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ZvT mass thor counter? - Page 2

Forum Index > StarCraft 2 Strategy
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AlaskaYoung
Profile Joined June 2010
Canada14 Posts
September 19 2010 22:35 GMT
#21
I've never seen a zvt where the terran has more than 10 thors. Personally I'd never let it get to that point, and I don't think any other decent zerg player would. Hell, I don't even think a terran player would sit in his base until he got over 10 thors. If he hasn't pushed out with 5 or 6 and the hellions/marines, then there are some serious shenanigans going on.

Also, nobody would make just lings or just mutas. The combination of slings/blings/mutas works wonderfully as long as there are no tanks around. I'd gladly trade armies in that respect because I know that I'd have him beat at 1 base compared to my 3.

Do you have a replay of a zvt where the terran turtles up to over 10 thors? I'd like to see it happen without the T dying beforehand.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
September 19 2010 22:37 GMT
#22
On September 20 2010 07:29 Servius_Fulvius wrote:
Muta is a good choice, but as long as you control them properly. Use the magic box to ensure that the mutas don't clump up. If they do, splash damage will end them quickly.


I find muta are quite good against naked thors but dam is it risky. One mistake from you basically ends the game since 1 clump when thor mass is beyond 4/5 means half the muta are gone. I guess that's fine for pros but man there must be a better less risky way to play vs thors.
Servius_Fulvius
Profile Joined August 2009
United States947 Posts
September 19 2010 22:44 GMT
#23
On September 20 2010 07:37 Numy wrote:
Show nested quote +
On September 20 2010 07:29 Servius_Fulvius wrote:
Muta is a good choice, but as long as you control them properly. Use the magic box to ensure that the mutas don't clump up. If they do, splash damage will end them quickly.


I find muta are quite good against naked thors but dam is it risky. One mistake from you basically ends the game since 1 clump when thor mass is beyond 4/5 means half the muta are gone. I guess that's fine for pros but man there must be a better less risky way to play vs thors.


It's not as risky when you use the magic box. Hotkey all the mutas and fly them to a spot. They will clump, but when the arrive at the spot let them sit and unclump. This will create a square of mutas evenly spaced out called the magic box. Right click over the group of thors. When directly overhead, press H for hold position. The mutas will keep formation thus minimizing the splash from Thors.

However, if you attack-move the mutas will clump up and get stomped.
AssuredVacancy
Profile Blog Joined September 2008
United States1167 Posts
September 19 2010 22:49 GMT
#24
On September 20 2010 07:44 Servius_Fulvius wrote:
Show nested quote +
On September 20 2010 07:37 Numy wrote:
On September 20 2010 07:29 Servius_Fulvius wrote:
Muta is a good choice, but as long as you control them properly. Use the magic box to ensure that the mutas don't clump up. If they do, splash damage will end them quickly.


I find muta are quite good against naked thors but dam is it risky. One mistake from you basically ends the game since 1 clump when thor mass is beyond 4/5 means half the muta are gone. I guess that's fine for pros but man there must be a better less risky way to play vs thors.


It's not as risky when you use the magic box. Hotkey all the mutas and fly them to a spot. They will clump, but when the arrive at the spot let them sit and unclump. This will create a square of mutas evenly spaced out called the magic box. Right click over the group of thors. When directly overhead, press H for hold position. The mutas will keep formation thus minimizing the splash from Thors.

However, if you attack-move the mutas will clump up and get stomped.


When thors get to double digit numbers mutas stop being an effective counter.

If he has 12 thors, no amount of magic box is gonna make 40 mutas kill that.
We spend our youth attaining wealth, and our wealth attaining youth.
Gimpb
Profile Joined August 2010
293 Posts
September 19 2010 22:50 GMT
#25
Yeah, I struggle pretty hard with any kind of thor + support as well... especially if SCVs are in the mix.

Fungal growth spam seems somewhat effective at getting rid of the helions but since they're so cheap and fast, the darn things seem to multiply like rabbits... kinda like marines
farseerdk
Profile Joined May 2010
Canada504 Posts
September 19 2010 23:03 GMT
#26
10 thors is so expensive... why let him get 10 thors? If he's gotten 10 thors it means you're both on like 4+ bases (either that or you're not aggressive enough). When he pushes with 10 thors and he has 4 bases (you should have 6+), muta/ling 2 expansions... swing around and engage with him vastly superior numbers.
Perspective is merely an angle.
Zecias
Profile Joined September 2010
United States116 Posts
September 19 2010 23:03 GMT
#27
the easiest way to kill mass thors + hellion is either mass infestors or broodlords.
broodlords: heavy untis and if u upgrade their armor, -4 dmg each upgrade
infestors: infestors cost 100m 150g, thors 300m 200g, make yur infestors neutral parasite all the thors and u wont lose any units. you'll also have infestors which are always useful to have.
if u scout, it shouldn't be hard to get either of the units.
sebsation
Profile Joined June 2010
Sweden33 Posts
September 19 2010 23:09 GMT
#28
On September 20 2010 05:15 hadoken5 wrote:
Now I know people always say don't let it get there and "lings make thors waster their shots", but the truth is there will be instances in which you will face mass thors and I'm talkin about 10+ Thors with a few hellions. Ultralisks are terrible at this because they die before they even get to the Thor (which is why I don't understand the nerf) and lings can't get the surround fast enough and also die rather quickly to hellions and are 1 shotted my thors.

So would Brood Lords be your only option? And how would they fare? From my understanding Thors are quite good against them as well.

EDIT: These are my out comes from the unit tester:
The amount of thors used in each situation was 20(120 supply) and the zerg army consisted of one unit type that was massed untill one of the thors requirements was met(mineral cost, gas cost, or supply cost) I'm not giving the exact amount but just a general outcome
Lings are terrible against mass thors unless they are fully upgraded and the thors are not.
Roaches take out just over half of the thors.
Banelings do about as well as roaches do, but I think that their damage isn't as reliable as the Thors weren't spread out in this situation.
Hydralisks terrible even with concave and on creep
Mutalisks, magic box is helpful but it was never meant to be a cost effective solution; they didn't do so well(took out less then half of the thors)
Ultralisks, they did well when it was in a very open area, but once I got into a small choke, they took out about one quarter of the thors.
Brood Lords, originally they lost against the thors, taking out about half of the thors. However the second time around I split up the Brood Lords into to groups like so:
BBBBBB

                  TTTTTT

BBBBBB
and then just attack moved with both of them and then they took out the Thors with about only about 5 losses (16 vs 20).
I tried magic boxing but it didn't turn out so well, the Brood Lords are too slow.

Infestors with roaches was also bad, as 12 seconds per Thor is just not enough.


dont magic box BL's abuse cliffs and the map in general. tight chokes and such. brood lords are the way to go imo

Mike Hawk is in your mouth .
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21242 Posts
September 19 2010 23:20 GMT
#29
On September 20 2010 06:04 hadoken5 wrote:
Show nested quote +
On September 20 2010 05:51 Carnivorous Sheep wrote:
Mass Roach, if you have it to spare burrow movement, unburrow in the middle of Thors so they don't die before they're even in range.

Save gas for Broodlords.

Nothing beats mass Thors cost for cost except Broodlords which is retarded ~___~

In my test they did even worse when they popped beneat the Thors.


Really? Tat seems weird, whenever I play it seems burrowed Roaches can get in much more damage. Any reason why they'd do worse?
TranslatorBaa!
OPSavioR
Profile Joined March 2010
Sweden1465 Posts
September 19 2010 23:37 GMT
#30
NERF!!!!!!
i dunno lol
Quepp42
Profile Joined May 2010
United States96 Posts
September 19 2010 23:43 GMT
#31
http://www.gomtv.net/2010gslopens1/vod/1106

its the second game so you can only watch it if you have a season ticket.

check uses neural parasite + blords + roaches to completely roflstomp a bunch of thors and tanks.
All it takes to fly is to throw yourself at the ground and miss.
Touch
Profile Joined August 2010
Canada475 Posts
September 19 2010 23:44 GMT
#32
Constant roach harass/supply trade until you can get Brood Lords out. Thor's effectiveness increase exponentially against ground units as they do splash damage. Keep them low in number is the way to go.
Sieg
McFoo
Profile Joined April 2010
United Kingdom180 Posts
September 20 2010 00:04 GMT
#33
Planetary fortress + missle turrets + nearby scvs for repair = The Invicible Fortress.

Thor (+ repairing SCVs) = The Invincible Fortress That Walks.

Glhf.
ZomgTossRush
Profile Blog Joined May 2010
United States1041 Posts
September 20 2010 00:05 GMT
#34
On September 20 2010 05:15 hadoken5 wrote:
...
I tried magic boxing but it didn't turn out so well, the Brood Lords are too slow....



Funniest thing i have read on tl in a long time.
Coaching for 1v1 and Team games at Gosucoaching.com
Dagobert
Profile Blog Joined July 2009
Netherlands1858 Posts
Last Edited: 2010-09-20 00:13:40
September 20 2010 00:13 GMT
#35
Try and see how many broodlords you can build up to the 15 minute mark. Then try how many thors you can build in the same timeframe. Notice something?
branflakes14
Profile Joined July 2010
2082 Posts
September 20 2010 00:29 GMT
#36
On September 20 2010 09:04 McFoo wrote:
Planetary fortress + missle turrets + nearby scvs for repair = The Invicible Fortress.


Oh please, since when are SCVs ever near a Planetary Fortress?! And even if by some miracle they were, surely they'd have to be micro'd to repair it! What, are you telling me there's some button that makes SCVs automatically repair things without the player having to do anything? That's the stupidest thing I've ever heard!
Saracen
Profile Blog Joined December 2007
United States5139 Posts
Last Edited: 2010-09-20 02:59:28
September 20 2010 02:58 GMT
#37
There is no unit besides the brood lord that is supply effective against the thor. That means if you let the Terran max out on thors + vikings, you lose unless you can pull off some cutesy magic trick.


On September 20 2010 07:35 AlaskaYoung wrote:
I've never seen a zvt where the terran has more than 10 thors. Personally I'd never let it get to that point, and I don't think any other decent zerg player would. Hell, I don't even think a terran player would sit in his base until he got over 10 thors. If he hasn't pushed out with 5 or 6 and the hellions/marines, then there are some serious shenanigans going on.

Also, nobody would make just lings or just mutas. The combination of slings/blings/mutas works wonderfully as long as there are no tanks around. I'd gladly trade armies in that respect because I know that I'd have him beat at 1 base compared to my 3.

Do you have a replay of a zvt where the terran turtles up to over 10 thors? I'd like to see it happen without the T dying beforehand.

This is like how all of my ZvTs with infinity go lol...
Servius_Fulvius
Profile Joined August 2009
United States947 Posts
September 20 2010 03:45 GMT
#38
On September 20 2010 07:49 AssuredVacancy wrote:

When thors get to double digit numbers mutas stop being an effective counter.

If he has 12 thors, no amount of magic box is gonna make 40 mutas kill that.


If he has 12 thors then you better darn well have most the map! With that many resources you might as well go mass Broodlord with muta support (so some of the thors are attacking air, the other ground). Upgrades are a must though...
SeaSmoke
Profile Joined July 2010
United States326 Posts
September 20 2010 03:56 GMT
#39
Did u try a combo of broodlords and ultras? I've never seen 20 thors but the broodlongs as meat shields should do well to preserve the ultras.
Anther
Profile Joined March 2010
United States87 Posts
September 20 2010 04:02 GMT
#40
A cheaper infestor + roach army should dominate the thors. This of course depends on the timing of your infestor energy, but NP most of the thors and then using the rest of your energy for Infested Terrans... is extremely effective and devastating. I've actually had mass ITs save me from Thors when I've forgotten to research NP. Very very cost effective, as the roaches usually keep the thors from getting in range of the Infestors too.
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