The Zerg Help Me Thread - Page 171
Forum Index > StarCraft 2 Strategy |
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions. | ||
ProbeEtPylon
168 Posts
| ||
Sadform
United Kingdom79 Posts
On February 03 2012 19:27 ProbeEtPylon wrote: In ZvP when Protoss stays on one base I know a timing attack is coming. I need spines and roaches to defend. How many drones do I need to build before pumping out roaches? How many spines do I need for most pushes? I generally do it so if he hasnt expanded by 6.30 ingame time I start making alot of units. If he then does expand, i just go attack him with mass ling or ling roach(whatever i felt like making). In sense of drone count, its probably 1 and a bit to 1 and a half saturated bases. | ||
Belial88
United States5217 Posts
On February 03 2012 19:27 ProbeEtPylon wrote: In ZvP when Protoss stays on one base I know a timing attack is coming. I need spines and roaches to defend. How many drones do I need to build before pumping out roaches? How many spines do I need for most pushes? Against 4 gate you should cut drones around 22-30 (30 really pushing it). Against 4 gate robo or blink, try to get up to 40 drones. Against SG/DT, drone the fuck up and just get that spore out. It also depends on the map. In regards to 4 gate, if it's a map like Shakuras, where you have that choke, 2 spines into about 5 with speedling support if necessary, is great, and you can really make it as late as when you see him push out and have that 'oh shit' moment. On maps like Arid Plateau, you must make a roach warren about 28 supply, maybe 34 at the latest (which would require a spine and speedlings to hold before roaches come, and pooling money and making extra overlords so you can make a bunch all at once), or you will die. Against 4 gate robo, you want lots of queens, and heavier on speedlings, and less on spines or roaches. Against blink, you want heavier on lings, but still lots of roaches (really just treat it like 4 gate, for the most part, as you need to cut drones at about same time). If you see toss hasn't expanded by 5:30 and you see lots of gateways in his base with an overlord sac (read: not stargate or DT), then you need to start pumping shit out and getting that spine up, and starting the roach warren, if you didn't figure out what was up already. | ||
ProbeEtPylon
168 Posts
Why do I need "lots of queens" against a 4gate robo? | ||
Maggost
Venezuela296 Posts
Thanks. | ||
Host-
New Zealand459 Posts
On February 03 2012 22:28 ProbeEtPylon wrote: Thanks a lot Belial88 and Sadform. Why do I need "lots of queens" against a 4gate robo? To snipe the warp prism it typically comes with, and transfusing spines/other queens. | ||
HigoSeco
Chile232 Posts
| ||
blade55555
United States17423 Posts
On February 03 2012 23:40 Maggost wrote: Hello guys, i am strugling on my overlord positioning in the whole map, i am having the bad habit to put all my overlords in my base. I would like to know if someone have a map with possible positions for my overlords (with all the races). Because i cant scout or reac propperly against drops. Thanks. Well overlord spread is very important in zvt (zvp isn't worth the risk early due to stargate openings). Zerg vs Zerg it is very useful as well but you also dont' want to put to many out or mutalisks will hurt a lot. In terms of overlord placement what I do is when I make an overlord (or overlords) with the egg automatically selected I click to an area I want him or I shift click him in spots to go where I want so he goes a safe route. If you can get in the habbit of doing this you will see you drops coming a mile away (this is assuming you look at minimap ![]() I don't have a picture of good spots in maps but I can tell you spots with high ground, no ground underneath and places where marines would rarely go are good spots. | ||
Maggost
Venezuela296 Posts
On February 04 2012 04:46 blade55555 wrote: I don't have a picture of good spots in maps but I can tell you spots with high ground, no ground underneath and places where marines would rarely go are good spots. That's what i am going to study in the 1v1 pool maps in this season, because i dont know (yet) the good spots. | ||
Mvrio
689 Posts
On February 04 2012 00:13 HigoSeco wrote: I've had a couple of games in Arid plateau where protoss go DT expand and I put down some spores and spines, but they still manage to get past my natural and into my main unnoticed, killing a good amount of drones or even the spore because i dont have units to defend in my main. So my qustion is what's a good spore/spine placement in arid plateau so the ramp and the back of the natural's mineral line are covered? 1. don't play on arid plateau 2. put a spore and spine near the edge of the ramp, to help you more put an evo chamber on base of the ramp so he has to walk around it to make it up, and next to the evo can be the spore and spine, spore being closer to the natural. if he swings all the way around pull your drones and have them go all to the closest safe mineral or to the closest gas (they'll stack there), should give you enough time to get units coming EDIT: 3. maps terrible i don't think my tips will even help, i enlarged the map and saw the natural farther than i thought oh well | ||
whitefenix
Sweden40 Posts
| ||
Mvrio
689 Posts
On February 04 2012 09:45 whitefenix wrote: In ZvT I usually open 14 hatch 14 pool if I'm on a map where 2rax is possible. I have trouble against a proxy 11-11 2rax, I was wondering if its possible to hold that all-in with hatch first or if you have to go 14pool? possible with hatch first, but idk if you good enough because it does invovle pulling drones to match svc count hold off until lings come and if you can hold off until a spine is built in your natural or whatever you feel safe. you can with the 14pool, just pull drones of gas if it gets really hairy | ||
Megaman_X
United States164 Posts
| ||
Mvrio
689 Posts
3 gas or all 4 before full saturation means is going for something fishy. he'll be over producing gas but mostly its about his buildings, robo could mean quick colossi, twilight would mean archons unless he's massing DTs. 3 gas would be air imo but you usually sac overlords to see buildings because early saturation on a natural means he wouldn't attack for at least 3 minutes | ||
Mvrio
689 Posts
how does the probe not go back to belong to the opponents? EDIT: nvm im an idiot lol | ||
Host-
New Zealand459 Posts
On February 04 2012 09:59 Megaman_X wrote: I have a quick question. Against a FFE protoss, what should I expect from 2 gas play? a quick 3rd gas? and a quick all-4 gases? I usually sacrifice my overlords for further intel but knowing this info will further help me even more. 2 Gas - Some form of gateway pressure (4gate zlot voidray, 6gate ect) 3 Gas - Anything, sack 2 overlords Early 4 Gas - 2Stargate Later 4Gas - Anything, sack 2 overlords Typically when I see 3 Gas I still assume that some form of gateway all in is coming, typically with Blink or some other form of tech, and this will be confirmed by my overlords. Edit: A late 3rd and 4th gas typically indicates that the Protoss wants to go into a Macro game, take a 3rd ect. What I do against that is max on roaches by 12 mins and deny their 3rd whilst taking my 4th. | ||
Effay
United States153 Posts
no fucking clue what i did wrong here, zvp on tal adrim, i scout forge FE into 7 gates, he never attacks, i make units to defend and am way behind, i max on roach ling and he still crushes me. | ||
ETisME
12305 Posts
On February 04 2012 14:20 Effay wrote: http://drop.sc/104118 no fucking clue what i did wrong here, zvp on tal adrim, i scout forge FE into 7 gates, he never attacks, i make units to defend and am way behind, i max on roach ling and he still crushes me. your upgrades were behind, you didn't scout his 3rd until you have made tonnes of units and noticed the push isn't coming. If this happens again, pressure his third with your units | ||
KimJongChill
United States6429 Posts
| ||
Dalguno
United States2446 Posts
On February 04 2012 16:31 KimJongChill wrote: So I just played a game where I had 3 bases and 65 drones/6 gas against a 2 base toss with 49 probes. Is it normal that my three base roach/hydra loses so badly to 2 base +2 blink stalker with ~6 sentries? The engagements weren't even close at all -.- How was your spending? Did you get roach speed and hydra range? Creep spread? Money low? Your own upgrades? I'd say that either his micro was godly or you made some mistake along the way. Lings are good to add in against blink. | ||
| ||