Check your latency :P - Page 3
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Pebble
Germany326 Posts
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NrG.ZaM
United States267 Posts
Consider a situation where you and your opponents have your armies close to each other, and you watch a high templar wander on toward your units. You KNOW a storm is incoming, or you can be pretty damn sure, and you can tell WHEN it's going to happen, since psionic storm has a fixed range, so you can be prepared and send your units off right before or right as the storm is cast. Latency throws a wrench in the works, because even though you've dealt with your own reaction time, now it's like every unit has a reaction time that you have to deal with, and you need to plan further into the future than you're ready for. It's why microing mutalisks on ICCup is sooooo much easier than microing them on extra high battle.net latency, you have no fucking clue where everything's going to be by the time your commands go through. | ||
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Najda
United States3765 Posts
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hyped
United States135 Posts
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ELA
Denmark4608 Posts
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vicpro
Canada18 Posts
avg 0.219 ill try with coffee soon ![]() | ||
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shinosai
United States1577 Posts
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gamecrazy
United States421 Posts
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MaxField
United States2386 Posts
i refuse to read anyone elses numbers as i am sure they will make me look bad! :< | ||
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