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On September 03 2010 21:19 RubiksCube wrote:Show nested quote +On September 03 2010 18:00 Ghad wrote: Just another cool thing that Terran has and noone else has.
Not at all overpowered in itself, it just bugs me that T has all these cool toys and the swarm has jack shit. Infested terran or contaminate doesnt really compare in coolness factor. WTF, seriously. I love trying to find ways for underused things to work and every race has some pretty nifty shit you can experiment with that are far from used enough: Terrans: Nukes Zerg: Nydus Network, Burrow Protoss: Hallucination
Those are all useful tools, but they are marginal for a reason. Suggesting that balance issues would be solved if only people were more willing to use unorthodox tools is usually done by annoying trolls who haven't done any thinking on game balance.
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On September 03 2010 21:22 Mearis wrote:Show nested quote +On September 03 2010 21:19 RubiksCube wrote:On September 03 2010 18:00 Ghad wrote: Just another cool thing that Terran has and noone else has.
Not at all overpowered in itself, it just bugs me that T has all these cool toys and the swarm has jack shit. Infested terran or contaminate doesnt really compare in coolness factor. WTF, seriously. I love trying to find ways for underused things to work and every race has some pretty nifty shit you can experiment with that are far from used enough: Terrans: Nukes Zerg: Nydus Network, Burrow Protoss: Hallucination Those are all useful tools, but they are marginal for a reason. Suggesting that balance issues would be solved if only people were more willing to use unorthodox tools is usually done by annoying trolls who haven't done any thinking on game balance.
Oh, I seemed to have missed the part where I was commenting on game balance. Not that this is even a discussion about balance to begin with, since it's a threat about usefullness of nukes and shows its power in a mirror match. My post was solely refering to "Terran getting all the cool stuff".
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I often use nuke in 2v2 with I get Terran when the game isn't who have the best cheese.
I normally always go ghost and often get some some medipad with my bio army, so why not spend 100/100 on a nuke ? 
I remember one game, not to long ago that both team had kinda big army and when we clashed, I just put a nuke into the mayhen of the battle and nuked all the other team army, after that, GG. (Diamond league btw..)
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In terms of the Hallucination, i was hit by a cool tactic. Early game rush i was attached by 15 Zealots, i was like wtf hack. After watching the replay he used Hallucination to double his zealot force. Worked wonders because i focused down the wrong units with what i had at the time. Simply trick really when you think of it.
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I love using nukes in combination with drops. In one game I dropped 1 medivac worth of rines in the back of my opponents natural in LT and at the same time I had a cloaked ghost nuke the ramp of my opponent. It was epic.
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On September 03 2010 16:41 skronch wrote:Show nested quote +On September 03 2010 12:56 Supersrsbnz wrote: The best time to use nukes is in a big macro game, small games they aren't really needed, unless breaking a siege line obv.. but the best way to make the most of nukes is to drop them in pairs, so you will need double ghost academies. A drop at 2 points at once will be very hard to deal with, and also drop on into the middle of nowhere, this will screw with your enemies head as he scrambles around to find it. did you get this from the prima guide?
Nah I don't think so, it might have been though. I did quote it from somewhere but I can't remember where I heard it, that's going to screw with my head now as I try to remember lol. Still nukes have to be utilized more because they are extremely good. I'm really trying to find ways to incorporate them more.
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Nukes are not a strategy, they are either a weapon or nuking is a tactic. A "strategy" for dealing with sieged tank lines is to tactically nuke the line forcing an unsiege.
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On September 04 2010 02:34 MoreFasho wrote: Nukes are not a strategy, they are either a weapon or nuking is a tactic. A "strategy" for dealing with sieged tank lines is to tactically nuke the line forcing an unsiege.
The problem with nuking siege lines is if they scan you, your normally in range for a siege tank to shoot you, although most people don't think of this.
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On September 03 2010 21:48 BadStigma wrote: In terms of the Hallucination, i was hit by a cool tactic. Early game rush i was attached by 15 Zealots, i was like wtf hack. After watching the replay he used Hallucination to double his zealot force. Worked wonders because i focused down the wrong units with what i had at the time. Simply trick really when you think of it. Happened to me in the last US CraftCup... I thought the same thing- "wf, hacker!". Alas, no.
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On September 04 2010 02:41 Supersrsbnz wrote:Show nested quote +On September 04 2010 02:34 MoreFasho wrote: Nukes are not a strategy, they are either a weapon or nuking is a tactic. A "strategy" for dealing with sieged tank lines is to tactically nuke the line forcing an unsiege. The problem with nuking siege lines is if they scan you, your normally in range for a siege tank to shoot you, although most people don't think of this. Did you read the OP? TLO actually has used this quite a few times to nuke, force an unsiege,run in with marauders and snipe tanks and then get out.
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Nukes are definitely viable in sc2. I believe it will be really useful for force repositioning of enemy tanks and even if all it did was stop mining for 10 seconds + stop enemy from doing anything else for 5 sec, it is a pretty good use of 100/100.
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Nukes are really good in 3v3 4v4. With all the action on the map it's easy to land a nuke in a mineral line. What's fun to do is to launch off 3 or 4 at a time and watch the frantic scans :D
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On September 04 2010 02:48 MoreFasho wrote:Show nested quote +On September 04 2010 02:41 Supersrsbnz wrote:On September 04 2010 02:34 MoreFasho wrote: Nukes are not a strategy, they are either a weapon or nuking is a tactic. A "strategy" for dealing with sieged tank lines is to tactically nuke the line forcing an unsiege. The problem with nuking siege lines is if they scan you, your normally in range for a siege tank to shoot you, although most people don't think of this. Did you read the OP? TLO actually has used this quite a few times to nuke, force an unsiege,run in with marauders and snipe tanks and then get out.
Yes I know, my point was the idea is only good while people don't know how to deal with it.
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I was in a ZvT on Kulas against a 2 base Terran. He nuked me 3 times. I gave up trying to find the ghost and rather moved out all my drones from my 4 plus bases just to save them. It certainly is annoying and can be used quite effectively.
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On September 04 2010 03:36 Supersrsbnz wrote:Show nested quote +On September 04 2010 02:48 MoreFasho wrote:On September 04 2010 02:41 Supersrsbnz wrote:
The problem with nuking siege lines is if they scan you, your normally in range for a siege tank to shoot you, although most people don't think of this. Did you read the OP? TLO actually has used this quite a few times to nuke, force an unsiege,run in with marauders and snipe tanks and then get out. Yes I know, my point was the idea is only good while people don't know how to deal with it.
If you look at the pictures in the OP, you can see that the range of the nuke plus the area of the spell grant a nuke an effective range greater than that of a sieged tank. If you center the nuke in the tank line, scan+tanks=dead ghost. Instead, if you aim the nuke slightly ahead of the tanks, the ghost will be out of range, but the large splash on the nuke will still severely damage or destroy tanks.
In other words, the effective range of the nuclear missile isn't the range at which the spell can be cast; it's the range of the spell PLUS the blast radius.
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Hyrule19026 Posts
I <3 Nukes
I use them whenever I can. They are great for breaking contains and wallins.
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for the amount nukes do, i find them too cheap, accessable, and since this is what the threads about, versatile at least with the old bw nukes it was somewhat of a commitment, now theyr so readily available, so much so that if your already using 1+ ghosts that itd be mad not to use at least one, theres just so many great reasons to
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I'm going to start to incorporate ghosts/nukes into my "go to" build now.
I've found they can be very effective.
So far some uses for nukes I've found, which should work in any matchup (only tried against Zerg before):
1) Siege up outside his natural and nuke it. Can get some vikings to snipe any Overseers who come to close (also your ground army should be able to protect the ghost as well)
2) Use 2 ghosts and nuke 2 places at once, pretty much guaranteed that one hits. Also forces him to spend more gas on multiple overseers.
3) Use a nuke to force him to move his army around trying to kill the ghost. (I find that some players will bring their whole army group because they need to act quick)
4) Drop a ghost in his mineral line and just snipe drones.
5) Getting an early nuke off can be devastating. (Under 10 mins)
6) Hide a ghost somewhere and then nuke his base when the army moves out.
7) Have a group of 2-4 ghosts. Use one to nuke, the other to snipe any detectors.
There are definitely more uses. I also find that once an opponent knows you have nukes and are willing to use them they tend to be way more cautious and it slows them down.
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