• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:42
CEST 08:42
KST 15:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash9[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy17ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool51Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2) Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
Pros React To: JaeDong vs Queen Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ How Can I Add Timer & APM Count? [ASL21] Ro24 Preview Pt2: News Flash
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group E [ASL21] Ro24 Group F Azhi's Colosseum - Foreign KCM
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9497 users

2v2 Cheese Solution

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 Next All
ZomgTossRush
Profile Blog Joined May 2010
United States1041 Posts
Last Edited: 2010-09-01 06:54:36
September 01 2010 06:44 GMT
#1
Having played another 20 2v2's, and most of them involving some combination of cheese involving:

6/7/8 Pool ling
6/7/8 Rax Reaper -> more reapers
2 gate proxy

While dealing with any 1 of these in 1v1's is a breeze with scouting, trying to do so in 2v2's with certain match ups lends some problems. I was thinking about listing each issue, but I don't want to read 20 replays reading like "Hey there, I have the solution for you(probably pretty unsupported and saturated with theorycrafting). In short, when walling off, it leaves u susceptible to reapers in your main. When turtling up it leaves your opponent out to dry.

This thought crossed my mind. What if some 2v2 maps incorporated breakable rocks via the main ground path between bases? Just like those old novice maps, which allows the newest of players to have the ability to breath and play for at least a few minutes.

This can or can not(im leaning towards cannot) block reaper movement. I don't really think it should because some maps, the mains are already fairly protected. But having JUST reapers are fine and are balanced well for cheese. This suggestion would mainly slow down the rine/zealot addition to the reapers. Not enough to not make it impossible to still cheese, but just enough to allow the non-zerg teammate to get something out and turn the cheeses into micro battles, as opposed to just build order choices.

I have been browsing alot of "2v2 help" threads and ALOT if not all replys are chucked full of theory craft that look great on paper, but aren't realistically possible versus proper cheeses.

Again, this is just off a whym to help improve the evolution of 2v2's and isn't an idea I am 100% for, just wanted to post my thoughts and see what the community can think up on the suggestion.

Please read before posting
+ Show Spoiler +

I am a 1000 Diamond 1v1 Random player.
I am also a 800-900 Diamond 2v2 Random player
My partner is basically the same 1v1 Random Skill player
My partner is also the same level Diamond Random Player(duh)
This is not a "whine" thread saying cheese is OP.
I am not trying to ask players for specific advice on how to counter cheeses.
With over 200 games played (just post retail) in 2v2's both as random players, we have tried every combination of builds/wall in techniques. And the issue isn't about scouting, because even seeing it there is no proper response to handle a 2v1
I am not trying to sound like an elitist and i KNOW i am not the greatest SC2 player in the world, and that Blizz ranks are FUBAR, but please do respect my decently high experience and refrain from the notion of "i am better than you, I have the answer" unless of course you have a REPLAY supported counter cheese strategy.
Please keep posts on topic
Coaching for 1v1 and Team games at Gosucoaching.com
BreakUrSelf
Profile Joined March 2010
Norway5 Posts
September 01 2010 06:55 GMT
#2
Hey mate.
First of all, thx for the stream tonight (EU player here). Started to watch it and was really pleased how you and your buddy hadle things and "sometimes" don't take it seriously when you loose to those things you've pointed out. Me? I need to take s freaking smoke after another 6pool owning me or my friend, we're pretty casual and both play diamond 1v1, but just started in 2v2 and HELL YEAH it's so frustrating atm...
After we got quite easy into top platina, the only thing we meet now is some kinda of "cheese" builds or MU, like double Z or P, just going proxy or both 6 pools etc.
It's not easy to find a decent strat for 2v2 atm, honestly I don't understand why. Maybe people tend to go 1v1 more or coz it's so damn annoying from time to time.

Again, thx alot for the stream, came home late and wanted to check out something and stumbled upon you 2. Say hello to your partner and keep up the good work. It was fun to watch you guys.
The wise man learns from the deaths of others...
ZomgTossRush
Profile Blog Joined May 2010
United States1041 Posts
September 01 2010 07:11 GMT
#3
On September 01 2010 15:55 BreakUrSelf wrote:
Hey mate.
First of all, thx for the stream tonight (EU player here). Started to watch it and was really pleased how you and your buddy hadle things and "sometimes" don't take it seriously when you loose to those things you've pointed out. Me? I need to take s freaking smoke after another 6pool owning me or my friend, we're pretty casual and both play diamond 1v1, but just started in 2v2 and HELL YEAH it's so frustrating atm...
After we got quite easy into top platina, the only thing we meet now is some kinda of "cheese" builds or MU, like double Z or P, just going proxy or both 6 pools etc.
It's not easy to find a decent strat for 2v2 atm, honestly I don't understand why. Maybe people tend to go 1v1 more or coz it's so damn annoying from time to time.

Again, thx alot for the stream, came home late and wanted to check out something and stumbled upon you 2. Say hello to your partner and keep up the good work. It was fun to watch you guys.


Thanks for your post, its nice to know someone appreciates the 2v2's. I've been meaning to do it since I don't know of any other serious 2v2's streams. I will stream more often.

Whenever we get past that "cheese" stage we have some pretty amazing games with some great team tactic strategies, didn't get to showcase too many of them tonight, but hopefully after the patch cheeses wont be seen as often.
Coaching for 1v1 and Team games at Gosucoaching.com
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
Last Edited: 2010-09-01 07:33:48
September 01 2010 07:31 GMT
#4
im not a fan of the breakable rocks idea, your basically punishing zerg and protoss for not having reapers early

honestly just use a less economical opening as the default for 2v2 and cheese wont hinder you as much
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
September 01 2010 07:39 GMT
#5
I think it'll be better after next patch. I hate the destructible rock idea. What's to stop two terrans from both going reaper and killing the zerg? Then you can't even help defend or counter attack because the destructible rocks actually work in favour of terran going reaper.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
sylverfyre
Profile Joined May 2010
United States8298 Posts
September 01 2010 07:40 GMT
#6
I agree that 2v2 (and greater) cheese is much more prevalant and effective, cause there's a lot less you can do when you get lingreapered in the first minutes of a game. In a 1v1, you can stop it, but you're not dealing with both at the same time. In 2v2, because both of the units in question are pretty damn fast, there's no way your ally can save you in time.

Or you're on a map like twilight fortress, which has a 10 mile walk from base to base and the whole shared base thing with in-house naturals, and it instead probably turns into mass battlecruiser or something equally ridiculous due to how easy it is to turtle on 4 combined bases.
ZomgTossRush
Profile Blog Joined May 2010
United States1041 Posts
September 01 2010 08:06 GMT
#7
On September 01 2010 16:39 guitarizt wrote:
I think it'll be better after next patch. I hate the destructible rock idea. What's to stop two terrans from both going reaper and killing the zerg? Then you can't even help defend or counter attack because the destructible rocks actually work in favour of terran going reaper.


I was implying the rocks would be between "us" and "them." Not between teammates bases. But yeah double reaper would still be a problem too.
Coaching for 1v1 and Team games at Gosucoaching.com
habermas
Profile Joined June 2010
United Kingdom304 Posts
September 01 2010 08:12 GMT
#8
I think the main issue is that the game is not balanced around 2v2. Some things, like 6pool+7rax proxy reapers, are impossible to defend.
fleeze
Profile Joined March 2010
Germany895 Posts
September 01 2010 08:19 GMT
#9
the destructible rocks idea is just horrible.
so only terrans will be able to rush in 2vs2s now?
taking out rushes via those newbie rocks cannot be the solution.
Lipstickz
Profile Joined September 2010
Denmark16 Posts
September 01 2010 09:25 GMT
#10
Having the exact same issues. After having played a ton of team games it seems like it's just rolling the dice. One build order will keep you save against cheese A and B, but if he goes C or D with a team mate or two, you're dead. Early pool and just massing lings till the enemy falls over coupled with mass reapers seems to be the worst combination. In 1v1 I've absolutely no issue with cheese, but it's another thing when it's 2v1.

Maybe do something about the ramps? In team games, they're absurdly large, and in 3v3+ there are often multiply entrances to your base which makes early pool mass ling really hard to deal with, especially if there's 2+ zerg doing it, since you just can't wall off fast enough.
The distances seems really short as well and really promotes rushing early too.

I find it acceptable that it's possible to win by microing well with a small skirmish force early on, but when it's pretty much impossible to scout in time and then react to it, it becomes a problem and extremely frustrating to play. A vast majority of the games just seems to be who can cheese or proxy the other team fastest, which I personally find extremely lacklustering and boring.
Nafaltar
Profile Joined May 2008
Germany302 Posts
September 01 2010 09:33 GMT
#11
I think the destructible rock stuff would be detrimental for game quality overall, being unable to scout your opponent unless you are Z (overlord) or T (reaper/scan) makes for a really stupid gambling game. Early scouting and safe play does hold of cheeses even in 2v2, at least as Z+T the only time I have lost more than an off game to cheese was when the 6/7/8 pool+6/7 rax reapers first surfaced, but adapting my allies build to a slightly earlier reaper resulted in us easily crushing these builds.
fleeze
Profile Joined March 2010
Germany895 Posts
September 01 2010 09:39 GMT
#12
On September 01 2010 18:25 Lipstickz wrote:
Having the exact same issues. After having played a ton of team games it seems like it's just rolling the dice. One build order will keep you save against cheese A and B, but if he goes C or D with a team mate or two, you're dead. Early pool and just massing lings till the enemy falls over coupled with mass reapers seems to be the worst combination. In 1v1 I've absolutely no issue with cheese, but it's another thing when it's 2v1.

Maybe do something about the ramps? In team games, they're absurdly large, and in 3v3+ there are often multiply entrances to your base which makes early pool mass ling really hard to deal with, especially if there's 2+ zerg doing it, since you just can't wall off fast enough.
The distances seems really short as well and really promotes rushing early too.

I find it acceptable that it's possible to win by microing well with a small skirmish force early on, but when it's pretty much impossible to scout in time and then react to it, it becomes a problem and extremely frustrating to play. A vast majority of the games just seems to be who can cheese or proxy the other team fastest, which I personally find extremely lacklustering and boring.


while i agree that the rushes are an issue in 2v2 i don't think these are suitable solutions.
when fixing this it should not be that 1 race has a distinct disadvantage or advantage.
with rocks between the bases you will make terran and reapers even more op, since every protoss or zerg will have to prepare for reapers, if they go for an economical build your behind and you can't punish them.
changing ramps and chokes will set zerg behind. they can't wall in so every team with a zerg will be at a disadvantage. it's hard enough atm as zerg if your getting rushed by 2 enemys so giving t and p an even greater advantage (they can at least block their choke on most maps even now).

easiest solution would be taking reapers out of the game
RubiksCube
Profile Blog Joined March 2009
Germany259 Posts
September 01 2010 09:51 GMT
#13
Destructable rocks will only lead into mass air tech, same as it does in the practice leagues.
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
September 01 2010 10:04 GMT
#14
ha ha i love 2v2 with a good player as a partner. me and my mate have just become awesome in late game 2v2s. once you get games with no cheese they are so GREAT!

i play zerg my friend players protoss and we pull out some of the sickest gameplay combos.

some of them:

fungal growth + psi storm = dead anything
contaminate on OC + DT massacre = bm'd opponents
mothership vortex + banelings = OMFG ROFL LOL!!!!!! BANELINGS KILLED VOID RAYS!!!!!!
colosus push + burrowed infestors walling off their flank with IT's = ground units getting raped.
sentry forcefield behind units + banelings charging like ninja horsies = dead stuff
Phoenix lifting tanks + ling surge = epic movie scene battle.
love the shit you can do in 2v2
Forever ZeNEX.
Tropical Bob
Profile Joined August 2010
United States127 Posts
Last Edited: 2010-09-01 10:31:25
September 01 2010 10:30 GMT
#15
Cheese is way too prominent in 2v2s, I agree. Every other game is just filled with cheese, to the point where it's like a cheese fountain just looking a the 2v2 selection button.

But seriously. What's worse is that I almost always choose the wrong opening. If I do an anti-rush build, they go econ/tech. If I do the econ/tech opening, they do cheese/early push.

And, being Zerg, it's almost impossible to survive a cheese/early push because the lack of a wall punishes you double. Maybe you can survive a single-person cheese, but doubled up? No way. You'll be crippled or dead before your partner can get to you on most maps.

On September 01 2010 19:04 TyrantPotato wrote:
i play zerg my friend players protoss and we pull out some of the sickest gameplay combos.

Another good combo is Muta+Banshee harass. Ohmy, the fun my 2v2 partner and I have when we pull that off.
fleeze
Profile Joined March 2010
Germany895 Posts
September 01 2010 10:40 GMT
#16
fine for you, but bragging about late game strategies in 2v2 is no solution against early game cheeses which this thread is about...
if you have nothing to contribute why bother posting and pulling this thread off topic?
kAra
Profile Joined September 2004
Germany1405 Posts
September 01 2010 10:40 GMT
#17
worst idea for 2x2 i heared in a while ..
mada mada dane
ChoboCop
Profile Joined July 2004
United States954 Posts
September 01 2010 10:51 GMT
#18
It really comes down to proper micro/scouting. My partner and I share control and that helps, but it does come down to a lot of trust and feeling for your teammate. One of us might have to buy time and take damage, run workers, etc, but the other one has enough time to be in a nice macro position to curbstomp both rushers. You have to spread the damage/time of their rush across buildings, workers, units in such a way that they exhaust themselves.

Also there are times when it is totally legit to lay down 4 spines; you gotta do whatever it takes vs a 2v1 sometimes.
Critical thinking is the intellectually disciplined process of actively and skillfully conceptualizing, applying, analyzing, synthesizing, and/or evaluating information gathered.
Tmdemo
Profile Joined May 2010
Denmark17 Posts
September 01 2010 10:59 GMT
#19
I think the solution would be to change the maps! Not with destructable rocks, but to simply put allies bases right next to each other with only one entrance (which is the case in some of the maps). This way you wont have to fight 2v1 cause your ally is right next to you. This would make for some much more interesting matches. I actually enjoy 2v2 the most, but am getting sick of these annoying cheese tactics. Been playing som 3v3 and 4v4 lately and here it is even worse. It is all about who can rush the fastest and it kinda sucks!
Go demo
kAra
Profile Joined September 2004
Germany1405 Posts
September 01 2010 11:35 GMT
#20
On September 01 2010 19:59 Tmdemo wrote:
I think the solution would be to change the maps! Not with destructable rocks, but to simply put allies bases right next to each other with only one entrance (which is the case in some of the maps). This way you wont have to fight 2v1 cause your ally is right next to you. This would make for some much more interesting matches. I actually enjoy 2v2 the most, but am getting sick of these annoying cheese tactics. Been playing som 3v3 and 4v4 lately and here it is even worse. It is all about who can rush the fastest and it kinda sucks!


ah this is actually even worse of an idea, sounds like you enjoy bronze 2x2
mada mada dane
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 18m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft698
StarCraft: Brood War
Sea 10437
Zeus 1493
Shuttle 554
JulyZerg 59
sSak 42
GoRush 33
NaDa 30
Aegong 21
NotJumperer 9
Dota 2
NeuroSwarm164
League of Legends
JimRising 774
Counter-Strike
Stewie2K928
m0e_tv530
Organizations
Counter-Strike
PGL1184
Other Games
gamesdonequick1018
BasetradeTV112
StarCraft: Brood War
UltimateBattle 73
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Light_VIP 55
• practicex 44
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki33
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt547
Upcoming Events
RSL Revival
18m
Cure vs Rogue
Maru vs TBD
MaxPax vs TBD
uThermal 2v2 Circuit
7h 18m
BSL
12h 18m
Afreeca Starleague
1d 3h
Wardi Open
1d 3h
Replay Cast
1d 17h
Sparkling Tuna Cup
2 days
Kung Fu Cup
3 days
The PondCast
4 days
Replay Cast
4 days
[ Show More ]
Replay Cast
5 days
CranKy Ducklings
6 days
BSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
IPSL Spring 2026
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.