[G] iEchoic's 1/1/2 Hellion Drop TvP - Page 10
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gundream
United States229 Posts
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eecs4ever
United States106 Posts
mid diamond level TvP game, with my 1st time trying out this build. ![]() On maps with close air rush distance, this build is SO strong. But on maps with close rush distance, i think it may be better to do an early poke instead of hellion drop. ie, use this build here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=149215 Tricks i did this game: Scroll camera to find the standing OBSERVER :D http://www.teamliquid.net/forum/viewmessage.php?topic_id=149641 THANK YOU MEMBERS OF TL !!! :D I played pretty badly this game, a lot of sloppy play left and right but the strength of the build carried me THROUGH. it wasnt even fair.... i wish i had a PDD at the battle, it wouldve been SLAUGHTER. | ||
VGamerJoe
Japan4 Posts
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Plexa
Aotearoa39261 Posts
On September 01 2010 06:39 Gecko wrote: Link please, this is relevant to my interests. http://sc2rep.net/replays/starcraft-2-replay-t-mouzmorrow-vs-p-duckloadra-delta-quadrant-08-26-2010 http://sc2rep.net/replays/starcraft-2-replay-t-mouzmorrow-vs-p-duckloadra-metalopolis-08-26-2010 http://sc2rep.net/replays/starcraft-2-replay-t-mouzmorrow-vs-p-duckloadra-lost-temple-08-26-2010 http://sc2rep.net/replays/starcraft-2-replay-t-mouzmorrow-vs-p-duckloadra-blistering-sands-08-26-2010 | ||
blagoonga123
United States2068 Posts
I roasted like 12+ probes too. But even so, that just seemed to put us on even footing. He consistently had an equal army to mine. I guess the only thing I coulda done really is gotten more marauders instead of marines. | ||
link0
United States1071 Posts
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eecs4ever
United States106 Posts
the hellion drop didnt do too much damage, but gave me a lot of info on his unit composition vs protoss FE, with mass warp gates. ![]() | ||
Mato
Australia412 Posts
tonight on go4sc2 #35 tarson has been using it as well | ||
JohnRee
United States19 Posts
After the first hellion harass, I siwtch Barracks to reactor, starport to tech lab, and begin next expansion. During that time, I get a tech lab on factory and put down 2 more barracks (one with tech lab, one with reactor). End the game with a stim MM, tank, and raven push. | ||
iEchoic
United States1776 Posts
On September 06 2010 00:23 Mato wrote:tonight on go4sc2 #35 tarson has been using it as well I'd love to see a replay/cast if anyone has a link. | ||
Pobearo
United States351 Posts
Has anyone tried making a single raven with your banshees for PDD mineral line harass? That was the idea that was in my head the whole time watching these replays. Looks very versatile, looking forward to trying it out. | ||
Nutzz
Chile32 Posts
i take my hat off to iEchoics i've had trouble with protoss for long time but not anymore. I haven't mastered this build (not even close, i keep forgetting things like when the second refinery and stuff) and yet i win and not having a hard time.(have played against mid-low diamond and plats) this build mastered it sure is high diamond level. thanks iEchoic | ||
ProtisRobit
United States21 Posts
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policymaker
Greece152 Posts
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kGold
Canada66 Posts
thanks for the guide! | ||
Alaric
France45622 Posts
On September 07 2010 14:42 kGold wrote: I never feel comfortable doing anything else against protoss anymore. Well if you like marine/banshee play, you can also try the 3-1-2 PDD build, which I still have to give a try to. | ||
policymaker
Greece152 Posts
ive been trying to familiarise myself with this, so Ive used it against AI only. Up to hard its really easy, bot just harrases a bit then its fun time. In very hard however, bot rushed a robo facility without obs just immortals. I had a bunker set already and 4 marines(maybe could have poped 1-2 more but they wouldnt have helped that much), but by the time my medivac was just outside his base(and when I switched second starport onto factory's starport), he rushed me with 2 immortals 4 zealots, 1 sentry and a stalker. I didnt micro well cause lets face it, I panicked a bit ![]() At the current time mark I dont think any opponents at my level would even consider harrassing like that ignoring the observer(had it produced an observer I would have dropped hellions and have produced 2 bansh myself), but, say some1 is idd rushing that soon, how should we counter it with some excess minerals that we have? Building a second barrackes, tech to maurad insteed of just marines, or just make a second bunker at the time you check robo, just in care to be sure? | ||
Nutzz
Chile32 Posts
is this viable? are those 20secs vital? maybe that 50gas expended its too necesary or will delay the banshees? (watching ur replays i've seen that u reac 1 barrack and leave ur factory idle, so with this u just do a swap) | ||
Senorcuidado
United States700 Posts
A little consumer feedback, I've used this build in every tvp for the past several days and I haven't lost a SINGLE one! Love it, now if iEchoic could just release his super secret tvz strategies I'd be set. On that subject btw, gratz on beating Phoenix in the GGI man, game 2 was awesome. I'm rooting for you. | ||
Nutzz
Chile32 Posts
and i've been using it too, only lost once(against high diamon toss and due to a crappy execution by me). still took it to late game and lost not by far. | ||
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