[Q] What are the splash formulas in SC2?
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machinus
United States291 Posts
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earky
United States87 Posts
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blackodd
Sweden451 Posts
Thors seem to do almost full damage splash All I know is that the main target is the only target that takes 100%, then it's reduced by range from target and a % of damage. If it's a linear reduction or simply set values at different ranges I don't know.. | ||
ProxyTooMuch
United States4 Posts
Terran - Hellion: 100% splash damage in a line of radius 0.15 and length 6. Siege Mode: Radius of 0 to 0.47 is 100%, 0.47 to 0.78 is 50% and 0.78 to 1.25 is 25%. Thor Missiles: 100% splash damage in a radius of 0.5. Planetary Fortress: Radius of 0 to 0.5 is 100% damage, 0.5 to 0.8 is 75% and 0.8 to 1.25 is 37.5%. Nuclear Missile: Radius of 0 to 4 is 100% damage (300), 4 to 6 is 50% and 6 to 8 is 25%. Hunter Seeker Missile: Radius of 0 to 0.5 is 100%, 0.5 to 1 is 50% and 1 to 2 is 25%. Protoss - Archon: Radius of 0 to 0.25 is 100%, 0.25 to 0.5 is 50% and 0.5 to 1 is 25%. Colossus: 100% splash, each laser has a radius of 0.15. Psi Storm: Radius of 1.5, 100% splash, 10 damage on impact and an additional 10 damage every 0.57 seconds for about 6-7 ticks. Zerg - Baneling: Radius of 2.2 and 100% splash, 80 damage to buildings and 20 (+15 light) to units, unit damage is actually reduced by armor, building damage ignores armor. Mutalisk: 9 damage (+1 per upgrade) -> 3 damage (+0.3333 per upgrade) -> 1 damage (+0.1111 per upgrade). Bounce range is 3. Ultralisk: Radius of 2 in a 180 degree arc behind the attack target, splashes for 33% damage. Fungal Growth: 2.25 damage per 0.5 seconds for 8 seconds (a.k.a. 36 damage). Let me know if I missed something. | ||
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Excalibur_Z
United States12235 Posts
On June 05 2010 02:14 ProxyTooMuch wrote: Pulling out from the galaxy editor: Terran - Hellion: 100% splash damage in a line of radius 0.15 and length 6. Siege Mode: Radius of 0 to 0.47 is 100%, 0.47 to 0.78 is 50% and 0.78 to 1.25 is 25%. Thor Missiles: 100% splash damage in a radius of 0.5. Planetary Fortress: Radius of 0 to 0.5 is 100% damage, 0.5 to 0.8 is 75% and 0.8 to 1.25 is 37.5%. Nuclear Missile: Radius of 0 to 4 is 100% damage (300), 4 to 6 is 50% and 6 to 8 is 25%. Hunter Seeker Missile: Radius of 0 to 0.5 is 100%, 0.5 to 1 is 50% and 1 to 2 is 25%. Protoss - Archon: Radius of 0 to 0.25 is 100%, 0.25 to 0.5 is 50% and 0.5 to 1 is 25%. Colossus: 100% splash, each laser has a radius of 0.15. Psi Storm: Radius of 1.5, 100% splash, 10 damage on impact and an additional 10 damage every 0.57 seconds for about 6-7 ticks. Zerg - Baneling: Radius of 2.2 and 100% splash, 80 damage to buildings and 20 (+15 light) to units, unit damage is actually reduced by armor, building damage ignores armor. Mutalisk: 9 damage (+1 per upgrade) -> 3 damage (+0.3333 per upgrade) -> 1 damage (+0.1111 per upgrade). Bounce range is 3. Ultralisk: Radius of 2 in a 180 degree arc behind the attack target, splashes for 33% damage. Fungal Growth: 2.25 damage per 0.5 seconds for 8 seconds (a.k.a. 36 damage). Let me know if I missed something. Thanks for the consolidated list. It was going to take me a while to delve through the old thread and pull out individual examples. They still haven't fixed the PF? Instead of changing all the fraction values (1.5, 0.75, 0.375) they only changed the 1.5 to 1.0, haha. I think we can still consider the PF bugged (but open to interpretation whether it's imbalanced) and that the proper splash damage zones should be 1.0, 0.5, 0.25 like everything else with radial splash. | ||
FliedLice
Germany7494 Posts
How big is 0.47? :/ | ||
ProxyTooMuch
United States4 Posts
How big is 0.47? :/ It's about 10% of the attack range of a marine. Not really sure how else to explain it. ![]() Units all have different collision sizes. I think the splash originates from the center of the unit. So take for instance, a zergling is standing directly next to an ultralisk. Zerglings have a "size radius" of 0.375. If a siege tank shoots at the zergling, 0.375 is clearly less than 0.47 so it will splash 100% damage to the ultralisk. Ultralisks, on the other hand, have a "size radius" of 1. If the same siege tank were to shoot at the ultralisk, the zergling would only take 12.5 damage (25%) because it will be within that range for splash. | ||
machinus
United States291 Posts
On June 05 2010 03:16 ProxyTooMuch wrote: It's about 10% of the attack range of a marine. Not really sure how else to explain it. ![]() Units all have different collision sizes. I think the splash originates from the center of the unit. So take for instance, a zergling is standing directly next to an ultralisk. Zerglings have a "size radius" of 0.375. If a siege tank shoots at the zergling, 0.375 is clearly less than 0.47 so it will splash 100% damage to the ultralisk. Ultralisks, on the other hand, have a "size radius" of 1. If the same siege tank were to shoot at the ultralisk, the zergling would only take 12.5 damage because it will be within that range for splash. How do you know it calculates splash tiers based on the side of the unit rather than the center? I would think it would check the center of a unit and see if it's within the given damage radius. | ||
CharlieMurphy
United States22895 Posts
On June 05 2010 02:14 ProxyTooMuch wrote: Pulling out from the galaxy editor: Terran - Hellion: 100% splash damage in a line of radius 0.15 and length 6. Siege Mode: Radius of 0 to 0.47 is 100%, 0.47 to 0.78 is 50% and 0.78 to 1.25 is 25%. Thor Missiles: 100% splash damage in a radius of 0.5. Planetary Fortress: Radius of 0 to 0.5 is 100% damage, 0.5 to 0.8 is 75% and 0.8 to 1.25 is 37.5%. Nuclear Missile: Radius of 0 to 4 is 100% damage (300), 4 to 6 is 50% and 6 to 8 is 25%. Hunter Seeker Missile: Radius of 0 to 0.5 is 100%, 0.5 to 1 is 50% and 1 to 2 is 25%. Protoss - Archon: Radius of 0 to 0.25 is 100%, 0.25 to 0.5 is 50% and 0.5 to 1 is 25%. Colossus: 100% splash, each laser has a radius of 0.15. Psi Storm: Radius of 1.5, 100% splash, 10 damage on impact and an additional 10 damage every 0.57 seconds for about 6-7 ticks. Zerg - Baneling: Radius of 2.2 and 100% splash, 80 damage to buildings and 20 (+15 light) to units, unit damage is actually reduced by armor, building damage ignores armor. Mutalisk: 9 damage (+1 per upgrade) -> 3 damage (+0.3333 per upgrade) -> 1 damage (+0.1111 per upgrade). Bounce range is 3. Ultralisk: Radius of 2 in a 180 degree arc behind the attack target, splashes for 33% damage. Fungal Growth: 2.25 damage per 0.5 seconds for 8 seconds (a.k.a. 36 damage). Let me know if I missed something. Would be nice if someone can illustrate all of these for us with screenshots and arrows or something | ||
Smu
Serbia164 Posts
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ProxyTooMuch
United States4 Posts
How do you know it calculates splash tiers based on the side of the unit rather than the center? I would think it would check the center of a unit and see if it's within the given damage radius. Because I just tested it. ![]() | ||
Wonderballs
Canada253 Posts
On June 05 2010 02:14 ProxyTooMuch wrote: Fungal Growth: 2.25 damage per 0.5 seconds for 8 seconds (a.k.a. 36 damage). Let me know if I missed something. What is the radius of the splash? (I think it is bigger than psi storm) On June 05 2010 03:10 FliedLice wrote: How big is 0.47? :/ 0.47 is about 1/2 a square when you see the building placement grid. After thinking for a second of so, all ranges are based on that I believe, 1=1 square... however since the hypotenuse is longer than its edges, only use 1 direction to measure things. | ||
ProxyTooMuch
United States4 Posts
What is the radius of the splash? (I think it is bigger than psi storm) Ah yes, missed that one. Radius is 2, so it is a bit bigger than psi storm. | ||
lololol
5198 Posts
On June 05 2010 03:45 Smu wrote: Thank you for the numbers Excalibur. Archon splash shittyness is now officially verified in numbers. It's pretty funny how people think BW Archon had awesome splash and the SC2 Archons have crappy splash, when the SC2 splash is clearly better(and was never worse). BW Archon has splash radii of 3/15/30, since 32 = 1 range, the comparable values would be 0.09375/0.46875/0.9375, while the SC2 Archon has 0.25/0.5/1 Although there's another factor - unit sizes have also changed: for example in SC2 zerglings have the same size as a marine - 0.375(circle), while in BW the zergling is 16x16(square) in size, while marines are 17x20. | ||
AioncannonzSC2
United States92 Posts
otherwise, if you open up the map editor and turn on the Grid, you will see the pathing cells that are 1 distance squares. | ||
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