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[D] PvP 4 Warpgate Proxy Pylon Cheese Overpowered? - Page 3

Forum Index > StarCraft 2 Strategy
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Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
May 28 2010 08:42 GMT
#41
If any good diamond protoss players are keen i'd like to drill playing against this build using standard 1 base core builds, without varying from the standard build until you've scouted it. If anyone is interested pm me here on teamliquid, will write up results of our drills here too.
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
knyttym
Profile Blog Joined December 2006
United States5797 Posts
Last Edited: 2010-05-28 09:33:30
May 28 2010 09:31 GMT
#42
I skimmed over 7 or so of your replays but focused in on your game vs oneother since it seems to be getting the most attention.

The first think I thought of was Tester's one chrono boost on nexus opening and he saves the rest for other purposes (units, warpgate up, etc.) When I first saw him use this opening in his Gosucoaching tournament replays I was somewhat confused since the majority of players I have seen on euro and us chrono nexus exclusively in the early game. Since he is considered the top toss in Korea, I copied it. The saved chrono is absolutely pivotal in dealing with 3gateway no gas zealot rushes and now I think it has another great purpose here.

I've been testing timings against the game vs oneother and its still freaking annoying to deal with but manageable. The stalker and zealot are in time to kill probe and pylons before the minerals come in to build them. The warpgate upgrade finishes almost exactly when your upgrade does. The last part of the build is what I am trying to figure out and that is timing my 3gateways to finish at the exact warpgate upgrade timing. If I know they are doing this build then I have the timing no problem. It then comes down to ramp defense micro.

build below. It's a simple variant to my standard opener.
9 pylon
10 chrono nexus and save chronos from now on
12 Gateway
13 Gas
15 Pylon
16 Core
17 Chronoed Zealot
21 Stalker and warpgate chrono both
- Stalker will be built at 4:15 which is when you plop down your first pylon
24 2 gateways <-- Start of variation after seeing the 4gateway no unit build
25 Pylon
25 2nd gas
26 4th Gate
26 Sentry chrono it

Constantly chrono warpgate upgrade (I believe its 3 times in a row)

YOur warpgate up finishes at about 5:20 and this build finishes it at 5:30. That's about 5 second in real time so it will be 1zeal 1 stalker 1 sentry to hold for those 5 seconds against the first warp in round below the ramp. Then you'll get 3 more units and should be in a good situation.
Freaking annoying solution off of the standard build but in theory the timings work out just fine. Definitely not something I can make up on the fly.

Skyze
Profile Blog Joined November 2008
Canada2324 Posts
May 28 2010 09:44 GMT
#43
I do remember losing to Tozar doing this twice (im like 4-2 against him in beta so far, til he found this strat) and it was the first time I ever seen it.. It was surprising, and the 2nd game i ALMOST stopped it but I lost too many probes defending, so I had to concede..

I think its a very strong strat, but I dont think its "overpowered".. But Protoss players will have to learn to adapt against it, because it will be the new "standard" for PvP unfortunately. No more 15 gate macro builds, because you will get run over easy. I suppose you could try a forge cannon fast expo vs this if you knew it was coming, as long as you kill his scouting probe before it makes any pylons (which is hard without a stalker).. but yea, Basically I just go 11 gate everygame now and make sure to scout early enough to see if he is chrono boosting his core super early.

Its very strong, but not overpowered because it can be stopped if you know its coming. Get your warp gate out just as fast, and throw up a robo to get one or two immortals out, and you stop it easily.
Canada Gaming ~~ The-Feared
lolreaper
Profile Joined April 2010
301 Posts
Last Edited: 2010-05-28 11:13:28
May 28 2010 11:09 GMT
#44
white-ra lost to this in world cup its definately a problem, think warp gate research should take more time
Skyze
Profile Blog Joined November 2008
Canada2324 Posts
May 28 2010 11:14 GMT
#45
On May 28 2010 20:09 lolreaper wrote:
white-ra lost to this in world cup its definately a problem, think warp gate research should take more time


it already takes a year.. its fine how it is, Protosses are just gonna have to learn to adapt.

Canada Gaming ~~ The-Feared
ChickenLips
Profile Blog Joined May 2010
2912 Posts
May 28 2010 11:14 GMT
#46
HuK (yes the real one) also lost to this warpgate in-base pylon strat in the recent vT Beta Sendoff tourney against Capoch, game 2 on Lost Temple.
Capoch hid a probe in HuKs base, and even though he choked his ramp, his sentry found the probe too late and it was still able to build 2 pylon in HuKs base, and upon their completion, the warp-in stream commenced, without HuK being able to do much about it (even had Immortals out.

Defintely a very strong opening that even challenges pros.
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2010-05-28 11:27:41
May 28 2010 11:26 GMT
#47
I only watched the one vs HuK. I don't know how on EARTH you consider it difficult to spot. You don't make a Stalker or Sentry to kill his Probe, so he just has to match your buildings 1 for 1 and he's fine. If you're a defensive early-game player like me, that's what you'll do, anyway.

Plus, any early Zealot pressure is going to shut this thing down hardcore.

2-gate pressure is a great opening for PvP. You really, really screw up people who like to macro.
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
May 28 2010 11:30 GMT
#48
--- Nuked ---
ChickenLips
Profile Blog Joined May 2010
2912 Posts
Last Edited: 2010-05-28 11:40:27
May 28 2010 11:36 GMT
#49
This is something Blizzard is aware of.

I read in a Dustin Browder interview somewhere that he says that PvP has a problem in that you can only really survive in the early stages of the game if you have at least the same amount of gateways.
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2010-05-28 11:43:11
May 28 2010 11:41 GMT
#50
On May 28 2010 20:36 ChickenLips wrote:
This is something Blizzard is aware of.

I read in a Dustin Browder interview somewhere that he says that PvP has problem in that you can only really survive in the early stages of the game if you have at least the same amount of gateways.


This is a problem? What's he gonna do, turn Immortals into Zealot-killers, too? That's the only reason you have to match Gateways. Its very hard to mass Stalkers or Sentries (enough to frighten off an overwhelming number of Zealots, anyway), when someone is pumping constant Zealots in your face and the best anti-Zealot doesn't come along until Tier 3 (Collossus).
ChickenLips
Profile Blog Joined May 2010
2912 Posts
May 28 2010 11:48 GMT
#51
On May 28 2010 20:41 Bibdy wrote:
Show nested quote +
On May 28 2010 20:36 ChickenLips wrote:
This is something Blizzard is aware of.

I read in a Dustin Browder interview somewhere that he says that PvP has problem in that you can only really survive in the early stages of the game if you have at least the same amount of gateways.


This is a problem? What's he gonna do, turn Immortals into Zealot-killers, too? That's the only reason you have to match Gateways. Its very hard to mass Stalkers or Sentries (enough to frighten off an overwhelming number of Zealots, anyway), when someone is pumping constant Zealots in your face and the best anti-Zealot doesn't come along until Tier 3 (Collossus).


According to DB it's something they want to work on.
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2010-05-28 11:57:08
May 28 2010 11:52 GMT
#52
Do you have a link?

I just don't know what they could do besides lowering the build-time and/or cost of Stalkers or Sentries...which has all kinds of ramifications.

Maybe lower Cyber Core build time (and increase Warp Gate time again)? I dunno. A Zealot blob is just a powerhouse in an open field compared to a mixed force of Zealots, Stalkers and Sentries. Building choke points and using Force Field on ramps are the only real counters until later on.

Make Guardian Shield affect all damage and lower the energy cost?
kheldorin
Profile Joined April 2010
Singapore539 Posts
May 28 2010 11:55 GMT
#53
On May 28 2010 20:09 lolreaper wrote:
white-ra lost to this in world cup its definately a problem, think warp gate research should take more time


I think it was Nazgul, not white-ra. Saw Nony losing to it on his stream vs AntiMage also. So yeah, it isn't "easy" to beat. Someone should just provide a replay of this strat being beaten so as to avoid all these theoretical arguments.

If Blizzard wants to fix it, a quick fix would be to limit the number of chronoboosts active at one time per nexus. So for example, if you have only one nexus you can only have 2 chronoboosts active.
Bibdy
Profile Joined March 2010
United States3481 Posts
May 28 2010 11:59 GMT
#54
On May 28 2010 20:55 kheldorin wrote:
Show nested quote +
On May 28 2010 20:09 lolreaper wrote:
white-ra lost to this in world cup its definately a problem, think warp gate research should take more time


I think it was Nazgul, not white-ra. Saw Nony losing to it on his stream vs AntiMage also. So yeah, it isn't "easy" to beat. Someone should just provide a replay of this strat being beaten so as to avoid all these theoretical arguments.

If Blizzard wants to fix it, a quick fix would be to limit the number of chronoboosts active at one time per nexus. So for example, if you have only one nexus you can only have 2 chronoboosts active.


That kind of change would be as simple as putting a 5-10 second cooldown on the ability...which would suuuuuuuuuuuuuuuuuuck.
threehundred
Profile Joined July 2009
Canada911 Posts
May 28 2010 12:00 GMT
#55
bring back the reaver micro!
KimTaeyeon MEDIC MU fighting! ^^;;
Warpzit
Profile Joined June 2008
Denmark28 Posts
May 28 2010 12:15 GMT
#56
Haha funny how people say that zealot blob is too strong vs P and yet too weak vs T and Z though I aggree I think it all comes down to using stalkers optimal is a pain as it takes up much APM and it needs to confront the lots far from home base in order to avoid run by.
ChickenLips
Profile Blog Joined May 2010
2912 Posts
May 28 2010 12:16 GMT
#57
I think Toss is just gonna have to adjust to this, with some proper scouting it can be countered, although it is hard.
Also feels cool to beat an unorthodox strategy for the first time *remembers killing off a cannon rush for the first time*
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
Kratisto
Profile Joined June 2008
United States199 Posts
May 28 2010 13:02 GMT
#58
I'm going to go ahead and point out that finding three replays displaying a strategy working does not make that strategy overpowered. Statistically, I can find three replays of any strategy working and then come to TL's strategy board to QQ my heart out rather than asking for advice without making stupid assumptions about balance.

User was temp banned for this post.
Dawme
Profile Joined May 2010
France58 Posts
May 28 2010 13:03 GMT
#59
On May 28 2010 20:36 ChickenLips wrote:
This is something Blizzard is aware of.

I read in a Dustin Browder interview somewhere that he says that PvP has a problem in that you can only really survive in the early stages of the game if you have at least the same amount of gateways.


PvP is the worst mirror matchup, that's for sure. It's pure zealot no gas spam, or cannon rush, or, 4 gateway. Very boring matchup.
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
May 28 2010 13:07 GMT
#60
On May 28 2010 22:02 Kratisto wrote:
I'm going to go ahead and point out that finding three replays displaying a strategy working does not make that strategy overpowered. Statistically, I can find three replays of any strategy working and then come to TL's strategy board to QQ my heart out rather than asking for advice without making stupid assumptions about balance.

Maybe you should check the replay pack (of 12 replays) before making this kind of statements. You only shame yourself
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