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Post a replay, get a video lesson! (Terran) - Page 25

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English
Profile Joined April 2010
United States475 Posts
September 15 2010 18:57 GMT
#481
[image loading]

Hi Trump,

Thanks for this!

TvP (Mid Diamond)

I go for a similar build to CauthonLuck, basically standard 1 Tech Rax, followed by a CC, into 3 more No add-on Rax. I pump Marines and Marauders and the eventual ghosts. My opponent goes 3 Gate Robo followed by High Templars. I cannot for the life of me beat High Templars. I know my macro was poor and got supply blocked many times. However I still feel like something is missing from my gameplay. I would like to keep bio as my core army and hopefully find out how to make this build work. Where can I improve specifically regarding this replay. I did not feel safe to get a third expo. I felt that whenever I pushed, my opponent was still able to keep up with me even while he was capturing his third expo.

Yeah, I know I got outplayed. Any help is much appreciated.

Thanks again! Love your stream!
Grrbrr.404
Profile Joined April 2010
Germany91 Posts
Last Edited: 2010-09-16 05:09:22
September 16 2010 05:08 GMT
#482
On September 16 2010 03:57 English wrote:
I pump Marines and Marauders and the eventual ghosts. My opponent goes 3 Gate Robo followed by High Templars. I cannot for the life of me beat High Templars. I know my macro was poor and got supply blocked many times. However I still feel like something is missing from my gameplay.


Well, by the term "I still feel like something is missing from my gameplay" ... i did not watched the replay, but do you added ghost?

In a TvP game where you have to face lot of HT, ghost with cloak works like charm. In these games you should always be aware if your enemy moves out of his base / trying to attack you (just take watchtower or place a scv / marine in the attack route). I usually have more problems against HTs when i get attacked because his placement is perfect then: zealots in the front, HTs way behind and hard to EMP... so i always try to be prepared.

In the long run, when you have ~4-6 ghosts and cloak ready, try to scan his army, cloak, sneak, emp his HT and lots of other stuff, stim and attack. Most protoss players have there army clumbed together and if you EMP them off guard ... well it works like charm

If you prefer to play bio, you should have a decent amount of medivacs and ghosts.

Remember:
- You can do alot of agression with drops
- You can snipe HT, pro: HT cant morph to archon
- Check your ebay upgrades


Rax needs depot - worst change ever. Why dosnt pool need 2 overlords?
Trump
Profile Joined April 2010
United States350 Posts
September 18 2010 01:55 GMT
#483
reviewing these now, will update with youtube links when the videos are uploaded.

On September 12 2010 13:04 Redlol wrote:
http://www.sc2replayed.com/replays/78171-1v1-terran-protoss-xelnaga-caverns

I figured I'd post this, I played Huk in the 3rd round of a tournament earlier and it started beautifully, my initial plan was to play 112, but played scared almost the entire game, dropped a second rax because I was afraid of Huk's normally aggressive play, pushing back the Banshee timing push until after he got HT's out(pushing before is the entire point of the build). Hellion drop went amazingly well and because I screwed my build up I couldn't take advantage of it.
Finally, near the end I felt the need to do something, so I set up a 3 medivac drop to pressure him some, but did it without any map awareness at all and it was right when he was pushing. If I had better map awareness I could have likely defended that and continued to transition into Bio + upgrades and abuse the mobility to keep him on his heels.

I've analyzed the hell out of this game myself, but am looking for your take on it, this is my second game against a known player and one that I probably could have won with better play.


On September 12 2010 13:30 Shootemup. wrote:
[image loading]

At the time of this posting, I am ranked 90 in Diamond.

I go for a Hellion FE, and my opponent goes for a baneling bust, which i do hold off. He then transistions into Broodlords, and I hold that off with Vikings, and then counter his main, which I kill. After macroing some more units, I destroy his new main for the win.

After watching this replay, I can see that that my macro was really bad. I had thousands of minerals stocked up for a huge part of the game. Also my failure to scout the Broodlords almost cost me the game.



On September 13 2010 04:06 Juiced wrote:
[image loading]

Hello Trump,

Im currently a 700pt Diamond Terran Player, my opp AirMax is a 1000pt Diamond Terran Player. My strategy was a basic 1/1/1 Tank/Viking build while he also went 1/1/1 but made early Marauders, Hellions and Medivacs. While i pushed into his base at around 7 minutes he dropped me with 3 Hellions. My reaction to the drop was really slow, but it was still pretty even.

Following that he dropped my main while attacking my expansion. After that i had a huge gas deficit for a while because i forgot to put workers back on gas.
At about 24 min i win the ground fight at the Xel'naga watchtower but he had a ton of vikings left and i didnt have anti air. From there i wasnt sure what to do. I decided to attack his gold expo with a PF, which was probably wrong. Had to retreat after taking some siege fire. At this time i was around 30 Supply ahead, but also couldnt directly attack his Tanks while they were near the PF.

So needless to say he caught up by expanding like crazy(which i didnt know at the time, bad scouting). At 31 minutes i decide to attack his SE expansion to force his tanks to come to me so i could engage him out of position. That worked allowing me to kill a few of his tanks, but my following attack on his PF didnt turn out well. I was pretty behind after that and got rolled over in the end.

What i think made me lose in the end was not utilising my advantage the correct way i had in various stages of the game. So what id like to know is what could i have done differently? Also i like to play aggressive in TvT but maybe being more defensive is better?

Thanks for your time.



On September 13 2010 08:00 runforyourllife wrote:
[image loading]

780 diamond vs 780 diamond

I went 3 rax mm, with medics and vikings later against zealot/stalker/sentry/colossus/ht, so a common strategy

I think I sucked with ghosts and using emps, storm dodging, and my macro sucked.
Also, I know that I got 3 tech labs, when i should have gotten 2 tech labs and 1 reactor, and I prob only needed 1 refinery.

Anyways, thanks in advance for your lesson.



On September 15 2010 03:02 vontz wrote:
[image loading]

700ish diamond vs 1000ish zerg

went for a 2rax and factory MMH w/ blue flame push. first push i think i could have microd my MM better and not taken so much damage from the lings. my rax and fac sit idle during our first skirmish. mid/late game it seems that he is always a step ahead and way ahead on macro. thanks. also wondering about the timing on my expansion



On September 16 2010 03:57 English wrote:
[image loading]

Hi Trump,

Thanks for this!

TvP (Mid Diamond)

I go for a similar build to CauthonLuck, basically standard 1 Tech Rax, followed by a CC, into 3 more No add-on Rax. I pump Marines and Marauders and the eventual ghosts. My opponent goes 3 Gate Robo followed by High Templars. I cannot for the life of me beat High Templars. I know my macro was poor and got supply blocked many times. However I still feel like something is missing from my gameplay. I would like to keep bio as my core army and hopefully find out how to make this build work. Where can I improve specifically regarding this replay. I did not feel safe to get a third expo. I felt that whenever I pushed, my opponent was still able to keep up with me even while he was capturing his third expo.

Yeah, I know I got outplayed. Any help is much appreciated.

Thanks again! Love your stream!

Friendship is Magic! <3
DragonyCH
Profile Joined July 2010
Switzerland25 Posts
Last Edited: 2010-09-18 03:43:41
September 18 2010 03:26 GMT
#484
[image loading]

Hey there,

I am currently at about 740 Points in Diamond. In this game the P does a few techswitches and I try to adapt to his game. I think I have identified a few problems: I missmicroed my ghosts in the first fight against the HTs and I did not expand before I attacked.

It would be interesting for me to see if you come the same conclusion and if you find any other weaknesses I can improve on

Love your stream, even if I don't like you musik as much

EDIT: He was random btw
itungle
Profile Blog Joined July 2010
United States90 Posts
September 18 2010 04:17 GMT
#485
[image loading]

Hi, I am a 700+ point Diamond which is not that good.. anyway I have been playing terran and needed some help.
On the replay above, it is one of the game that I messed up even though I have a decent lead... I contained my zerg opponent but eventually he was able to two bases by using infestors to keep me away from attacking him... then he build up ultra and he raped my army.. what should I do better?

Thanks for helping me...
please PM me if u want
Tasteless: "This turret, is it ever going to complete?" Artosis: "That turret man is like all my highschool papers. Good intentions but it was never gonna finish."
Adebisi
Profile Blog Joined June 2010
Canada1637 Posts
Last Edited: 2010-09-19 19:34:18
September 18 2010 05:01 GMT
#486
[image loading]

Top 5 diamond, ~1350 points or so.

Basically I've been trying a really fast factory build into a thor heavy army with whatever it needs to support, I think maybe I played this poorly given spawn spots, and should've gone for something more mobile, I dunno, could use advice anywhere in this match my macro really I think let me down, third expo was too late but I find good zerg harassment just keeps me in my base and I need a load of turrets. I even get turret range upgrade but top tier zergs just keep me playing from behind it feels like, especially on maps like this.
Cathadora
Profile Joined September 2010
2 Posts
Last Edited: 2010-09-18 08:16:29
September 18 2010 08:13 GMT
#487
[image loading]

Hello trump, I am a 700+ diamond player and new to RTS in general. After being promoted to diamond i noticed a lot of players started cheesing in TvT. With very little practice against cheese i tend to die to it. The proxy raxx in my base has been especially troublesome, in the replay i managed to fend it of but that may be because he decided to go for a siegetank with siege mode. If he had simply massed raxx and marines i fear i would of lost. How can i better fight off proxy's in my base?
titaniumnuts
Profile Joined July 2010
United States38 Posts
September 18 2010 08:48 GMT
#488
[image loading]

Hi Trump

950 diamond

I think my play has some sloppyness and tactical errors in it. In this game I played a protoss, and felt that, even thought I won, he could have beat me if he chose a slightly different unit composition, and did everything else the same. The most difficult thing for me is judging where I am relative to my opponent, especially early, and when to be aggressive. Specific to terran, where should I be muling and when should I be scanning?

He went standard gateway into dts. I went MM ball, then added thors and ravens. I figured he would move to storm, so the thors could soak a lot of that up and I could use hunter seekers to take out large groups of templars and zealots.
Impervious
Profile Blog Joined March 2009
Canada4209 Posts
Last Edited: 2010-09-19 07:05:37
September 18 2010 22:28 GMT
#489
Hey, Trump, I just played a game against a ~800 point diamond, even though I'm only in Platinum (this is, legitimately, my only non-placement game so far, as you can see here - EDIT - At least, it was, until I played some more games.....). I was in diamond in the beta, and I'm sure I'll get back there soon.

EDIT #2 - I'm in Diamond now!

The replay is here.

I screwed up my opening a little bit, but my goal was a 10 rax fast OC opening (since the game was on Steppes of War, and it was a TvP). I scouted a fast cyber, so I made 3 marines, and then started producing Marauders. I got a factory asap, for a 1/1/1 style build. What I noticed was that during his aggressive move on my ramp (obviously had to put down a 2nd gate to get that many units, and I didn't see him take an early 2nd gas, so I knew he had it even though I didn't see it), he targetted my Marines. I expected Void Rays because of that move, so I used a MULE instead of scanning, to get a better economy. My first Viking got there before his first Void Ray came out, and I nearly killed it before it died to some Stalkers. My next few Vikings finished his Void Ray rush off without any problem, and my Marauders + Tanks killed off his Stalkers/Zealots. I felt comfortable to expand, and I scanned and saw a Twilight Council, as well as a lack of light shining from his Stargate. I thought he was getting Blink, or going for some kind of DT/HT build. I pushed to hit before any of those options (other than blink stalkers, since my army would have demolished that pretty easily) could become useful. I did that mainly so I could see it coming sooner, and have the capability to retreat, rather than get caught in a compromising position in my base. It would let me know when he was planning on taking his expansion (since I was scouting for proxy expansions also).

What he did was go for charge, and mass zealots out of 4 gateways. When those first zealots ended up killing my army, I hit a panic mode..... And I lost.....

I felt like I had a huge advantage, and his backward tech switch screwed me up..... I felt like pushing out like that was the smart move, but it backfired on me..... I'm normally the type to sit back until I know I can win the fight..... I'd like to know how a better player would have responded. I think adding in some Hellions wouldn't have been a bad idea (I had 2 more factories on the way, but they never finished ). Some better micro could have helped, as would Stim. Obviously, my mechanics could be improved (both micro and macro), but I think they were pretty decent right until the one decisive battle. I even had nearly double the APM of my opponent, and I'm a pretty low APM player.....

If you skip this, I understand. I just thought I'd give it a shot. And, you yourself already said I have diamond level macro, even though you removed the game already.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
coat12345
Profile Joined April 2010
United States9 Posts
September 22 2010 02:39 GMT
#490
[image loading]

diamond 524
3 rax into expand v 2 gate robo. Eventually lost to DT's when I had 4 expansions to his 3 and 70+svc's to his 40. Never really felt like I had the advantage and this caused me to be passive. Never got detection and that lost me the game...AT THAT POINT. I am sure that something earlier could of been done to finish the game earlier.
Reptilia
Profile Joined June 2010
Chile913 Posts
Last Edited: 2010-09-22 02:59:21
September 22 2010 02:57 GMT
#491
[image loading]

Diamond level game (im around 900 pts)
I start with a 2 rax fast expand then constantly producing marines marauders and ghost and a few medivacs (maybe that was my error?)
Pretty good game overall but i felt i could have won it
Maybe i lost to many units to storm? (lack of micro?)
lack of ghost (emp)?
Lack of aggression?
Or was it only my terrible mistake at the end ? (28:00)

Thanks Trump



*btw he does not perform his famous dual stalker fast voidray build so don't download it for that *


edit: BTW i do gg but after the game, we are friends and it wasn't bad manner
The secret to creativity is knowing how to hide your sources
sc2.sin
Profile Joined September 2010
1 Post
September 22 2010 03:24 GMT
#492
I tried to download the replay on the first page but SC2 keeps telling me that they are unable to open the replay file. Can anyone help?
Reptilia
Profile Joined June 2010
Chile913 Posts
Last Edited: 2010-09-22 04:04:31
September 22 2010 03:29 GMT
#493
if its in the first page maybe (not sure) you wont be able to watch them because they are older versions since today sc was patched.
Although i think if you send them to ur replay folder and open in from inside (by opening starcraft> replays) you will be able to watch it

edit: if the replay is from beta (which may be) then i dont think you will be able to watch it, if not im pretty sure you will be able
edit 2: the first posts are from may so they are from beta, which im 90% sure they wont work (not 100% sure, someone correct me)
The secret to creativity is knowing how to hide your sources
Bazinga
Profile Joined June 2010
Germany132 Posts
September 23 2010 01:04 GMT
#494
[image loading]

Diamond ~1000pts

1/1/1 trying to secure a fast expand with marines/tanks, made a few micromistakes in the early game but am able to recuperate from that. Afterwards it develops into a rather long macro-oriented game. I think it is decided by me having the wrong unit composition in the end, should have had more hellions and medivacs in order to sustain my army and deal with the zealots. Maybe a few marauder drops would have tipped that game in my favor as well.

Thanks in advance for helping us improve
mamelouk
Profile Joined April 2010
France135 Posts
September 23 2010 19:45 GMT
#495
hum... didn't you skip all the replays from page 17 to 24 ?
...Uniden
Trump
Profile Joined April 2010
United States350 Posts
September 23 2010 22:10 GMT
#496
On September 24 2010 04:45 mamelouk wrote:
hum... didn't you skip all the replays from page 17 to 24 ?


yes in order to 'catch up' and be recent



also, with the new advent of the 1.1 patch I actually am going to have to say that all replays posted prior to this post will not be game. Apologies - it's both outdated and also a bit of a pain to load. If you did post a 1.1 game then feel free to just repost it.

A couple of you wrote detailed posts. I feel bad. But yeah.


** CUTOFF POINT: 1.1 PATCH GAMES CONTINUE HERE, ONLY ONES PAST THIS POST WILL BE LOOKED AT **
Friendship is Magic! <3
Reptilia
Profile Joined June 2010
Chile913 Posts
September 23 2010 22:45 GMT
#497
On September 22 2010 11:57 Reptilia wrote:
[image loading]

Diamond level game (im around 900 pts)
I start with a 2 rax fast expand then constantly producing marines marauders and ghost and a few medivacs (maybe that was my error?)
Pretty good game overall but i felt i could have won it
Maybe i lost to many units to storm? (lack of micro?)
lack of ghost (emp)?
Lack of aggression?
Or was it only my terrible mistake at the end ? (28:00)

Thanks Trump



*btw he does not perform his famous dual stalker fast voidray build so don't download it for that *


edit: BTW i do gg but after the game, we are friends and it wasn't bad manner


This was 1.1
The secret to creativity is knowing how to hide your sources
vontz
Profile Joined September 2010
22 Posts
September 23 2010 22:49 GMT
#498
are you still going to be uploading the ones that you posted on this page?
Kaelz
Profile Joined August 2010
Canada1 Post
September 24 2010 02:57 GMT
#499
Hi Trump,

Great stream, I try to watch as often as I can. I'm a gold player (roughly 1000 points) and I'm on the verge of getting into platinum. But I've been struggling lately and I can't seem to pinpoint where I'm going wrong. I started off doing a 3 rax attack at 50 food, but have now transitioned into a 1/1/1 type of build.

[image loading]

I'm trying to setup an early banshee harass strategy against protoss. It was successful for me at first, but now things like this are happening where my 1/1/1 is failing due to a solid push by the opponent. How do you successfully pull this off and yet be able to defend your entrance?

Are my build orders that messed up? Maybe I scouted his attack too late.

Thanks
Fauz
coat12345
Profile Joined April 2010
United States9 Posts
September 24 2010 10:53 GMT
#500
[image loading]

diamond 524
3 rax into expand v 2 gate robo. Eventually lost to DT's when I had 4 expansions to his 3 and 70+svc's to his 40. Never really felt like I had the advantage and this caused me to be passive. Never got detection and that lost me the game...AT THAT POINT. I am sure that something earlier could of been done to finish the game earlier.
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