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PvT way to deal with EMP - Page 17

Forum Index > StarCraft 2 Strategy
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link0
Profile Joined March 2010
United States1071 Posts
June 14 2010 21:55 GMT
#321
I cannot understand your poor English
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
STS17
Profile Joined April 2010
United States1817 Posts
June 14 2010 22:04 GMT
#322
On June 15 2010 06:55 link0 wrote:
I cannot understand your poor English


I can't understand the premise behind his poor english either. It sounds like he is saying EMP is imbalanced and there is nothing we can do to prove otherwise despite 17 pages of people agreeing it is balanced and only a minor tweak needs to be made so it can be mitigated more easily to even the skill gap.

Which personally, I disagree with since it took far more skill to micro medic-marine around some lurkers then it did to burrow them but nobody really complained about that.
Platinum Level Terran - Take my advice from that perspective
trucejl
Profile Joined May 2010
120 Posts
Last Edited: 2010-06-14 22:07:00
June 14 2010 22:06 GMT
#323
On June 15 2010 07:04 STS17 wrote:
Show nested quote +
On June 15 2010 06:55 link0 wrote:
I cannot understand your poor English


I can't understand the premise behind his poor english either. It sounds like he is saying EMP is imbalanced and there is nothing we can do to prove otherwise despite 17 pages of people agreeing it is balanced and only a minor tweak needs to be made so it can be mitigated more easily to even the skill gap.

Which personally, I disagree with since it took far more skill to micro medic-marine around some lurkers then it did to burrow them but nobody really complained about that.


lurkers shoot in a straight line like hellion. u trying to say hellion is hard to micro against? of course assuming detection isnt a problem

unlike ghost when u scout lurkers, they r fairly easy to play against
Ghostcom
Profile Joined March 2010
Denmark4783 Posts
June 14 2010 22:21 GMT
#324
On June 15 2010 07:04 STS17 wrote:
Show nested quote +
On June 15 2010 06:55 link0 wrote:
I cannot understand your poor English


I can't understand the premise behind his poor english either. It sounds like he is saying EMP is imbalanced and there is nothing we can do to prove otherwise despite 17 pages of people agreeing it is balanced and only a minor tweak needs to be made so it can be mitigated more easily to even the skill gap.

Which personally, I disagree with since it took far more skill to micro medic-marine around some lurkers then it did to burrow them but nobody really complained about that.



You actually benefitted from microing those MnMs - the point is, you don't really benefit from microing against EMP and that is why I advocate making it a projectile; so you actually benefit from microing against it.
Bibdy
Profile Joined March 2010
United States3481 Posts
June 14 2010 23:14 GMT
#325
On June 15 2010 07:04 STS17 wrote:
Show nested quote +
On June 15 2010 06:55 link0 wrote:
I cannot understand your poor English


I can't understand the premise behind his poor english either. It sounds like he is saying EMP is imbalanced and there is nothing we can do to prove otherwise despite 17 pages of people agreeing it is balanced and only a minor tweak needs to be made so it can be mitigated more easily to even the skill gap.

Which personally, I disagree with since it took far more skill to micro medic-marine around some lurkers then it did to burrow them but nobody really complained about that.


Well its not like the Lurkers are going to pop out and reassemble into a better position mid-fight. Its all on YOU to work around the Lurkers. With EMP, what is there to work around? Take proverbial kick in the nuts and squirm.
space_yes
Profile Joined April 2010
United States548 Posts
Last Edited: 2010-06-15 00:26:39
June 15 2010 00:25 GMT
#326
On June 15 2010 05:39 skipdog172 wrote:
Thanks Bibdy for finally bringing up the specific timing push that seems to really solidify your beliefs in EMP being too good. It must not be very common and I don't have much experience against it. Sounds to me like that exact timing push is what should be focused on instead of all of this arguing about outdated statistics. So much of this thread if screaming about EMP itself when it sounds like that timing push is what we should be analyzing. Is it really unbeatable by Protoss? You would think a timing push so simple, early and effective would see a lot more widespread use. Anybody have some replays??


Yeah seriously. It's as if no terran players have experimented with early ghost timing attacks in the beta. Lol!! Try a forum search for "emp."
D3lta
Profile Joined May 2010
United States93 Posts
Last Edited: 2010-06-15 02:44:55
June 15 2010 02:17 GMT
#327
Alright i admit information as outdated as I posted may be somewhat less than absolute prof. But level with me a second here. You really think the mu win ratios have changed radically in 1 1/2 months? I remember quite clearly several references to blizzard stating the PvT match had changed to like 52% P to 48% T, fairly recently, I simply having problems finding it (there's only so much effort im willing to put into this.) The point is the game appears to be extremely balanced PvT. its something like 70% win rate in ZvT on the asia realm alone that has been "bar far" the most radically stacked percentage that blizzard has seen.
And even then it is quite clear that it isn't because Z is too powerful vs T (many posts suggest the opposite), given the win ratio's were fairly average on all other gateways.
don't you think if there was some radical shift toward T dominating P, it would be fairly big news? The"mech crisis" that has taken place since the reported high discrepancies in Asia realm, has had little - if any- effect on the win ratios ZvT in asia. I would be willing to bet a quite a few Benjamin's that the win ratio's for PvT are within 5% of each other, and I doubt for all the cynicism displayed here, there would be anyone willing to take the bet.
If the mu is proven to be quite balanced. Than logically, IF EMP is overpowered, so is a non-emp'ed Protoss army. Otherwise how could Protoss possibly get close to a 50% win ratio vs Terran?
xDaunt
Profile Joined March 2010
United States17988 Posts
June 15 2010 03:59 GMT
#328
On June 15 2010 05:51 Ghostcom wrote:
day[9] #135 is pretty filled with the replays.. My favorite part was Huk getting roflstomped even after having splitted his army up, doing a zeal flank and even manages to get a couple of FF off.


Yeah, the third game in the set (HuK vs BratOK #1) shows just how brutal EMP can be. The biggest lesson to take from it is that, as when fighting hydras, protoss simply can't afford to sit on pure gateway units for too long. At some point, toss has to jump to his tier 3 AoE units: colossi or templar.
trucejl
Profile Joined May 2010
120 Posts
Last Edited: 2010-06-15 04:40:08
June 15 2010 04:37 GMT
#329
On June 15 2010 11:17 D3lta wrote:
Alright i admit information as outdated as I posted may be somewhat less than absolute prof. But level with me a second here. You really think the mu win ratios have changed radically in 1 1/2 months? I remember quite clearly several references to blizzard stating the PvT match had changed to like 52% P to 48% T, fairly recently, I simply having problems finding it (there's only so much effort im willing to put into this.) The point is the game appears to be extremely balanced PvT. its something like 70% win rate in ZvT on the asia realm alone that has been "bar far" the most radically stacked percentage that blizzard has seen.
And even then it is quite clear that it isn't because Z is too powerful vs T
(many posts suggest the opposite), given the win ratio's were fairly average on all other gateways.
don't you think if there was some radical shift toward T dominating P, it would be fairly big news? The"mech crisis" that has taken place since the reported high discrepancies in Asia realm, has had little - if any- effect on the win ratios ZvT in asia. I would be willing to bet a quite a few Benjamin's that the win ratio's for PvT are within 5% of each other, and I doubt for all the cynicism displayed here, there would be anyone willing to take the bet.
If the mu is proven to be quite balanced. Than logically, IF EMP is overpowered, so is a non-emp'ed Protoss army. Otherwise how could Protoss possibly get close to a 50% win ratio vs Terran?


hence y things like stats n replays dont mean shit

there is simply too many other factors and/or bias involved

u should try not to contradict urself....going back n forth on whether stats is relevant is not too good for ur argument. double standards r nvr good

ps. if its so radical on korean server that would mean somewhere else terran is winning a lot more if its truely around 50-50. maybe koreans have some strat that isnt prevalent in other servers yet. maybe ppl just havent started to abuse it.
Waffles
Profile Blog Joined July 2009
Romania605 Posts
June 15 2010 04:41 GMT
#330
I feel like EMP currently is overpowered and can be helped out by 1 simple buff. the range of feeback. The range of feedback should be increased. Once this happens. There will be one timing where the terran has ghosts but protoss dosent have templar. Thats it. Timing pushes IMO cant really by OP if they ONLY work in a certain timing.
Easy772
Profile Joined May 2010
374 Posts
Last Edited: 2010-06-15 06:25:35
June 15 2010 06:21 GMT
#331
On June 13 2010 15:44 whoopadeedoo wrote:
Balancing for non-pro play (this goes for everyone in Diamond, which I was top 10 in before and after the reset) doesn't have to mean lowering the skill cap. In fact, it could increase the skill cap. It seems you're looking at this from a Terran POV (ie giving Toss a solution would mean it's easier for Toss). Dig deeper. Making EMP harder to use would obviously not reduce the skill cap for Terran; It would increase it. And if you give it more critical thought, giving Toss an EMP solution would require as much if not more skill from Toss too (just shifting skillset).

Right now, the Toss solution is to micro and macro much higher than Terran to work around EMP. That works fine on pro levels where these skills are very high and on relative par from player to player. In non-pro gameplay, it does not work whatsoever. This is another form of imbalance which must not be ignored IMO.

I'm still a fan of my GS idea (several pages back) because I think it would result in very competitive pro plays for both Toss and Terran.


I like this idea a lot.. Make skills such as EMP harder to use so it's almost like trying to land an ability like Puck's 1st skill in DOTA or a special move like a shoryuken in SFIV etc. Adding this kind of attention to detail, that kind of critical thought as you said, would almost certainly make the game more enjoyable
"The best way to improve is to play one matchup on one map doing one strategy.. if you are good at one strategy you are a good player, if you are okay at many strategies you are an okay player at best" -Day[9] 181
space_yes
Profile Joined April 2010
United States548 Posts
Last Edited: 2010-06-15 06:38:27
June 15 2010 06:32 GMT
#332
On June 15 2010 13:37 trucejl wrote:
Show nested quote +
On June 15 2010 11:17 D3lta wrote:
Alright i admit information as outdated as I posted may be somewhat less than absolute prof. But level with me a second here. You really think the mu win ratios have changed radically in 1 1/2 months? I remember quite clearly several references to blizzard stating the PvT match had changed to like 52% P to 48% T, fairly recently, I simply having problems finding it (there's only so much effort im willing to put into this.) The point is the game appears to be extremely balanced PvT. its something like 70% win rate in ZvT on the asia realm alone that has been "bar far" the most radically stacked percentage that blizzard has seen.
And even then it is quite clear that it isn't because Z is too powerful vs T
(many posts suggest the opposite), given the win ratio's were fairly average on all other gateways.
don't you think if there was some radical shift toward T dominating P, it would be fairly big news? The"mech crisis" that has taken place since the reported high discrepancies in Asia realm, has had little - if any- effect on the win ratios ZvT in asia. I would be willing to bet a quite a few Benjamin's that the win ratio's for PvT are within 5% of each other, and I doubt for all the cynicism displayed here, there would be anyone willing to take the bet.
If the mu is proven to be quite balanced. Than logically, IF EMP is overpowered, so is a non-emp'ed Protoss army. Otherwise how could Protoss possibly get close to a 50% win ratio vs Terran?


hence y things like stats n replays dont mean shit



Clearly anything but your opinion is irrelevant to the discussion.


there is simply too many other factors and/or bias involved


Then we're all too stupid to analyze the multiplicity of factors, available data (replays, high level player opinions, statistics) and to see through our own bias that there is no hope for anyone to rationally balance the game .


u should try not to contradict urself....going back n forth on whether stats is relevant is not too good for ur argument. double standards r nvr good


You should try to communicate in english that reflects higher standards than text messaging between teenagers. Posters on TL whose second or third language is english write better posts than you. It is actually kind of insulting to the people in this thread that have taken the time to write thoughtful posts.


ps. if its so radical on korean server that would mean somewhere else terran is winning a lot more if its truely around 50-50. maybe koreans have some strat that isnt prevalent in other servers yet. maybe ppl just havent started to abuse it.

I doubt there is some secret terran build that isn't being abused on other servers; if anything the general quality of player on the Asia server is much higher than on the U.S. or Euro servers. EMP exists to mitigate other factors previously mentioned in this thread. My advice is that if you're having trouble dealing with EMP go to sc2win, the replays thread, or gosugamers and download all the recent PvT you can find. Find out why other protoss players are winning in the MU and by extension why you are losing. I could list points previously brought up but I think watching a lot of replays will be more instructive for protoss players than reading my posts or recycling a debate amongst posters who have really dug their heels in over this.

On June 15 2010 15:21 Easy772 wrote:
Show nested quote +
On June 13 2010 15:44 whoopadeedoo wrote:
Balancing for non-pro play (this goes for everyone in Diamond, which I was top 10 in before and after the reset) doesn't have to mean lowering the skill cap. In fact, it could increase the skill cap. It seems you're looking at this from a Terran POV (ie giving Toss a solution would mean it's easier for Toss). Dig deeper. Making EMP harder to use would obviously not reduce the skill cap for Terran; It would increase it. And if you give it more critical thought, giving Toss an EMP solution would require as much if not more skill from Toss too (just shifting skillset).

Right now, the Toss solution is to micro and macro much higher than Terran to work around EMP. That works fine on pro levels where these skills are very high and on relative par from player to player. In non-pro gameplay, it does not work whatsoever. This is another form of imbalance which must not be ignored IMO.

I'm still a fan of my GS idea (several pages back) because I think it would result in very competitive pro plays for both Toss and Terran.


I like this idea a lot.. Make skills such as EMP harder to use so it's almost like trying to land an ability like Puck's 1st skill in DOTA or a special move like a shoryuken in SFIV etc. Adding this kind of attention to detail, that kind of critical thought as you said, would almost certainly make the game more enjoyable


This was already answered in a subsequent posts. If EMP were dodgeable by casual players ghosts would disappear from high level play completely b/c any protoss with remotely decent apm would be able to consistently dodge it especially with observers keeping track of the terran army position. This might have potentially greater MU implications (especially for the viability of bio builds in TvP).
Ghostcom
Profile Joined March 2010
Denmark4783 Posts
June 15 2010 06:45 GMT
#333
On June 15 2010 15:32 space_yes wrote:

Show nested quote +
On June 15 2010 15:21 Easy772 wrote:
On June 13 2010 15:44 whoopadeedoo wrote:
Balancing for non-pro play (this goes for everyone in Diamond, which I was top 10 in before and after the reset) doesn't have to mean lowering the skill cap. In fact, it could increase the skill cap. It seems you're looking at this from a Terran POV (ie giving Toss a solution would mean it's easier for Toss). Dig deeper. Making EMP harder to use would obviously not reduce the skill cap for Terran; It would increase it. And if you give it more critical thought, giving Toss an EMP solution would require as much if not more skill from Toss too (just shifting skillset).

Right now, the Toss solution is to micro and macro much higher than Terran to work around EMP. That works fine on pro levels where these skills are very high and on relative par from player to player. In non-pro gameplay, it does not work whatsoever. This is another form of imbalance which must not be ignored IMO.

I'm still a fan of my GS idea (several pages back) because I think it would result in very competitive pro plays for both Toss and Terran.


I like this idea a lot.. Make skills such as EMP harder to use so it's almost like trying to land an ability like Puck's 1st skill in DOTA or a special move like a shoryuken in SFIV etc. Adding this kind of attention to detail, that kind of critical thought as you said, would almost certainly make the game more enjoyable


This was already answered in a subsequent posts. If EMP were dodgeable by casual players ghosts would disappear from high level play completely b/c any protoss with remotely decent apm would be able to consistently dodge it especially with observers keeping track of the terran army position. This might have potentially greater MU implications (especially for the viability of bio builds in TvP).


1) just like dodging an EMP in sc:bw made SV totally redundant in high level TvP right? Making EMP a projectile would increase the skill cap on both sides if anything, not dumb it down and ghosts would still be very strong.
2)I think you are overestimating the attention observers get from the protoss player and how fast observers actually move.
trucejl
Profile Joined May 2010
120 Posts
Last Edited: 2010-06-15 06:50:56
June 15 2010 06:47 GMT
#334
On June 15 2010 15:32 space_yes wrote:
Show nested quote +
On June 15 2010 13:37 trucejl wrote:
On June 15 2010 11:17 D3lta wrote:
Alright i admit information as outdated as I posted may be somewhat less than absolute prof. But level with me a second here. You really think the mu win ratios have changed radically in 1 1/2 months? I remember quite clearly several references to blizzard stating the PvT match had changed to like 52% P to 48% T, fairly recently, I simply having problems finding it (there's only so much effort im willing to put into this.) The point is the game appears to be extremely balanced PvT. its something like 70% win rate in ZvT on the asia realm alone that has been "bar far" the most radically stacked percentage that blizzard has seen.
And even then it is quite clear that it isn't because Z is too powerful vs T
(many posts suggest the opposite), given the win ratio's were fairly average on all other gateways.
don't you think if there was some radical shift toward T dominating P, it would be fairly big news? The"mech crisis" that has taken place since the reported high discrepancies in Asia realm, has had little - if any- effect on the win ratios ZvT in asia. I would be willing to bet a quite a few Benjamin's that the win ratio's for PvT are within 5% of each other, and I doubt for all the cynicism displayed here, there would be anyone willing to take the bet.
If the mu is proven to be quite balanced. Than logically, IF EMP is overpowered, so is a non-emp'ed Protoss army. Otherwise how could Protoss possibly get close to a 50% win ratio vs Terran?


hence y things like stats n replays dont mean shit



Clearly anything but your opinion is irrelevant to the discussion.

Show nested quote +

there is simply too many other factors and/or bias involved


Then we're all too stupid to analyze the multiplicity of factors, available data (replays, high level player opinions, statistics) and to see through our own bias that there is no hope for anyone to rationally balance the game .

Show nested quote +

u should try not to contradict urself....going back n forth on whether stats is relevant is not too good for ur argument. double standards r nvr good


You should try to communicate in english that reflects higher standards than text messaging between teenagers. Posters on TL whose second or third language is english write better posts than you. It is actually kind of insulting to the people in this thread that have taken the time to write thoughtful posts.

Show nested quote +

ps. if its so radical on korean server that would mean somewhere else terran is winning a lot more if its truely around 50-50. maybe koreans have some strat that isnt prevalent in other servers yet. maybe ppl just havent started to abuse it.

I doubt there is some secret terran build that isn't being abused on other servers; if anything the general quality of player on the Asia server is much higher than on the U.S. or Euro servers. EMP exists to mitigate other factors previously mentioned in this thread. My advice is that if you're having trouble dealing with EMP go to sc2win, the replays thread, or gosugamers and download all the recent PvT you can find. Find out why other protoss players are winning in the MU and by extension why you are losing. I could list points previously brought up but I think watching a lot of replays will be more instructive for protoss players than reading my posts or recycling a debate amongst posters who have really dug their heels in over this.

Show nested quote +
On June 15 2010 15:21 Easy772 wrote:
On June 13 2010 15:44 whoopadeedoo wrote:
Balancing for non-pro play (this goes for everyone in Diamond, which I was top 10 in before and after the reset) doesn't have to mean lowering the skill cap. In fact, it could increase the skill cap. It seems you're looking at this from a Terran POV (ie giving Toss a solution would mean it's easier for Toss). Dig deeper. Making EMP harder to use would obviously not reduce the skill cap for Terran; It would increase it. And if you give it more critical thought, giving Toss an EMP solution would require as much if not more skill from Toss too (just shifting skillset).

Right now, the Toss solution is to micro and macro much higher than Terran to work around EMP. That works fine on pro levels where these skills are very high and on relative par from player to player. In non-pro gameplay, it does not work whatsoever. This is another form of imbalance which must not be ignored IMO.

I'm still a fan of my GS idea (several pages back) because I think it would result in very competitive pro plays for both Toss and Terran.


I like this idea a lot.. Make skills such as EMP harder to use so it's almost like trying to land an ability like Puck's 1st skill in DOTA or a special move like a shoryuken in SFIV etc. Adding this kind of attention to detail, that kind of critical thought as you said, would almost certainly make the game more enjoyable


This was already answered in a subsequent posts. If EMP were dodgeable by casual players ghosts would disappear from high level play completely b/c any protoss with remotely decent apm would be able to consistently dodge it especially with observers keeping track of the terran army position. This might have potentially greater MU implications (especially for the viability of bio builds in TvP).


u must be so smart to say "lol noob go watch replays"

also ur psychic powers r failing u since my 1st language isnt english. nt though buddy

maybe u should read the conversation about stats/replay here bef u start spewing anymore shit

if u cant comprehend the fact that he is contradicting himself regarding the validity of stats then my "teenage texting" is even better than ur perfect english

once again another terran that just ignores the issue of emp n point to toss having "better scouting"
Easy772
Profile Joined May 2010
374 Posts
June 15 2010 06:49 GMT
#335
On June 15 2010 15:32 space_yes wrote:
Show nested quote +
On June 15 2010 13:37 trucejl wrote:
On June 15 2010 11:17 D3lta wrote:
Alright i admit information as outdated as I posted may be somewhat less than absolute prof. But level with me a second here. You really think the mu win ratios have changed radically in 1 1/2 months? I remember quite clearly several references to blizzard stating the PvT match had changed to like 52% P to 48% T, fairly recently, I simply having problems finding it (there's only so much effort im willing to put into this.) The point is the game appears to be extremely balanced PvT. its something like 70% win rate in ZvT on the asia realm alone that has been "bar far" the most radically stacked percentage that blizzard has seen.
And even then it is quite clear that it isn't because Z is too powerful vs T
(many posts suggest the opposite), given the win ratio's were fairly average on all other gateways.
don't you think if there was some radical shift toward T dominating P, it would be fairly big news? The"mech crisis" that has taken place since the reported high discrepancies in Asia realm, has had little - if any- effect on the win ratios ZvT in asia. I would be willing to bet a quite a few Benjamin's that the win ratio's for PvT are within 5% of each other, and I doubt for all the cynicism displayed here, there would be anyone willing to take the bet.
If the mu is proven to be quite balanced. Than logically, IF EMP is overpowered, so is a non-emp'ed Protoss army. Otherwise how could Protoss possibly get close to a 50% win ratio vs Terran?


hence y things like stats n replays dont mean shit



Clearly anything but your opinion is irrelevant to the discussion.

Show nested quote +

there is simply too many other factors and/or bias involved


Then we're all too stupid to analyze the multiplicity of factors, available data (replays, high level player opinions, statistics) and to see through our own bias that there is no hope for anyone to rationally balance the game .

Show nested quote +

u should try not to contradict urself....going back n forth on whether stats is relevant is not too good for ur argument. double standards r nvr good


You should try to communicate in english that reflects higher standards than text messaging between teenagers. Posters on TL whose second or third language is english write better posts than you. It is actually kind of insulting to the people in this thread that have taken the time to write thoughtful posts.

Show nested quote +

ps. if its so radical on korean server that would mean somewhere else terran is winning a lot more if its truely around 50-50. maybe koreans have some strat that isnt prevalent in other servers yet. maybe ppl just havent started to abuse it.

I doubt there is some secret terran build that isn't being abused on other servers; if anything the general quality of player on the Asia server is much higher than on the U.S. or Euro servers. EMP exists to mitigate other factors previously mentioned in this thread. My advice is that if you're having trouble dealing with EMP go to sc2win, the replays thread, or gosugamers and download all the recent PvT you can find. Find out why other protoss players are winning in the MU and by extension why you are losing. I could list points previously brought up but I think watching a lot of replays will be more instructive for protoss players than reading my posts or recycling a debate amongst posters who have really dug their heels in over this.

Show nested quote +
On June 15 2010 15:21 Easy772 wrote:
On June 13 2010 15:44 whoopadeedoo wrote:
Balancing for non-pro play (this goes for everyone in Diamond, which I was top 10 in before and after the reset) doesn't have to mean lowering the skill cap. In fact, it could increase the skill cap. It seems you're looking at this from a Terran POV (ie giving Toss a solution would mean it's easier for Toss). Dig deeper. Making EMP harder to use would obviously not reduce the skill cap for Terran; It would increase it. And if you give it more critical thought, giving Toss an EMP solution would require as much if not more skill from Toss too (just shifting skillset).

Right now, the Toss solution is to micro and macro much higher than Terran to work around EMP. That works fine on pro levels where these skills are very high and on relative par from player to player. In non-pro gameplay, it does not work whatsoever. This is another form of imbalance which must not be ignored IMO.

I'm still a fan of my GS idea (several pages back) because I think it would result in very competitive pro plays for both Toss and Terran.


I like this idea a lot.. Make skills such as EMP harder to use so it's almost like trying to land an ability like Puck's 1st skill in DOTA or a special move like a shoryuken in SFIV etc. Adding this kind of attention to detail, that kind of critical thought as you said, would almost certainly make the game more enjoyable


This was already answered in a subsequent posts. If EMP were dodgeable by casual players ghosts would disappear from high level play completely b/c any protoss with remotely decent apm would be able to consistently dodge it especially with observers. This might have potentially greater MU implications (especially for the viability of bio builds in TvP).



Thats where the attention to detail comes in. You need to make the skill so that it takes skill to use and even more skill to dodge. What I would propose in order to achieve this would be making it like the engineers 'grenade skill' from HON. You click the ground where you want it cast and in a one second travel time it goes of in a certain AoE. It adds an extra level of skill on both ends defensively and offensively, pro players on offense however would still have a significant edge just like in HON.. But to me it just adds that extra level of microing skill to the game. Adding these 'skills that take skill to use' on caster units would definitely help bring a dynamic element to the competitive scene and make replays more fun to watch.
"The best way to improve is to play one matchup on one map doing one strategy.. if you are good at one strategy you are a good player, if you are okay at many strategies you are an okay player at best" -Day[9] 181
Easy772
Profile Joined May 2010
374 Posts
June 15 2010 06:53 GMT
#336
On June 15 2010 15:45 Ghostcom wrote:
Show nested quote +
On June 15 2010 15:32 space_yes wrote:

On June 15 2010 15:21 Easy772 wrote:
On June 13 2010 15:44 whoopadeedoo wrote:
Balancing for non-pro play (this goes for everyone in Diamond, which I was top 10 in before and after the reset) doesn't have to mean lowering the skill cap. In fact, it could increase the skill cap. It seems you're looking at this from a Terran POV (ie giving Toss a solution would mean it's easier for Toss). Dig deeper. Making EMP harder to use would obviously not reduce the skill cap for Terran; It would increase it. And if you give it more critical thought, giving Toss an EMP solution would require as much if not more skill from Toss too (just shifting skillset).

Right now, the Toss solution is to micro and macro much higher than Terran to work around EMP. That works fine on pro levels where these skills are very high and on relative par from player to player. In non-pro gameplay, it does not work whatsoever. This is another form of imbalance which must not be ignored IMO.

I'm still a fan of my GS idea (several pages back) because I think it would result in very competitive pro plays for both Toss and Terran.


I like this idea a lot.. Make skills such as EMP harder to use so it's almost like trying to land an ability like Puck's 1st skill in DOTA or a special move like a shoryuken in SFIV etc. Adding this kind of attention to detail, that kind of critical thought as you said, would almost certainly make the game more enjoyable


This was already answered in a subsequent posts. If EMP were dodgeable by casual players ghosts would disappear from high level play completely b/c any protoss with remotely decent apm would be able to consistently dodge it especially with observers keeping track of the terran army position. This might have potentially greater MU implications (especially for the viability of bio builds in TvP).


1) just like dodging an EMP in sc:bw made SV totally redundant in high level TvP right? Making EMP a projectile would increase the skill cap on both sides if anything, not dumb it down and ghosts would still be very strong.
2)I think you are overestimating the attention observers get from the protoss player and how fast observers actually move.


/agree

It just makes the game more challenging for both players as well as enjoyable
"The best way to improve is to play one matchup on one map doing one strategy.. if you are good at one strategy you are a good player, if you are okay at many strategies you are an okay player at best" -Day[9] 181
space_yes
Profile Joined April 2010
United States548 Posts
June 15 2010 07:05 GMT
#337
On June 15 2010 15:47 trucejl wrote:
Show nested quote +
On June 15 2010 15:32 space_yes wrote:
On June 15 2010 13:37 trucejl wrote:
On June 15 2010 11:17 D3lta wrote:
Alright i admit information as outdated as I posted may be somewhat less than absolute prof. But level with me a second here. You really think the mu win ratios have changed radically in 1 1/2 months? I remember quite clearly several references to blizzard stating the PvT match had changed to like 52% P to 48% T, fairly recently, I simply having problems finding it (there's only so much effort im willing to put into this.) The point is the game appears to be extremely balanced PvT. its something like 70% win rate in ZvT on the asia realm alone that has been "bar far" the most radically stacked percentage that blizzard has seen.
And even then it is quite clear that it isn't because Z is too powerful vs T
(many posts suggest the opposite), given the win ratio's were fairly average on all other gateways.
don't you think if there was some radical shift toward T dominating P, it would be fairly big news? The"mech crisis" that has taken place since the reported high discrepancies in Asia realm, has had little - if any- effect on the win ratios ZvT in asia. I would be willing to bet a quite a few Benjamin's that the win ratio's for PvT are within 5% of each other, and I doubt for all the cynicism displayed here, there would be anyone willing to take the bet.
If the mu is proven to be quite balanced. Than logically, IF EMP is overpowered, so is a non-emp'ed Protoss army. Otherwise how could Protoss possibly get close to a 50% win ratio vs Terran?


hence y things like stats n replays dont mean shit



Clearly anything but your opinion is irrelevant to the discussion.


there is simply too many other factors and/or bias involved


Then we're all too stupid to analyze the multiplicity of factors, available data (replays, high level player opinions, statistics) and to see through our own bias that there is no hope for anyone to rationally balance the game .


u should try not to contradict urself....going back n forth on whether stats is relevant is not too good for ur argument. double standards r nvr good


You should try to communicate in english that reflects higher standards than text messaging between teenagers. Posters on TL whose second or third language is english write better posts than you. It is actually kind of insulting to the people in this thread that have taken the time to write thoughtful posts.


ps. if its so radical on korean server that would mean somewhere else terran is winning a lot more if its truely around 50-50. maybe koreans have some strat that isnt prevalent in other servers yet. maybe ppl just havent started to abuse it.

I doubt there is some secret terran build that isn't being abused on other servers; if anything the general quality of player on the Asia server is much higher than on the U.S. or Euro servers. EMP exists to mitigate other factors previously mentioned in this thread. My advice is that if you're having trouble dealing with EMP go to sc2win, the replays thread, or gosugamers and download all the recent PvT you can find. Find out why other protoss players are winning in the MU and by extension why you are losing. I could list points previously brought up but I think watching a lot of replays will be more instructive for protoss players than reading my posts or recycling a debate amongst posters who have really dug their heels in over this.

On June 15 2010 15:21 Easy772 wrote:
On June 13 2010 15:44 whoopadeedoo wrote:
Balancing for non-pro play (this goes for everyone in Diamond, which I was top 10 in before and after the reset) doesn't have to mean lowering the skill cap. In fact, it could increase the skill cap. It seems you're looking at this from a Terran POV (ie giving Toss a solution would mean it's easier for Toss). Dig deeper. Making EMP harder to use would obviously not reduce the skill cap for Terran; It would increase it. And if you give it more critical thought, giving Toss an EMP solution would require as much if not more skill from Toss too (just shifting skillset).

Right now, the Toss solution is to micro and macro much higher than Terran to work around EMP. That works fine on pro levels where these skills are very high and on relative par from player to player. In non-pro gameplay, it does not work whatsoever. This is another form of imbalance which must not be ignored IMO.

I'm still a fan of my GS idea (several pages back) because I think it would result in very competitive pro plays for both Toss and Terran.


I like this idea a lot.. Make skills such as EMP harder to use so it's almost like trying to land an ability like Puck's 1st skill in DOTA or a special move like a shoryuken in SFIV etc. Adding this kind of attention to detail, that kind of critical thought as you said, would almost certainly make the game more enjoyable


This was already answered in a subsequent posts. If EMP were dodgeable by casual players ghosts would disappear from high level play completely b/c any protoss with remotely decent apm would be able to consistently dodge it especially with observers keeping track of the terran army position. This might have potentially greater MU implications (especially for the viability of bio builds in TvP).


u must be so smart to say "lol noob go watch replays"

also ur psychic powers r failing u since my 1st language isnt english. nt though buddy

maybe u should read the conversation about stats/replay here bef u start spewing anymore shit

if u cant comprehend the fact that he is contradicting himself regarding the validity of stats then my "teenage texting" is even better than ur perfect english

once again another terran that just ignores the issue of emp n point to toss having "better scouting"


I didn't call anyone a newb Regardless of whether he is contradicting himself your point is still pretty bad: "replays and statistics aren't shit." I think it pretty much speaks for itself and you completely dodged my argument.

I'm not psychic, and if you read my most you'll notice I never assumed english was your first language. I merely pointed out other posters whose second or third language is english don't post in broken text message jibberish. The fact that you appear capable of writing in decent english speaks volumes about the attention you're giving your posting and what you think of this thread and the other people who have participated in it. You should read the TL Commandments

I can't help but feel you're attempting to purposefully cloud the discussion given that your last statement again dodges my argument. I hope a mod emps this thread.
Ghostcom
Profile Joined March 2010
Denmark4783 Posts
June 15 2010 07:09 GMT
#338
And I hope a mod doesn't because we are plenty of people who actually support it with proper argumentation, so if anything I hope a mod would EMP the 2 of you who are moving further and further OT...
trucejl
Profile Joined May 2010
120 Posts
June 15 2010 07:16 GMT
#339
psh i got flame baited. im sry that i dont try to type in proper english on the internet. since u can understand wat im trying to say thats more than enough. im not here to argue with grammar nazis

either way this thread has pretty much come to an end. toss basically saying there is no decent work around for emp. terran saying micro better. hell someone even compared ghost emp to lurkers lol. its reached the stage where ppl just throw shit out there n hope it doesnt get shut down

when blizz modifies emp in the future there is gunna be a lot of terran crying

oh space y dont u provide a decent solution to emp since u think its balanced
Wayra
Profile Blog Joined June 2010
195 Posts
June 15 2010 07:19 GMT
#340
I agree with everyone here. I feel the ghosts is seriously way too expensive. I mean common, everyone knows how underpowered EMP's are... I suggest one simple fix to this. Make the ghosts defacto invisible, like the dark templars. That way ghosts can be used as scout and hit an early EMP. Otherwise, the EMP is completely underpowered. It's way to vulnuerable to the imbastorms. It's damage is hilarious, I mean 80 dmg in 4 seconds. OR 20 dmg and 3 seconds of the units not being able to attack, because they have to move away. That's ridiculous. Storms are way too imbalanced. Since I say that I am a mid level diamond player, you should believe it and respect my incredibly unbiased opinion.

-.-'
Unless you played as the other race, you have no say in imba conversations. PERIOD
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