ZvT mass thor counter? - Page 3
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Azn_Christian
United States153 Posts
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OPSavioR
Sweden1465 Posts
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brotosterone
United States260 Posts
A recent thread was brought up last week that is relevant: Using mutalisks and corrupters. | ||
Avril_Lavigne
United States446 Posts
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DarKFoRcE
Germany1215 Posts
i cant really tell what to do either though as i am experimenting myself and havent really found a good way yet. | ||
BobMoo
United States10 Posts
![]() That's my first (and only so far) game where I fought thor hellion since I switched from toss to zerg a couple days ago, so there are definitely lots of simple things I can do to improve (like not throwing away 4 infestors), but I think the basic concept is sound. It is a diamond level game (terran has about 1150 points) | ||
onmach
United States1241 Posts
I can't help but think that a terran waiting for 10 thors is a dead terran. There's just no way you can mass up that many on one base, without harassing me considering their absurd build time. I would almost say that if he got that many he deserves to win. Another option no one has suggested that might work is dropped ultras. Get all your overlords, magic box them, move them over the thors and use the drop move trick? It would take some luck and skill, but with enough empty overlords to distract them, it might be enough to do the trick. | ||
Numy
South Africa35471 Posts
On September 20 2010 07:44 Servius_Fulvius wrote: It's not as risky when you use the magic box. Hotkey all the mutas and fly them to a spot. They will clump, but when the arrive at the spot let them sit and unclump. This will create a square of mutas evenly spaced out called the magic box. Right click over the group of thors. When directly overhead, press H for hold position. The mutas will keep formation thus minimizing the splash from Thors. However, if you attack-move the mutas will clump up and get stomped. The risk is when you are flying around. IF you don't have 100% knowledge of where his thors are you might by mistake fly clumps mutas within the massive 9 range thor blob that will rape most of your muta in one volley. The risk isn't in the direct confrontation. | ||
Darkn3ss
United States717 Posts
On September 20 2010 07:34 MforWW wrote: TLO style hellion/thor? just GG and save yourself the time. i've said ti before and i'll say it again, thors are too versatile and effective, particularly when they're being repaired (aka god-mode thors). And if you also throw like 5-6 tanks in there............ They need to scrap planetary fortress!!! On September 20 2010 17:13 OPSavioR wrote: Ultralisks? Depends on map... Most maps aren't friendly to zerg ground... PS: I wish they didn't break replays from Beta. I played my friend (B- Brood War Terran) TvZ (He was Z and I was T.) I don't have a clue how to play Terran. I've only played Terran twice! I built a shitload of thor hellion and brough scv's to repair. 1-1 150/200 Thor/Hellion/Raven raped 3-3 200/200 Ultra/Hydra/Ling. It was also 3 base vs 6... so it doesn't matter if you "outmacro" Terran cuz you still get rolled. (Besides Terran can easily outmacro you atm...) | ||
mathemagician1986
Germany549 Posts
On September 20 2010 07:35 AlaskaYoung wrote: I've never seen a zvt where the terran has more than 10 thors. Personally I'd never let it get to that point, and I don't think any other decent zerg player would. Hell, I don't even think a terran player would sit in his base until he got over 10 thors. If he hasn't pushed out with 5 or 6 and the hellions/marines, then there are some serious shenanigans going on. Also, nobody would make just lings or just mutas. The combination of slings/blings/mutas works wonderfully as long as there are no tanks around. I'd gladly trade armies in that respect because I know that I'd have him beat at 1 base compared to my 3. Do you have a replay of a zvt where the terran turtles up to over 10 thors? I'd like to see it happen without the T dying beforehand. http://rts-sanctuary.com/replay.php?190370 http://rts-sanctuary.com/replay.php?190369 darkforce didn't pick the best positions to fight, but on those maps, there aren't any. | ||
Matiz_pl
Poland163 Posts
Yea for long time I was like "NP is totally useless omgawd 12 sec" but actually once I tried it and I totally owned my opponent. I was like 900 diamond back then so I thought it doesnt work on higher levels or something but I improved a lot recently and it still works insanely good. Here's rep of my ladder game against 1400 diamond terran on metalopolis on close positions. He does some weird early contain into 2 base thor+hellion : http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=150517 There's timing when your infestors dont have 100 energy yet and he's kinda able to attack. It's rather small but it's close point then. This time he didnt attack at this point so I was pretty confident that I'd win. Even without ultras, roaches+infestors do brilliant job. 3-4 mutas early are good to get some map control, delay his push and force him to actually make thors instead of tanks. If he gets high on tanks, it's good to think about faster ultras or more mutas. I watched that replay of darkforce against demuslim and I really believe that those infestors would help. Even those 12 secs is decent amount of time to turn the tide in battle. | ||
EnderCN
United States499 Posts
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TibblesEvilCat
United Kingdom766 Posts
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dacthehork
United States2000 Posts
You can carve out 3-4 base as T, mass PF/turret and around 150 supply you become impossible to break. It's just a broken matchup past midgame if the T is abusive enough. BC/viking/Raven is even more abusive and basically impossible for Z to kill, even 0/0. | ||
BlueLobster
Singapore205 Posts
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emc
United States3088 Posts
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Shikyo
Finland33997 Posts
On October 09 2010 12:49 BlueLobster wrote: mass roach doesn't works. cause he will add a couple of marauders in. OK man, did you know that "a couple marauders" don't really do anything to Roach? He needs a butt-ton to counter them, Marauders are only good vs Thor because they can endlessly kite them and never get hit, if you let the Roaching player destroy the rest of your army while you kite with Marauders they will simply reinforce with a billion Zerglings. I hope this isn't just some of your "hard counter" theory? | ||
GoodNewsJim
United States122 Posts
As I see it now, 200/200 Terran vs Zerg is about where you fight. If you fight in a choke, Terran can win with Thors. If you fight in the open, Zerg can win with Ultras. Zerg has the advantage of replenishing army, but Terran has an advantage it can walk Planetary Fortresses as it advances. My ~1000 Diamond friend I'm coaching is seeing a lot of 200 vs 200 army battles(both sides still have workers crowding supply) And as some people are saying, a heavy roach composition can win too... But I always think thats risky because if Terran throws in stimmed marauders or siege tanks, they can tilt the battle some against pure roach. | ||
vnlegend
United States1389 Posts
Corruptors + broodlords counter everything T and P in the game. Zergs can easily turn the tide of any battle by coming out with broodlords. The Thors aren't gonna reach the broodlords because broodlings are in the way, and will keep coming indefinitely. They are also not light units. Roaches/lings also do extremely well vs mech. | ||
aebriol
Norway2066 Posts
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