June 20 2012 03:18 learning88 wrote:
Can you guys explain to me why the meta of ZvP has shifted from Roach/Infestor to Ling/Bane/Infestor? I've been watching streams and it seems like almost everyone I watch has turned to that unit composition and I don't know why. I feel Ling/Banes aren't as efficient for it's cost compared to Roaches for the mid-game. I guess upgrades work out since you'll eventually want to hit BL/Infestor but I'm not sure. Please enlighten me

Sentry Immortal all in.
I love crazymoving
Clarity_nl
Profile Joined November 2011
Netherlands6826 Posts
Last Edited: 2012-06-19 19:12:55
June 19 2012 19:10 GMT
#5774
On June 20 2012 02:27 Slardar wrote:
Show nested quote +
On June 19 2012 23:20 sc2fan007 wrote:
Hi! I'm a gold level terran that is switching to zerg.

I was wondering what would be the best way to do queen inject macro?

I have my hotkeys set up in the following:
1- Units
2- Units
3- Units
4- Main base (macro hatches are included here for injects)
5- Natural
6- Third
7- Fourth
8- Creep Tumors
9- Upgrades
0- All hatches

I double tap the number corresponding to each base and then queen inject on them. Is there a better way to do it? If not, what do I do once I get over 4 bases and want to macro?


There is 3 ways of injecting afaik, all of it is based on preference. You can hotkey hatcheries individually then inject quickly with the queen nearby, hotkey queens individually and inject, or hotkey all queens and use the backspace method of injecting. I personally use Individual Queens.

Over 4 bases? With your setup, probably best to bump off Upgrades and replace that with another Hatchery hotkey. Later game you should have most of your upgrades done with anyway.

1-3 Units, 4 Main, 5 Natural, 6 Third, 7 Fourth, 8 Fifth, 9 Creep Tumors, 0 All Hatchs.


There is a 4th, one that I learnt through the darkgrid setup and it has served me well all the way to masters.
Have a screen hotkey for every hatch and have all queens on one hotkey.
screen hotkeys are: alt+q/w/e/a/s/d/f
select queens, press inject, hold shift and alt -> q click w click a click s click d click f click. Takes about half a second and if one of your queens died you can simply skip that key to stop your queens from moving around!

Anyway to answer the guys question don't change your setup unless you're about to break into masters or higher.
Relearning your setup takes alot of effort and will drop you a bit in the progress, but it's worth it! But if you're not in masters then simply playing will get you up there much faster!

On June 20 2012 03:55 Flonomenalz wrote:
Show nested quote +
On June 20 2012 03:18 learning88 wrote:
Can you guys explain to me why the meta of ZvP has shifted from Roach/Infestor to Ling/Bane/Infestor? I've been watching streams and it seems like almost everyone I watch has turned to that unit composition and I don't know why. I feel Ling/Banes aren't as efficient for it's cost compared to Roaches for the mid-game. I guess upgrades work out since you'll eventually want to hit BL/Infestor but I'm not sure. Please enlighten me

Sentry Immortal all in.


More like: Dimaga did it a whole bunch.
Stephano style 12 min max is still do-able, you just need a bit of creep spread against sentry/immortal.
Don't feel forced to switch styles all of a sudden especially if you are learning. I was doing 2base muta vT until like a month ago and I got to masters with it! Only then did I work on switching.
FIGHT THE GOOD FIGHT AGAINST STUPIDITY CLARITY, I BELIEVE IN YOU! - Palmar
Asukurra
Profile Joined June 2012
United Kingdom50 Posts
June 19 2012 19:11 GMT
#5775
First off thank you for the positive responce to my post, always nice and now to the points raised, ill provide answers where i can and do some testing to answer any i cannot right now

"Just wondering what you would do versus 2 port banshees. No evo chamber and no lair so if he/she masses 4-6 banshees it would be an insta loss. you can relly on scouting and an emergency ev chamber but that only works on paper not in the real game. Eager to here your thoughts! -Alex"


Going on the 6:20 timing for banshee at that point understanding that the T would have turtled and have no army to push/ poke with leaves you to macro in peace, at that time you can be at 3 bases finished 4 Queens and 1 @75% <at 3rd if you build there, will have 1 queen at each base if move the 3rd/4th Q to there> allows tripple inject and 2 queens to Tumars/ transfuse my Bad macro leaves my with 36 drones on 2 bases 3rd current has none, 8 larvee and 215 mins to spend with 46/54 supply

so there is room there for a Evo long before they turn up, and seeing as Spores are min only to build then you can stay gasless if you like, and having 3 base up and working by 6 20 and being able to defend you can then go full throttle into production mode and roll them as they will have stayed on 1 base to do the 2 port.



"- make sure he is not all ining you on one base before doing that kind of things! (a marauder /helion push would be devastating for instance, although it isn't common for sure, or some 4 rax marine early push). But can you make sure he is not all ining before you actually take your third, or are you just praying that he will play standard? even if he is not all-ining you, what if he brings like a couple of marines and deny your drone going to your third, or even block your third with some building? true, you have queens, but it'll take some time before you actually get there with them."

Your 3rd gos down for 4mins ideal, could hit earlyier if you like (3:45 with good drone movement timings) dependent on Map, so you have until 4 mins to decide if they are proxying/ 4 raxing, will have a pair of scouting lings and the chance of them randomly deciding to think to block a 3rd is unlikely in the Meta and anything after 7 mins isnt worrying as you can then go production mode (6 mins for 3rd to finish and a full round of drones if you feel super safe) and then start the tripple inject army production and will match the army size very quickly and have huge advantage with defenders advantage, depending on what you see with the scouting lings you can take gas and roach warren ect ect at around 6mins and be fine and have plenty of mins/ drones to make spines if some odd timing appears



- is it actually worth it ? just have a look at the moment where your hatch pops out: can you send drones there to exploit it or not? the risk being that you take 300 minerals away from drone production in very early game. I feel that a slightly later hatch would be as useful... ( you may tell me that you can do it vs protoss, but here I am afraid the comparison is a bit misleading, as terrans can be more aggressive early than FFE toss).

Also, what would be your gas timings?


I think it is worth it, its a win/win/win situation i think, i know losing 300 mins from drones may seem like alot but either
A) It finishs and can be 'Hidden' and can be abused with them not knowing to look for it early,
B) It finishs and they scout it and cant suddenly punish it at 6 mins letting you get away with greed, they should have made a Tech choice by then
C) they find it and spend time to kill it, any pre 6 mins push i can think of (from T) will take ages to kill it off, and if pre 6 mins then you can cancel it and lose 125 mins (includeing 50 for the Drone) giving you the time to make spines or emergency lings

Drone and larvee
At 6 20 36 drones on 2 bases 3rd current has none, 8 larvee and 215 mins to spend with 46/54 supply
so if all is quiet then you can do a transfer drones for when it finish's or spend your larvee on Drones for it

As for the speed of the 3rd, the reason im tinkering with the fastest time i can get it is for a few reasons
A) If Rax expand then you have stupidly fast 3rd
B) If they push early then it has some HP to 'Tank' before cancel ect
C) Too early for T to send marine to kill drone before taking it and one worker cant prevent both, standard drone defence for bunker rush

I think I have outlined the last point 'the T being aggressive' with the reasons above and at anytime before 6 mins you can cancel the hatch and its a normal 15 hatch expand with 4 Queens

Gas timings[i]
The reason this gets its own section is because this is the only thing in my build i dont like to set in stone as it was, i prefer Gasless as long as i can, if i can get away with 8 mins no gas then i would love it ^^ then take 6 at the same time and BOOM tech and +1/+1 for 10 mins and any tech of your choice right off the bat, but if you scout and you know its going to <strat A,B, or C> and will need <responce A.B, or C> then throw down gas and baneling/ roach ect as soon as you know, i also dont think you need Ling Speed super quick for this match up currently, Hellions kite speedlings pretty well allready if they paying attention and micro and 5Q slowlings on creep <3,4th queen dedicated to creep spread> with spines can hold any pre 7 push [i] the reason i mention 7 as the default before/ after time is because after 7 you will have 3 full sat base and lots of creep and queens ect can throw down 6 gas and double Evo and lair and speed and all that good jazz

Again, any questions, feel free to post and ill reply ^_^, and i will make a thread about this in 3 days time when i can and ill move all this over, the Topic will have replays ect ect
Clarity_nl
Profile Joined November 2011
Netherlands6826 Posts
June 19 2012 19:16 GMT
#5776
^ Nice answers Just wanna point out that if you properly quote it's much easier to follow! ^_^
Either open the thread in a different tab than your reply and just press quote -> copy/paste, or at the very least add the
[quote=name]blablabla[/quote]
so it's a bit more organized.

Again, amazingly helpful advice.
FIGHT THE GOOD FIGHT AGAINST STUPIDITY CLARITY, I BELIEVE IN YOU! - Palmar
Asukurra
Profile Joined June 2012
United Kingdom50 Posts
June 19 2012 19:38 GMT
#5777
On June 20 2012 04:16 Clarity_nl wrote:
^ Nice answers Just wanna point out that if you properly quote it's much easier to follow! ^_^
Either open the thread in a different tab than your reply and just press quote -> copy/paste, or at the very least add the
[quote=name]blablabla[/quote]
so it's a bit more organized.

Again, amazingly helpful advice.



Ok thank you ^^ i will start Quoteing from now on does seam easier i have been C and P'ing into notepad on my 3rd monitor so i can have TL on one, test on the middle and the questions on the right
autoexec
Profile Blog Joined July 2011
United States530 Posts
June 20 2012 00:44 GMT
#5778
Another question.

What unit compositions should I be having in
ZvZ - early, mid, and late
ZvT - early, mid, and late
ZvP - early, mid, and late

Thanks!
Moosegills
Profile Joined March 2011
United States558 Posts
June 20 2012 01:02 GMT
#5779
On June 20 2012 09:44 sc2fan007 wrote:
Another question.

What unit compositions should I be having in
ZvZ - early, mid, and late
ZvT - early, mid, and late
ZvP - early, mid, and late

Thanks!


you should really do some work searching yourself before you asking questions like that
#1 HuK fan, zerg player playing for http://www.complexitygaming.com - @coL_Moosegills
Servius_Fulvius
Profile Joined August 2009
United States947 Posts
June 20 2012 02:27 GMT
#5780
On June 20 2012 03:18 learning88 wrote:
Can you guys explain to me why the meta of ZvP has shifted from Roach/Infestor to Ling/Bane/Infestor? I've been watching streams and it seems like almost everyone I watch has turned to that unit composition and I don't know why. I feel Ling/Banes aren't as efficient for it's cost compared to Roaches for the mid-game. I guess upgrades work out since you'll eventually want to hit BL/Infestor but I'm not sure. Please enlighten me


If you watched streams today you probably saw a bunch of pro's trying out Dimaga's style. It's not a new style, but Dimaga's results against top protoss players speak volumes. It's like when Hero did his warp prism play last summer and for the next week EVERY protoss was doing warp prism harass. The ling/bane/infestor style is a mechanically taxing strategy (need great micro and injects), but ultimately I think we'll see most streams return to their standard strategies pretty soon.
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