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[G] 5 Roach Rush: early game without the all-in - Page 3

Forum Index > StarCraft 2 Strategy
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Prev 1 2 3 4 5 39 40 41 Next All
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
August 20 2010 07:44 GMT
#41
I am the only one that really appreciate this build?lol
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
Last Edited: 2010-08-20 07:45:57
August 20 2010 07:45 GMT
#42
again, this is one of those builds which may work, but you're banking on your opponent not reacting properly. It certainly can win you some games, but probably you wont be able to beat someone with this opening twice, i mean if the opponent knows it's coming you either lose or will be set back.
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
August 20 2010 07:47 GMT
#43
I really like this idea as well as the op. confused about the ** after the 2-gate strategy that is listed.
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
Bosu
Profile Blog Joined June 2008
United States3247 Posts
August 20 2010 07:59 GMT
#44
Roach rushes are great on bistering sands vs protoss IMO. I don't think its possible for zerg to win ZvP on that map without rushing if protoss 4gates properly.
#1 Kwanro Fan
tipakee
Profile Joined April 2010
United States127 Posts
Last Edited: 2010-08-20 08:21:14
August 20 2010 08:08 GMT
#45
Why are people so quick to call this strat stupid. The OP posted 7+ replays all demonstrating its power yet people think its more constructive to cry about roaches and counter builds without even analyzing this build first. This build might not be an "every time" opener, but it keeps your opponent on his feet and punishes heavy techers with little repercussions on the zerg econ.

Thanks OP for this build

Also here's a Vid of tasteless beating Day[9] using something very similar to this build
Roach Rush
Hasudk
Profile Joined October 2009
Denmark78 Posts
August 20 2010 08:10 GMT
#46
LoL it's the same thing every time someone posts a strategy in here: several pages of people shouting: "It will never work, blah blah blah, I'm not even gonna watch the replay because blah blah blah" "Now I have watched the replay and you only won because of blah blah blah random event blah"

Seriously, give the guy a break. He even wrote himself that this build has pros AND cons. Of course you can theorycraft some scenario were it would be utterly defeated, but there are very very few builds (if any) that you couldn't do that with. Sometimes it is the fact the build is NOT standard and therefor NOT expected that makes it good.

Does it really matter if some elite pro would loose or win with this build. Do you honestly think that Idra, DuckloadRa or "whatever-pro" comes here to find the strategy or build-order that is going to win them the next tournament? I get the whole idea of TL.net being the forum of the elite, but pretending to be elite by bashing other people really isn't elite, it's just annoying.
Grimmy
Profile Joined August 2010
South Africa29 Posts
August 20 2010 08:11 GMT
#47
Very good guide. Nice detailed explanation and a lot of replays to back it up.

I'll give it a couple of test runs and see how it works for me ^^
afiddy
Profile Blog Joined November 2006
Canada108 Posts
Last Edited: 2010-08-20 08:27:44
August 20 2010 08:24 GMT
#48
On August 20 2010 17:10 Hasudk wrote:
LoL it's the same thing every time someone posts a strategy in here: several pages of people shouting: "It will never work, blah blah blah, I'm not even gonna watch the replay because blah blah blah" "Now I have watched the replay and you only won because of blah blah blah random event blah"

Seriously, give the guy a break. He even wrote himself that this build has pros AND cons. Of course you can theorycraft some scenario were it would be utterly defeated, but there are very very few builds (if any) that you couldn't do that with. Sometimes it is the fact the build is NOT standard and therefor NOT expected that makes it good.

Does it really matter if some elite pro would loose or win with this build. Do you honestly think that Idra, DuckloadRa or "whatever-pro" comes here to find the strategy or build-order that is going to win them the next tournament? I get the whole idea of TL.net being the forum of the elite, but pretending to be elite by bashing other people really isn't elite, it's just annoying.


I completely agree. Most people I see don't even post any sort of constructive criticism (I think some are led to believe they are posting constructive criticism, but all it really comes down to is, "lol I can beat this strategy ezpz. ~explanation here~")

I can understand most of the logic in this thread, but seriously, if you are going to say ANYTHING negative about the strategy, then at least ask for games from him if you think he is completely wrong - then perhaps post results afterward to this thread.
Alpha and Omega.
Magnebula
Profile Joined May 2010
United States8 Posts
August 20 2010 08:25 GMT
#49
Definitely want to check this out. Thanks for the post!
MrBitter
Profile Joined January 2008
United States2940 Posts
August 20 2010 09:03 GMT
#50
So I tested this build out and I really like it. I've been doing a lot of one base muta vs. T recently. (actually detailing the build here:http://www.teamliquid.net/forum/viewmessage.php?topic_id=145712)

Love the muta build, but it doesn't always work against mech plays.

After testing this with my practice partner, I think I can safely say this build works where my muta build does not. The best part is, they both look very similar in the early game, so even against someone who knows my playstyle, my opponent will have to make a gamble at some point.

Definitely check this out, guys.

(700 Diamond Zerg, btw)
AT_Tack
Profile Joined February 2010
Germany435 Posts
August 20 2010 09:25 GMT
#51
ive been using a similar build vs T and P for a long time now, but this one seems even better.
I will definetly try this one!
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2010-08-20 09:59:32
August 20 2010 09:36 GMT
#52
Guys don't assume a player isn't good or hasn't read the posts, or hasn't watched the replays just because they disagree with the build.

This build has merit vs terran since tech with walls are so common, but good protosses who 2 gate will not get hurt by something like this. It could be used against 1 gates fine.

The only guy that did a good 1 gate was whiplash, and the Fast Expander was a joke of a player.

I guess the key is that you don't need to do this build if you're facing a 2 gate build though.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Fen
Profile Blog Joined June 2006
Australia1848 Posts
August 20 2010 09:49 GMT
#53
Nice build. Ive been working on a fast roach build myself, but I think i'll just use yours because it looks pretty damn good.

That BM Terran who tried to triple proxy rax you made my day.
Hynda
Profile Blog Joined June 2010
Sweden2226 Posts
August 20 2010 10:02 GMT
#54
I guess my build fits around this one as I've had it done to me a few times and each time they never manage to break my wall, the marines focus fires down a roach in a decent ammount of time but seemingly I didn't save the replays, but I'm sure I'll run into it again. I get the whole idea, and I get why it would work. What I don't get is that comment about repairing not working. Yea perhaps if you send one SCV but are people really that scared to pull of workers? I usually pull of 4 or so and at most lose 2 if i'm having a bad day, and that could hardly be considered a succses for the Zerg player.
Nerchio
Profile Joined October 2009
Poland2633 Posts
Last Edited: 2010-08-20 10:38:44
August 20 2010 10:31 GMT
#55
I really HATE the creator of this thread. I used this build for a long time and it's working in all the match-ups ZvZ,ZvP,ZvT. Sometimes you have to decide whether to go expo after it or mass speedlings or whatever you choose but i find expand the best option. Btw. Protoss can't stop it going 2 gate if he makes more than 2 zealots.
You can also make a roach warren about 65% of Queen production and still be able to finish at the same time(lately i did it that it ended at the same second). I prefer this build as Z because it prevents : hellions,reapers,2/3 proxy gate, ling/bane in ZvZ which are the most common builds on the ladder right now.
I also tend to put down Lair just after my expansion so i can have hydras against banshee, void ray (if i scout it i also make +1/2 queens) and overseer to scout.
I am ~1100 random diamond player.

You can also make 7 roaches instead of 5 but then it's more a kind of all-in. On the other hand you can make 3-4 roaches and pressure your opponent and then just fall back as your exp finishes, put some spine crawlers and be happy because your enemy is behind ;p

Also i do not recommend this build to people who cannot forsee their enemy moves by some signs(what you see in their base, behavior, size of their army) because if you stand against some early stalker pressure followed by 4 warpgate push you're pretty much dead. You may also die to rush of 2 void rays though after you smooth this build in your gameplay you should be safe against all the strategies they can put against you. It's also necessary to connect your 2 bases with creep!
Progamer"I am the best" - Nerchio , 2017.
Quaterno
Profile Joined August 2010
United Kingdom69 Posts
August 20 2010 10:38 GMT
#56
Haha, I love the first Terran replay against cold. I love how he flames you for not expo-ing. An interesting strategy, I'd been trying with small roach attacks early, especially against Terran, if it forces marauders then it just makes muta-ling a really nice transition.
barrykp
Profile Joined August 2010
Ireland174 Posts
Last Edited: 2010-08-20 11:30:28
August 20 2010 11:27 GMT
#57
This guide is excellent and the replays are good too; I will definitely try it. I especially like the ling speed - it makes a real difference. I notice you get a bit gas heavy after it, but maybe it doesn't matter. I'm a gold league player so I wouldn't really know.

I'm surprised at all the nay-sayers who say it can be countered: isn't that true of every strategy? The OP details the situations where it doesn't work, and at least two of the replays deal with those situations, and if the first rush fails it definitely isn't the end of the world.
Lecture me some more on how to play please; I need help.
aznhockeyboy16
Profile Blog Joined July 2009
United States558 Posts
August 20 2010 12:53 GMT
#58
There's kind of the issue with the fact that you're showing roaches so early imo, but I guess that's ok since it's not an all-in, but it's easily scouted, and I don't think I've lost a game where the opponent showed me an early roach warren, but it is very important that you point out that you do need lings if they get early marauders, but imo, banelings are probably more important at that point since if I scouted an early roach warren I would just go for a 3 rax push. in the replay it seems like you got lucky that he decided to continue pumping marines instead of marauders after scouting your roach warren. but definitely a viable strategy, and basically cheese proof.
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
Last Edited: 2010-08-20 13:18:18
August 20 2010 13:16 GMT
#59
do you have more games vs terran reaper + bunker block into biomech? Where you start out intent on going this build? i sadly dont have much time to watch all your replays but it sounds potent.

While it might be asking too much, could you release like a replay pack vs terran? or well i might be trying this build myself next week so its really no need to. i just think you wrote so little about how this build does against the wide variety of what terran can do.
"Mudkip"
RoL
Profile Joined April 2010
United States22 Posts
August 20 2010 13:23 GMT
#60
I appreciate the work you put in to post this up Fistdantilus, looking at the replay its nice to see a comfortable and solid opening thats viable in most situations. Currently, the Terran Scare has put me at odds with having a solid opener where I don't have to worry if I'm opening correctly or know if its optimized. My openings lately have been sort of reactionary and been trying going with the flow, but this usually puts me behind. I feel that once I can progress into mid game at least level with my opponent I can take the game from there but its usually during the openings where I lose my games.
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