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[G] 5 Roach Rush: early game without the all-in - Page 10

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SixSigma
Profile Joined August 2010
United States16 Posts
August 23 2010 00:44 GMT
#181
I had a good deal of success with this build today (~550-600 diamond). What I really like about it is that is the only build I have played that really gives the Zerg the chance to dictate the early game. I found that I win outright a decent % of the time (maybe 1/5 games). Even if the initial push fails I have gained valuable info and even forced the opponent into making a specific set a units. A good deal of time I am able to at least deal some significant economic damage while setting up my own expo and droning hard as the opponent scrambles to d up.

I still think the 15 gas 14 pool build may be a little bit better on large maps but I really have been liking this build on smaller maps. It's nice not to be playing reactive until T3.
nodq
Profile Blog Joined May 2010
Germany123 Posts
August 23 2010 00:55 GMT
#182
On August 23 2010 09:07 Shakes wrote:
I love the concept of this build, show the early (non-speed) zergling, hit them with roaches to break the wall and force a switch then swarm in with speed zerglings. As a player who has a lot more time to read about the game than play it (ie my mechanics are terribad) I thought I'd give it a shot in the silver/gold sort of range.

Unfortunately at the lower levels I'm finding it not quite as effective in practice as on paper because it's a bit too meta for your opponent, especially vs terran. I couldn't force marauders in any of my games. Instead you break their wall but the roaches can't kill all the marines and the lings dripping in can't quite come fast enough to stop the wall eventually going back up. So my advice for lower level players is if you see lots of marines build a second round of roaches before attacking and it's probably GG right there.

Against protoss at lower levels it's auto-win against anyone not doing cannon wall offs though, I love it. Against mass cannons in retrospect I probably wouldn't even make my round of roaches and just expand rather than try to force the issue (ended badly both times I tried, I was trying to end the game before the void ray cheese that mass cannons usually spells).

I gave it a try against Zerg since people say it can work, but my experience is everyone at the lower levels pools really early and by the time you get roaches they'll have enough lings to surround and kill them.

Probably not news to any good players, but thought it may be useful to lower level players working their way up.

@Umpteen: great post, all too familiar, my favourite was when I made the extractor but forgot to put anyone in it until it was time to make roaches. Delayed zerglings with no speed are imba ...



But thats exactly what this build is NOT for. Its not an all.in build. Your goal should never to end the game with your raoches/lings at beginning, never. Thats stupid. If your opponent is very bad you will see it, and then you can end it. Otherwise, if you cant do DMG or break wallins etc. doesnt matter, you got a good defense against every other shit like reapers/helions/berserker rush blabla etc. pp. thats the point.

Macro up like normal after the Push. Go Mutas and win.



greets
Spawn moooaaaar Overloooaaaarddzzzz!
Baby_Seal
Profile Joined August 2010
United States360 Posts
August 23 2010 01:51 GMT
#183
I tested this build out against some very hard protoss AI's, and they ate it for dinner. Yea, my timing isn't great, but they were able to get out an immortal before my attack arrived, so I lost every time I tried it (this was on Steppes of War too).

That said, I doubt I'd feel too comfortable using this against Protoss, but I haven't really tried playing a walled in Terran (can't use an AI for that). This seems like it has potential. I was already looking for a quicker roach build that could help me deal with reaper and hellion harass.
Ragnar4
Profile Joined May 2010
United States64 Posts
August 23 2010 01:58 GMT
#184
Very Hard AI earns money and gas at a faster rate than you.
If actions speak louder than words: Why is it when the two contradict, everyone comes back to what I said?
Baby_Seal
Profile Joined August 2010
United States360 Posts
August 23 2010 02:07 GMT
#185
Oh, I thought only Insane AI's did.

That makes a little more sense. I thought those Immortals were popping out awfully fast...
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
Last Edited: 2010-08-23 02:42:16
August 23 2010 02:07 GMT
#186
Just played vs this build and it is scary shit espcially when it transitions to mutas now thx to the magic box crazyness. However one weakness I was able to find was the second I see the roach den to make quick tanks and quick rauders. Hell attempt to break your wall and just use repair, once you have a few rauders and some rines with 2 tanks push out with some scvs. Bunker up his Nat to keep pressure while you switch to thors and Missle turrets to stop the mutas. Then this will help you transition nicely into a late game mech.

EDIT: Just did the same thing twice in a row... It works great since the roaches delay the mutas a bit a quick switch to tank rauder w some scvs to bunker really puts a hole on the Zerg cuz now they cant grab their 3rd and are contained in their base letting you get your expo up fast and taking map control.
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
Ragnar4
Profile Joined May 2010
United States64 Posts
August 23 2010 02:08 GMT
#187
Very Hard is one more min and one more gas per trip. Insane is 2.
If actions speak louder than words: Why is it when the two contradict, everyone comes back to what I said?
PhilipJWitow
Profile Joined July 2010
29 Posts
August 23 2010 02:33 GMT
#188
I lost to this build today as a 700-diamond player, so it obviously works guys.

What I like about these kinds of topics though is that it provides new strategies for Zerg players, but it also allows people like me to read through them and try to figure out what I can do against this and play against it in future.

Nice job Fist. ^^
shrinkmaster
Profile Joined May 2010
Germany947 Posts
August 23 2010 03:07 GMT
#189
On August 23 2010 11:08 Ragnar4 wrote:
Very Hard is one more min and one more gas per trip. Insane is 2.


Insane gets 2 gas/minerals per trip more than you, that is right. But the very hard ai does not get 1 mineral more. It gets the same amount you get.
Voltaire: The true triumph of reason is that it enables us to get along with those who do not possess it.
Pgbz
Profile Joined August 2010
Canada55 Posts
Last Edited: 2010-08-23 03:37:45
August 23 2010 03:09 GMT
#190
Here's my build when playing against a protoss, since they transition to zealot/stalker really fast you need to both slings/roach.

15pool
15gas
15ol
1 ling when pool done
drones if you didn't scout 2 gate no gas, else you need lings and throw the roach warren faster
metabolic boost with first 100 gas
roach warren at about 7/8 when queen is about to finish.
5 roach
I rally them to the protoss' choke. Next 2 batch of larva goes for zerlings, rally them on roach, depending on the map, roach and zergling will meet in same time to the protoss' choke. After you'll have another wave of zerlings to back up. This can easily become an all-in build if you don't pump few drones here and there. I like to get a second queen when I'm about to push, second gas, expand is risky. Also help if Void Ray are already out.
If the 4 gates are already out, which most of the time are not, toss is favored, might as well go back in your base and defend. If he's teching, you're greatly favored, if he has good sentry micro, you wont get in, but most of the time you still get in. If this fails, you're behind economically and have to build atleast 3 crawler.

It's all about scouting. If you see 2 gates no gas, you need roach warren right after pool is done, delaying my bo.

Pretty successful build, my win rate vs protoss is about 75%. Rarely get to a t3 game.

Found some replay, i was about 650, not my best games, maybe timing are a bit off too.
http://www.mediafire.com/file/2s81zem88lunjc6/replay.rar
First one, toss is teching to robo. Get Roach Warren faster since 2 gates.
Second is a toss teching to stargate. Roach also faster since 2 gates.
Third is a 4gate push. Toss wasn't that good and he didn't even wall.

Here's a replay from today. ~750
http://www.mediafire.com/?zz6k5ckv8y5iepq Over did it with the drone at the start, then went all in in this game since he was teching. Recently I'm going 9/10 ol, 11/10 drone to have the larva a little bit faster, but didn't check if it was worth it yet and end up with a late pool/gas.
Xizorz
Profile Joined August 2010
93 Posts
August 23 2010 03:40 GMT
#191
I tried this in a ladder game, Diamond 500 or so.

Enemy scouted roach warren and went heavy marauder/tank and light marine. He could have a moved into my base and rolled me but instead he decided to play cute with siege mode that he didn't need. Mutas came out and he had nothing to counter them.
roliax
Profile Joined May 2010
135 Posts
August 23 2010 07:23 GMT
#192
I think this build is Legit. This should do well against mass reapers too i think.
LPolaright
Profile Joined August 2010
Israel9 Posts
Last Edited: 2010-08-23 08:30:40
August 23 2010 08:21 GMT
#193
I think I countered it hard by faking a 2gate on Steppes of War.
I'm not sure entirely thats the build he went to - he built a spine crawler probably so I wouldn't overwhelm him. Also notice the misconception on my part.
http://www.sc2replayed.com/replays/62379-1v1-protoss-zerg-steppes-of-war
I know, not the best player in the world probably don't even want to be.

I'd like to know how would you counter it back, out of curiosity since I play Random and I want to know what should I do in a situation like this. (If I was on the other side)

Also it seems that now almost every zerg uses this strategy, or atleast people in plat.
Thanks for the guide man!

edit: He probably should have scouted me with his overlord near my base, but I still don't think he had much to do.
grobo
Profile Blog Joined February 2007
Japan6199 Posts
August 23 2010 09:01 GMT
#194
Having tried this build a few times now, i gotta say it's insanely effective in the Gold divisions, which isn't saying much but still. I'm loving this build so far.
We make signature, then defense it.
shrinkmaster
Profile Joined May 2010
Germany947 Posts
August 23 2010 09:42 GMT
#195
On August 23 2010 17:21 LPolaright wrote:
I'd like to know how would you counter it back, out of curiosity since I play Random and I want to know what should I do in a situation like this. (If I was on the other side)


1.) This zerg did not do the 5RR build. He did something completely different. 5RR build would have had roaches nearly 2 minutes earlier than this player.

2.) Simple scouting counters your build, because your army is tiny and a simple ~50 food push finishes you off, if you don't have good forcefield micro to block your own ramp.

3.) If the zerg had instantly started queen production when he saw your voidray he would have had 2 queens with a 3rd halfway done when your army went into his main.

4.) At the beginning he missed a complete inject, cause he instantly placed a creep tumor, even though he had no expo at his natural. The primary reason to throw down a early creep tumor is to connect main and natural for easier defense.

5.) I'm sure i missed something, because i'm really tired.
Voltaire: The true triumph of reason is that it enables us to get along with those who do not possess it.
Rinser
Profile Joined August 2010
2 Posts
August 23 2010 10:36 GMT
#196
Hi there! I'm still quite a noob, playing SC2 since a month and not having played SC since years. While I got "better" quite fast and am scored as a ~700 platinum, I still have issues dealing with early pressure if I am not the one doing it (which somehow every opponent expects of u as zerg...).

As this strategy is very easy to execute and leaves you with a decent economy to evolve from and a huge load of possibilities, I use it very much and yet I don't try to all in after the blockade bust because I want my mid and especially my late game macro to grow better.

As I kept going, I had much success with the 5rr and I always could point out a mistake at some point at lost games, but this time, I had a devastating loss, possibly because of my lack of ability to read other races' build orders. Well, here's a replay:

http://www.gamereplays.org/starcraft2/replays.php?game=33&show=download&&id=141959

Everything went as planned, at perfect timing, and as my roaches were about to march in and my OL and the Expo were morphing (he didn't scout at all, despite hiding an SCV to see my expo timing), my 2 lings spotted a tech lab and I thought "k, marauders...". So, ingame decision making:
1 or 2 larvawaves on drones, lair, some zerglings, spire, then 3rd expo, mutaharrass and so on, but at the time my expo went up, it came: MM, 3rax at least! lost expo, morphed a load of lings, threw up 2 spines and though "okay, THAT wasnt planned... now hold out 'til ur spire is up and you can get back into the game... oh, my forces gone already? gg -.-

what could i have done better? please give me some advice
samuraibael
Profile Joined February 2008
Australia294 Posts
August 23 2010 11:20 GMT
#197
I tried it a few times today.
vs P: I won every game the opponent didnt wall off. When they did I was in trouble. The amount of harrass you can do against a wall never seems to justify the cost of the roaches. Not to mention the problems sentries cause. Really good against void ray rushers but the vast majority of P 4 gate (which is a hard counter imo).

vs T: Way better. At the moment early marauders are a lot less common than early stalkers so its less likely to find a T base you cant recuperate your roach costs on.
Nerchio
Profile Joined October 2009
Poland2633 Posts
Last Edited: 2010-08-23 11:42:00
August 23 2010 11:40 GMT
#198
Here you have a replay against Cloud, it was my first game today though so my play is not 100% good but still ^^
[image loading]
He goes for standard reaper build against zerg but it actually gets countered by early roaches. It's not exact 5RR build but when i saw his 3x barracks i decided to go roaches. You can see that i start speed for lings just after it and then make a bunch of lings which unfortunately don't have time to get to his base :D
Progamer"I am the best" - Nerchio , 2017.
Tyrran
Profile Blog Joined January 2010
France777 Posts
August 23 2010 11:57 GMT
#199
I tried it on every game i played on Steppes of war yesterday. I'm at work now, so no replay sry :/

vs Z :
I defended against the early 6 ling with queen+drones and countered with roach. It turns out his banelings are really ineffective against my roaches :D. He gg'ed fast enough

vs P : I lost twice to 2 gate pressure into expand. Once i forgot a Overlord (T_T) and could only pop 2 roach against 6 zealots . The second time i successfully defended the zealot rush, but he kept putting pressure on me and prevented me to put my expansion ( roach micro off creep is hard T.T ). He eventually out macroed me.

vs T: He went 3 rax reaper and dealt no damage at all because his micro was sub-part. He tried to bunker my ramp but roaches destroyed his bunker then i went to harrassed and destroyed 1 depot + 1 tech add on. Iswitched to muta while he transitionned into Marauder-Tank. You can all guess how it went :D


As a result i think this opening is great ( although i would not do it on long rush distance map) but i still need to micro these roaches better, especially off creep.
Against stupidity the gods themselves contend in vain.
Mataza
Profile Blog Joined August 2010
Germany5364 Posts
August 23 2010 12:03 GMT
#200
On August 23 2010 19:36 Rinser wrote:
...
http://www.gamereplays.org/starcraft2/replays.php?game=33&show=download&&id=141959

Everything went as planned, at perfect timing, and as my roaches were about to march in and my OL and the Expo were morphing (he didn't scout at all, despite hiding an SCV to see my expo timing), my 2 lings spotted a tech lab and I thought "k, marauders...". So, ingame decision making:
1 or 2 larvawaves on drones, lair, some zerglings, spire, then 3rd expo, mutaharrass and so on, but at the time my expo went up, it came: MM, 3rax at least! lost expo, morphed a load of lings, threw up 2 spines and though "okay, THAT wasnt planned... now hold out 'til ur spire is up and you can get back into the game... oh, my forces gone already? gg -.-

what could i have done better? please give me some advice

I watched the replay you linked and I actually think your timing still could improve quite a bit.
The biggest things in my eyes were around 30 supply, where this build gets quite busy anyway.
You did not morph the second injection into 10 lings and you did not get ling speed at that time either.
Also you did neither scout with an OL or your first 2 lings at his choke and you did not attack with your roaches. Attacking with 5 Roaches is the whole concept of the 5 roach rush as far as I did understand.

If your opponent is opening with marauders or stalkers, you have to back-tech to zerglings ASAP or you'll often die outright.

This. Also this build will most probably die to 1base 4 gate and 1 base 3rax unless you build lots of lings asap.

Also you could and should hide your scouting drone in his base as long as you can, so you can see his tech. Knowing that he has 3 rax could have helped you survive.
And no, Muta tech takes forever to complete, so you cannot wait it out when he goes aggressive opening(3rax).

I hope this is helpful to you.
If nobody hates you, you´re doing something wrong. However someone hating you doesn´t make you right
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