• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:52
CEST 23:52
KST 06:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202538Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
LiuLi Cup - August 2025 Tournaments3[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder9EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced55BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams11
StarCraft 2
General
Serral wins EWC 2025 The GOAT ranking of GOAT rankings Interview with Chris "ChanmanV" Chan Tournament Spotlight: FEL Cracow 2025 Classic: "It's a thick wall to break through to become world champ"
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup - August 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond) TaeJa vs Creator Bo7 SC Evo Showmatch FEL Cracov 2025 (July 27) - $10,000 live event
Strategy
Custom Maps
External Content
Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars
Brood War
General
How do the new Battle.net ranks translate? BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams BW General Discussion Nobody gona talk about this year crazy qualifiers? Google Play ASL (Season 20) Announced
Tourneys
[ASL20] Online Qualifiers Day 2 [Megathread] Daily Proleagues [ASL20] Online Qualifiers Day 1 Small VOD Thread 2.0
Strategy
[G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft? Simple Questions, Simple Answers
Other Games
General Games
Total Annihilation Server - TAForever Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread 9/11 Anniversary Possible Al Qaeda Attack on 9/11 Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! Korean Music Discussion
Sports
Formula 1 Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 583 users

[G] PvP - DT Rush - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 All
Ezareth
Profile Joined August 2010
United States60 Posts
September 07 2010 19:36 GMT
#21
I rarely see a PvP game go past the 10 minute mark any more and if they are teching it's more like 6 or 7. I've seen guys going for this before and it's too easy to anticipate and stop via rush.

When some protoss learn how to counter a triple gateway rush these type of strategies might be more viable...maybe the patch will fix that (probably).

PvP is such a boring matchup any more. It's either rush, or who can build the most Collossus. They need to give collossus energy and an anti-air ability or something which would also give HT a counter to them. Otherwise the only counter to collossi + stalkers is......more collossi.

Hope is the Denial of Reality
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2010-09-07 20:00:17
September 07 2010 19:57 GMT
#22
On September 08 2010 04:36 Ezareth wrote:
I rarely see a PvP game go past the 10 minute mark any more and if they are teching it's more like 6 or 7. I've seen guys going for this before and it's too easy to anticipate and stop via rush.

When some protoss learn how to counter a triple gateway rush these type of strategies might be more viable...maybe the patch will fix that (probably).

PvP is such a boring matchup any more. It's either rush, or who can build the most Collossus. They need to give collossus energy and an anti-air ability or something which would also give HT a counter to them. Otherwise the only counter to collossi + stalkers is......more collossi.



Or snipe their Observer with an Observer+Stalkers and send in DTs, but yeah in most cases its just a Collossus rush, who gets the better position on who and who managed to sneak an expansion somewhere on the map.

However, a lot of Collossus rushers skip the Observer (I know I tend to) and try to get the first two Collossi + upgrade out as rapidly as possible, using a tiny Gateway force + Sentry at the ramp to hold off in the meantime. I've been caught with my pants down by DTs every now and then.

It definitely traps you in your base for a while, meaning the guy rushing DTs should have an easier time expanding.
youmaygetmad
Profile Joined August 2010
United States26 Posts
September 07 2010 20:41 GMT
#23
It is a solid build order that optimizes the speed in which you get dark templar.... but it sort of leaves out people who go with standard openers and poke around before reaching "critical mass" of an army. It seems like it rely's way to heavily on the other player going "ok i am going to wait until i have 50/50 food to attack", I see so much early aggression that people like to call "rushing" but if you see that you can do a significant amount of damage with a couple of units then why wouldn't you do it? On a side note I know you already said this but nobody gets their probe killed by a lone zealot... unless they just stop moving it while scouting. I for one initially build a stalker and use it to scout as well as, if the opportunity presents itself, do some damage with that stalker if they have only built a zealot and if you see they only have one zealot while you are already piddling around in their base you better believe theres going to be more units coming that way. Since really, until they get charge, all zealots are good for is being meat shields. Not going to say I haven't lost to a dt rush once or twice but it really seems to be a better idea if you were to make a twilight council and then if you see they don't have any detecting units in some point of the map (or just a weak spot) drop a warp prism in a back door spot and do some nasty damage with it. I personally prefer to use DT's as a distraction to get the main army out of position and then moving in to do some huge damage to an expansion or a natural while they are out of position.
Bad meching terran make me grouchy
bobcat
Profile Joined May 2010
United States488 Posts
September 08 2010 17:22 GMT
#24
Normally when I see a twilight council in PvP I think blink stalkers/chargelots with DT's floating in the back of my mind. But when I see a twilight council around the time my 4th gate is warping in, I know you're rushing DT's. So the question is, do I have enough forces on hand to beat you before you finish warping in the council and then the shrine. (I should if im a good player) or if im going for a 2 gate robo build, then i need to boost an observer out before I push and win? even if you are base trading, doing it with a player who has more forces is never a good idea unless you can guarantee they have no observers, and even then they can take out anything you make more quickly than your dt's. I just don't see the viability of this build.
"I just want to see bobcat wrist deep in someone's mother's anus" 165 votes
meathook
Profile Joined December 2007
1289 Posts
September 09 2010 17:49 GMT
#25
+ Show Spoiler [(NSFW maybe)Gotta love the related img…] +

Anyone else notice?
[image loading]
An ugly planet. A bug planet.
Karliath
Profile Blog Joined April 2010
United States2214 Posts
September 10 2010 00:05 GMT
#26
I read through the guide, but where can I find a detailed description of the Tester build? I've heard of it a lot, but don't actually know what it is. Anyways, I ask because you make reference to it a few times.
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
Last Edited: 2010-09-10 00:31:10
September 10 2010 00:20 GMT
#27
Just used it. Beautiful, made the guy drop some tears too.

The Tester build is a very all in strat where probe production ceases at 18. You then rush warp gate and make 3 pylons in the opponent's base and overwhelm with with Zealots.

Okay I've used it a few times now. I REALLY like this build. I make an extra Stalker to kill the scout probe or if it's a 4 gate push a Sentry to FF the ramp but yeah this build is awesome. If they go Robo and you pressure them with mass Zealots they generally don't make any observers, it's great.
lalala
AcrylicMass
Profile Joined April 2010
United States15 Posts
September 10 2010 04:55 GMT
#28
Amazing build. I just used it twice in a row and won rather handily. And, even better, in both games, my opponents went 2gate-robo, but I was able to use the zealots and dts to focus the robotic facility (in addition to several probes kills) and then when they only one observer, their army can't really leave their base without it, and if they leave with it, I can just run the dt in behind them. And the whole time I'm expanding and macroing.
Fangzhou
Profile Joined April 2010
United States199 Posts
Last Edited: 2010-09-10 17:26:19
September 10 2010 17:20 GMT
#29
What do you do against a 3 gate robo player that just simply knows how to use forcefield? By the time your initial push comes in. They will have around 2 sentries with enough energy for at least 3 forcefields and warpgate almost finished researching. With correct forcefields they will not let your zealots do any kind of pressure up the ramp nor let you get vision of the high ground to warp in zealots or dts into their base. Then they can just camp out till they get observer and collosus to push out. Yes it will be late due to the amount of sentries made but still earlier than any tech switch the DT player can do. I would love to see this build in action and test it out. My BNet ID is Fangzhou 111 if you want to test this out.
whateversclever
Profile Joined November 2009
United States197 Posts
September 10 2010 18:38 GMT
#30
On September 08 2010 04:25 Jayrod wrote:
I havent tried this yet but I want to emphasize that this BO seems to look alot like a heavy zealot pressure from the other end sans the second gas. Heavy gateway/zealot builds require a different response (usually) than a robotics build can offer... at least in the amount of time it takes to get there. Protoss are taught in PvP that you really need to match gateway counts or lose. If they try to match your gateways then you've already won. If they figure out that you're doing DTs then you havent lost because you have units, are already down a tech path, and could use DTs for either map control or just turn them into archons for a little meatsheild.

The problem I foresee is that the tech path you just went down is pretty well countered by the robotics route. HT is not good vs toss really, Dark Templar are squishy when they have an observer, archon morph is okay, but they are countered by immortals and just the high damage/HP of toss units. Blink stalkers might be a good transition, but again, theyre already down the immortal tech tree and immortals shit on stalkers. You do mention the ~ 4 min transition if they go robotics and you cant do damage to them or keep them in their base. My concern is that the best transition you can do would be to the same thing theyve already gone for, collossus. Toss dont really have a great counter for collossus. Phoenix are okay, but you need quite a few to make a dent and I dont see your stalker counter being high enough to take advantage of gravitron if phoenix's are your recourse for collossus/CC.

Ill give this a try though it seems there are a couple flaws. My problem with DT builds have always been that you can get them fast, ~6 minutes ish, but that you can only get a couple of them... 4 or 5, but 3 with the first warp in and thats if you save up entirely. If you lose those for some reason and they push with their army that has an observer. I dont see how you could possibly hold or expand. If they contain you from that point I dont see you transitioning.


Just because you make a Dark Shrine doesn't mean that you have to use them. The threat of them is huge. 100/250 is little compared to how much it costs to make you feel safe against Dark Templar. If you force them to keep two Observers at your base to ward off an attack, that's already 100/200.

Stalkers are one of the best ranged units (2nd to Marauders) at dealing with Colossus. If you watch the recent Day9, you'll see that Stalkers are actually surprising awesome against Colossus. Plus, forcing and sniping off Observers invests a lot of your Gas resources and your Robotics Facility production. So it's actually, kind of a good indirect counter.
Newtybar
Profile Joined August 2010
United States19 Posts
September 10 2010 20:05 GMT
#31
Really nice and careful timings. The window seems pretty small, but if executed properly should force the enemy to react and you can set the pace for the remainder.
Walk to Your Own Beat
viraltouch
Profile Joined July 2010
United States299 Posts
September 10 2010 23:37 GMT
#32
what would be plan b if your dts fail by his robo making an observer.
against toss HT sounds bad, so start climbing another tech tree? or go with gateway units against higher techs? sounds like a hit or miss I think. against toss matchup, DT seems like it is all in just because you won't have many units and too late to go down on another tech route.
Ryuu314
Profile Joined October 2009
United States12679 Posts
September 11 2010 00:43 GMT
#33
On September 07 2010 17:36 Kage wrote:
Show nested quote +
On September 07 2010 11:14 Plexa wrote:
Very nicely written, although I would be hesitant to call it "Kitsune's DT rush" since there's a few korean players who have been doing more of less this exact build a lot lately.


Where are you getting these replays from????

Gosugamers has some good korean replays. Otherwise, just lurk the forums or google x]
Karliath
Profile Blog Joined April 2010
United States2214 Posts
September 18 2010 01:42 GMT
#34
I don't know if it's just me, but the replay download doesn't seem to be working.
Wartortle
Profile Joined August 2010
Australia504 Posts
September 18 2010 01:49 GMT
#35
I got beaten by this yesturday, it was rly nice and worked well. I then used it to beat a P and T player. Against T, just scout for turrets and stagger the entry of DTs so they run out of scans. Off one base, they wont have many anyway.
rezoacken
Profile Joined April 2010
Canada2719 Posts
Last Edited: 2010-09-18 02:06:57
September 18 2010 02:06 GMT
#36
That's the reason why I like to go 3G Forge 4th gate if I go 4Gates. Losing to DT is frustrating : (

Actually trying to working on a 4G + Forge into expand build, inspired by the adel series of Day9. I'm a bit tired of playing 1 base pushes in this game.
In theory I feel 4G + Forge (+1) + 1Canon should be ok to fend 4G, and Colossus come late enough to add blink and a lot of gates units to overwhelm his. But hey this is more easily said than done.
Either we are alone in the Universe or we are not. Both are equally terrifying.
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 13h 8m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
CosmosSc2 125
Codebar 5
StarCraft: Brood War
Larva 283
firebathero 162
Stork 114
ggaemo 105
Aegong 29
Dota 2
capcasts156
NeuroSwarm14
League of Legends
JimRising 416
Reynor117
Counter-Strike
Stewie2K865
flusha547
byalli538
Heroes of the Storm
Khaldor352
Other Games
tarik_tv20919
gofns9168
summit1g8938
Grubby3232
fl0m908
B2W.Neo698
420jenkins324
JuggernautJason31
ROOTCatZ17
Organizations
Other Games
gamesdonequick1766
StarCraft 2
angryscii 41
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Berry_CruncH235
• davetesta73
• StrangeGG 62
• RyuSc2 13
• Hupsaiya 10
• AfreecaTV YouTube
• intothetv
• Kozan
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21995
League of Legends
• Doublelift3973
Other Games
• imaqtpie1425
Upcoming Events
Wardi Open
13h 8m
OSC
1d 2h
Stormgate Nexus
2 days
uThermal 2v2 Circuit
2 days
The PondCast
3 days
Replay Cast
4 days
LiuLi Cup
4 days
uThermal 2v2 Circuit
4 days
RSL Revival
5 days
RSL Revival
5 days
[ Show More ]
uThermal 2v2 Circuit
5 days
Sparkling Tuna Cup
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #1
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Non-Korean Championship
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20: Qualifier #2
HCC Europe
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.