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[G] 5 Roach Rush: early game without the all-in - Page 12

Forum Index > StarCraft 2 Strategy
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wikked
Profile Joined August 2010
Germany12 Posts
August 24 2010 14:11 GMT
#221
Have to say i am Silverleague. In this "Leagueregion" it works pretty well. Thank You
lovewithlea
Profile Joined March 2010
168 Posts
August 24 2010 14:21 GMT
#222
did this the last 10+ games, works great versus terran if aint scouting your roach warren. i always delay it till scout is dead

14 pool
16 extractor
16 overloard
16 queen
18 2-4 lings
19/20 drones
20 roach warren
21 overloard
wait till infused larvas pop build 5-7 roaches
go
32 expo+lingspeed


works fine versus terrans cause they all asume a FE or muta tech and almost never build more than one marauder or even none. but most protoss will have few stalkers out and couple of zealots + a 4 gate will crush you soon after, so do not do it versus P
jisaeltl
Profile Joined May 2010
83 Posts
August 24 2010 14:28 GMT
#223
doesn't 1 gate stargate void rays stop this? gate goes down at 4:00 mins and finishes @ 5 mins (game time), the same time that the roaches finish. build time is 30 seconds fully chrono boosted which means it should be out by the time the roaches get there
adadasdsdawdads
Frost-Duty
Profile Joined May 2010
United Kingdom10 Posts
Last Edited: 2010-08-24 14:39:28
August 24 2010 14:38 GMT
#224
VRs do not stop this.
The worst i had was 1 ray out as i got there.

Busted through the front easy, killed pylons to stop and more VR production, then went for the workers with my speedlings. 1 VR takes far too long to kill that many lings and roaches.

You lose all your units, but if they have quick teched you inflict massive damage on their economy.

Then u just get an extra queen or 2 and keep pounding on the front door whilst transitioning to hydras.

Then its GG
Myrkur
Profile Joined February 2010
United States34 Posts
August 24 2010 14:40 GMT
#225
In my experience with the build, the only way a Protoss can stop it is with sentries. You simply get to his door too fast for him to have enough stalkers. IF he has enough stalkers to scare you, then he doesn't have enough zealots for your zerglings and vice versa. Once you break a hole in his wall(Either zealot or pylon) a wave of zerglings flows in to crush his stalkers.

But if he has sentries he can just forcefield his ramp till he has enough forces to stop the roaches. IF this is the case then expand now, and get lair tech. Just contain him and threaten to come in every now and then. If he starts to push you can either lay down spine crawlers or your expansion is up and can pump units to defend. Don't be dumb and sacrifice your units when he pushes out, just bring them back to base. He will either attack or expand now.

The protoss has two options when you get to his door. Force Field his ramp or try and kill your roaches. Force Field is the superior choice here. After that he has two more choices, build an army(hopefully over commiting to immortals) to defend then push or tech. In either case you have the advantage because your expanding and teching at the same time. If he pushes out he has two more choices, Attack and expand or Expand and defend. If he is attacking you can put up 2-3 spine crawlers(Depending on army forces) and pump out some units, kill and counter attack because he just spent 400+ on his expansion. If he is defending then you can pump out 5-8 Muta's and harass and take his probe count down well below your drone count.

One build I ran into that gave this trouble is Marine Spam FE from terran. He has enough marines to destroy my roaches, and when I leave he Expands, and I kind of just have to let him. Luckily for me the Main and Nat were set up great for Muta Harass, so I was able to wreck his economy negating the expansion + setting him back some.
jisaeltl
Profile Joined May 2010
83 Posts
Last Edited: 2010-08-24 14:52:22
August 24 2010 14:51 GMT
#226
Frost-Duty United Kingdom. August 24 2010 23:38. Posts 4 PM Profile Quote #
VRs do not stop this.
The worst i had was 1 ray out as i got there.

Busted through the front easy, killed pylons to stop and more VR production, then went for the workers with my speedlings. 1 VR takes far too long to kill that many lings and roaches.

You lose all your units, but if they have quick teched you inflict massive damage on their economy.

Then u just get an extra queen or 2 and keep pounding on the front door whilst transitioning to hydras.

Then its GG


a person going 1 gate void rays will have 2 zealots and 1 stalker at their ramp blocking it, which means 2 zealots 1 stalker 1 vr vs 5 roaches 2 lings. also the stargate is built inside the base and you will not be able to get in to snipe the pylon. while your 5 roaches are hitting the zealots the void ray is charging up, i don't see how you could "bust through the front easily".

i just tested it on the unit tester and all 5 roaches and 2 lings die with 1 void ray and 1 stalker remaining. care to expand on how you break the protoss front?
adadasdsdawdads
Undercroft
Profile Joined April 2010
United Kingdom166 Posts
August 24 2010 15:23 GMT
#227
Only in platinum, but i love this build. haven't had much opportunity to use it as i've had mostly ZvZ games today and i feel so much more confident with my ling/bling/muta play for ZvZ.

Won me 2-1 in pvp matches. Wins were by busting in and then overunning with speedlings. The loss was to a proxy 2gate at my natural on oasis where i messed up timings, got contained and then cannon pushed to death >.>

Haven't really used it in ZvT. Tried it on kulas (big mistake on my part ) and had to back off cos i spotted a bunker. then i lost the macro game since i always expand badly on kulas.
The other game i had vs terran was on scrap station where he lifted at the start and flew to the island, so i threw the BO out the window and went mass expand mass corruptor and dragged the game out till i had enough broodlords/corruptors to a-move over his turret-filled, viking-covered, cruiser-supported island.

Going to the watching a lot of the ZvT replays though. terrans make me cringe. But mostly, massive thanks for a build that i can pressure with that isn't all-in.
Our dronessssss are under attaahck!!
theSAiNT
Profile Joined July 2009
United States726 Posts
August 24 2010 15:28 GMT
#228
How does this do vs the now fashionable mass reaper openings? Slow roaches are quite easy to kite. If they go reapers, probably best to pull back and defend?
Frost-Duty
Profile Joined May 2010
United Kingdom10 Posts
Last Edited: 2010-08-24 16:09:02
August 24 2010 15:49 GMT
#229
On August 24 2010 23:51 jisaeltl wrote:
Show nested quote +
Frost-Duty United Kingdom. August 24 2010 23:38. Posts 4 PM Profile Quote #
VRs do not stop this.
The worst i had was 1 ray out as i got there.

Busted through the front easy, killed pylons to stop and more VR production, then went for the workers with my speedlings. 1 VR takes far too long to kill that many lings and roaches.

You lose all your units, but if they have quick teched you inflict massive damage on their economy.

Then u just get an extra queen or 2 and keep pounding on the front door whilst transitioning to hydras.

Then its GG


a person going 1 gate void rays will have 2 zealots and 1 stalker at their ramp blocking it, which means 2 zealots 1 stalker 1 vr vs 5 roaches 2 lings. also the stargate is built inside the base and you will not be able to get in to snipe the pylon. while your 5 roaches are hitting the zealots the void ray is charging up, i don't see how you could "bust through the front easily".

i just tested it on the unit tester and all 5 roaches and 2 lings die with 1 void ray and 1 stalker remaining. care to expand on how you break the protoss front?


I just testing it vs my mate, hes in platinum, with a reasonable record. He lost with VRs.
I easily took out the forces on the front gate, got into his base, VR is starting to hit me.
I start taking down workers. All my stuff dies.
THEN, my next bunch of like 12 speedlings runs in and go to town on his workers.
VR cant kill them fast enough, he loses basically all his economy.
From then on i had it won, got some queens to defend the VRs, massed hydras and hit his base for the GG.

http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=142369

Thats the game.
No, we arent the pros, but i think its a pretty good representation of reasonable players, take a look and see what you think. We both made some mistakes, my expand was late etc, but i think they balanced out. We are 2 players of pretty equal skill level.
I was testing the build out on him, he knew it was coming, and we decided to see if VR rush could stop it. He didnt think it could.
Its possible the toss could have got some things out a little quicker, but i also think i could have hit him a little earlier as well, so again, i think we balance out.

What i think the replay demonstrates well is that even with a VR out the build can still do huge damage once you penetrate the base.

EDIT: Added replay
Myrkur
Profile Joined February 2010
United States34 Posts
August 24 2010 15:52 GMT
#230
On August 25 2010 00:28 theSAiNT wrote:
How does this do vs the now fashionable mass reaper openings? Slow roaches are quite easy to kite. If they go reapers, probably best to pull back and defend?


Check the OP, this build does very well against it.

I ran into it last night, and my Roaches were breaking his wall before 2 Reapers could get to my base(and just as the third one popped out). I actually killed one reaper and got the second one to 5 health on the way there(didn't chase the second one).
Undercroft
Profile Joined April 2010
United Kingdom166 Posts
August 24 2010 16:31 GMT
#231
Got my first ZvT win in a while thanks to this build. He didn't wall off i nthe usual sense, but went 2rax mass marine with a bunker at the top of the ramp. spotted him move his rines out to check his nat (on scrap station) and i swung my roaches in to kill the bunker. then got his marines on his ramp with roaches and the wave of ling reinforcements. then it was all over :D

<3 this build
As zerg we feel weak at times, but we adapt and overcome :D
Our dronessssss are under attaahck!!
jisaeltl
Profile Joined May 2010
83 Posts
Last Edited: 2010-08-24 17:03:37
August 24 2010 16:45 GMT
#232
@Frost-Duty

this is a replay of me doing a 1 gate stargate build.
http://rapidshare.com/files/414878008/5rr_stopped.SC2Replay

some things i noticed your protoss buddy did wrong/weird
-strange b/o
-moved his zealots back allowing base access to your lings and roaches
-FF badly placed, should split army

but mostly your friend was bad on a lot of timings. notice how at 6 minutes i have a void ray, 2 zealots, a stalker, and a sentry, which is when your 7 roach 2 ling push comes. shortlyafter my warp gate research is finished at which point i would have produced more zealots to stop the reinforcing zerglings, plus the two void rays will be fully charged already.

also, the build you are doing is not the OP's. you are doing an all in with lings and roaches. notice how you only have 15 drones @ 6:00 mins while in my replay i have 30 probes. if one had decided to cannon up they would severely out macro you. OP's build specifically states "without the all-in"
adadasdsdawdads
Fitzsimmons
Profile Joined April 2009
Canada36 Posts
August 24 2010 16:58 GMT
#233
On August 25 2010 00:28 theSAiNT wrote:
How does this do vs the now fashionable mass reaper openings? Slow roaches are quite easy to kite. If they go reapers, probably best to pull back and defend?


Just ignore them, if they try to kite, and kill them if they screw up their micro. In such small numbers, they don't do enough damage to stop you from dealing significant blows to the terran infrastructure. Go for depots, tech labs, or SCVs. In the meantime, he's potshotting you with a small handful of reapers against 5 roaches, while frantically trying to get out enough marauders to not die immediately. Unfortunately for T, there's 10+ speedlings on the way...
Fistdantilus
Profile Joined August 2010
United States136 Posts
Last Edited: 2010-08-24 17:03:51
August 24 2010 17:03 GMT
#234
Regarding Frost's replay: I think it's very indicative of the general flow of the game. Obviously improvements can be made on both sides, but that's where skill comes in for either player.

The openings against each other provide a fun little dance and an interesting dynamic. After a bunch of games against it, I've come to regard them as roughly even against each other with a lot of skill-based play on both sides.
Ragnar4
Profile Joined May 2010
United States64 Posts
August 24 2010 17:11 GMT
#235
I watched about a dozen games last night from a Diamond level Terran 1:1:1 build and I am convinced that build exists because of the lack of pressure from any sort of early play that used to be standard with zerg players. 1 marine and 2 hellions in the first 7 minutes of the game were able to completely dictate and in fact dominate most of the zerg FE games.

These were plat/diamond level zergs too, and they just didn't have the chops to stand up to this early harass followed by a good mixed push.

The awesome part is: The 5 Roach Rush would have dominated this build. The 1:1:1 seems to have 1 to 2 marines, maybe a marauder, and maybe 2 hellions at the time you have 5 roaches knocking at his door with a dozen lings in tow. I was absolutely aghast at how well this build does against 1:1:1.

The Protoss that I spent watching had slightly modified his build wall off to include the core and the gateway with no pylons giving frontage, which makes the roach push a little tougher IMO, I owuld be scared of trying to power through 800 hps while being pounded on by a few zealots and a stalker/sentry.
If actions speak louder than words: Why is it when the two contradict, everyone comes back to what I said?
Frost-Duty
Profile Joined May 2010
United Kingdom10 Posts
Last Edited: 2010-08-24 17:47:21
August 24 2010 17:41 GMT
#236
@jisaeltl You are definitely a bit faster/have the better build.

I still think that your 3 zealots/stalker/sentry would die quickly and to that many roaches, without killing many in return, and the following wave of lings would be able to get into the base.

I adapted the OP build, as i just personally think that if you see them going VRs you should be able to push through and do a lot of damage with the lings/roaches, and basically punish them for teching. I still dont think its all in, i have a decent economy going, even if its not quite as strong as yours would be. But then i have to choose between units or workers, you dont. I also dont think its an all in because even if you stop the push it will not be without casualties. The zerg ground force should kill your ground force given how strong roaches are vs zealots, and then the following lings should be able to do reasonable economic damage before the VRs take them down, pretty much evening things out on that front.

Your build would definately have gotten a 2nd VR out earlier, which may well have made quite a bit of difference.

Im actually quite happy to trust the OP on this one, since he has probably had a lot more practice XD and go with the conclusion that they are fairly evenly matched, and the result would probably come down to the skills of the individual players. Not a bad thing!
Psyclon
Profile Joined July 2010
Bulgaria2443 Posts
August 24 2010 17:46 GMT
#237
Has anyone had success with that build against a terran going mass reaper & marauder?
Now I am become Death, the destroyer of worlds!
Exawn
Profile Joined July 2010
Netherlands13 Posts
August 24 2010 19:57 GMT
#238
Well, is this is a good opening vs 1/1/1 terran.
I think we can get presure on terran with the fast roaches, like it should be.

The coolest thing on this build is, after the roaches destroyed the supply depot, you can go zerglings or macro up to muta's. What still get presure on the terran player.

Still i think zerg needs a new unit or something to stop these agressive openings from terran.
Newti
Profile Joined April 2010
Switzerland71 Posts
Last Edited: 2010-08-25 10:37:56
August 25 2010 10:36 GMT
#239
I add this strategy to Liquipedia2.
Check it out and plz feedback or edit the entry as you see fit!

(Wiki)5 Roach Rush (vs. Terran)

(Only Terran done so far, will do for Protoss later)
ZerG~LegenD
Profile Blog Joined August 2007
Sweden1179 Posts
August 25 2010 10:54 GMT
#240
The build order lacks some optimization.

1: The Roach Warren should be build at 75% in order for the Warren to pop at the same time as the Larva.

2: Making a Lair at 400 Gas is a huge waste of resources. One ought to pull Drones off Gas once the initial 225 Gas is succesfully mined.
Even a broken clock is right twice a day
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