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The Zerg Help Me Thread - Page 171

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
ProbeEtPylon
Profile Joined October 2010
168 Posts
February 03 2012 10:27 GMT
#3401
In ZvP when Protoss stays on one base I know a timing attack is coming. I need spines and roaches to defend. How many drones do I need to build before pumping out roaches? How many spines do I need for most pushes?
beer
Sadform
Profile Joined September 2010
United Kingdom79 Posts
February 03 2012 11:57 GMT
#3402
On February 03 2012 19:27 ProbeEtPylon wrote:
In ZvP when Protoss stays on one base I know a timing attack is coming. I need spines and roaches to defend. How many drones do I need to build before pumping out roaches? How many spines do I need for most pushes?


I generally do it so if he hasnt expanded by 6.30 ingame time I start making alot of units. If he then does expand, i just go attack him with mass ling or ling roach(whatever i felt like making). In sense of drone count, its probably 1 and a bit to 1 and a half saturated bases.
Belial88
Profile Blog Joined November 2010
United States5217 Posts
Last Edited: 2012-02-03 12:12:36
February 03 2012 12:11 GMT
#3403
^ I believe a 4 gate will hit before 6:30, and you should've cut drones a good 15 supply before where you'd be if you jsut droned uped at 6:30. You'd just die if you were that late. 5:30 is the timing for 3 gate expo, not 6:30.

On February 03 2012 19:27 ProbeEtPylon wrote:
In ZvP when Protoss stays on one base I know a timing attack is coming. I need spines and roaches to defend. How many drones do I need to build before pumping out roaches? How many spines do I need for most pushes?


Against 4 gate you should cut drones around 22-30 (30 really pushing it). Against 4 gate robo or blink, try to get up to 40 drones. Against SG/DT, drone the fuck up and just get that spore out.

It also depends on the map. In regards to 4 gate, if it's a map like Shakuras, where you have that choke, 2 spines into about 5 with speedling support if necessary, is great, and you can really make it as late as when you see him push out and have that 'oh shit' moment. On maps like Arid Plateau, you must make a roach warren about 28 supply, maybe 34 at the latest (which would require a spine and speedlings to hold before roaches come, and pooling money and making extra overlords so you can make a bunch all at once), or you will die.

Against 4 gate robo, you want lots of queens, and heavier on speedlings, and less on spines or roaches. Against blink, you want heavier on lings, but still lots of roaches (really just treat it like 4 gate, for the most part, as you need to cut drones at about same time).

If you see toss hasn't expanded by 5:30 and you see lots of gateways in his base with an overlord sac (read: not stargate or DT), then you need to start pumping shit out and getting that spine up, and starting the roach warren, if you didn't figure out what was up already.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
ProbeEtPylon
Profile Joined October 2010
168 Posts
February 03 2012 13:28 GMT
#3404
Thanks a lot Belial88 and Sadform.

Why do I need "lots of queens" against a 4gate robo?
beer
Maggost
Profile Joined August 2011
Venezuela296 Posts
February 03 2012 14:40 GMT
#3405
Hello guys, i am strugling on my overlord positioning in the whole map, i am having the bad habit to put all my overlords in my base. I would like to know if someone have a map with possible positions for my overlords (with all the races). Because i cant scout or reac propperly against drops.

Thanks.
Quote
Host-
Profile Joined December 2010
New Zealand459 Posts
February 03 2012 14:59 GMT
#3406
On February 03 2012 22:28 ProbeEtPylon wrote:
Thanks a lot Belial88 and Sadform.

Why do I need "lots of queens" against a 4gate robo?

To snipe the warp prism it typically comes with, and transfusing spines/other queens.
HigoSeco
Profile Joined December 2010
Chile232 Posts
February 03 2012 15:13 GMT
#3407
I've had a couple of games in Arid plateau where protoss go DT expand and I put down some spores and spines, but they still manage to get past my natural and into my main unnoticed, killing a good amount of drones or even the spore because i dont have units to defend in my main. So my qustion is what's a good spore/spine placement in arid plateau so the ramp and the back of the natural's mineral line are covered?
blade55555
Profile Blog Joined March 2009
United States17423 Posts
February 03 2012 19:46 GMT
#3408
On February 03 2012 23:40 Maggost wrote:
Hello guys, i am strugling on my overlord positioning in the whole map, i am having the bad habit to put all my overlords in my base. I would like to know if someone have a map with possible positions for my overlords (with all the races). Because i cant scout or reac propperly against drops.

Thanks.


Well overlord spread is very important in zvt (zvp isn't worth the risk early due to stargate openings). Zerg vs Zerg it is very useful as well but you also dont' want to put to many out or mutalisks will hurt a lot.

In terms of overlord placement what I do is when I make an overlord (or overlords) with the egg automatically selected I click to an area I want him or I shift click him in spots to go where I want so he goes a safe route.

If you can get in the habbit of doing this you will see you drops coming a mile away (this is assuming you look at minimap ). I do this in all match ups I always click where I want them to go while they are still in egg form. No reason not to and worth it imo I would recommend giving it a shot.

I don't have a picture of good spots in maps but I can tell you spots with high ground, no ground underneath and places where marines would rarely go are good spots.
When I think of something else, something will go here
Maggost
Profile Joined August 2011
Venezuela296 Posts
February 03 2012 19:53 GMT
#3409
On February 04 2012 04:46 blade55555 wrote:
I don't have a picture of good spots in maps but I can tell you spots with high ground, no ground underneath and places where marines would rarely go are good spots.


That's what i am going to study in the 1v1 pool maps in this season, because i dont know (yet) the good spots.
Quote
Mvrio
Profile Joined July 2011
689 Posts
Last Edited: 2012-02-03 20:57:13
February 03 2012 20:54 GMT
#3410
On February 04 2012 00:13 HigoSeco wrote:
I've had a couple of games in Arid plateau where protoss go DT expand and I put down some spores and spines, but they still manage to get past my natural and into my main unnoticed, killing a good amount of drones or even the spore because i dont have units to defend in my main. So my qustion is what's a good spore/spine placement in arid plateau so the ramp and the back of the natural's mineral line are covered?

1. don't play on arid plateau
2. put a spore and spine near the edge of the ramp, to help you more put an evo chamber on base of the ramp so he has to walk around it to make it up, and next to the evo can be the spore and spine, spore being closer to the natural. if he swings all the way around pull your drones and have them go all to the closest safe mineral or to the closest gas (they'll stack there), should give you enough time to get units coming
EDIT:
3. maps terrible i don't think my tips will even help, i enlarged the map and saw the natural farther than i thought oh well
On October 03 2011 Jinsho wrote: Everyone is just a speck of fly dirt on the wall compared to Greg playing at his best :D
whitefenix
Profile Blog Joined February 2011
Sweden40 Posts
February 04 2012 00:45 GMT
#3411
In ZvT I usually open 14 hatch 14 pool if I'm on a map where 2rax is possible. I have trouble against a proxy 11-11 2rax, I was wondering if its possible to hold that all-in with hatch first or if you have to go 14pool?
Nothing in this world can take the place of persistence
Mvrio
Profile Joined July 2011
689 Posts
February 04 2012 00:50 GMT
#3412
On February 04 2012 09:45 whitefenix wrote:
In ZvT I usually open 14 hatch 14 pool if I'm on a map where 2rax is possible. I have trouble against a proxy 11-11 2rax, I was wondering if its possible to hold that all-in with hatch first or if you have to go 14pool?

possible with hatch first, but idk if you good enough because it does invovle pulling drones to match svc count hold off until lings come and if you can hold off until a spine is built in your natural or whatever you feel safe.

you can with the 14pool, just pull drones of gas if it gets really hairy
On October 03 2011 Jinsho wrote: Everyone is just a speck of fly dirt on the wall compared to Greg playing at his best :D
Megaman_X
Profile Joined October 2011
United States164 Posts
February 04 2012 00:59 GMT
#3413
I have a quick question. Against a FFE protoss, what should I expect from 2 gas play? a quick 3rd gas? and a quick all-4 gases? I usually sacrifice my overlords for further intel but knowing this info will further help me even more.
Mvrio
Profile Joined July 2011
689 Posts
February 04 2012 02:13 GMT
#3414
an FFE is usually made just to have a safe natural already built since Zerg can pressure it pretty well on the bottom of the ramp. so treat it like a normal match just the timing and anything towards you are going to be slower. for the most part.
3 gas or all 4 before full saturation means is going for something fishy. he'll be over producing gas but mostly its about his buildings, robo could mean quick colossi, twilight would mean archons unless he's massing DTs. 3 gas would be air imo

but you usually sac overlords to see buildings because early saturation on a natural means he wouldn't attack for at least 3 minutes
On October 03 2011 Jinsho wrote: Everyone is just a speck of fly dirt on the wall compared to Greg playing at his best :D
Mvrio
Profile Joined July 2011
689 Posts
Last Edited: 2012-02-04 02:17:11
February 04 2012 02:15 GMT
#3415
someone explain this debauchery at 2:16

how does the probe not go back to belong to the opponents?
EDIT: nvm im an idiot lol
On October 03 2011 Jinsho wrote: Everyone is just a speck of fly dirt on the wall compared to Greg playing at his best :D
Host-
Profile Joined December 2010
New Zealand459 Posts
Last Edited: 2012-02-04 06:10:06
February 04 2012 02:31 GMT
#3416
On February 04 2012 09:59 Megaman_X wrote:
I have a quick question. Against a FFE protoss, what should I expect from 2 gas play? a quick 3rd gas? and a quick all-4 gases? I usually sacrifice my overlords for further intel but knowing this info will further help me even more.

2 Gas - Some form of gateway pressure (4gate zlot voidray, 6gate ect)
3 Gas - Anything, sack 2 overlords
Early 4 Gas - 2Stargate
Later 4Gas - Anything, sack 2 overlords

Typically when I see 3 Gas I still assume that some form of gateway all in is coming, typically with Blink or some other form of tech, and this will be confirmed by my overlords.

Edit:
A late 3rd and 4th gas typically indicates that the Protoss wants to go into a Macro game, take a 3rd ect.
What I do against that is max on roaches by 12 mins and deny their 3rd whilst taking my 4th.
Effay
Profile Blog Joined December 2010
United States153 Posts
February 04 2012 05:20 GMT
#3417
http://drop.sc/104118

no fucking clue what i did wrong here, zvp on tal adrim, i scout forge FE into 7 gates, he never attacks, i make units to defend and am way behind, i max on roach ling and he still crushes me.
Obsession: The weak minded's name for dedication
ETisME
Profile Blog Joined April 2011
12809 Posts
February 04 2012 06:00 GMT
#3418
On February 04 2012 14:20 Effay wrote:
http://drop.sc/104118

no fucking clue what i did wrong here, zvp on tal adrim, i scout forge FE into 7 gates, he never attacks, i make units to defend and am way behind, i max on roach ling and he still crushes me.

your upgrades were behind, you didn't scout his 3rd until you have made tonnes of units and noticed the push isn't coming.
If this happens again, pressure his third with your units
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
KimJongChill
Profile Joined January 2011
United States6429 Posts
February 04 2012 07:31 GMT
#3419
So I just played a game where I had 3 bases and 65 drones/6 gas against a 2 base toss with 49 probes. Is it normal that my three base roach/hydra loses so badly to 2 base +2 blink stalker with ~6 sentries? The engagements weren't even close at all -.-
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
February 04 2012 07:41 GMT
#3420
On February 04 2012 16:31 KimJongChill wrote:
So I just played a game where I had 3 bases and 65 drones/6 gas against a 2 base toss with 49 probes. Is it normal that my three base roach/hydra loses so badly to 2 base +2 blink stalker with ~6 sentries? The engagements weren't even close at all -.-


How was your spending? Did you get roach speed and hydra range? Creep spread? Money low? Your own upgrades?

I'd say that either his micro was godly or you made some mistake along the way. Lings are good to add in against blink.
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
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