
BTW: Immortalls are specially designed to counter tanks.
| Forum Index > StarCraft 2 Strategy |
|
p14c
Vatican City State431 Posts
![]() BTW: Immortalls are specially designed to counter tanks. | ||
|
DeeD
Sweden88 Posts
On June 02 2010 14:29 Salv wrote: So what's the problem? The problem is if you opponent makes siege tanks, hellions, and vikings, you're going to in a lot of trouble. For the above strategy to work, you have to add a stargate and pump phoenix from the beginning of the game, once you know he is doing a siege tank build. If you try this versus siege tank, hellion, and vikings, it will fail really bad. The problem is that colossi and your regular army can't tear through hellions quick enough. Colossi don't hit as many because hellions are bigger, and they have more HP. You can move in with phoenix's and lift tanks, but you won't be able to get through the rest of his army in time before the tanks land, and when they do, your army is going to get smashed. Well, with no rines on the field you can just macro up and move in with the phoenixes or add some voidrays? Attacking a sieged up area with your groundforce is obviously plain stupidity. | ||
|
BIGnQT
Sweden10 Posts
Phoenix harrass is really good but most importantly during "the big" engage which will happen eventually, you just lift tanks to prevent dmg onto your own army. Mothership I don't know why but I won lately vs tanks when i got it and lost when I didn't, however im in gold but this is what have been working for me. | ||
|
HalfAmazing
Netherlands402 Posts
| ||
|
ScythedBlade
308 Posts
On June 06 2010 03:40 HalfAmazing wrote: Solid macro toss should beat any terran player, every time. No exceptions. In other words, play zerg-like against terran tanks using protoss. It really is a different mindset, which is why it's so psychologically different. Basically, as toss, your usually trained to be like "yeaaa, this is my toss army, it kills everythingthat tries to touch you", so you kill zerg with collosus, high templars, and everything vaporizes, same thing with toss and collosus, and bioballs with high templars. And of course, you get used to this "manly feeling" that your army composition just owns everything. Of course, when you don't get this feeling, you usually feel like your doing something wrong as toss. (If your a zerg player, your usually used to your units getting wiped out ... you just make new ones) However, against a turtle terran, you just out macro and send in swarms and swarms of units, whether itd be mass void rays, soem high templars etc. anything you can, and eventually you'll whittle terran down. | ||
|
DarkwindHK
Hong Kong343 Posts
On June 06 2010 03:57 ScythedBlade wrote: Show nested quote + On June 06 2010 03:40 HalfAmazing wrote: Solid macro toss should beat any terran player, every time. No exceptions. In other words, play zerg-like against terran tanks using protoss. It really is a different mindset, which is why it's so psychologically different. Basically, as toss, your usually trained to be like "yeaaa, this is my toss army, it kills everythingthat tries to touch you", so you kill zerg with collosus, high templars, and everything vaporizes, same thing with toss and collosus, and bioballs with high templars. And of course, you get used to this "manly feeling" that your army composition just owns everything. Of course, when you don't get this feeling, you usually feel like your doing something wrong as toss. (If your a zerg player, your usually used to your units getting wiped out ... you just make new ones) However, against a turtle terran, you just out macro and send in swarms and swarms of units, whether itd be mass void rays, soem high templars etc. anything you can, and eventually you'll whittle terran down. This is so true, but I want to be MANtoss!! I need a way to be the MANtoss in SC1 again!! I used to get zealot and charge directly to the tanks, bringing in the spider mines, but now...even dropping zealot bomb is not effective anymore. I guess we need to find a way to utilize immortals ma be? | ||
|
johngalt90
United States357 Posts
This is so true, but I want to be MANtoss!! I need a way to be the MANtoss in SC1 again!! I used to get zealot and charge directly to the tanks, bringing in the spider mines, but now...even dropping zealot bomb is not effective anymore. I guess we need to find a way to utilize immortals ma be? i dont think starcraft 1 you could mantoss either if im not mistaken. play the way muta ling zerg play against toss which means be obnoxious. imo dt openings should be standrad against T (i've watched some pros and day 9 do this and it allows you to begin the game with a macro advantage if not outright win) dt's are a nitemare for the terran to deal with and he cant push out until he gets a raven and in this time frame you have picked up an extra base putting you ahead. if they go 1/1/1 you should be 20-30 food ahead by the time he moves out. after this i love to do things like storm drops or phoenix play. so consider this: -your already one base ahead -you have the tech for leg speed -your dt's can do dmg on top of the contain -your next tech can be a templar archives if he went bioball -he has used fewer mules cuz of scans -phoenix transition is rather painless as well (for dealing with tanks) harrasment from prisms dt's phoenixes and voidrays will usually get the terran agitated and increase the chances he will make a mistake. lastly some pointers -if the terran ball is in the ravine and his tanks are on high ground (i.e the natural at lost temple) snipe with an immortal and then retreat (u have an observe so sight works) -a three base terran will have to spread his units out to effectively defend so abuse the fact there wont be a "ball" -if he utilizes emps just retreat (ur shields will recharge faster than their energy) -ur the protoss u get to choose when to engage 90% of the time -spend money... | ||
|
hexodeci
United States4 Posts
-Quick stalker. -Put a probe outside his base (incase he is early attacking) -Tech to warpgate as quick as possible (ignore building units except maybe zealots). Also make sure you have 3 gates + a tech building...any of the three will be fine depending on what you scout....if its a tech id go robo...if its going to be a straight marine push get fastlots quick. Get hallucination and fly a fake phoenix over his base to see what build he is going. (if I know already he is getting marauders i usually get a robo and send a observer over instead of rushing to hallucination) -If he is going mass air gotta get phoenixes + stalkers with blink fast. -If he is going mech (really common now) with just marines + tanks just get fastlots with phenoix or fastlots with void (make sure you snipe the tanks) -If he is going thors (i hardly see this) just go immortals -If he is going MMM get psi storm as quick as possible. The most important upgrade i think to much of terran ground builds is chargelots. It is much better than blink (unless you scout and see holes in their defense...this can often be exploited and you can use your fake phoenix to blink up into his base). This is almost the opposite of zerg play which blink is really really good if microed correctly (unless he is going hydra than i love chargelots) When I say get chargelots you should prob have a few stalkers in the mix and sentries. As gas frees up. Also i think immortals are overrated against a mech build...their range is so small trying to snipe a tank is really hard for them....so id rather have a void ray in the mix than them. In early game they are really important against marauder rushes though. Oh and on some games i like to DT rush and expand while he is annoyed....(leave one outside his base while the other one annoys him incase he has energy for one scan)...no terran i know techs to missile turrets...although some now a days get quick ravens. | ||
|
Woosa
United States1 Post
I go 4-gate and if I see that I wont break up the ramp I immediately macro and go for 2nd expansions while trying to contain him. As soon as my second has enough probes and double gas I add four more gates and start sending out a warp prism with 4 stalkers. Keep an obs on his siege and where hes defending and sneak into his main, warp out 8 zealots and drop the stalkers and go for the mineral line or tech. He usually responds with moving a lot of his MM troops out but if thats not enough troops pulled, pick up 2 stalkers in the prism and go to his second. By now the warpgate timer has cooled down and spam more zealots here. He will be forced to move away from his siege tanks and maybe even unsiege them. My main force is waiting just outside range of tanks and vision and as soon as the front is mainly siege tanks I go for the kill sending out 2 or 3 zealots a little early with charge. Even if this strategy fails to brake him it can really hurt the mineral line and allow protoss to expand and gain map control User was warned for this post | ||
|
sam!zdat
United States5559 Posts
On June 04 2010 01:19 Liquid`Jinro wrote: Show nested quote + On June 03 2010 15:31 link0 wrote: Pheonix builds with decent micro absolutely RAPES tank builds. It makes me cry =[ I'm actually still trying to find a counter to pheonix that doesn't involve going back to the boring bioball. Thors are pretty good against phoenix. I have been leaning towards the phoenix/colossus composition in pvt, becuase the zealot archon fad is frankly the stupidest stuff ever. A terran was complaining about it, and I told him to build a thor; he insisted that it was just a bad unit and he couldn't make it. I'm like... If I have like 20+ phoenix, I think you can get a damn thor. Please, terrans, if you see a phoenix heavy compositon just get some thors and play slow. You cannot beat a maxed colossus phoenix with pure bio/viking, it just won't happen. Sorry. | ||
|
Alpino
Brazil4390 Posts
On September 24 2011 15:54 sam!zdat wrote: Show nested quote + On June 04 2010 01:19 Liquid`Jinro wrote: On June 03 2010 15:31 link0 wrote: Pheonix builds with decent micro absolutely RAPES tank builds. It makes me cry =[ I'm actually still trying to find a counter to pheonix that doesn't involve going back to the boring bioball. Thors are pretty good against phoenix. I have been leaning towards the phoenix/colossus composition in pvt, becuase the zealot archon fad is frankly the stupidest stuff ever. A terran was complaining about it, and I told him to build a thor; he insisted that it was just a bad unit and he couldn't make it. I'm like... If I have like 20+ phoenix, I think you can get a damn thor. Please, terrans, if you see a phoenix heavy compositon just get some thors and play slow. You cannot beat a maxed colossus phoenix with pure bio/viking, it just won't happen. Sorry. 14 vikings focus firing the collosus + emp. I dont care if you have 20 phoenix, just means your ground force is gonna melt to marauders. The vikings will take out at least 3 collosus. | ||
|
Arachne
South Africa426 Posts
Or at least afaik. | ||
|
sam!zdat
United States5559 Posts
On September 24 2011 16:08 Alpino wrote: Show nested quote + On September 24 2011 15:54 sam!zdat wrote: On June 04 2010 01:19 Liquid`Jinro wrote: On June 03 2010 15:31 link0 wrote: Pheonix builds with decent micro absolutely RAPES tank builds. It makes me cry =[ I'm actually still trying to find a counter to pheonix that doesn't involve going back to the boring bioball. Thors are pretty good against phoenix. I have been leaning towards the phoenix/colossus composition in pvt, becuase the zealot archon fad is frankly the stupidest stuff ever. A terran was complaining about it, and I told him to build a thor; he insisted that it was just a bad unit and he couldn't make it. I'm like... If I have like 20+ phoenix, I think you can get a damn thor. Please, terrans, if you see a phoenix heavy compositon just get some thors and play slow. You cannot beat a maxed colossus phoenix with pure bio/viking, it just won't happen. Sorry. 14 vikings focus firing the collosus + emp. I dont care if you have 20 phoenix, just means your ground force is gonna melt to marauders. The vikings will take out at least 3 collosus. This hasn't been my experience. Often the battle will end with both of you having nothing on the ground, but toss keeps his phoenix. Phoenix means medivacs cannot escape, and you can pick off any retreating bio. You can then cut phoenix and go double robo and get a lot of zealot to tank. You want to build very few stalker and make sure you get 1/1 on your air. EDIT: the reason I like this build is that I find it is much more resilient to emp. | ||
| ||
StarCraft 2 StarCraft: Brood War Britney Dota 2Horang2 Mini Soulkey scan(afreeca) Dewaltoss sorry Shinee sSak Movie [ Show more ] League of Legends Counter-Strike Heroes of the Storm Other Games Organizations Counter-Strike StarCraft 2 StarCraft: Brood War
StarCraft 2 • Freeedom8 StarCraft: Brood War• AfreecaTV YouTube • sooper7s • intothetv • Migwel • Kozan • IndyKCrew • LaughNgamezSOOP Dota 2 League of Legends Other Games |
|
Ladder Legends
BSL
RSL Revival
Cure vs Rogue
Maru vs TBD
MaxPax vs TBD
uThermal 2v2 Circuit
BSL
Afreeca Starleague
Wardi Open
Replay Cast
Sparkling Tuna Cup
Kung Fu Cup
[ Show More ] The PondCast
Replay Cast
Replay Cast
CranKy Ducklings
|
|
|