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[G] iEchoic's 1/1/2 Hellion Drop TvP - Page 8

Forum Index > StarCraft 2 Strategy
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Shron
Profile Joined March 2010
United States162 Posts
August 30 2010 01:08 GMT
#141
I've beat this build with a fast expand. Since the terran is relying on his wall or bunkers in the early game and thus doesn't have an army that can challenge mine, I can produce more than he can when he pushes out by taking my nat early. Also, the hellion drop did half as much damage to my economy as it would have if I were on one base. It hit right about the same time charge started researching and a minute or so after my observer saw what was going on.
"I produced a lot of units and was given this award. I didn't know I produced so many units. Next season I will produce more units." - Nestea
sl0w
Profile Joined July 2010
United States447 Posts
Last Edited: 2010-08-30 01:27:59
August 30 2010 01:27 GMT
#142
On August 28 2010 16:58 alphafuzard wrote:
So I decided to play a few games with your build + my adjustments and I think its very nice
Attached replay against 1300+ diamond protoss
[image loading]
+ Show Spoiler +
Hellion drop, though slightly mismicroed, gives me a slight lead which is hugely magnified in the first major attack
Note the continued use of the medivac which I think can also improve this build


...that guy was seriously 1300pt diamond? O.O but anyway this build seems solid...can definitely cause havoc to a toss players mineral line (you even got 10 probe kills with the mismicro). however i do think a good counter to this is fast expanding as protoss if u can scout it because there is no early aggression and only a handful of marines + banshee after the hellion drop.
Alaric
Profile Joined November 2009
France45622 Posts
August 30 2010 02:07 GMT
#143
On August 30 2010 09:51 Sub40APM wrote:
But the game that I won it took a while to actually wear the toss down, I had 2 waves repelled: first 3 banshees and all the rines (9?) vs 4 zealots, 2 immortals and 6 stalkers and the marines died and banshees ran. The second time I had marauders and a medievac and they still got killed. Only on the 3rd time, when I brought almost as many banshees as he had stalkers he finally died. Is this just bad micro from me? Instead of focus firing everyone at the stalkers I let too much damage spread out?


I think 9 marines is quite low by the time you have 3 banshees. At least 12 seems good, but it also depends on when you had raxes. I feel like I add them too late, keeping more gas but getting stim and combat shields less fast.
Cant take LMS hipsters serious.
soki
Profile Joined March 2010
United States40 Posts
August 30 2010 05:05 GMT
#144
Great guide and nice replays, can't wait to give this a try tomorrow!
http://us.battle.net/sc2/en/profile/270391/1/Soki/
SkullOne
Profile Joined April 2010
United States52 Posts
August 30 2010 20:50 GMT
#145
On August 30 2010 10:08 Shron wrote:
I've beat this build with a fast expand. Since the terran is relying on his wall or bunkers in the early game and thus doesn't have an army that can challenge mine, I can produce more than he can when he pushes out by taking my nat early. Also, the hellion drop did half as much damage to my economy as it would have if I were on one base. It hit right about the same time charge started researching and a minute or so after my observer saw what was going on.


If I see an FE while using this build, I immediately drop a tech lab on my rax and build a reactor rax instead of the second starport. I turn the Hellion drop into a 3 marauder/2 marine drop in one of the mineral lines. So the 1/1/2 opener becomes a 2/1/1 opener instead. Can't double pump Banshees but with marauders in the army they more then make up for it.

That's why I like this 1/1/2 build so much. It's very versatile. Easy to transition to something else like a normal 1/1/1 or a 2/1/1 opener.
I dont need no stinking quote
Okazaki
Profile Joined June 2010
Canada29 Posts
August 30 2010 22:01 GMT
#146
Would you happen to be the same iEchoic from the Halo Wars Forums?
MasterFischer
Profile Joined August 2009
Denmark836 Posts
August 31 2010 10:04 GMT
#147
Just lost with this build against 2 PRotoss in a row...

What happens if your hellions get shut down fast by stalkers or blocked by good players?

U wont get many probes.. and he will push you...

How to counter mass lots + stalkers and immortal push after that?

bainshees get taken down.. and marines die to mass lots


And what do you do about a guy opening pheonix right off the bat against your medicalevac :/?

He will lift my hellions and kill my harass.. then harass me with mass pheonix.. and do mass lots into HT against marines...

suggestions?
WHO is this who speaks to me as though I needed his advice?
Alaric
Profile Joined November 2009
France45622 Posts
August 31 2010 10:33 GMT
#148
I don't think the phoenix harass should be a problem since you massed marines. Also, stargate means delayed tech to colossus or templar, so you have more time to switch to ghost, marauders, etc.
Cant take LMS hipsters serious.
threehundred
Profile Joined July 2009
Canada911 Posts
August 31 2010 12:05 GMT
#149
great build, will add to repertoire
KimTaeyeon MEDIC MU fighting! ^^;;
MasterFischer
Profile Joined August 2009
Denmark836 Posts
August 31 2010 12:50 GMT
#150
The problem is that his phenoix is out the same time as my medievac.. and LONG before marines are massed... this prevents the dropship from harassing.. and he lifts my vultures,.. after that i fail microed and went bainshees instead of 2 vikings... and got a few rauders..

he followed up with massive chargelots and pheonix storm :D
WHO is this who speaks to me as though I needed his advice?
Calidus
Profile Joined April 2010
150 Posts
August 31 2010 16:59 GMT
#151
I have started using this build and it is alot of fun to play with. the MM+Banshee push can do a alot of damage. I got some high plat/low diamond level replays of TvP and TvZ with this build if anyone wants to see a few more.
Note:1100 Diamond take everything with a grain of salt.
eecs4ever
Profile Joined July 2010
United States106 Posts
August 31 2010 17:22 GMT
#152
Awesome guide! will try it out soon
If you know the enemy and know yourself, you need not fear the result of a hundred battles. SO REMEMBER TO SCOUT ! -Sun Tzu
DamageInq
Profile Joined April 2010
United States283 Posts
August 31 2010 19:01 GMT
#153
If I go for a 4 gate push I time it to hit the Terrans door before cloak can be researched. As soon as I see a starport techlab I can build a robo and have a obs out. I might lose some probes but a 4gate army can take down your wall and bunkers if alls you have is a ball of marines and 2-3 bunkers.

Not saying it's a weak build, but it seems like a well timed early semi-allin can take you out while you're weak.
"Scissors are OP. Rock is fine." -Paper
gillon
Profile Blog Joined April 2010
Sweden1578 Posts
August 31 2010 19:07 GMT
#154
1k Diamond terran, I've done this build for 10 straight TvPs in a row, and I have yet to lose. I haven't faced FE yet, but everything else it has worked wonders against. No one has actually survived my 4 banshee timing push. The hellion drop has allways done quite a bit of damage though, minimum 8 probes in any game.
www.teamproperty.net | "You should hate losing, but you should never fear defeat." - 이윤열
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
Last Edited: 2010-08-31 19:15:16
August 31 2010 19:13 GMT
#155
On September 01 2010 04:01 DamageInq wrote:
If I go for a 4 gate push I time it to hit the Terrans door before cloak can be researched. As soon as I see a starport techlab I can build a robo and have a obs out. I might lose some probes but a 4gate army can take down your wall and bunkers if alls you have is a ball of marines and 2-3 bunkers.

Not saying it's a weak build, but it seems like a well timed early semi-allin can take you out while you're weak.


You can't break a bunker aside a walled-off ramp with 10 scvs repairing it. The only things that can attack it are stalkers and sentries because zealots can't get to it. Two bunkers and you have absolutely 0 chance. Many people have tried. 4gate is actually a build this beats the easiest.
vileEchoic -- clanvile.com
Trion
Profile Joined June 2010
Canada291 Posts
August 31 2010 19:35 GMT
#156
I've been using this build in all my TvP for a few days now, but one problem I always have is a FE. Probes are spread out over 2 bases so the hellion drop is not as effective, and this build does not have a fast expand so I usually just get overwhelmed. My question is what do you do if the toss scouts your bunker, then goes for a FE. Editing this in to the OP under "adapting to protoss strategies would be great.

Thanks!
kcdc
Profile Blog Joined April 2010
United States2311 Posts
Last Edited: 2010-08-31 19:59:41
August 31 2010 19:47 GMT
#157
On September 01 2010 04:35 Trion wrote:
I've been using this build in all my TvP for a few days now, but one problem I always have is a FE. Probes are spread out over 2 bases so the hellion drop is not as effective, and this build does not have a fast expand so I usually just get overwhelmed. My question is what do you do if the toss scouts your bunker, then goes for a FE. Editing this in to the OP under "adapting to protoss strategies would be great.

Thanks!


I play P and use a FE vs T every time. This hellion drop to banshees build is probably at a slight disadvantage against a FE P because a 2-base P will be able to macro up an army large enough to stop the big marine-banshee push, and from there, the P will have an econ advantage. The key, however, is the hellion drop. It's really hard to shut down 3 hellions when you're spread thin over 2 bases. This build especially gives me problems on Scrap Station where the air distance is incredibly short and your nat is miles away from your main. With hellions and banshees on the field, you can easy lose 20 probes in an instant, and you just never feel safe enough to leave your base.

Given equal play, I think the 2-base P is at an advantage, but there's still a big opportunity for the T to out-micro the P and kill enough probes to pull ahead.
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
Last Edited: 2010-08-31 20:07:37
August 31 2010 20:00 GMT
#158
About PvT FE builds:

I haven't had any trouble with them yet, so I didn't think to put it in the guide, although it's definitely possible the people I played executed them poorly. Usually I drop wherever their army is not, rack up a bunch of probe kills, have a equal or superior army with higher tech and more production, and win on my first push.

If I run into someone executing the strat really well, I'll post replays and brainstorm a bit more, because I haven't encountered often enough to work through the strategy of it.

Definitely upload some replays of you winning/losing if you want.
vileEchoic -- clanvile.com
kcdc
Profile Blog Joined April 2010
United States2311 Posts
August 31 2010 20:09 GMT
#159
On September 01 2010 05:00 iEchoic wrote:
About PvT FE builds:

I haven't had any trouble with them yet, so I didn't think to put it in the guide, although it's definitely possible the people I played executed them poorly. Usually I drop wherever their army is not, rack up a bunch of probe kills, have a equal or superior army with higher tech and more production, and win on my first push.

If I run into someone executing the strat really well, I'll post replays and brainstorm a bit more, because I haven't encountered often enough to work through the strategy of it.


This sounds about right. I've played out FE vs this 1-1-2 quite a bit at ~1k diamond. There are a lot more subtleties that go into deciding the winner and loser, but as a rule of thumb:

-if the hellion drop kills 5 probes or less, P is ahead
-if the hellion drops kills 8-10 probes, the game is even
-if the hellion drop kills more than 10 probes, T is ahead

With good map awareness and positioning, it is possible for P to shut down the hellion harass with minimal probe losses, but it's really really hard to do. With superior control, this build can easily beat a FE play.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
August 31 2010 20:16 GMT
#160
Shouldn't simple mass stalker beat this? It's just a hellion drop into regular marine/banshee, which dies to stalkers..
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