• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:26
CEST 01:26
KST 08:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End6Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
GSTL Returns in 2026!43Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) GSTL Returns in 2026! SC4ALL: II Talent Announcement! Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) WardiTV Mondays 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
SC4ALL II: Brood War Player Announcement 3/4 - soO BW General Discussion Rush's Odyssey Controversy [ASL22] Ro24 Preview: Summer's End StarCraft 64 is coming to Philly at SC4ALL II
Tourneys
[ASL22] Ro24 Group A Small VOD Thread 2.0 CSLAN 4 is Coming! ASL Season 22 LIVESTREAM with English Commentary
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently...
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7831 users

[D] Counter to terran mech = mass muta - Page 4

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 11 12 13 Next All
sikyon
Profile Joined June 2010
Canada1045 Posts
August 14 2010 00:52 GMT
#61
On August 14 2010 09:47 me_viet wrote:
Show nested quote +
On August 14 2010 09:43 fdsdfg wrote:
I tried this on metalopolis, and he had one thor near his ramp. From this position he barely had to move to defend anywhere in either his main or (mining) natural, and he could very easily pull off SCVs to repair it. I put 8 mutas against the thor and he was able to out-repair my DPS.

What to do here? He went mass thors and vikings here, and started attacking my mineral lines. I went roach/ling/infestor, fought off his vikings, and the final battle was just 8 thors vs my ground army and he obliterated it.. I had NP on 4 of his thors but he just one-shotted all my infestors to free them. I probably wouldn't have been able to pull out late game if I hadn't spent an early 1000/1000 to kill 3 scvs.

I don't know what harass I can do when at any moment missiles can barrel in bringing a bunch of mutas down 30% health (can't see as far as thors can shoot) - especially on a cramped map like metalopolis. What can be done?


Lol mass thors + vikings would lose to lings + hydras? Thors do bonus to Roaches remember?


I think you're the one that should remember what unit type thors do bonus damage to.
D-Rose
Profile Joined August 2010
58 Posts
August 14 2010 00:57 GMT
#62
On August 14 2010 09:43 fdsdfg wrote:
I tried this on metalopolis, and he had one thor near his ramp. From this position he barely had to move to defend anywhere in either his main or (mining) natural, and he could very easily pull off SCVs to repair it. I put 8 mutas against the thor and he was able to out-repair my DPS.

What to do here? He went mass thors and vikings here, and started attacking my mineral lines. I went roach/ling/infestor, fought off his vikings, and the final battle was just 8 thors vs my ground army and he obliterated it.. I had NP on 4 of his thors but he just one-shotted all my infestors to free them. I probably wouldn't have been able to pull out late game if I hadn't spent an early 1000/1000 to kill 3 scvs.

I don't know what harass I can do when at any moment missiles can barrel in bringing a bunch of mutas down 30% health (can't see as far as thors can shoot) - especially on a cramped map like metalopolis. What can be done?



Well don't engage 1 thor with SCVS repairing when u only have 8 muta.

Wait a bit, double expo, and keep pumping those muta. Pretty soon ull have like 20 muta against like 3 thors and then u can engage. Fly over, spread, then target thors 1 by 1. Also start making your baneling.
Armsved
Profile Joined May 2010
Denmark642 Posts
August 14 2010 01:00 GMT
#63
Yeah, im 750 terran, and this build is absolutely discusting.

Thors DO NOT counter muta. Zergs needs to learn to press far behind the thor and the press hold as soon as they are above the thor(s). By doing this you wont get any splash damage which renders the thors useless (or atleast less cost effective). And with 10 mutas you can just take out turrets.

All these whiny zergs need to try out this build and own some terran.

And if the terran overcommit to thors, just mass lings/roach.

This of course doesnt deal with the fact that terran has a tons of openings, but it will certainly own a lot of meching terrans if you get to the midgame.

Most important, dont let your mutas bunch together, this is done by pressing far behind why you are going. Nothing more stupid than watching a zerg attack click the thor to have them bunch up for the aoe, get scared, run away just to have the thor deal a second round of huge aoe and then proceed to go on TL and whine about mech and thor aoe.

Best of luck
YOOO
Tythos
Profile Joined April 2010
United States18 Posts
August 14 2010 01:00 GMT
#64
It's not a bad idea, if you can catch him with the right timing (before he thinks to turret up, and with enough time to hold off his third). I wouldn't rely on this as an effective end-game strategy, though; it's more of a means to an end.
I dont have ta shoot ya...
No_eL
Profile Joined July 2007
Chile1438 Posts
August 14 2010 01:03 GMT
#65
ohhh wow, finally new reps for good zerg players =) thank you so much im struggling so hard for beat terran players and timing pushes!!

this can be a totally new set of ideas, thx a lot!!!!

Beat after beat i will become stronger.
D-Rose
Profile Joined August 2010
58 Posts
August 14 2010 01:04 GMT
#66
On August 14 2010 09:44 me_viet wrote:
People should try this build. I just did, and it works at my level (300 diamond for those that cares). Even when I got thor dropped and spire taken down, once 7-8 mutas pop out the second time, You have all the time in the world to throw down 2 expansions. I ended up losing, because I had 3k min and 2k gas in the bank (not used to having so much money that soon). His final push only had 4 thors and 6 tanks with 6-7 viking support. Failed micro and late ling pop sealed my fate even though i had 20ish mutas. HOWEVER, it was the FIRST time (in diamond) i felt like i was in control against a T =D

^ post above me (Xapti) MAss vikings loses to mass mutas. Turrets are strong, but expensive so if he builds mass turrets, your still good. As OP says, snipe the marines like in SC:BW. Even then you can snipe the first raven (ie, sniping Sci Vessel in Sc;Bw) to delay his push even more, if he pushes out w/o it, you can use burrowed banelings w/e.



Good I was hoping people would actually try it out first before passing judgement. I gave it to a couple friends who immediately had a lot of success with it as well when they had been having trouble with ZvT also.
D-Rose
Profile Joined August 2010
58 Posts
August 14 2010 01:05 GMT
#67
On August 14 2010 10:00 Tythos wrote:
It's not a bad idea, if you can catch him with the right timing (before he thinks to turret up, and with enough time to hold off his third). I wouldn't rely on this as an effective end-game strategy, though; it's more of a means to an end.


I acutally don't tihnk it's that timing based. As I've said I've had a lot of success against it, and I havne't ever hard to rely on something timing related. Just modify it a little bit as you see fit in different games.

And yes, it's not end-game, but it's meant to give you all the time you need to get 4 bases and the resources you need to mass up brood lords.
CruS
Profile Joined March 2010
Sweden218 Posts
Last Edited: 2010-08-14 01:09:58
August 14 2010 01:09 GMT
#68
This is my build aswell (inspired by the ZvT day9 daily featuring Sen vs DeMulisM).

I get hellion harrassed, and banshee'd

worth a look!

[image loading]
Whoever fears suffering, is already suffering from what he fears.
Burn2Memory
Profile Joined August 2010
United States574 Posts
August 14 2010 01:18 GMT
#69
pretty interesting game between Check and maka that I just watched. Check going mass muta vs maka even though he had multiple thors and AA turrets.

http://www.sc2rep.com/replays/show/id/451
Kupo
Profile Joined May 2010
Sweden151 Posts
August 14 2010 01:45 GMT
#70
From a terran players perspective, the thing that bothers me about the replays in the OP is that the terrans go for tanks when there is no real roach threat. To me that just seems like a waste of gas.

I have seen some similar strategies (most zergs seems to go lings+mutas), and what works really great for me is to just go for an early armory and spend my gas on weapon upgrades, thors and infernal pre-igniter. From that position I usually have enough thors to fight any muta threat, especially when I get some weapon upgrades done and thors only need two salvos to kill mutas.

I'm not saying that I don't believe in mass mutas, but I do believe that you have to give the terran a reason to spend his gas on other things than thors and their upgrades.
shutdown_exploded
Profile Joined June 2010
United States133 Posts
August 14 2010 01:56 GMT
#71
On August 14 2010 10:00 Armsved wrote:


Thors DO NOT counter muta. Zergs needs to learn to press far behind the thor and the press hold as soon as they are above the thor(s). By doing this you wont get any splash damage



Can someone explain this to me? Thor's still do splash to targets right above them, right? It's just that by setting the move command beyond the thors the mutas don't bunch up for the attack?

After the hold position command you can still target fire a thor without them bunching, but then how do you micro for the other thors in the group?
Armsved
Profile Joined May 2010
Denmark642 Posts
August 14 2010 02:02 GMT
#72
On August 14 2010 10:56 shutdown_exploded wrote:
Show nested quote +
On August 14 2010 10:00 Armsved wrote:


Thors DO NOT counter muta. Zergs needs to learn to press far behind the thor and the press hold as soon as they are above the thor(s). By doing this you wont get any splash damage



Can someone explain this to me? Thor's still do splash to targets right above them, right? It's just that by setting the move command beyond the thors the mutas don't bunch up for the attack?

After the hold position command you can still target fire a thor without them bunching, but then how do you micro for the other thors in the group?


Tbh im not sure, but I'd imaginge its a question of distance between each muta and not the placement of them and "the center of the thor".
YOOO
D-Rose
Profile Joined August 2010
58 Posts
Last Edited: 2010-08-14 02:04:18
August 14 2010 02:03 GMT
#73
After they're spread out, you can just shift-target the thors and they'll do fine. Mutas aren't melee units, they do have range.

Thor's splash range is deceptively small, like the EMP from brood war.
Moa
Profile Blog Joined July 2010
United States790 Posts
August 14 2010 02:37 GMT
#74
Recently I've been using a muta/ling strat that transitions into ultras (mid diamond). I find that the speed of lings makes a doom push very difficult because unless the player is tank hopping I can run my zerglings into him when he is unprepared. Hellions make this a difficult maneuver but not impossible. Also with muta harass you force him to split his forces somewhat or lose the game.

I really like mutalisk harass because it does a couple of things.
1. Slow down his economy (this is obvious)
2. Cause the over production of thors which really are ineffective against upgraded zerglings
3. Delay or cause a premature push, some players will push when they are uncomfortable because with an effective mutalisk harass they get behind in the worker count and feel that the longer the game lasts the farther behind they will fall. Or they will turtle up with thors in their mineral lines and only push out when they think they can end the game. A premature push is easily defended, a late push will allow me to get ultras to 3/3(6) and produce them to my hearts content.
^O^
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
Last Edited: 2010-08-14 02:52:37
August 14 2010 02:51 GMT
#75
This zerg player is 100% correct. Mass mutas slaughters mech. All you have to do is do the move over and attack trick to spread over the thors and you win easily. I've been playing a lot of really good Z players who have just been annihilating me with it. Thors aren't good against mutas that are spread even a little bit.

You can also use mass mutas to take down turrets and force the Terran to 1-2 bases.

There are seriously so many answers to Terran mech it's not even funny. It makes the Zerg whining even more stupid.
vileEchoic -- clanvile.com
deadmund
Profile Joined August 2010
1 Post
August 14 2010 03:16 GMT
#76
I'm around 400 points platinum and I usually end up winning with mutas and some speedlings. I think I'm going to just harass with mutas, but then I found I've built 20 and harassed so well that the enemy is cramped and poor, so I just end it. I'm waiting for this to stop working but so far it hasn't.

I'd love if someone would explain the trick to make mutas spread out in detail.
fearus
Profile Blog Joined December 2003
China2164 Posts
August 14 2010 03:21 GMT
#77
Im a T and I get raped by Mutas and Broodlords all the time
bisu fanboy
ohN
Profile Blog Joined November 2009
United States1075 Posts
August 14 2010 04:36 GMT
#78
On August 14 2010 10:18 Burn2Memory wrote:
pretty interesting game between Check and maka that I just watched. Check going mass muta vs maka even though he had multiple thors and AA turrets.

http://www.sc2rep.com/replays/show/id/451

Very good replay imo. Check and maka are really good players. Check showing that mutas are in-fact, not useless vs terran. They're very good actually.
+ Show Spoiler +
Maka (terran) at the end says in rough translation: "Fuck, is this balanced?"
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
Last Edited: 2010-08-14 05:09:52
August 14 2010 04:47 GMT
#79
600 diamond Z and I support this build. If you want to see somebody other than the OP use massive amounts of mutas in ZvT I can give replays as well.

My personal points with this build is 1 hide the spire, and 2 hide the mutas until you have 10+.

DO NOT go harass with 4-6 as that small a number really just isn't scary and can be pushed away with a handful of marines and a few turrets, costing you tons of gas for every muta you lose.. But if 11 mutas show up out of nowhere, it can often seal the deal right there. If not, I continue to mass mutas while pouring extra minerals in lings. Wait for him to push out, as long as you are 4:1 muta:thor (I've had like 30+ in some games), and have enough lings to keep everything occupied for just a few seconds, you'll win the fight. The odd thing here is, as numbers go up, the mutaling becomes more and more effective due to glaive bouncing.

You can do this all the way into 4 bases and hive tech, then switch to ultras and finish the game.
As it turns out, marines don't actually cost any money -Jinro
nublet
Profile Joined May 2010
United States10 Posts
August 14 2010 04:54 GMT
#80
When I am fighting a zerg who doesn't build roaches I am able to build 4 hellions with infernal upgrade, put them in a drop ship, and roast all his drones in his main before he gets his mutas out. Second, when a zerg tries to muta contain me I just expand as usual and use dropships to move my thors to my expos when he tries to muta harass. They arrive to defend before mutas can kill off the turrets. This way I am able to use my expos to keep my thor production even to their muta count. Thor drop can also be used to deny zerg from further expos.
Prev 1 2 3 4 5 6 11 12 13 Next All
Please log in or register to reply.
Live Events Refresh
The Patches Monday
16:15
#3
SteadfastSC86
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 86
Dota 2
NeuroSwarm140
League of Legends
JimRising 438
Counter-Strike
summit1g8945
Fnx 842
minikerr0
Super Smash Bros
hungrybox983
PPMD58
Other Games
Liquid`RaSZi1595
shahzam543
ToD506
C9.Mang0375
Trikslyr50
Organizations
Other Games
gamesdonequick436
BasetradeTV28
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 97
• Berry_CruncH66
• RyuSc2 46
• musti20045 28
• davetesta16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21764
Other Games
• imaqtpie1272
Upcoming Events
Afreeca Starleague
10h 34m
Sharp vs Shinee
Action vs Shine
GSL
11h 34m
PiGosaur Cup
1d
Replay Cast
1d 9h
Afreeca Starleague
1d 10h
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
1d 11h
Replay Cast
2 days
The PondCast
2 days
KCM Race Survival
2 days
Replay Cast
3 days
[ Show More ]
PiG Sty Festival
3 days
CranKy Ducklings
4 days
PiG Sty Festival
4 days
Sparkling Tuna Cup
5 days
PiG Sty Festival
5 days
The Patches Monday
6 days
Liquipedia Results

Completed

CSLAN 4
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 1
Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.