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[Q/D] Protoss "1/1/1" ? - Page 3

Forum Index > StarCraft 2 Strategy
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ToxNub
Profile Joined June 2010
Canada805 Posts
Last Edited: 2010-07-09 16:14:40
July 09 2010 16:12 GMT
#41
Immo + Phoenix +1 gate doesn't seem very viable against any sort of massable t1. It might work fine vs protoss if he techs, but zealots, or vs terran (marines) or zerg (lings) you are going to get frigging rocked.

Also EMP will wreck your shit.

The advantage of terran 1/1/1 is that it deals well with pretty much everything.
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2010-07-09 16:29:42
July 09 2010 16:28 GMT
#42
On July 10 2010 01:12 ToxNub wrote:
Immo + Phoenix +1 gate doesn't seem very viable against any sort of massable t1. It might work fine vs protoss if he techs, but zealots, or vs terran (marines) or zerg (lings) you are going to get frigging rocked.

Also EMP will wreck your shit.

The advantage of terran 1/1/1 is that it deals well with pretty much everything.


Yes, but only because Terran units are individually very cost effective. Two Sentries isn't anywhere close to as crippling to a Terran Marine+Tank+Raven force than a single PDD does to what the Protoss would have at that point.

I got rocked by this build yesterday. I typically go for a quick Observer in PvT find out what he has, and then react, using Force Field to stall for time if necessary, but in this case as my Observer was trundling across the middle of Steppes of War, he already had 2 Tanks (Siege tech on the way), 11 Marines and a Raven (nearing 100 energy), and killed the Observer on the way over. Blew my mind how quickly the guy built up that force and I honestly don't know what I would switch up to stop it. Guardian Shield apparently wasn't enough to counteract that many marines, tanks and a PDD.

All I COULD have had at that point is a Gateway force and maybe one unit from a T2 structure (in place of the Observer), such as a Void Ray, Phoenix or Immortal. The only indicator I had was two gas fairly early and a wall-off with a Reactor. Who only knows what he was doing behind that wall. It could have been Banshees for all I know.

Has there been a general concensus on how to scout and stop that particular variation of the 1/1/1 build?
cive
Profile Blog Joined May 2010
Canada370 Posts
Last Edited: 2010-07-09 17:07:34
July 09 2010 17:07 GMT
#43
I'm Really feeling the zealot nerf. This makes protoss 1/1/1 even more impossible than before. I really could use that stargate gas for a sentry or an immortal.
Play Terran
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
Last Edited: 2010-07-09 17:21:12
July 09 2010 17:19 GMT
#44
The Terran 1/1/1 isn't really good on P because they usually go 3-4 gate, which will stop the unit composition Bibdy faced. Similarly, the P 1/1/1 has a high chance of failure to a rax/factory Terran build.

Regarding sentries: If you invest too heavily in sentries, you will fall behind though. In my experience, go sentries if you are trying to play a macro game, but if not, don't build any because 1 ff doesn't do a hell of a lot of good, and 500 gas on 5 sentries means little or no stalkers.

On another note, I've had some success with a Protoss 1/1/1 build, but when I get into a fight it is usually an all in situation (I do really well with micro so it suits me) so if you lose the fight, it's over. Only 3-6 gates and additional unit structures can recover from a loss like that, not a 1/1/1, and that's its biggest weakness. The Protoss 1/1/1 is mostly suited against Zerg, since zeals kill lings and hydras, and immortals kill roaches, and phoenixes add some really good support to whatever unit is giving you the most trouble.
Knowing is half the battle... the other half is lasers.
Juvator
Profile Joined July 2010
Netherlands199 Posts
July 12 2010 12:37 GMT
#45
On July 08 2010 22:40 Juvator wrote:
nice mushroom trip but naah wouldn't work

User was warned for this post


wtf ? i'm sorry but why do I get warned for this ? it was a friendly remark
War does not determine who is right - only who is left.
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