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So this is a simple game to kinda measure you're reaction time to a very simple stimulus. As you can imagine the lower the number the better. The average is 215 ms. So if you put this together with the latency of the server which lets assume bnet will give us an average 120-255 latency to play on. 215+120=335ms 215+255=470ms which is not even half a second. Of course these figures will vary greatly based on you're actual reaction time and the exact server latency at the time of the event you're reacting too. Does anyone have any Data on the latency they had during beta phase 1? My latency is off of my average latency's on World of warcraft when I played.
http://www.humanbenchmark.com/tests/reactiontime/index.php
With blizzard leaving lan latency out of the question these are the kinda things I guess we will have to look more indepth with.
Here is some lovely graphs about human reaction times http://www.humanbenchmark.com/tests/reactiontime/stats.php
I think if would be fun if people posted there reaction times in this thread after taking the test!
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Very informative.. which this actually semi helped me understand what MS is, and it hink it was lowered or something in one of the patches?
Your* also btw
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Nice test. I did the test only once and made the top 100 of week or something :D I dont mind blizzard not giving us lan latency. In starcraft you need to anticipate and predict a lot of things anyways. Thats just my opinion.
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This doesn't belong in strategy but. . .
LAN >>>> Internet gaming in terms of latency. In FPS, 100ms is about as high as you could go before things start to get really bad. 200ms is bad, 300ms is pretty damn bad.
Even if you have good latency on the internet, LAN is still faster and more preferrable. Even Idra thinks so, too:
http://www.scforall.com/sctv/sc_tv01.asp?mNum=s03&movNum=447
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Yes arb in one patch they changed from tcp/ip to upd a differnt protocol that actually is used more and more in first person shooters and such becuase it prioritizes speed rather then efficiency. Because it basically spams packets and if one is missed of well there is fresh one right behind it with updated data anyways. I am not a big techno geek thats just the broad strokes of the 2 protocols from my understanding.
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Latency and reaction time do affect strategy the micro aspect is very hindered by poor latency.
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TossFloss
Canada606 Posts
Not sure about the validity of this test.
If you stare at the center of the box (were the text is) your mind will subconsciously start to read the text thus reducing your reaction time. I was able to improve my reaction time by 50-70ms by changing my gaze to the top-right corner
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imo, i think we need to stop focusing so much on Latency on battle.net, i havent really heard of any bad latency or lag (that wasnt caused by server issues during beta that didnt effect everyone).
when the server is running as it should, there is very very little lag, they did a great job with that.
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tossfloss what you experienced is actually a medical phenomenon. When using you're peripheral you actually skip you're brain in the decision making process and just use what is known as the reflex arc. I won't bore you with the details but reflex arc is substantially faster and generally saves you're ass when say something like a ball comes flying at your head and you dont have time to actually look directly at it.
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Im pretty sure if flash did this test he would get into the negitave. lol
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I feel so slow doing this. Every time I click I feel like I should have clicked ages ago already.  224 is my best so far. Okay, I managed to get down to 203 but I had to really concentrate.
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back when I played cs a lot there was a test like this going around only instead of giving you your reaction speed in ms it gave you an animal with comparable reaction speed, like over 300ms was a sloth and under 50 was a cobra kinda thing.
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The problem with latency is it's not about reaction times, it's about the delay between when you send an order and it actually happens. In very very intense micro siutations latency is bad so reaction time isn't really what the problem is here if anything this makes the problem worse. You're trying to micro the average reaction time is around 200ms, add in the 200 latency and the 120 server latency add in another 200 ms for a fast command given out your'e talking almost a full second from action to reaction when it could be under half a second.
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TossFloss
Canada606 Posts
On July 03 2010 01:19 Meldrath wrote: tossfloss what you experienced is actually a medical phenomenon. When using you're peripheral you actually skip you're brain in the decision making process and just use what is known as the reflex arc. I won't bore you with the details  but reflex arc is substantially faster and generally saves you're ass when say something like a ball comes flying at your head and you dont have time to actually look directly at it.
Thanks for this. Filing for future reading.
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