• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:49
CEST 09:49
KST 16:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
StarCraft open world shooter announced at BlizzCon56Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?166Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Balance hotfix patch 5.0.16b (July 16) Team Liquid Map Contest #22: Results and Winners Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 KSL Week #92 IntoTheTV X SOOP SC2 League : Weekly & Monthly 2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? BGH Auto Balance -> http://bghmmr.eu/ Broodwar Prediction Market Practice Partners (Official) [D] Brainstorming a balance patch for Brood war
Tourneys
[ASL22] Ro16 Group B [ASL22] Ro16 Group A Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Diablo IV EVE Corporation Nintendo Switch Thread [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Trading/Investing Thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Diablo Animated Series on Netflix Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7069 users

The Zerg Help Me Thread - Page 220

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 218 219 220 221 222 489 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
Mrvoodoochild1
Profile Joined June 2011
United States1439 Posts
March 28 2012 03:41 GMT
#4381
On March 25 2012 06:08 sewergoat wrote:
Between a 15 pool 15 hatch and a 14 pool 16 hatch in zvp, which is better and why? Thanks!

14 pool/16 hatch just feels safer if the protoss is doing cannon cheese but the difference isn't really that big.
"let your freak flag fly"
SgtJoKeR
Profile Joined March 2012
Canada37 Posts
Last Edited: 2012-03-28 13:07:21
March 28 2012 13:06 GMT
#4382
I have several questions here :

1- When should I get an early speedling timing, what match up? ( I heard some did the remove from gas when you have 100 gas trick)

2- When are the normal gas timing? When you want 3-4 queens? (I'd prefer 4 over 3 sometimes to have an awesome creep spread)

3- VS protoss when do you get your roach warren and evo? Is 7 minutes good like Day9 told us in one of his daily?

4- VS protoss the usual build is 14 pool 16 hatch 15 ol 15 queen ?

5- When you get a fast third vs protoss you get it close to your fast expo's end?

6- with the 14p 16h you make a queen then another after? send the first queen to expo and then on your fast third you send the first queen that has spawn larvae/or creeped the expo to the third while making a queen at the expo?

7- Moving backspace method to space? Good/bad?

8- VS terran 15 hatch 15 pool 15 gas? Do you get the gas or wait for later? Or do you need speedlings.

9- VS zerg , 2 builds if I'm right? 14 gas 14 pool and 15 hatch 15/14 pool 14/13 gas?
Why so serious?
Vond
Profile Blog Joined August 2011
Sweden145 Posts
Last Edited: 2012-03-28 13:55:06
March 28 2012 13:54 GMT
#4383
On March 28 2012 22:06 SgtJoKeR wrote:
I have several questions here :

1- When should I get an early speedling timing, what match up? ( I heard some did the remove from gas when you have 100 gas trick)

2- When are the normal gas timing? When you want 3-4 queens? (I'd prefer 4 over 3 sometimes to have an awesome creep spread)

3- VS protoss when do you get your roach warren and evo? Is 7 minutes good like Day9 told us in one of his daily?

4- VS protoss the usual build is 14 pool 16 hatch 15 ol 15 queen ?

5- When you get a fast third vs protoss you get it close to your fast expo's end?

6- with the 14p 16h you make a queen then another after? send the first queen to expo and then on your fast third you send the first queen that has spawn larvae/or creeped the expo to the third while making a queen at the expo?

7- Moving backspace method to space? Good/bad?

8- VS terran 15 hatch 15 pool 15 gas? Do you get the gas or wait for later? Or do you need speedlings.

9- VS zerg , 2 builds if I'm right? 14 gas 14 pool and 15 hatch 15/14 pool 14/13 gas?


1. ZvZ you need speed relatively fast, as your opponent most likely will have it fast. vs P FFE you don't need it fast, and it's not really necessary early on vs T either.

2. I get gases at around 40-44supply in ZvP/T. In ZvZ it depend on build, but 14 to 17.

3. 7min is good, can delay til 7:30 but it's a tad more risky. I tend to drop both at 7:15

4. Most of the time I go 14p 16o 16h since toss will deny your hatch at natural. If you can drop it at 16 before ovie then go for it though, and yes in that case 15ovie 15queen

5. I drop my third at 24 supply (2nd queen started before I drop it). Just try to drop it between 4min and 4:30, but don't be TOO low on drones when dropping it.

6. I make first queen at 15, inject with it twice then send it to third. Start my second queen instantly when first one pops. When first queen reaches third I drop a tumor there to begin with since you want some creep around your third (most likely place for toss to attack)

7. Did the same when I used backspace method, worked nice. Personally use 55v66v77v method though so can't really comment on it much.

8. I've gone over to gasless expand vs T. 15h 17p (more drones available to deny bunkerharass than 15/15) and then take 2-3 gases at 40-44supply. Before this I went 15h/15-16p/17g and pulled 2 drones off when I had gas for speed, then let 1 drone mine til I had 100 for lair before saturating the gas again.

9. 15p/15g/17h ling-aggression works quite well. I mix that in, but standard for me is 15h/15p/17g > baneling nest before speed.
-KarakStarcraft-
Profile Joined September 2010
United States258 Posts
March 28 2012 15:39 GMT
#4384
What is everyone opening with in ZvT now assuming you are facing standard reactor hellion expand? I understand it can vary a bit map to map, but unlike ZvP, the ZvT openers I see out of pros seem to be all over the place.

I've been bouncing back and forth between opening hatch first into speedlings + a macro hatch into a quicker 3rd (trying to burn down the hellions with speedlings), hatch first into slings into lair before 3rd, hatch first into roaches 5:30-6:00 to take a 3rd into roach/infestor/ling, blah blah blah. Can't settle on something that is making me feel like it's a safe ladder build to transition into high eco infestor/ling to hive play.
ravEzi
Profile Joined March 2011
Israel44 Posts
March 28 2012 19:23 GMT
#4385
Hi, zerg plat here looking for help with ZvT, I feel a bit off and dont know what to do (when to tech up, take gasses, when to expect timing...)
Here's a replay where I failed miserably against a terran:
http://sc2rep.com/replays/(T)Repeat_vs_(Z)ZorgGG/18784
Thanks for anyone who help.
妇女在厨房
HyperionDreamer
Profile Blog Joined June 2011
Canada1528 Posts
March 28 2012 19:36 GMT
#4386
On March 27 2012 06:52 lannisport wrote:
I have a few questions for you ZvP specialists. I'm having a bit of trouble in the late game versus 3-3 stalkers. Maybe my upgrades are a little slow or my composition isn't so hot, or my mid game isn't aggressive enough but my lategame army is dying to highly upgraded stalkers with collosus support. I usually have about 12 BLs with 10 infestors and crackling support. At that point my BLs are 1-1 and I have fully upgraded ground upgrades. Should I be waiting until I have more BLs before moving out? Maybe 2-2? If I get blinked under I fungal and set out a few infested terrans, but the toss seems to reinforce his stalkers too quickly and I'll have half of my BLs already at yellow health by the time his reinforcements come. How should I be controlling the late game army vs toss? I always pre-emptively spread my BLs out and try to catch leading stalkers with FG. How many BLs should I be aiming for? Usually I see Stephano turtle until he has 18+.

And now on how we get there, what is your general midgame goal and unit composition (Assuming they don't do some 2 base thing)? I know if they get an early third it's popular to just max at 12 minutes and do multiprong attacks but how do you know when to back off or when you've done enough damage? I've tried a few passive styles but I think denying or delaying that third and fourth is more important than superior upgrades or tech.

And uh does anyone transition to mass infestor ling with a focus on harassing the third and his army or is that army just too fragile?


If he's blinking underneath you then fungal, surround him with cracklings, and you'll literally roll everything he has.

If you've actually got the army that you say in your post, you've pretty much won.
BW4life! Jaedong ~ Savior ~ Shine ; "drowning sorrows in late night infomercials" - bnYsooch
DruidzShift
Profile Joined April 2011
Sweden71 Posts
March 28 2012 19:48 GMT
#4387
Hello,I have a problem
In ZvP when the toss goes for FFE i usually do stephano roach style.And max around 12 min,Then go into mass muta.
I do HUGE damage whit mutas and roaches,Killing probes and his third.But he always pushes out whit a deathball of many sentries,stalkers and 4 collosus,And i dies to it,I have around 30 mutas,And 30 roaches.And his push owns me.
Anyone know what i should do to defend it?
Phlegmatic
Profile Joined October 2010
United States18 Posts
March 28 2012 20:48 GMT
#4388
On March 29 2012 04:48 TheNoob wrote:
Hello,I have a problem
In ZvP when the toss goes for FFE i usually do stephano roach style.And max around 12 min,Then go into mass muta.
I do HUGE damage whit mutas and roaches,Killing probes and his third.But he always pushes out whit a deathball of many sentries,stalkers and 4 collosus,And i dies to it,I have around 30 mutas,And 30 roaches.And his push owns me.
Anyone know what i should do to defend it?


idk, I don't like the muta switch. They can just base trade and win since you really can't fight them head on. I think it's just a lot safer to tech in other directions
blade55555
Profile Blog Joined March 2009
United States17423 Posts
March 28 2012 20:51 GMT
#4389
On March 29 2012 04:48 TheNoob wrote:
Hello,I have a problem
In ZvP when the toss goes for FFE i usually do stephano roach style.And max around 12 min,Then go into mass muta.
I do HUGE damage whit mutas and roaches,Killing probes and his third.But he always pushes out whit a deathball of many sentries,stalkers and 4 collosus,And i dies to it,I have around 30 mutas,And 30 roaches.And his push owns me.
Anyone know what i should do to defend it?


You should eventually be adding infestors/spines and try to trade armies not just economic damage. If you are losing a good amount of units, doing economic damage but not killing any toss units this will be why you will lose.

You should be trying to do economic damage and trading armies if possible at all. If you can take out a good size of the protosses army you are in a good position (assuming you aren't all inning or something). Economic damage will be a nice bonus, but again economic damage is nice but wont' matter if you are losing units while protoss is losing nothing and his army will only be getting stronger.
When I think of something else, something will go here
Chinesewonder
Profile Joined November 2010
Canada354 Posts
March 28 2012 23:36 GMT
#4390
Hey I've been having some problems with specific things. I'm mid masters and I have trouble with

1. Meching terrans. I think it's just that I don't play this enough. But I can't seem to get the right composition up. I usually go roach and try to get some infestors, but my army feels so god damn weak. Also I have trouble with hellion harass even though I have like 6 spines per base. They just come in, roast a whole base worth of drones and lose like 5-6 hellions and run off. I do try to get broods asap, but sometimes I just die to their push.

2. Stargate protoss. I have trouble scouting first of all. 3-4 gas mean stargate play? It just seems to catch me off guard. Also I get 2-3 spores per base, yet somehow voids are able to poke in. I'm also not sure how to transition from here. B/c the voids and phoenix usually come at around 9-10 mins. I usually get some extra drones b/c I know the ground army will be weaker and get hydras. Is this correct? Thanks
Host-
Profile Joined December 2010
New Zealand459 Posts
March 28 2012 23:57 GMT
#4391
On March 29 2012 08:36 Chinesewonder wrote:
Hey I've been having some problems with specific things. I'm mid masters and I have trouble with

1. Meching terrans. I think it's just that I don't play this enough. But I can't seem to get the right composition up. I usually go roach and try to get some infestors, but my army feels so god damn weak. Also I have trouble with hellion harass even though I have like 6 spines per base. They just come in, roast a whole base worth of drones and lose like 5-6 hellions and run off. I do try to get broods asap, but sometimes I just die to their push.

2. Stargate protoss. I have trouble scouting first of all. 3-4 gas mean stargate play? It just seems to catch me off guard. Also I get 2-3 spores per base, yet somehow voids are able to poke in. I'm also not sure how to transition from here. B/c the voids and phoenix usually come at around 9-10 mins. I usually get some extra drones b/c I know the ground army will be weaker and get hydras. Is this correct? Thanks


Against Mech, the earlier you identify it the better. I normally play ling festor in ZvT, but upon scouting a build that looks like Mech, I'll cancel my melee upgrade, and just go mass upgraded roaches and attempt to deny the Terran 3rd at all costs. I've tried getting to the Brood/Festor comp, but normally I just die before then.

1 Stargate is typically just done off 2 gas, ie. the ones in the main, which you'll probably struggle to scout. Double stargate is the really tricky one, and signs of this are a REALLY fast 3rd and/or 4th gas. I'm kind of silly in my transition and go for mutas, as my transition, however this is after my 200/200 army has been knocking at their door. Normally I can get enough mutas fast enough, and catch their phoenix off guard so my mutas just reign supreme. A 'normal' transition would be to go for infestors, but it doesn't suite my ZvP play style.
kaliax
Profile Joined June 2009
United States48 Posts
March 29 2012 01:32 GMT
#4392
On March 29 2012 00:39 Karak wrote:
What is everyone opening with in ZvT now assuming you are facing standard reactor hellion expand? I understand it can vary a bit map to map, but unlike ZvP, the ZvT openers I see out of pros seem to be all over the place.

I've been bouncing back and forth between opening hatch first into speedlings + a macro hatch into a quicker 3rd (trying to burn down the hellions with speedlings), hatch first into slings into lair before 3rd, hatch first into roaches 5:30-6:00 to take a 3rd into roach/infestor/ling, blah blah blah. Can't settle on something that is making me feel like it's a safe ladder build to transition into high eco infestor/ling to hive play.


15h/16p is still standard. I personally drone to 28 supply (with two queens), then make a wall with a macro hatch and 2 spines, then get gas. On some maps you need to use your nat queen to put a tumor first so the spines can complete the wall off, but usually you can just complete the wall with the queen, and move up the spines once your macro hatch finishes.

Fast speedlings aren't much use, since good hellion micro makes them extremely cost inefficient until you get your upgrades rolling (or you engage on creep, but good terran will deny tumors anyways). So it's pretty standard to delay your gas and focus on getting a solid defense against hellions. You really should not be losing _any_ drones to hellions by now, zerg are good at making walls now (obviously doesn't work on metalopolis, but I downvote that map anyways).
In the beginning, the universe was created. This made a lot of people very angry, and has been widely regarded as a bad idea. - Douglas Adams
Belial88
Profile Blog Joined November 2010
United States5217 Posts
Last Edited: 2012-03-29 04:26:45
March 29 2012 04:26 GMT
#4393
^ how in the world do you downvote metal? It's an awesome map for Zerg, I'd say really the only zerg favored map right now (zvt is slightly T favored because of gold, but it's not a big deal and Z can abuse T with counterattack with that, and in ZvP zerg is grossly OP because you jsut take gold as your third and P can't do anything about it, and if he gateway expands just lol).

I mean, I'm pulling my hair out right now because I have ST, TDA, and Antiga vetoed, but I still have to deal with fucking Entombed Valley.

On Entombed, P can just do whatever the fuck they want - they can take a ridiculously greedy third behind 2 sentries, or they can do some ridiculous all-in like double stargate, immortal sentry, or blink 7 gate or even 6 gate, and if it fails just take their third and not be punished for all-inning. Not to mention the just ridiculous close spawn, which is close than steppes of war, and you expand towards T/P.

But it's better than TDA cliff, and not being able to take a fast third vs FFE, or close spawn vs Terran where they siege cliff and you can never take a 5th base.

Antiga, close spawn again, but this time T just puts siege tanks in their third/main and hits your main/third.

I seriously wish Blizz would not put in the new maps (ohana and metro and daybreak or whatever) and jsut got rid of close spawns and put in neutral depots. So many playable maps if they just got rid of close spawn since day 1.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Andromedan
Profile Joined December 2011
64 Posts
March 29 2012 04:28 GMT
#4394
Hi TL,
Currently a gold level zerg trying to work on my late game broodlord/infestor.
I am trying to make ling infestor openings work in my ZvT, but I never know how many bases, how much gas, or how many infestors to have before teching to the broods. Even when I am able to get broods, I always seem to lose to large pushes, or losing my bases and being unable to resupply my army.

http://drop.sc/145953

My questions are:
1. While opening ling infestor, when do I stop making infestors, and how do I use these to pressure the terran/keep me safe?
2. When do I start teching to broodlords? Once I have them, how can my control/keeping them alive be better?

Any general comments on my macro, decision making, etc, is also very much appreciated.
Thanks!
This pain you hold is yours. Nobody else on God’s green earth can feel this pain, or have the indescribable feeling of pride you will have when you overcome it. This pain is not your curse; this pain is your privilege.
kaliax
Profile Joined June 2009
United States48 Posts
March 29 2012 05:48 GMT
#4395
On March 29 2012 13:26 Belial88 wrote:
^ how in the world do you downvote metal? It's an awesome map for Zerg, I'd say really the only zerg favored map right now (zvt is slightly T favored because of gold, but it's not a big deal and Z can abuse T with counterattack with that, and in ZvP zerg is grossly OP because you jsut take gold as your third and P can't do anything about it, and if he gateway expands just lol).

I mean, I'm pulling my hair out right now because I have ST, TDA, and Antiga vetoed, but I still have to deal with fucking Entombed Valley.

On Entombed, P can just do whatever the fuck they want - they can take a ridiculously greedy third behind 2 sentries, or they can do some ridiculous all-in like double stargate, immortal sentry, or blink 7 gate or even 6 gate, and if it fails just take their third and not be punished for all-inning. Not to mention the just ridiculous close spawn, which is close than steppes of war, and you expand towards T/P.

But it's better than TDA cliff, and not being able to take a fast third vs FFE, or close spawn vs Terran where they siege cliff and you can never take a 5th base.

Antiga, close spawn again, but this time T just puts siege tanks in their third/main and hits your main/third.

I seriously wish Blizz would not put in the new maps (ohana and metro and daybreak or whatever) and jsut got rid of close spawns and put in neutral depots. So many playable maps if they just got rid of close spawn since day 1.


I agree with you, and metal is really OP for ZvP, but I play a fast-upgrade infestor-ling style, which means I have pretty much no units to deal with hellion harass on a wide nat like metal. A lot of toss downvote metal anyways, so I rarely get to play that matchup there. I probably should just adjust my ZvT on metal.

I'm just saying that the macro hatch 2 spine queen wall-off allows you to never lose drones to reactor hellion on all maps except metal.
In the beginning, the universe was created. This made a lot of people very angry, and has been widely regarded as a bad idea. - Douglas Adams
Belial88
Profile Blog Joined November 2010
United States5217 Posts
March 29 2012 07:22 GMT
#4396
Just make 3 spines or a few lings on maps where it's a bit wider. It also means that T is more likely to run in, which ends up giving you a free third if you take them out.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
KhAmun
Profile Blog Joined September 2010
United States1005 Posts
March 29 2012 07:31 GMT
#4397
On March 29 2012 14:48 kaliax wrote:
Show nested quote +
On March 29 2012 13:26 Belial88 wrote:
^ how in the world do you downvote metal? It's an awesome map for Zerg, I'd say really the only zerg favored map right now (zvt is slightly T favored because of gold, but it's not a big deal and Z can abuse T with counterattack with that, and in ZvP zerg is grossly OP because you jsut take gold as your third and P can't do anything about it, and if he gateway expands just lol).

I mean, I'm pulling my hair out right now because I have ST, TDA, and Antiga vetoed, but I still have to deal with fucking Entombed Valley.

On Entombed, P can just do whatever the fuck they want - they can take a ridiculously greedy third behind 2 sentries, or they can do some ridiculous all-in like double stargate, immortal sentry, or blink 7 gate or even 6 gate, and if it fails just take their third and not be punished for all-inning. Not to mention the just ridiculous close spawn, which is close than steppes of war, and you expand towards T/P.

But it's better than TDA cliff, and not being able to take a fast third vs FFE, or close spawn vs Terran where they siege cliff and you can never take a 5th base.

Antiga, close spawn again, but this time T just puts siege tanks in their third/main and hits your main/third.

I seriously wish Blizz would not put in the new maps (ohana and metro and daybreak or whatever) and jsut got rid of close spawns and put in neutral depots. So many playable maps if they just got rid of close spawn since day 1.


I agree with you, and metal is really OP for ZvP, but I play a fast-upgrade infestor-ling style, which means I have pretty much no units to deal with hellion harass on a wide nat like metal. A lot of toss downvote metal anyways, so I rarely get to play that matchup there. I probably should just adjust my ZvT on metal.

I'm just saying that the macro hatch 2 spine queen wall-off allows you to never lose drones to reactor hellion on all maps except metal.


If they build 6 or more hellions, just build more speedlings, if they don't try to go around for drones, be satisfied with no drone losses, and knowing that their siege tech is slightly delayed.
If they do run in, flank with the lings, pulling drones behind the minerals to trap if necessary.

tbh I just open roach, I think the guarantee of a faster third, and knowing you shouldn't take any drone losses is worth it.
Werezerg
Profile Joined June 2008
Germany62 Posts
March 29 2012 07:52 GMT
#4398
instead of wallin with a too fast macro hatch you should wallin with 2xevo +1/2spines + second+third queen. is easily enough on standard maps and you can time it in a way that you can use the evos for upgrades nearly immediately. usually i get away with 1 spine easily.
Belial88
Profile Blog Joined November 2010
United States5217 Posts
March 29 2012 08:47 GMT
#4399
^ That sounds like wayyyyyyy too much of an investment dude.

3 queens, 1 spine is enough on most maps. If it's wide open, 2 spines (i get 2 spines eventually anyways so I can push out creep, I plant tumor, reroot spines, then when it spreads, reroot again, then plant new tumor). Make 4 lings around 40 (if your first 2 still alive, just 2) so if they run up ramp or go behind mineral line they lose all hellions.

If you are having trouble with hellions 2 evo, 2 spines, and 3 queens, that seems like a problem on your end. I have no idea how you not handle hellions with that much, if he tries to run past your queens and spines did enough damage that drones should kill them off easily. it's worth losing 8 drones to kill 6 hellions.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Bahamuth
Profile Joined September 2011
134 Posts
March 29 2012 09:04 GMT
#4400
Say I open Hatch first in zvz and I'd like to do a +1 Roach timing.
-When should I get Evo/Roach Warren?
-Do I stop mining gas in the early stages?
-Should I get a second gas?
-When should I cut drones?

Thanks for the help
Prev 1 218 219 220 221 222 489 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 12m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Shuttle 6083
actioN 335
910 85
Aegong 49
yabsab 32
Dota 2
ODPixel392
XcaliburYe182
Counter-Strike
byalli55
Other Games
summit1g14263
mouzStarbuck220
KnowMe151
kaitlyn23
Dewaltoss1
Organizations
Other Games
BasetradeTV248
StarCraft: Brood War
UltimateBattle 14
[ Show 11 non-featured ]
StarCraft 2
• Berry_CruncH363
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2192
League of Legends
• Jankos1774
Upcoming Events
Sparkling Tuna Cup
2h 12m
WardiTV Invitational
3h 12m
ByuN vs Percival
Cure vs Classic
Shopify Rebellion Sundays
7h 12m
Spirit vs Mixu
Clem vs TBD
RSL Revival
8h 12m
Serral vs Rogue
BlizzCon
10h 42m
IdrA vs MC
Replay Cast
16h 12m
Afreeca Starleague
1d 2h
Light vs JyJ
Soulkey vs hero
WardiTV Weekly
1d 3h
Monday Night Weeklies
1d 8h
Afreeca Starleague
2 days
Snow vs Shinee
Shine vs EffOrt
[ Show More ]
GSL
2 days
PiGosaur Cup
2 days
The PondCast
3 days
Kung Fu Cup
3 days
Replay Cast
3 days
KCM Race Survival
4 days
IntoTheTV X SOOP
4 days
Replay Cast
4 days
IntoTheTV X SOOP
5 days
Replay Cast
5 days
GSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #5 - TRS
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Blizzard Classic Cup 2026
Blizzard Classic Cup 2026
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.