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[G] iEchoic's 1/1/2 Hellion Drop TvP - Page 10

Forum Index > StarCraft 2 Strategy
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gundream
Profile Joined April 2010
United States229 Posts
September 02 2010 20:10 GMT
#181
I don't know if anyone has mentions this or not....but this should be on liquipedia....i think its a viable enough build from the sound of it
eecs4ever
Profile Joined July 2010
United States106 Posts
September 03 2010 00:26 GMT
#182
First i want to say this build is pretty awesome! My first try at using this strategy. (my build and timing is way off i just used the general idea =P )

mid diamond level TvP game, with my 1st time trying out this build.

[image loading]

On maps with close air rush distance, this build is SO strong. But on maps with close rush distance, i think it may be better to do an early poke instead of hellion drop. ie, use this build here:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=149215


Tricks i did this game: Scroll camera to find the standing OBSERVER :D
http://www.teamliquid.net/forum/viewmessage.php?topic_id=149641


THANK YOU MEMBERS OF TL !!! :D


I played pretty badly this game, a lot of sloppy play left and right but the strength of the build carried me THROUGH. it wasnt even fair.... i wish i had a PDD at the battle, it wouldve been SLAUGHTER.


If you know the enemy and know yourself, you need not fear the result of a hundred battles. SO REMEMBER TO SCOUT ! -Sun Tzu
VGamerJoe
Profile Joined September 2010
Japan4 Posts
September 03 2010 01:55 GMT
#183
Really good build and lots of thought put into it.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
September 03 2010 01:58 GMT
#184
On September 01 2010 06:39 Gecko wrote:
Show nested quote +
On September 01 2010 06:28 Yaotzin wrote:
See White-Ra vs MorroW for stopping the marine/banshee play. MorroW even gives up on it when Ra stomps it while expanding.


Link please, this is relevant to my interests.

http://sc2rep.net/replays/starcraft-2-replay-t-mouzmorrow-vs-p-duckloadra-delta-quadrant-08-26-2010
http://sc2rep.net/replays/starcraft-2-replay-t-mouzmorrow-vs-p-duckloadra-metalopolis-08-26-2010
http://sc2rep.net/replays/starcraft-2-replay-t-mouzmorrow-vs-p-duckloadra-lost-temple-08-26-2010
http://sc2rep.net/replays/starcraft-2-replay-t-mouzmorrow-vs-p-duckloadra-blistering-sands-08-26-2010
Administrator~ Spirit will set you free ~
blagoonga123
Profile Blog Joined July 2007
United States2068 Posts
September 03 2010 03:54 GMT
#185
Hmm I just played against FE protoss and lost.

I roasted like 12+ probes too.

But even so, that just seemed to put us on even footing. He consistently had an equal army to mine.

I guess the only thing I coulda done really is gotten more marauders instead of marines.
FOOL! Pain is my friend! Now let me introduce you to it!
link0
Profile Joined March 2010
United States1071 Posts
September 03 2010 04:42 GMT
#186
Every single toss player is doing the 1 gate FE these days. You gotta just do a well timed all-in to shut down their greed.
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
eecs4ever
Profile Joined July 2010
United States106 Posts
September 03 2010 18:23 GMT
#187
Mid diamond level game using this strategy

the hellion drop didnt do too much damage, but gave me a lot of info on his unit composition

vs protoss FE, with mass warp gates.

[image loading]
If you know the enemy and know yourself, you need not fear the result of a hundred battles. SO REMEMBER TO SCOUT ! -Sun Tzu
Mato
Profile Joined August 2010
Australia412 Posts
September 05 2010 15:23 GMT
#188
as i said earlier ive been using this build for a couple of weeks - it is fantastic

tonight on go4sc2 #35 tarson has been using it as well
JohnRee
Profile Joined July 2010
United States19 Posts
September 05 2010 16:05 GMT
#189
I tried a similar build to this. Instead of going for 2 ports, I get a reactor on my barracks as my factor is building, switch add ons, pump 4 hellions and marines. Start my first port and once finished, make a dropship. As the dropship is making, make a tech lab on barracks and pump out one marauder.

After the first hellion harass, I siwtch Barracks to reactor, starport to tech lab, and begin next expansion. During that time, I get a tech lab on factory and put down 2 more barracks (one with tech lab, one with reactor).

End the game with a stim MM, tank, and raven push.
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
September 05 2010 19:24 GMT
#190
On September 06 2010 00:23 Mato wrote:tonight on go4sc2 #35 tarson has been using it as well


I'd love to see a replay/cast if anyone has a link.
vileEchoic -- clanvile.com
Pobearo
Profile Joined August 2009
United States351 Posts
September 05 2010 20:12 GMT
#191
Wow, definately going to give this a try thanks for the post.

Has anyone tried making a single raven with your banshees for PDD mineral line harass? That was the idea that was in my head the whole time watching these replays. Looks very versatile, looking forward to trying it out.
Nutzz
Profile Joined August 2010
Chile32 Posts
September 07 2010 01:14 GMT
#192
i need to say
i take my hat off to iEchoics
i've had trouble with protoss for long time but not anymore.
I haven't mastered this build (not even close, i keep forgetting things like when the second refinery and stuff) and yet i win and not having a hard time.(have played against mid-low diamond and plats)
this build mastered it sure is high diamond level.
thanks iEchoic
ProtisRobit
Profile Joined September 2010
United States21 Posts
September 07 2010 02:18 GMT
#193
Nothing to say except that I'm going to assume this is the same iEchoic that dominated Halo Wars and it's nice to see a fellow former HWer playing this game at a high level. I was TPack on those forums, but it was so long ago you prolly don't remember me.
policymaker
Profile Joined September 2010
Greece152 Posts
September 07 2010 03:24 GMT
#194
this build is fantastic, i would love to see some diamond protoss counter it or else consider it bit broken
Hardcore gamer/Hellenic Community Enthusiast
kGold
Profile Joined July 2010
Canada66 Posts
September 07 2010 05:42 GMT
#195
the problem with this build is that its so good, I never feel comfortable doing anything else against protoss anymore.

thanks for the guide!
If I lose to a noob, then what am I?
Alaric
Profile Joined November 2009
France45622 Posts
September 07 2010 11:32 GMT
#196
On September 07 2010 14:42 kGold wrote:
I never feel comfortable doing anything else against protoss anymore.


Well if you like marine/banshee play, you can also try the 3-1-2 PDD build, which I still have to give a try to.
Cant take LMS hipsters serious.
policymaker
Profile Joined September 2010
Greece152 Posts
September 07 2010 19:30 GMT
#197
hey there i would like some1 to help me with some decision making:


ive been trying to familiarise myself with this, so Ive used it against AI only. Up to hard its really easy, bot just harrases a bit then its fun time. In very hard however, bot rushed a robo facility without obs just immortals. I had a bunker set already and 4 marines(maybe could have poped 1-2 more but they wouldnt have helped that much), but by the time my medivac was just outside his base(and when I switched second starport onto factory's starport), he rushed me with 2 immortals 4 zealots, 1 sentry and a stalker. I didnt micro well cause lets face it, I panicked a bit , and it was gg for me. In hard AI the very same part was easily defended(1 immortal and a couple zealots less). I could probably time it a bit better(even though it was executed OK and I wasnt supply blocked for more than a couple of seconds, constantly training scv as well).

At the current time mark I dont think any opponents at my level would even consider harrassing like that ignoring the observer(had it produced an observer I would have dropped hellions and have produced 2 bansh myself), but, say some1 is idd rushing that soon, how should we counter it with some excess minerals that we have? Building a second barrackes, tech to maurad insteed of just marines, or just make a second bunker at the time you check robo, just in care to be sure?
Hardcore gamer/Hellenic Community Enthusiast
Nutzz
Profile Joined August 2010
Chile32 Posts
September 07 2010 19:40 GMT
#198
i've used this build for many games now, and also watched the replays, and thought that if u do a reactor on the factory right after its built u can get 4 hellions only about 20 secs later than 3 hellions w/out reac, making it even stronger drop.
is this viable? are those 20secs vital? maybe that 50gas expended its too necesary or will delay the banshees?
(watching ur replays i've seen that u reac 1 barrack and leave ur factory idle, so with this u just do a swap)
Senorcuidado
Profile Joined May 2010
United States700 Posts
September 07 2010 20:05 GMT
#199
I don't think the reactor is a great idea, you won't use the factory anymore after the drop (at least I don't) and the build is so lean and smooth that the 50/50 will actually disrupt your follow-up. Also, don't underestimate those 20 seconds. Very often the drop literally hits while his first push from a 4 gate or 2 gate robo is moving out. Forcing that army to turn around and defend probes buys you time to get some banshees out to defend the front.

A little consumer feedback, I've used this build in every tvp for the past several days and I haven't lost a SINGLE one! Love it, now if iEchoic could just release his super secret tvz strategies I'd be set. On that subject btw, gratz on beating Phoenix in the GGI man, game 2 was awesome. I'm rooting for you.
Nutzz
Profile Joined August 2010
Chile32 Posts
September 07 2010 21:19 GMT
#200
yeah thats what i though, i havent really tried on the reactor, but had to ask.
and i've been using it too, only lost once(against high diamon toss and due to a crappy execution by me).
still took it to late game and lost not by far.
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